The death of [11 Cleric] Vlad (Duergar)

in The Great Road of the Khildarak Stronghold

from the perspective of [11 Cleric] Vlad (Duergar)

<primary weapon>     a steel warhammer

Elders Room in the House of Clan Flame Eye
Obvious exits: -E#
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a spell.

< 1h/151H 110v/111V Pos: standing >
You are carrying: (0/10)
Nothing.

< 3h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.

< 3h/151H 111v/111V Pos: standing >
The clan elder completes his spell...
The clan elder utters the words 'sfahzqhuai yfaw qare'

< 4h/151H 111v/111V Pos: standing >
You will now load with newbie EQ when you die.

< 4h/151H 111v/111V Pos: standing >
You get a steel warhammer.

< 5h/151H 111v/111V Pos: standing >
You do not seem to have the 'warhamm'.

< 5h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.

< 5h/151H 111v/111V Pos: standing >
You sit down and relax.

< 5h/151H 111v/111V Pos: sitting >
You are currently praying for the following spells:
   15 seconds:  ( 3rd) cause critical
   27 seconds:  ( 2nd) cause serious
   36 seconds:  ( 1st) armor
   45 seconds:  ( 1st) cause light
   53 seconds:  ( 1st) cause light
   62 seconds:  ( 1st) cause light
   71 seconds:  ( 1st) cause light
   83 seconds:  ( 2nd) cause serious
   95 seconds:  ( 2nd) cause serious
  108 seconds:  ( 2nd) cause serious
  120 seconds:  ( 2nd) cause serious
  132 seconds:  ( 2nd) cause serious
  141 seconds:  ( 1st) cause light
  150 seconds:  ( 1st) armor

You can pray no more spells.
You continue your praying.

< 5h/151H 111v/111V Pos: sitting >
You start meditating...

< 5h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...

< 6h/151H 111v/111V Pos: sitting >
You stop meditating.
You wield a steel warhammer.

< 7h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.

< 7h/151H 111v/111V Pos: sitting >
Pardon?

< 7h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...

< 8h/151H 111v/111V Pos: sitting >
You start meditating...

< 8h/151H 111v/111V Pos: sitting >
You have finished praying for cause critical.

< 9h/151H 111v/111V Pos: sitting >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 10h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 13h/151H 111v/111V Pos: sitting >
You have finished praying for armor.

< 15h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.

< 16h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
A clansdwarf looks vitalized.

< 17h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.

< 17h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.

< 19h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.

< 20h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...

< 21h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.

< 22h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.

< 24h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 27h/151H 111v/111V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 30h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 30h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.

< 31h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...

< 31h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 34h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 37h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.

< 40h/151H 111v/111V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - cause critical
( 2nd circle)  6 - cause serious
( 1st circle)  1 - armor
               4 - cause light

And you are currently praying for the following spells:
    6 seconds:  ( 1st) cause light
   15 seconds:  ( 1st) armor

You can pray no more spells.

< 40h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.

< 42h/151H 111v/111V Pos: sitting >
You stop meditating.
You purge 'cause critical' from your thoughts.

< 43h/151H 111v/111V Pos: sitting >
You are praying for cure critic, which will take about 15 seconds.

< 43h/151H 111v/111V Pos: sitting >
You start meditating...

< 43h/151H 111v/111V Pos: sitting >
You have finished praying for armor.

< 44h/151H 111v/111V Pos: sitting >
You have finished praying for cure critic.
Your prayers are complete.

< 48h/151H 111v/111V Pos: sitting >
You clamber to your feet.

< 49h/151H 111v/111V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 49h/151H 111v/111V Pos: standing >
Um . . . you made a typo!

< 51h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.

< 51h/151H 111v/111V Pos: standing >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 51h/151H 111v/111V Pos: standing >
The clan elder completes his spell...
The clan elder utters the word 'fido'

< 52h/151H 111v/111V Pos: standing >
You start chanting...

< 55h/151H 111v/111V Pos: standing >
Casting: cure critic *

< 56h/151H 111v/111V Pos: standing >
You complete your spell...
You feel MUCH better!

< 82h/151H 111v/111V Pos: standing >
You sit down and relax.

< 82h/151H 111v/111V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  6 - cause serious
( 1st circle)  2 - armor
               5 - cause light

And you are currently praying for the following spells:
   15 seconds:  ( 3rd) cure critic

You can pray no more spells.
You continue your praying.

< 82h/151H 111v/111V Pos: sitting >
You start meditating...

< 82h/151H 111v/111V Pos: sitting >
You have finished praying for cure critic.
Your prayers are complete.

< 86h/151H 111v/111V Pos: sitting >
You clamber to your feet.

< 86h/151H 111v/111V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 91h/151H 111v/111V Pos: standing >
Autosaving...

< 98h/151H 111v/111V Pos: standing >
You are already standing.

< 104h/151H 111v/111V Pos: standing >
You start chanting...

< 104h/151H 111v/111V Pos: standing >
You complete your spell...
You feel MUCH better!

< 132h/151H 111v/111V Pos: standing >
You sit down and relax.

< 132h/151H 111v/111V Pos: sitting >
You purge 'cure critic' from your thoughts.

< 133h/151H 111v/111V Pos: sitting >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 134h/151H 111v/111V Pos: sitting >
You are praying for cause critical, which will take about 15 seconds.

< 134h/151H 111v/111V Pos: sitting >
You start meditating...

< 134h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.

< 137h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...

< 137h/151H 111v/111V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 138h/151H 111v/111V Pos: sitting >
You clamber to your feet.

< 138h/151H 111v/111V Pos: standing >
Elders Room in the House of Clan Flame Eye
Obvious exits: -E#
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a spell.

< 145h/151H 111v/111V Pos: standing >
You are already standing.

< 145h/151H 111v/111V Pos: standing >
You start chanting...

< 145h/151H 111v/111V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!

< 145h/151H 111v/111V Pos: standing >
Ok.

< 145h/151H 111v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -W

< 146h/151H 110v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -S -W#

< 146h/151H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/151H 109v/111V Pos: standing >
House of Clan Flame Eye
Obvious exits: -N -E# -S -W#

< 146h/151H 109v/111V Pos: standing >
The door seems to be closed.

< 146h/151H 109v/111V Pos: standing >
Ok.

< 146h/151H 110v/111V Pos: standing >
A Covered Walkway
Obvious exits: -E -W

< 146h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart.
A pregnant duergar looks through the merchants carts.

< 147h/151H 110v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S
A clansdwarf watches the area closely.
A duergar merchant watches his cart closely.
A clansdwarf watches the area closely.

< 147h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -S
A cavern snake coils and strikes.
A cavern snake coils and strikes.

< 147h/151H 108v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 Pardon?

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 A cavern snake dodges your futile attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 A clansdwarf frowns in boredom at the obviously one-sided struggle.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
 [Damage:  5 ] Your fine crush enshrouds a cavern snake in a mist of blood.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  nasty wounds >
 A cavern snake misses you.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  nasty wounds >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  nasty wounds >
 Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  nasty wounds >
 [Damage:  4 ] Your fine crush enshrouds a cavern snake in a mist of blood.
A cavern snake is stunned!

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  bleeding, close to death >
 A clansdwarf enters from the south.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  bleeding, close to death >
 You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  bleeding, close to death >
 A cavern snake misses you.

< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP:  bleeding, close to death >
 [Damage:  4 ] Your fine crush causes a cavern snake to grimace in pain.
A cavern snake is incapacitated and will slowly die, if not aided.

< 147h/151H 109v/111V Pos: standing >
<A cavern snake misses you.

< 147h/151H 109v/111V Pos: standing >
<You dodge a cavern snake's vicious attack.
[Damage:  5 ] Your fine crush hits a cavern snake.
A cavern snake is mortally wounded, and will die soon, if not aided.

< 147h/151H 109v/111V Pos: standing >
<[Damage:  1 ] You kick a cavern snake in the rump with such force that it keels over dead.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 147h/151H 109v/111V Pos: standing >
You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.
A clansdwarf looks through the merchants carts.
A cavern snake stands here, fighting YOU!

< 147h/151H 109v/111V Pos: standing >
You dodge a cavern snake's vicious attack.

< 147h/151H 109v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart.

< 147h/151H 108v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S

< 147h/151H 108v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W

< 147h/151H 107v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
A cavern snake coils and strikes.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
A cavern snake coils and strikes.

< 147h/151H 107v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large steeder.
The Khildarak Quartermaster stands here.

< 147h/151H 106v/111V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U

< 147h/151H 105v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 105v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 104v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 103v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 103v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 102v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 147h/151H 101v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 148h/151H 101v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 148h/151H 100v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D

< 148h/151H 100v/111V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S# -D

< 148h/151H 99v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/151H 99v/111V Pos: standing >
Ok.

< 148h/151H 101v/111V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 148h/151H 100v/111V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W
A clansdwarf watches the area closely.
A black-clothed duergar sentry hides in the shadows.

< 148h/151H 99v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W

< 149h/151H 98v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W

< 149h/151H 96v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A clansdwarf sits atop a large steeder.

< 149h/151H 95v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
An intent duergar inquisitor searches the town for invaders.

< 149h/151H 93v/111V Pos: standing >
The Base Of A Steep Slope
Obvious exits: -E -S

< 149h/151H 91v/111V Pos: standing >
A Carved Passage
Obvious exits: -N -S
A clansdwarf sits atop a large steeder.

< 149h/151H 90v/111V Pos: standing >
A Narrow Passage
Obvious exits: -N

< 149h/151H 89v/111V Pos: standing >

< 150h/151H 92v/111V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -D

< 150h/151H 92v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U

< 150h/151H 92v/111V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W

< 150h/151H 92v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S

< 151h/151H 93v/111V Pos: standing >
The Great Road of the Khildarak Stronghold
Obvious exits: -N -E -W

< 151h/151H 93v/111V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 151h/151H 111v/111V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 151h/151H 111v/111V Pos: standing >
Autosaving...

< 151h/151H 111v/111V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 151h/151H 111v/111V Pos: standing >
A giant centipede enters from the north.

< 151h/151H 111v/111V Pos: standing >
A giant centipede suddenly attacks YOU!
A giant centipede misses you.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: excellent >
 A giant centipede misses you.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: excellent >
 [Damage:  5 ] Your fine crush enshrouds a giant centipede in a mist of blood.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 You dodge a giant centipede's vicious attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede dodges your futile attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 You dodge a giant centipede's vicious attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede misses you.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede dodges your futile attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede misses you.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede dodges your futile attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 A giant centipede misses you.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  nasty wounds >
 [Damage:  3 ] Your decent crush seriously wounds a giant centipede.
You dodge a giant centipede's vicious attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  awful >
 You dodge a giant centipede's vicious attack.

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP:  awful >
 [Damage:  5 ] Your fine crush causes a giant centipede to grimace in pain.
A giant centipede is incapacitated and will slowly die, if not aided.

< 151h/151H 111v/111V Pos: standing >
<[Damage:  5 ] Your crush hits a giant centipede.
A giant centipede is mortally wounded, and will die soon, if not aided.

< 151h/151H 111v/111V Pos: standing >
<[Damage:  1 ] Your final crushing blow caves in a giant centipede's chest, and it dies rather quickly.
A giant centipede is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a giant centipede's gurgling and choking signals its demise.

< 151h/151H 111v/111V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 151h/151H 111v/111V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!

< 151h/151H 111v/111V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: a lich wizard sta EP: excellent >
 A lich wizard snaps into visibility.
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC: awful E: a lich wizard sta EP: excellent >
 Someone plays a song to lift his spirit off the ground.

< 11h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC: awful E: someone sta EP: excellent >
 A lich wizard snaps into visibility.
A lich wizard dances an acrobatic maneuver in battle, tripping you.

< 11h/151H 111v/111V Pos: sitting >
< T: Vlad TP: sit TC: awful E: a lich wizard sta EP: excellent >
 Someone parries your futile lunge at him.
A lich wizard snaps into visibility.

< 11h/151H 111v/111V Pos: sitting >
< T: Vlad TP: sit TC: awful E: a lich wizard sta EP: excellent >
 A lich wizard snaps into visibility.
You scream in pain as a lich wizard's pierce tears into your flesh.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/151H 111v/111V Pos: sitting >