The death of [50 Reaper] Noir Nameless (Kobold)

in A Still River Outside a Metal Gate

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic) [84%]
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        an emerald disc fashioned from bone of endurance (magic) [56%]
<worn on face>       the mask of stone form of regeneration (humming)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[239h 32m 31s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a stylish silken backpack (illuminating) [68%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [61%]
<worn about waist>   the mystical sash of the Netherworld of constitution (magic) (glowing) [85%]
<worn on belt buckle>a large tome engulfed in blue flames (humming) [68%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield>     an angel wyrm scale (magic) [86%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [72%]
<worn around wrist>  some polished endurium bracers of agility (magic) [62%]
<worn on hands>      a pair of stone gauntlets of endurance (glowing)
<worn on finger>     an ancient ring of liquid rock [81%]
<worn on finger>     a gleaming platinum ring [poor] (magic)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some bright blue leg plates [54%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

Ok.
Yans slithers passed Rashnik.

< 1390h/1015H 185v/187V Pos: standing >

< 1389h/1015H 185v/187V Pos: standing >

< 1389h/1015H 185v/187V Pos: standing >

< 1389h/1015H 185v/187V Pos: standing >

< 1388h/1015H 185v/187V Pos: standing >
A Frozen Waterfall
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
(Q)A particularly large ice troll sneaks through the hills.(Red Aura)
Yans BOOOOOOOOOM! of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
(Q)A particularly large snow troll sneaks through the hills.(Red Aura)

< 1388h/1015H 185v/187V Pos: standing >
Ok.
Yans drops flat to the ground.

< 1387h/1015H 185v/187V Pos: standing >
Yans clambers to his feet.

< 1387h/1015H 185v/187V Pos: standing >

< 1387h/1015H 185v/187V Pos: standing >
Ok.
Yans bumps into Grishnar.

< 1387h/1015H 185v/187V Pos: standing >

< 1387h/1015H 185v/187V Pos: standing >

< 1386h/1015H 185v/187V Pos: standing >

< 1386h/1015H 185v/187V Pos: standing >
Ok.
Yans drops flat to the ground.

< 1385h/1015H 185v/187V Pos: standing >
Ok.
Yans slithers passed Rashnik.

< 1385h/1015H 185v/187V Pos: standing >

< 1385h/1015H 185v/187V Pos: standing >

< 1385h/1015H 185v/187V Pos: standing >

< 1384h/1015H 185v/187V Pos: standing >

< 1384h/1015H 185v/187V Pos: standing >

< 1383h/1015H 185v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Wide Pool of Jagged Ice
</map>
A Wide Pool of Jagged Ice
Obvious exits: -S -W -U
Yans enters from above.

< 1383h/1015H 183v/187V Pos: standing >
Ok.
Yans leaves south.

< 1383h/1015H 183v/187V Pos: standing >

< 1383h/1015H 185v/187V Pos: standing >

< 1383h/1015H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Frozen Waterfall
</map>

<map>
Zone: Jotunheim.
Room: A Frozen Waterfall
</map>
A Frozen Waterfall
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
(Q)A particularly large ice troll sneaks through the hills.(Red Aura)
(Q)A particularly large snow troll sneaks through the hills.(Red Aura)

< 1382h/1015H 185v/187V Pos: standing >

< 1382h/1015H 185v/187V Pos: standing >
Top of a frozen waterfall, at the edge of the Great Plateau.
You extend your sights upward.
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 1382h/1015H 185v/187V Pos: standing >

< 1382h/1015H 185v/187V Pos: standing >

< 1381h/1015H 185v/187V Pos: standing >
You drop to your belly.

< 1381h/1015H 185v/187V Pos: on your ass >
Ooof!  Rashnik just WALKED over you!

< 1381h/1015H 185v/187V Pos: on your ass >
Ummph! You slither passed Grishnar.
You can't leave that way.

< 1381h/1015H 185v/187V Pos: on your ass >

< 1381h/1015H 185v/187V Pos: on your ass >

< 1380h/1015H 187v/187V Pos: on your ass >

< 1380h/1015H 187v/187V Pos: on your ass >
Ummph! You slither passed a mountain goat.
You can't leave that way.

< 1380h/1015H 187v/187V Pos: on your ass >

< 1379h/1015H 187v/187V Pos: on your ass >

< 1379h/1015H 187v/187V Pos: on your ass >
Ummph! You slither passed a cougar.
You can't leave that way.

< 1379h/1015H 187v/187V Pos: on your ass >

< 1378h/1015H 187v/187V Pos: on your ass >
Top of a frozen waterfall, at the edge of the Great Plateau.
You extend your sights upward.
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 1377h/1015H 187v/187V Pos: on your ass >

< 1377h/1015H 187v/187V Pos: on your ass >
Your heroic urges slowly fade away.
You feel less vitalized.

< 1153h/791H 187v/187V Pos: on your ass >

< 1153h/791H 187v/187V Pos: on your ass >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1153h/791H 187v/187V Pos: on your ass >
Ummph! You slither passed a rock lizard.
You can't leave that way.

< 1179h/817H 187v/187V Pos: on your ass >

< 1178h/817H 187v/187V Pos: on your ass >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (extremely good)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (good)
   Kobold Settlement                             (slightly good)
  *The High Moor Forest                          (extremely evil)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (evil)
  *Pits of Cerberus                              (very evil)
  *Myrloch Vale                                  (very evil)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (good)
  *Nizari                                        (slightly evil)
  *The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (slightly good)
  *Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (slightly evil)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (good)
  *The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (good)
  *Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (very good)
  *The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
  *The Githyanki Fortress                        (evil)
  *Labyrinth of No Return                        (good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly evil)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (good)
  *Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
  *The Citadel                                   (evil)
   The Twin Keeps of Devastated Tharnadia        (very good)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (very evil)
  *Mazzolin                                      (good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
  *Lair of the Gibberling King                   (very evil)
  *Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
  *Shadamehr Keep                                (evil)
  *The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (good)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (very evil)
   The Forest City of Aravne                     (good)
  *Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly evil)
  *Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (very good)
   Plane of Earth                                (slightly evil)
  *Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
  *Arachdrathos Guilds                           (good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (good)
  *Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (very good)
   The Royal Mausoleum of Castle IceCrag         (good)
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
  *Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
  *The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (good)

* = already completed this boot.

< 1178h/817H 187v/187V Pos: on your ass >
You clamber to your feet.

< 1178h/817H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Atop a Large Icy Waterfall
</map>
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 1177h/817H 183v/187V Pos: standing >

< 1177h/817H 183v/187V Pos: standing >
You stop using the shadowy staff of damnation.

< 1154h/794H 183v/187V Pos: standing >
You wield the spiked mace of the Death Seekers.

< 1154h/794H 183v/187V Pos: standing >
You say 'death'
You grip spiked mace of the Death Seekers firmly in your hand and call upon the powers of Darkness to aid you in your battles!
You feel vitalized.
The target is undead! DUH!
Nothing happens.
You begin to drool... must kill the living!

< 1154h/794H 185v/187V Pos: standing >
Yans stops following you.
Yans stops following you.
Yans stops following you.
Yans stops following you.
You stop using the spiked mace of the Death Seekers.

< 1354h/994H 187v/187V Pos: standing >
You wield the shadowy staff of damnation.

< 1354h/994H 187v/187V Pos: standing >
You see nothing special...

< 1377h/1017H 187v/187V Pos: standing >
The Torvald river has melted.
You extend your sights southward.
A Still River
Obvious exits: -N -E

< 1376h/1017H 187v/187V Pos: standing >
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 1376h/1017H 187v/187V Pos: standing >

< 1375h/1017H 187v/187V Pos: standing >
You stop following Om.

< 1375h/1017H 187v/187V Pos: standing >

< 1375h/1017H 187v/187V Pos: standing >

< 1375h/1017H 187v/187V Pos: standing >
You stop using the mace of mentality.

< 1374h/1017H 187v/187V Pos: standing >

< 1374h/1017H 187v/187V Pos: standing >

< 1374h/1017H 187v/187V Pos: standing >
You strap an angel wyrm scale to your arm.

< 1374h/1017H 187v/187V Pos: standing >

< 1400h/1043H 187v/187V Pos: standing >
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 1399h/1043H 187v/187V Pos: standing >

< 1399h/1043H 187v/187V Pos: standing >
An icy waterfall.
You extend your sights downward.
A Frozen Waterfall
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
(Q)A particularly large ice troll sneaks through the hills.(Red Aura)
(Q)A particularly large snow troll sneaks through the hills.(Red Aura)

< 1399h/1043H 187v/187V Pos: standing >

< 1398h/1043H 187v/187V Pos: standing >
You see nothing special...

< 1398h/1043H 187v/187V Pos: standing >

< 1398h/1043H 187v/187V Pos: standing >

< 1398h/1043H 187v/187V Pos: standing >

< 1398h/1043H 187v/187V Pos: standing >

< 1398h/1043H 187v/187V Pos: standing >
The Torvald river has melted.
You extend your sights southward.
A Still River
Obvious exits: -N -E

< 1397h/1043H 187v/187V Pos: standing >
A small clearing at the base of an earthen rampart.
You extend your sights eastward.
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
The corpse of a remorhaz is lying here.

< 1397h/1043H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Still River
</map>
A Still River
Obvious exits: -N -E

< 1396h/1043H 185v/187V Pos: standing >
The Torvald flows between two opposing war camps.
You extend your sights eastward.
A Still River
Obvious exits: -N -E -W

< 1396h/1043H 185v/187V Pos: standing >

< 1396h/1043H 185v/187V Pos: standing >

< 1396h/1043H 185v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Still River
</map>
A Still River
Obvious exits: -N -E -W

< 1395h/1043H 183v/187V Pos: standing >
A rocky strip of land in front of a large iron gate.
You extend your sights northward.
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
The corpse of a remorhaz is lying here.

< 1395h/1043H 183v/187V Pos: standing >

< 1395h/1043H 187v/187V Pos: standing >
The Torvald river lies still between two opposing camps.
You extend your sights eastward.
A Still River
Obvious exits: -N -E -W

< 1395h/1043H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside a Large Iron Gate
</map>
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
The corpse of a remorhaz is lying here.

< 1394h/1043H 185v/187V Pos: standing >

< 1394h/1043H 185v/187V Pos: standing >
Ok.

< 1394h/1043H 185v/187V Pos: standing >
The gate is open.
A large iron gate leads inside a camp of frost giants.
You extend your sights northward.
A Large Iron Gate Set in an Earthen Rampart
Obvious exits: -E -S -W

< 1394h/1043H 185v/187V Pos: standing >

< 1393h/1043H 185v/187V Pos: standing >

< 1393h/1043H 185v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Large Iron Gate Set in an Earthen Rampart
</map>
A Large Iron Gate Set in an Earthen Rampart
Obvious exits: -E -S -W

< 1393h/1043H 183v/187V Pos: standing >

< 1393h/1043H 183v/187V Pos: standing >
The rampart runs near a large rock outcropping.
You extend your sights eastward.
End of an Earthen Rampart
Obvious exits: -N -W
A frost giant soldier in service of Thrym looms here imposingly.(Red Aura)

< 1393h/1043H 185v/187V Pos: standing >
The rampart runs west to the edge of a camp of tents.
You extend your sights westward.
An Earthen Rampart
Obvious exits: -N -E -W
A frost giant soldier in service of Thrym looms here imposingly.(Red Aura)

< 1392h/1043H 187v/187V Pos: standing >
You see nothing special...

< 1391h/1043H 187v/187V Pos: standing >

< 1391h/1043H 187v/187V Pos: standing >
The rampart runs west to the edge of a camp of tents.
You extend your sights westward.
An Earthen Rampart
Obvious exits: -N -E -W
A frost giant soldier in service of Thrym looms here imposingly.(Red Aura)

< 1391h/1043H 187v/187V Pos: standing >
You quickly scan the area.
A frost giant soldier who is close by to your east.
A frost giant soldier who is close by to your west.
A frost giant soldier who is not far off to your west.
A frost giant soldier who is not far off to your west.
A frost giant soldier who is not far off to your west.

< 1390h/1043H 187v/187V Pos: standing >
You quickly scan the area.
A frost giant soldier who is close by to your east.
A frost giant soldier who is close by to your west.
A frost giant soldier who is not far off to your west.
A frost giant soldier who is not far off to your west.
A frost giant soldier who is not far off to your west.

< 1390h/1043H 187v/187V Pos: standing >

< 1390h/1043H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside a Large Iron Gate
</map>
Outside a Large Iron Gate
Obvious exits: -N -E -S -W
The corpse of a remorhaz is lying here.

< 1390h/1043H 186v/187V Pos: standing >

< 1390h/1043H 186v/187V Pos: standing >

< 1389h/1043H 186v/187V Pos: standing >
Ok.

< 1389h/1043H 186v/187V Pos: standing >

< 1389h/1043H 186v/187V Pos: standing >
A rocky strip of land runs parallel with a large earthen rampart.
You extend your sights eastward.
Outside an Earthen Rampart
Obvious exits: -E -S -W

< 1389h/1043H 186v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1043H 186v/187V Pos: standing >
You quickly scan the area.
You see nothing.

< 1389h/1043H 186v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside an Earthen Rampart
</map>
Outside an Earthen Rampart
Obvious exits: -E -S -W

< 1388h/1043H 184v/187V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1368h/1043H 184v/187V Pos: standing >
The earthen rampart comes to an end here.
You extend your sights eastward.
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W

< 1368h/1043H 186v/187V Pos: standing >
The Torvald river has melted.
You extend your sights southward.
A Still River
Obvious exits: -N -E -W

< 1368h/1043H 187v/187V Pos: standing >
You quickly scan the area.
An ice troll who is in the distance to your east.

< 1368h/1043H 187v/187V Pos: standing >
You quickly scan the area.
An ice troll who is in the distance to your east.

< 1368h/1043H 187v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the End of an Earthen Rampart
</map>
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W

< 1367h/1043H 185v/187V Pos: standing >

< 1367h/1043H 185v/187V Pos: standing >
The land slopes upward to a large hill.
You extend your sights eastward.
A Large Hill Overlooking Utgard
Obvious exits: -N -E -S -W

< 1367h/1043H 185v/187V Pos: standing >
The Torvald river.
You extend your sights southward.
A Still River Outside a Metal Gate
Obvious exits: -N -E -S# -W
*The lich of a frost giant berserker stands here. (minion) (Red Aura)
*The lich of a frost giant citadel guard stands here. (minion) (Red Aura)
*The lich of a frost giant citadel guard stands here. (minion) (Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)

< 1367h/1043H 185v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside an Earthen Rampart
</map>
Outside an Earthen Rampart
Obvious exits: -E -S -W

< 1366h/1043H 183v/187V Pos: standing >

< 1366h/1043H 183v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the End of an Earthen Rampart
</map>
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W

< 1366h/1043H 183v/187V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Still River Outside a Metal Gate
</map>

<map>
Zone: Jotunheim.
Room: A Still River Outside a Metal Gate
</map>
A Still River Outside a Metal Gate
Obvious exits: -N -E -S# -W
*The lich of a frost giant berserker stands here. (minion) (Red Aura)
*The lich of a frost giant citadel guard stands here. (minion) (Red Aura)
*The lich of a frost giant citadel guard stands here. (minion) (Red Aura)
*A Kobold (small)  Nameless stands in mid-air here.(Red Aura)

< 1366h/1043H 184v/187V Pos: standing >

< 1366h/1043H 187v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 1365h/1043H 187v/187V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Kobold!
A Kobold snaps into visibility.
[Damage:  1 ] A swarm of insects's feeble sting grazes a Kobold.
The lich of a frost giant citadel guard snaps into visibility.
[Damage: 318 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into the lich of a frost giant citadel guard.
Your pure arcane focus causes your spell to burst through the lich of a frost giant citadel guard's magical resistance!
[Damage: 56 ] BOOOOOOOOOM!
the lich of a frost giant citadel guard explodes in flames as a GIGANTIC fireball engulfs him.
A glint of maddening touches the lich of a frost giant citadel guard's eyes
as unseen powers corrupt it.
[Damage: 164 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Kobold.
[Damage: 57 ] Twin bolts of writhing power slam into a Kobold's chest.
[Damage: 55 ] BOOOOOOOOOM!
a Kobold explodes in flames as a GIGANTIC fireball engulfs him.
A tentacle of solified mist coils itself around a Kobold
tossing her to the ground.

< 1460h/1043H 187v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 1459h/1043H 187v/187V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 52 ] Your missile of force hits a Kobold soundly.
[Damage: 44 ] Your missile of force hits a Kobold soundly.
[Damage: 55 ] Your missile of force hits a Kobold soundly.
[Damage: 50 ] Your missile of force hits a Kobold soundly.

< 1460h/1043H 187v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 1459h/1043H 187v/187V Pos: standing >
A Kobold's fine slash strikes a swarm of insects.
[Damage:  1 ] A swarm of insects's feeble sting wounds a Kobold.
[Damage:  1 ] A swarm of insects's feeble sting wounds a Kobold.
[Damage:  1 ] A swarm of insects's feeble sting wounds a Kobold.

< 1459h/1043H 187v/187V Pos: standing >
Looking panicked, a Kobold scrambles madly to her feet!

< 1459h/1043H 187v/187V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 41 ] Your missile of force hits a Kobold soundly.
[Damage: 23 ] Your force missile slams into a Kobold, leaving nothing but a bloody mess.
A Kobold's coral torc [superior] was completely destroyed by the massive blow!
A Kobold's bloody emerald band from Du'Maathe Castle was completely destroyed by the massive blow!
A Kobold's pair of flayed illithid hide leggings [superior] was completely destroyed by the massive blow!
The lich of a frost giant citadel guard stops following a Kobold.
The lich of a frost giant citadel guard stops following a Kobold.
The lich of a frost giant berserker stops following a Kobold.
A heavy iron axe sinks into the water.
A heavy iron axe gets swept away in the current!
A Kobold is dead! R.I.P.
You receive your share of experience.