The death of [37 Frost Magus] Zel Nameless (Drow Elf)

in Travol's Fine Stones

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       a golden crown set with diamonds (magic) [34%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic) [80%]
<worn in ear>        a sapphire earring
<worn on face>       the mask of stone form (humming)
<worn around neck>   a cloak of dragons of health (magic) (glowing)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing) [73%]
<worn on body>       the Living Necroplasm (magic)[218h 52m 32s]
<worn about body>    a translucent cloak of the ancients (magic) (glowing)
<worn on back>       a stylish silken backpack (illuminating) [70%]
<worn as quiver>     a faded dragonscale quiver of agility (magic)
<worn about waist>   the mystical sash of the Netherworld of constitution (magic) (glowing)
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield>     the shield of the battle dragon of constitution (magic) [78%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      a pair of stone gauntlets of endurance (glowing)
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     a small fishbone signet ring [superior]
<primary weapon>     the mace of mentality
<worn on legs>       some bright blue leg plates [43%]
<worn on feet>       a pair of shadowseed stone boots of health

Send data:     0.0003 MB this session.
Compression ratio: 82%
Title: BOOOOOOOOOM! of The Empire
Status:  Standing.
Epic points(total): 1995(70585) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +9.36   Deaths:   57
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Acid Living All but High Circle Spells
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Waterbreathing Reduced Size Sneaking Blessing of the Gods Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points: 2104 

Active Spells:
--------------
rested bonus (149 minutes)
detect invisibility (56 minutes)
fly (112 minutes)
reduce (56 minutes)
agility (18 minutes)
strength (18 minutes)
curse (5 minutes)
vampiric trance (1 minute)
deflect (no expiration timer)
minor globe of invulnerability (1 minute)
roar of heroes (2 minutes)
stone skin (3 minutes)


< 798h/798H 169v/176V Pos: standing >
You enter an outpost tower.
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 798h/798H 171v/176V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -D
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 798h/798H 176v/176V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 798h/798H 175v/176V Pos: standing >
A Noble's Home
Obvious exits: -S
The guildhall of The Empire is here.
An ironbound chest rests here.

< 798h/798H 174v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -S -W

< 798h/798H 175v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E
A poor looking commoner is standing here, wearing a mean expression.

< 798h/798H 174v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W

< 798h/798H 173v/176V Pos: standing >
A Noble's Home
Obvious exits: -W
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.

< 798h/798H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 175v/176V Pos: standing >

< 798h/798H 176v/176V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 778h/798H 176v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W

< 778h/798H 175v/176V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 778h/798H 174v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 778h/798H 173v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 778h/798H 173v/176V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 778h/798H 174v/176V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tough looking mercenary is standing here, strutting proudly.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 778h/798H 175v/176V Pos: standing >
The door seems to be closed.

< 778h/798H 175v/176V Pos: standing >
The door seems to be closed.

< 778h/798H 175v/176V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *Court of the Muse                             (extremely good)
  *The Battlefield                               (slightly evil)
  *The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)
  *Kobold Settlement                             (very good)
  *The High Moor Forest                          (good)
  *The Stone Tomb of Kelek                       (pure evil)
  *Orrak                                         (slightly evil)
  *Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (slightly good)
  *Nizari                                        (good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (good)
  *Bloodstone Keep                               (evil)
  *The Temple of the Sun                         (very good)
  *The Elemental Groves                          (extremely good)
  *Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (very evil)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
  *Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (slightly good)
  *Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (extremely good)
  *The Ruins of Tharnadia's Old Quarter          (good)
   The Fields Between                            (slightly good)
  *The Githyanki Fortress                        (evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly evil)
  *Rogue Plains                                  (very evil)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
  *Forest of Mir                                 (slightly good)
  *Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (good)
  *The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
  *Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (extremely evil)
  *The Ethereal Plane                            (slightly evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly evil)
  *Ruined Temple of Tezcatlipoca                 (evil)
  *The Astral Plane                              (slightly good)
  *Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (evil)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
  *The Depths of Duris                           (slightly good)
  *Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (good)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (very good)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (extremely good)
  *The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (extremely good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (very good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (slightly good)
  *Bahamut's Palace                              (good)
   Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (good)
   Ny'Neth's Stronghold                          (slightly evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (good)
   Ny'Neth's Stronghold Continued                (slightly good)
  *Negative Material Plane                       (slightly good)
   Celestial Plane                               (good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (good)

* = already completed this boot.

< 779h/798H 176v/176V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 780h/798H 175v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 781h/798H 174v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 781h/798H 173v/176V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 781h/798H 173v/176V Pos: standing >
Doctors Office
Obvious exits: -E
An owl feather lays here.
An unwanted prison key sits on the ground here.
[2] A dagger with a curved blade is lying here. (humming)
The doctor on duty reads a current medical journal.(Gold Aura)

< 781h/798H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 781h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 782h/798H 176v/176V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 782h/798H 175v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 782h/798H 174v/176V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 782h/798H 173v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W

< 783h/798H 173v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/798H 176v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E

< 783h/798H 175v/176V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -S -W
A poor looking commoner is standing here, wearing a mean expression.

< 783h/798H 174v/176V Pos: standing >
A Noble's Home
Obvious exits: -S
The guildhall of The Empire is here.
An ironbound chest rests here.

< 783h/798H 173v/176V Pos: standing >
I see nothing suitable there.

< 784h/798H 176v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 784h/798H 176v/176V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 784h/798H 176v/176V Pos: standing >
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -D
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 784h/798H 175v/176V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 785h/798H 175v/176V Pos: standing >
 
   **.^^...  .    
  **..^.... ...   
 ****.....  ..^*  
 ..***.### ..***  
 *.....M@M ..***  
 *****.### ..***  
 *****...  ..***  
  **...^. ...**   
   *..... ...*    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 785h/798H 174v/176V Pos: standing >
You start chanting...

< 786h/798H 176v/176V Pos: standing >
You complete your spell...
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.

< 787h/798H 176v/176V Pos: standing >
You get a slab of beef from a large sack of stitched nebree skin.

< 791h/798H 176v/176V Pos: standing >
You eat the slab of beef.

< 791h/798H 176v/176V Pos: standing >
You start chanting...

< 791h/798H 176v/176V Pos: standing >
You complete your spell...
You failed.

< 792h/798H 176v/176V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 778h/798H 176v/176V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -S -D
Red Star, the highland Hunter, stands here, looking watchful and alert.

< 778h/798H 176v/176V Pos: standing >
You appear to be Gnome and has a few scratches.
He's tiny in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a fluxing blue energy field.


< 778h/798H 176v/176V Pos: standing >
You start chanting...

< 778h/798H 176v/176V Pos: standing >
You complete your spell...
Travol's Fine Stones
Obvious exits: -E
A thin half-orc sits here, eyeing a gemstone.

< 778h/798H 176v/176V Pos: standing >
You sit down and relax.

< 786h/798H 176v/176V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  5 of  8   (   4 seconds)
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  5 of  6   (   2 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 787h/798H 176v/176V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 789h/798H 176v/176V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 792h/798H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 796h/798H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 798h/798H 176v/176V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 798h/798H 176v/176V Pos: sitting >
You clamber to your feet.

< 798h/798H 176v/176V Pos: standing >
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.
Your minor globe shimmers and fades into thin air.

< 798h/798H 176v/176V Pos: standing >
The Living Necroplasm runs its tendrils through your body, transforming you!
You take on the shape of undead...

< 798h/798H 176v/176V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W
*A Drow Elf (medium)  Nameless sits in mid-air here.
A Drow Elf clambers to her feet.

< 798h/798H 175v/176V Pos: standing >
You quickly scan the area.
The Incarnate of Stone who is close by to your north.
A commoner who is not far off to your north.
A retired soldier who is rather far off to your north.
Travol who is close by to your west.
A Drow Elf leaves west.

< 798h/798H 175v/176V Pos: standing >
You quickly scan the area.
The Incarnate of Stone who is close by to your north.
A commoner who is not far off to your north.
A retired soldier who is rather far off to your north.
A Drow Elf who is close by to your west.
Travol who is close by to your west.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol. (casting) 
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol. (casting) 
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol. (casting) 
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol. (casting) 
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 798h/798H 175v/176V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 778h/798H 175v/176V Pos: standing >
Looks like an exit.
You extend your sights westward.
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol. (casting) 
Travol stands here, fighting a Drow Elf.

< 778h/798H 175v/176V Pos: standing >
Travol's Fine Stones
Obvious exits: -E
A Drow Elf (medium)  Nameless stands in mid-air here, fighting Travol.
Travol stands here, fighting a Drow Elf.

< 778h/798H 174v/176V Pos: standing >
A Drow Elf misses Travol.
A Drow Elf's crude slash grazes Travol.
A Drow Elf misses Travol.

< 778h/798H 174v/176V Pos: standing >
You start chanting...

< 778h/798H 176v/176V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 779h/798H 176v/176V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 67 ] A Drow Elf screams out in pain!
You barely control the magic. Energies flow into you!
[Damage: 39 ] Your missile of force hits a Drow Elf soundly.
Your spell flows around a Drow Elf, leaving her unharmed!
Your spell flows around a Drow Elf, leaving her unharmed!
[Damage: 68 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Drow Elf.

< 852h/798H 176v/176V Pos: standing >
A Drow Elf snaps into visibility.

< 852h/798H 176v/176V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 852h/798H 176v/176V Pos: standing >
A Drow Elf snaps into visibility.
Travol's punch seriously wounds a Drow Elf.
Travol shivers as he hits a Drow Elf.
Travol's fine punch enshrouds a Drow Elf in a mist of blood.
Travol shivers as he hits a Drow Elf.
A Drow Elf dodges Travol's attack.

< 852h/798H 176v/176V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 37 ] Your blast of cold freezes a Drow Elf solid, who lifelessly falls to the ground.
A Drow Elf's pair of obsidian and steel gauntlets [superior] freezes and shatters into million pieces from the intense cold!
A Drow Elf's sleeves of woven leaves [poor] freezes and shatters into million pieces from the intense cold!
A Drow Elf's transparent ring freezes and shatters into million pieces from the intense cold!
A Drow Elf's some jeweled sapphire greaves from the Lost Realms of Shadowfall freezes and shatters into million pieces from the intense cold!
A Drow Elf's steel earring hanging from an obsidian post freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.
You receive your share of experience.