The death of [50 Shadowmage] Elund The Empire (Grey Elf)

in A Circular Fountain in a Lush Courtyard

from the perspective of [51 Necrolyte] Zloin Nameless (Kobold)

<worn as a badge>    a badge of promise [poor] (glowing) [41%]
<worn on head>       the turban of power [superior] (magic) [87%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [83%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a shark tooth earring [poor] (magic) [81%]
<worn on face>       a mask of hades [superior] (magic) (glowing) [74%]
<worn around neck>   a cosmic silver collar (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a purple robe of stars
<worn about body>    the crimson cloak of nosferatu (magic) [76%]
<worn on tail>       a soldier's marble tail protector
<worn as quiver>     a dwarven-made chitin quiver
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a tome of wizardry [50%]
<attached to belt>   a tome of wizardry [76%]
<attached to belt>   a tome of wizardry [51%]
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a summoner's shield [superior] (magic) (humming) [86%]
<worn around wrist>  a bracelet of woven willow leaves (magic) (illuminating) [82%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      some human-made iron talons from Quintaragon Castle
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon>     a fiery red scepter (magic)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some boots of enchantment [poor] (glowing)


   The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East  -West 

< 852h/793H 96v/132V Pos: standing >

< 852h/793H 99v/132V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south. (magic)

< 852h/793H 98v/132V Pos: standing >
You quickly scan the area.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.

< 852h/793H 99v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 851h/793H 99v/132V Pos: standing >

< 851h/793H 101v/132V Pos: standing >

< 851h/793H 105v/132V Pos: standing >

< 851h/793H 105v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 106v/132V Pos: standing >
You sit down and relax.

< 851h/793H 106v/132V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  5 of  8   (   4 seconds)
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  4 of  5   (   1 seconds)
  9th circle:  4 of  5   (   2 seconds)
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 851h/793H 106v/132V Pos: sitting >
You start meditating...

< 851h/793H 108v/132V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 851h/793H 112v/132V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 851h/793H 116v/132V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 851h/793H 120v/132V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 851h/793H 123v/132V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 851h/793H 127v/132V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 851h/793H 130v/132V Pos: sitting >
You clamber to your feet.

< 851h/793H 132v/132V Pos: standing >

< 851h/793H 132v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 132v/132V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south. (magic)

< 851h/793H 131v/132V Pos: standing >
You quickly scan the area.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.

< 851h/793H 131v/132V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a badge of promise [poor] (glowing) [41%]
<worn on head>       the turban of power [superior] (magic) [87%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [83%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a shark tooth earring [poor] (magic) [81%]
<worn on face>       a mask of hades [superior] (magic) (glowing) [74%]
<worn around neck>   a cosmic silver collar (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a purple robe of stars
<worn about body>    the crimson cloak of nosferatu (magic) [76%]
<worn on back>       
<worn on tail>       a soldier's marble tail protector
<worn as quiver>     a dwarven-made chitin quiver
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a tome of wizardry [50%]
<attached to belt>   a tome of wizardry [76%]
<attached to belt>   a tome of wizardry [51%]
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a summoner's shield [superior] (magic) (humming) [86%]
<worn around wrist>  a bracelet of woven willow leaves (magic) (illuminating) [82%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      some human-made iron talons from Quintaragon Castle
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon>     a fiery red scepter (magic)
<worn on legs>       some bright blue leg plates [poor]
<worn on feet>       some boots of enchantment [poor] (glowing)

< 851h/793H 131v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 851h/793H 130v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 130v/132V Pos: standing >
A Winding Cobblestone Road
Obvious exits: -East  -West 

< 851h/793H 132v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 132v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 132v/132V Pos: standing >
You quickly scan the area.
Hugo who is close by to your east.
A dusty guard who is close by to your east.
A dusty guard who is close by to your east.

< 851h/793H 132v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 851h/793H 131v/132V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 851h/793H 130v/132V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A wandering bard who is not far off to your east.
A former soldier who is rather far off to your east.
A noble lord who is rather far off to your east.
A snow fox who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.

< 850h/793H 130v/132V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 850h/793H 129v/132V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your east.
A former soldier who is a brief walk away to your east.
A noble lord who is a brief walk away to your east.
A snow fox who is rather far off to your east.

< 850h/793H 129v/132V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
A wandering bard walks toward the castle.

< 850h/793H 129v/132V Pos: standing >
A wandering bard sings a song to make your heart swell with pride.
You quickly scan the area.
A former soldier who is not far off to your east.
A noble lord who is not far off to your east.
A snow fox who is a brief walk away to your east.
A swordsman who is close by to your west.

< 850h/793H 129v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 850h/793H 129v/132V Pos: standing >
You quickly scan the area.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A snow fox who is not far off to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 850h/793H 129v/132V Pos: standing >

< 850h/793H 130v/132V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East  -West 
A circular fountain erupts with water.
You sense a lifeform nearby.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.

< 850h/793H 129v/132V Pos: standing >
You quickly scan the area.
A snow fox who is close by to your east.
A wandering bard who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 850h/793H 130v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 850h/793H 131v/132V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East  -West 
A circular fountain erupts with water.
You sense a lifeform nearby.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.

< 850h/793H 130v/132V Pos: standing >
You don't find anything you didn't see before.

< 850h/793H 130v/132V Pos: standing >

< 850h/793H 132v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 850h/793H 131v/132V Pos: standing >
You quickly scan the area.
A stealthy figure who is a brief walk away to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
A former soldier who is close by to your east.
A noble lord who is close by to your east.
A snow fox who is not far off to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 850h/793H 131v/132V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East  -West 
A circular fountain erupts with water.
You sense a lifeform nearby.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.

< 850h/793H 130v/132V Pos: standing >
You quickly scan the area.
A snow fox who is close by to your east.
A wandering bard who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 850h/793H 131v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 850h/793H 131v/132V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East  -West 
A circular fountain erupts with water.
You sense a lifeform nearby.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.

< 850h/793H 130v/132V Pos: standing >
You find a Grey Elf lurking here!

< 850h/793H 130v/132V Pos: standing >

< 849h/793H 132v/132V Pos: standing >
You start chanting...

< 849h/793H 132v/132V Pos: standing >
You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 90 ] You drain a Grey Elf of some of his energy.

< 872h/793H 132v/132V Pos: standing >
You start chanting...

< 872h/793H 132v/132V Pos: standing >
A Grey Elf leaves west.

< 872h/793H 132v/132V Pos: standing >
You abort your spell before it's done!

< 872h/793H 132v/132V Pos: standing >
You failed.

< 872h/793H 132v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 872h/793H 131v/132V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 

< 872h/793H 130v/132V Pos: standing >
Slay whom?

< 872h/793H 130v/132V Pos: standing >
You quickly scan the area.
A former soldier who is not far off to your east.
A noble lord who is not far off to your east.
A snow fox who is a brief walk away to your east.
A Grey Elf who is close by to your west.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 872h/793H 130v/132V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -East  -West 

< 872h/793H 130v/132V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 872h/793H 130v/132V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 872h/793H 129v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 872h/793H 129v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 872h/793H 128v/132V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south. (magic)

< 872h/793H 128v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 872h/793H 128v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 872h/793H 127v/132V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 872h/793H 127v/132V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 872h/793H 126v/132V Pos: standing >
You start chanting...
A Grey Elf leaves west.

< 872h/793H 127v/132V Pos: standing >
You abort your spell before it's done!

< 872h/793H 129v/132V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf leaves south.

< 872h/793H 129v/132V Pos: standing >
You failed.

< 872h/793H 130v/132V Pos: standing >
Slay whom?

< 872h/793H 130v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 871h/793H 130v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 871h/793H 129v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 871h/793H 130v/132V Pos: standing >
You dodge a bash from a dusty guard, who loses his balance and falls.

< 871h/793H 130v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: dusty kne EP: excellent >
 You start chanting...

< 871h/793H 130v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: dusty kne EP: excellent >
 A Grey Elf leaves west.

< 871h/793H 130v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: dusty kne EP: excellent >
 You abort your spell before it's done!

< 871h/793H 130v/132V Pos: standing >
< T: Zloin TP: sta TC:excellent E: dusty kne EP: excellent >
 You attempt to flee...
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 
You flee westward!

< 871h/793H 109v/132V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south. (magic)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
Oof! a Grey Elf bumps into a wall of bones...

< 871h/793H 108v/132V Pos: standing >
You start chanting...

< 871h/793H 109v/132V Pos: standing >
A Grey Elf leaves east.

< 871h/793H 110v/132V Pos: standing >
You abort your spell before it's done!

< 871h/793H 111v/132V Pos: standing >
You failed.

< 871h/793H 112v/132V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 871h/793H 112v/132V Pos: standing >
You failed.

< 871h/793H 112v/132V Pos: standing >
A pitch black gate rises out of the ground!


< 871h/793H 113v/132V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard crouches here.(Gold Aura)

< 871h/793H 112v/132V Pos: standing >
You failed.

< 871h/793H 113v/132V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South

< 871h/793H 112v/132V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 871h/793H 112v/132V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle.

< 871h/793H 112v/132V Pos: standing >
You quickly scan the area.
A former soldier who is not far off to your east.
A noble lord who is not far off to your east.
A snow fox who is a brief walk away to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 871h/793H 113v/132V Pos: standing >
You start chanting...

< 871h/793H 113v/132V Pos: standing >
A Grey Elf leaves east.

< 871h/793H 114v/132V Pos: standing >
You abort your spell before it's done!

< 871h/793H 115v/132V Pos: standing >
Slay whom?

< 870h/793H 117v/132V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 870h/793H 116v/132V Pos: standing >
Slay whom?

< 870h/793H 116v/132V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees hav