The death of [ 3 Bard] Aqafk (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [53 Guardian] Tolm The Empire (Grey Elf)

<floating about head>a mirrored ioun stone[239h 17m 35s]
<worn as a badge>    a frost dragon's eye [poor] (glowing) [86%]
<worn on head>       the diamond crown of Winduin (glowing) [77%]
<worn on eyes>       a black duergar eyepatch of dexterity
<worn in ear>        a black pearl earring of endurance [82%]
<worn in ear>        a flaming earring [superior]
<worn on face>       mask of the future [superior] (glowing)
<worn around neck>   a studded dragonscale neckguard [57%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [71%]
<worn on body>       an embroidered tunic of the Knights of the Raven [superior] (magic)
<worn about body>    the terrifying shroud of undead power (magic) [89%]
<worn on back>       a large leather backpack [40%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating) [67%]
<worn about waist>   a belt of soft feathers (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [63%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [70%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<held as shield>     a large gold-rimmed church door (magic)[239h 17m 35s]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [54%]
<worn on finger>     an ancient ring of liquid rock [superior]
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     the jewel of the Spider Queen [poor] (magic) (glowing)
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       a pair of shadowseed stone boots of health

Terru opens an enchanted spellbook and begins studying it intently.

< 1039h/1025H 170v/170V Pos: standing >

< 1039h/1025H 170v/170V Pos: standing >

< 1039h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) sits resting.(Gold Aura)

< 1039h/1025H 170v/170V Pos: standing >
Terru closes his book and smiles broadly.

< 1039h/1025H 170v/170V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] An unwanted platemail sits on the ground here. (magic)
[2] A cup is lying here.
A vial of black death sits here.
a set of shiny lockpicks lay here.
[8] An old sword sits on the ground here. (magic)
An Orc (medium) stands here (Newbie).(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1039h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 1039h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) sits resting.(Gold Aura)

< 1039h/1025H 170v/170V Pos: standing >
Terru clambers to his feet.

< 1039h/1025H 170v/170V Pos: standing >
An Orc enters from above.

< 1039h/1025H 170v/170V Pos: standing >
An Orc leaves up.

< 1039h/1025H 170v/170V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] An unwanted platemail sits on the ground here. (magic)
[2] A cup is lying here.
A vial of black death sits here.
a set of shiny lockpicks lay here.
[8] An old sword sits on the ground here. (magic)
An Orc (medium) stands here (Newbie).(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1039h/1025H 170v/170V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] An unwanted platemail sits on the ground here. (magic)
[2] A cup is lying here.
A vial of black death sits here.
a set of shiny lockpicks lay here.
[8] An old sword sits on the ground here. (magic)
An Orc (medium) stands here (Newbie).(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1039h/1025H 170v/170V Pos: standing >
An Orc enters from above.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An Orc (medium) stands here (Newbie).(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1039h/1025H 170v/170V Pos: standing >
An Orc leaves south.

< 1039h/1025H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Nearing the Shady Grove
Obvious exits: -N -S

< 1039h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Gukk (Centaur)(large) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kenon closes the black.

< 1039h/1025H 170v/170V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your south.

< 1039h/1025H 170v/170V Pos: standing >
You quickly scan the area.
An Orc who is close by to your south.

< 1039h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.
You quickly scan the area.
An Orc who is close by to your south.

< 1039h/1025H 170v/170V Pos: standing >
You quickly scan the area.
An Orc who is close by to your south.

< 1039h/1025H 170v/170V Pos: standing >
You quickly scan the area.
An Orc who is close by to your south.

< 1039h/1025H 170v/170V Pos: standing >
An Orc enters from the south.

< 1039h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
An Orc (medium) stands here (Newbie).(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Kenon (Centaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Gukk (Centaur)(large) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1039h/1025H 170v/170V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior dances an amazing maneuver in battle, and trips up an Orc!

< 1039h/1025H 170v/170V Pos: standing >
A rakshasa warrior parries an Orc's lunge at him.
Agre snaps into visibility.
A halo of white light settles over Agre as he charges into battle.
Someone's hooves crash into an Orc's chest with a stunning force.
An Orc is incapacitated and will slowly die, if not aided.
An Orc is knocked to the ground!
Zkl looks at an Orc.

< 1039h/1025H 170v/170V Pos: standing >
A stern look appears on Kenon's face, and he rushes to extinguish the evil being!
Kenon snaps into visibility.
An Orc is mortally wounded, and will die soon, if not aided.
A halo of white light settles over Kenon as he charges into battle.
Moxo starts casting an offensive spell.
Moxo snaps into visibility.
Looks like an exit.
You extend your sights southward.
Nearing the Shady Grove
Obvious exits: -N -S

< 1039h/1025H 170v/170V Pos: standing >
A rakshasa warrior stabs viciously at an Orc, whose lifeless body falls to the ground.
An Orc's beautiful ruby earring was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an Orc's last actions in this world.
Moxo stops invoking abruptly!

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
It appears to be the corpse of Aqafk.
a thin steel dagger
a little round wooden shield
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants
the blood sword of the ancients [superior] (magic)
a plain silver flute
a plain wooden lyre
a spellbook
a quill
[5] a small bandage

< 1038h/1025H 170v/170V Pos: standing >
Aeda snickers softly.

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.
Aeda sits down in a comfortable spot.

< 1038h/1025H 170v/170V Pos: standing >
The unmistakable scent of fresh blood can be smelled as someone dies in agony.
Aeda is no longer in your group.

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Kenon opens the black.

< 1038h/1025H 170v/170V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Kenon.

< 1038h/1025H 170v/170V Pos: standing >
Aeda opens a midnight blue tome with silver bindings and begins studying it intently.

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Aeda closes his book and smiles broadly.

< 1038h/1025H 170v/170V Pos: standing >
Aeda clambers to his feet.

< 1038h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A small pile of coins lies here.
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
*Oba (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Aeda the Dwarf Cleric is busy mending the wounds of the injured.(Gold Aura)
*Kojo (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon (Centaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Gukk (Centaur)(large) stands in mid-air here.(Gold Aura)
Moxo (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
Agre (Human)(medium) in mid-air sits atop a cushion of air.(Gold Aura)
*Zkl (Firbolg)(huge) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1038h/1025H 170v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
A vampire necromancer jumps high in the air.

< 1038h/1025H 170v/170V Pos: standing >
Terru plays a song to lift his spirit off the ground.

< 1038h/1025H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
  *The Battlefield                               (slightly evil)
  *The Swamp Laboratory of Khul'Lor              (pure evil)
  *Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (slightly good)
  *The High Moor Forest                          (good)
   The Stone Tomb of Kelek                       (evil)
  *Orrak                                         (slightly evil)
  *Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (very good)
  *Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (slightly good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (evil)
  *The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly evil)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (evil)
   Labyrinth of No Return                        (slightly good)
  *The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly evil)
  *City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (very evil)
  *Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (evil)
   Desolate Under Fire                           
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *IceCrag Castle                                (slightly evil)
   Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (evil)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
  *The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (good)
  *Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (good)
  *The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (very good)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly evil)
   Sevenoaks                                     (evil)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (evil)
   Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (very good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (slightly evil)
  *Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (good)
  *The Royal Mausoleum of Castle IceCrag         (very good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (very good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (good)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               
   The 222nd Layer of the Abyss                  (slightly good)
  *Castle Ravenloft                              (slightly good)

* = already completed this boot.

< 1038h/1025H 170v/170V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[2] An unwanted platemail sits on the ground here. (magic)
[2] A cup is lying here.
A vial of black death sits here.
a set of shiny lockpicks lay here.
[8] An old sword sits on the ground here. (magic)
An orcish elite searches the area here for any signs of problems.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1038h/1025H 170v/170V Pos: standing >
You quickly scan the area.
An orcish elite who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 1038h/1025H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1038h/1025H 170v/170V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is glowing with holiness!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a blue glow.
He is surrounded by a blood-red glow.
He is surrounded by a magenta glow.


< 1038h/1025H 170v/170V Pos: standing >
Your group consists of (16/30):
( Head)  1038/1025  hit,  170/170  move Tolm
(Front)   783/731   hit,  139/139  move Oba
(Front)  2168/1971  hit,  281/281  move Zkl
(Front)   728/728   hit,  171/171  move Pok
(Front)  1102/1102  hit,  329/329  move Gukk
(Front)   950/950   hit,  160/160  move Terru
(Front)   669/669   hit,  197/197  move Kojo
(Front)   776/776   hit,  196/196  move Tectoxin
(Front)   977/977   hit,  195/195  move Someone
(Front)  1408/1384  hit,  315/315  move Kenon
(Front)   746/746   hit,  167/167  move Someone
(Front)   756/756   hit,  190/190  move Someone
(Front)   701/701   hit,  110/110  move Caji
(Front)   729/729   hit,  150/150  move Moxo
(Front)   812/812   hit,  170/170  move Agre
(Front)  2000/2000  hit,  626/626  move Someone
Terru starts casting a spell.

< 1038h/1025H 170v/170V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
Agre rides in on something from the north.
Gukk sneaks in from the north.
Kenon sneaks in from the north.
Oba sneaks in from the north.

< 1038h/1025H 169v/170V Pos: standing >
This pathway leads to just before the south gates of the city.
You extend your sights northward.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A small pile of coins lies here.
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1038h/1025H 169v/170V Pos: standing >
Your group consists of (16/30):
( Head)  1038/1025  hit,  169/170  move Tolm
(Front)   783/731   hit,  138/139  move Oba
(Front)  2167/1971  hit,  280/281  move Zkl
(Front)   728/728   hit,  170/171  move Pok
(Front)  1102/1102  hit,  328/329  move Gukk
(Front)                                Terru
(Front)   669/669   hit,  196/197  move Kojo
(Front)   776/776   hit,  195/196  move Tectoxin
(Front)   977/977   hit,  194/195  move Sen
(Front)  1408/1384  hit,  314/315  move Kenon
(Front)   746/746   hit,  166/167  move Grot
(Front)   756/756   hit,  189/190  move Meroveus
(Front)   701/701   hit,  109/110  move Caji
(Front)   729/729   hit,  149/150  move Moxo
(Front)   812/812   hit,  170/170  move Agre
(Front)  2000/2000  hit,  624/626  move Someone

< 1038h/1025H 169v/170V Pos: standing >

< 1038h/1025H 170v/170V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A small pile of coins lies here.
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
*Terru (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Grot sneaks in from the south.
Agre rides in on something from the south.
Moxo sneaks in from the south.
Kojo sneaks in from the south.

< 1038h/1025H 169v/170V Pos: standing >
Your group consists of (16/30):
( Head)  1038/1025  hit,  169/170  move Tolm
(Front)   782/731   hit,  138/139  move Oba
(Front)  2166/1971  hit,  280/281  move Zkl
(Front)   728/728   hit,  170/171  move Pok
(Front)  1102/1102  hit,  328/329  move Gukk
(Front)   950/950   hit,  160/160  move Terru
(Front)   669/669   hit,  196/197  move Kojo
(Front)   776/776   hit,  195/196  move Tectoxin
(Front)   977/977   hit,  194/195  move Sen
(Front)  1408/1384  hit,  314/315  move Kenon
(Front)   746/746   hit,  166/167  move Grot
(Front)   756/756   hit,  189/190  move Meroveus
(Front)   701/701   hit,  109/110  move Caji
(Front)   729/729   hit,  149/150  move Moxo
(Front)   812/812   hit,  170/170  move Agre
(Front)  2000/2000  hit,  622/626  move Someone

< 1038h/1025H 169v/170V Pos: standing >
Terru starts casting a spell.

< 1038h/1025H 169v/170V Pos: standing >
It is 3pm, on the Day of Thunder
The 24th Day of the Month of FirstFrost, Year 1765.
Time elapsed since boot-up: 33:21:38
Current time is: Fri Jul 29 02:06:51 2016 (GMT)
                 Thu Jul 28 22:06:51 2016 (EST)

< 1038h/1025H 169v/170V Pos: standing >
An Orc enters from above.

< 1038h/1025H 169v/170V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
[2] An unwanted platemail sits on the ground here. (magic)
[2] A cup is lying here.
A vial of black death sits here.
a set of shiny lockpicks lay here.
[8] An old sword sits on the ground here. (magic)
An orcish elite searches the area here for any signs of problems.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1038h/1025H 169v/170V Pos: standing >
Terru completes his spell...
Terru utters the words 'oculoinfra uizuguburuhl'

< 1038h/1025H 169v/170V Pos: standing >
A halo of white light settles over Agre as he charges into battle.
Someone shifts his weight and viciously slams his rear hooves into an Orc's chest which collapses with a loud CRUNCH.
An Orc is dead! R.I.P.
You receive your share of experience.