The death of [14 Monk] Fer (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [50 Thief] Caji The Empire (Halfling)

<worn as a badge>    a brutal dragonscale badge [27%]
<worn on head>       the diamond crown of Winduin (glowing) [89%]
<worn on eyes>       a collapsable platinum prospector's monocle [48%]
<worn in ear>        an ear clasp of petrified dragon claws of regeneration (magic) (illuminating)
<worn in ear>        a large golden ring
<worn on face>       a snakeskin mask
<worn around neck>   a token of the faeries (magic)
<worn around neck>   a sparkling diamond collar [superior]
<worn on body>       a darkmail breastplate (magic)
<worn about body>    a blue mantle embroided with symbols of fortune (magic)
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a pantherhide quiver (magic) (glowing) (illuminating)
<attached to belt>   a small circular shield of blue flames [superior] (illuminating)
<attached to belt>   leather alchemist sack [88%]
<worn on arms>       some tarnished diamond vambraces
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a wristband made of cameleon skin [superior] [69%]
<worn on hands>      some blackened shark-skin gloves
<worn on finger>     a peridot embroided ring (glowing) [84%]
<worn on finger>     a silverish ring (magic)
<primary weapon>     the infamous crystal dagger named 'Venom' (magic) (humming)
<secondary weapon>   a kris fanged dagger (magic)
<worn on legs>       greaves of avoidance [superior]
<worn on feet>       a pair of dark ostriche-hide boots [superior]


< 453h/453H 106v/110V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 453h/453H 105v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 453h/453H 105v/110V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 453h/453H 104v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 453h/453H 103v/110V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 453h/453H 102v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 103v/110V Pos: standing >
A large leather backpack contains:

[38] a slab of beef
[8] the dazzling blue potion of lesser battle readiness
[4] the opaque white potion of regeneration
[2] a dusty potion (magic)
[2] staff of the windwalkers (magic) (glowing)
a potion of constrictor blood
[9] a silvery potion (magic)
[46] some thin lockpicks
a potion of heroism (magic)
a disguise kit
[19] a bone-white parchment scroll
the blade of the Golden Flame (magic) (illuminating)
a murky green potion
an emerald chalice
a golden mining pick (magic) (humming)
[2] a greenish-white berry

< 453h/453H 104v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 453h/453H 105v/110V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 453h/453H 104v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 453h/453H 104v/110V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 453h/453H 103v/110V Pos: standing >

< 453h/453H 103v/110V Pos: standing >

< 453h/453H 107v/110V Pos: standing >

< 453h/453H 110v/110V Pos: standing >

< 453h/453H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 110v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -East  -West 

< 453h/453H 110v/110V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 453h/453H 109v/110V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 453h/453H 108v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the walls.

< 453h/453H 107v/110V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 453h/453H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 106v/110V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Caji
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A big big bag for a little person lies here. (illuminating)
An ornate chest bearing items that are unsorted.

The escort says 'You have 217 items, this cost you 6 gold, 5 silver, and 2 copper'

< 453h/453H 108v/110V Pos: standing >
You get a disguise kit from a big big bag for a little person.

< 453h/453H 110v/110V Pos: standing >
You get a disguise kit from a big big bag for a little person.

< 453h/453H 110v/110V Pos: standing >
You do not see or have the bag.

< 453h/453H 110v/110V Pos: standing >

< 453h/453H 110v/110V Pos: standing >
You get a disguise kit from a big big bag for a little person.

< 453h/453H 110v/110V Pos: standing >
You are carrying: (3/13)
[3] a disguise kit

< 453h/453H 110v/110V Pos: standing >
You stop using a large leather backpack.

< 453h/453H 110v/110V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 0 silver, and 8 copper coins into a large leather backpack.

< 453h/453H 110v/110V Pos: standing >
You put 3 items into a large leather backpack.

< 453h/453H 110v/110V Pos: standing >
You strap a large leather backpack on your back.

< 453h/453H 110v/110V Pos: standing >
Ok.

< 453h/453H 110v/110V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A young man in leather armor seems to be patrolling the walls.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 453h/453H 109v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the walls.

< 453h/453H 108v/110V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A young man in leather armor seems to be patrolling the walls.

< 453h/453H 107v/110V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 453h/453H 107v/110V Pos: standing >

< 453h/453H 107v/110V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 453h/453H 106v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 453h/453H 106v/110V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 453h/453H 105v/110V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 453h/453H 104v/110V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 453h/453H 103v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 104v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 104v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 104v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/453H 105v/110V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 453h/453H 104v/110V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 453h/453H 103v/110V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 453h/453H 102v/110V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 453h/453H 102v/110V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 453h/453H 101v/110V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 

< 453h/453H 100v/110V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East 

< 453h/453H 100v/110V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North# -South -West 
A stray tomcat is darting after rodents, here.
A poor looking commoner is standing here, wearing a mean expression.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
A homeless beggar is here, asking for a few coins.(Gold Aura)

< 453h/453H 100v/110V Pos: standing >
Ok.

< 453h/453H 102v/110V Pos: standing >
A Noble's Home
   This large and comfortable stone house stands twenty feet tall, with a main
chamber thirty feet in size.  The furniture looks like that which would belong
to a political officer or captain of the guard, and is quite lavish.  A door
in the east wall leads out onto the road.
Obvious exits: -South
The guildhall of The Empire is here.
An ironbound chest rests here.

< 453h/453H 101v/110V Pos: standing >
I see nothing suitable there.

< 453h/453H 102v/110V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A giant bronzed statue overlooks this foyer(holy)
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 453h/453H 103v/110V Pos: standing >
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 453h/453H 104v/110V Pos: standing >

< 453h/453H 104v/110V Pos: standing >

< 453h/453H 104v/110V Pos: standing >

< 453h/453H 104v/110V Pos: standing >

< 453h/453H 107v/110V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 453h/453H 108v/110V Pos: standing >
 
   MM......^.^    
  MMM.^........   
  MM^..^....^.^M  
 MMM^^.###^....M  
 MMMM^M#@M......  
 MMMMMM###^.M...  
    MMMMM^....^.  
      M MMM....   
          MMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A small outpost tower stands here.

< 453h/453H 108v/110V Pos: standing >
 
   M......^.^.    
  MM.^.........   
 MM^..^....^.^M.  
 MM^^.###^....M.  
 MMM^M#O@.......  
 MMMMM###^.M....  
   MMMMM^....^..  
     M MMM.....   
         MMM..    
A Large Iron Portcullis
Obvious exits: -North -East  -South -West 
A gleaming bronze girth lies here on the ground.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 453h/453H 107v/110V Pos: standing >
 
   ......^.^.M    
  M.^..........   
 M^..^....^.^M..  
 M^^.###^....M..  
 MM^M#O^@.......  
 MMMM###^.M.....  
  MMMMM^....^...  
    M MMM......   
        MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 453h/453H 106v/110V Pos: standing >
 
   .....^.^.M^    
  .^...........   
 ^..^....^.^M...  
 ^^.###^....M..^  
 M^M#O^.@.......  
 MMM###^.M......  
 MMMMM^....^...^  
   M MMM.......   
       MMM....    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 453h/453H 104v/110V Pos: standing >

< 453h/453H 106v/110V Pos: standing >
You are carrying: (0/13)
Nothing.

< 453h/453H 106v/110V Pos: standing >
You are carrying: (0/13)
Nothing.

< 453h/453H 108v/110V Pos: standing >
The night has begun.

< 453h/453H 109v/110V Pos: standing >
You stop using a large leather backpack.

< 453h/453H 110v/110V Pos: standing >
You get a slab of beef from a large leather backpack.

< 453h/453H 110v/110V Pos: standing >

< 453h/453H 110v/110V Pos: standing >
You eat the slab of beef.

< 453h/453H 110v/110V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 458h/458H 110v/110V Pos: standing >
You strap a large leather backpack on your back.

< 458h/458H 110v/110V Pos: standing >
You are carrying: (0/13)
Nothing.

< 458h/458H 110v/110V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 458h/458H 110v/110V Pos: standing >
The portal hasn't stabilized yet...

< 458h/458H 110v/110V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
   ^M*^MMMM     
  ******MMMS    
 ***^^^*^MMMM   
 *^*^^^^**MMMM  
 ^.^^+.@***MMM  
 ^...+..^****M  
 ....+MM.*****  
  ^..+....***   
   ..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
The earth here is streaked with ore.
*Oba Fett of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Pok We are all Pok The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zkl Legionary of The Empire (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Aeda the Dwarf Cleric is busy mending the wounds of the injured.(holy) (minion) 
Kojo Cujo The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon Legionary of The Empire (Centaur)(large) stands in mid-air here.(holy)(Gold Aura)
An impenetrable globe of darkness floats near Kenon's head.
Gukk KaZoO SpiTtle The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
Meroveus Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(holy)(Gold Aura)
Tectoxin Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Terru Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sen Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Grot Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Col Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Tolm's head.

< 458h/458H 110v/110V Pos: standing >
Meroveus starts casting a spell.

< 458h/458H 110v/110V Pos: standing >
Gukk sits down in a comfortable spot.

< 458h/458H 110v/110V Pos: standing >
Gukk stares off into space, entering a meditative trance.

< 458h/458H 110v/110V Pos: standing >
Meroveus completes his spell...
Meroveus utters the word 'zuharuhl'
You feel vitalized.

< 458h/458H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 662h/662H 110v/110V Pos: standing >
You now follow Tolm.

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.
You attempt to give consent...

< 662h/662H 110v/110V Pos: standing >
You are now a member of Tolm's group.

< 662h/662H 110v/110V Pos: standing >
Meroveus sits down in a comfortable spot.

< 662h/662H 110v/110V Pos: standing >
Meroveus takes out his holy symbol and begins praying intently.

< 662h/662H 110v/110V Pos: standing >
Gukk snaps out of his meditative trance, smiling placidly.

< 662h/662H 110v/110V Pos: standing >
You are surrounded by a blood-red glow.
Meroveus raises his holy symbol and smiles broadly.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Gukk clambers to his feet.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.
Meroveus clambers to his feet.

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.

< 662h/662H 110v/110V Pos: standing >
Sen sits down in a comfortable spot.

< 662h/662H 110v/110V Pos: standing >
Sen stares off into space, entering a meditative trance.

< 662h/662H 110v/110V Pos: standing >
You are surrounded by a magenta glow.

< 662h/662H 110v/110V Pos: standing >
Zkl says 'stone'
Zkl's Avernus the life stealer hums briefly.
Zkl's skin seems to turn to stone.

< 662h/662H 110v/110V Pos: standing >
Sen snaps out of his meditative trance, smiling placidly.

< 662h/662H 110v/110V Pos: standing >
Sen clambers to his feet.
Meroveus starts casting a spell.
Grot starts casting a spell.

< 662h/662H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.
You begin to shimmer.
Kenon's skin seems to turn to stone.
Tectoxin's skin seems to turn to stone.
Tolm's skin seems to turn to stone.

< 662h/662H 110v/110V Pos: standing >
Meroveus completes his spell...
Meroveus utters the word 'gajrgpuzre'
A holy aura forms around Meroveus!

< 662h/662H 110v/110V Pos: standing >
Grot completes his spell...
Grot utters the word 'brjf'

< 662h/662H 110v/110V Pos: standing >
The etherportal crumbles to dust and blows away.

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.

< 662h/662H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 662h/662H 110v/110V Pos: standing >
The etherportal crumbles to dust and blows away.

< 662h/662H 110v/110V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Moxo stands before you!

< 662h/662H 110v/110V Pos: standing >
Grot starts casting a spell.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Grot completes his spell...
Grot utters the word 'unsoejgruiqz'
Meroveus starts casting a spell.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.

< 662h/662H 110v/110V Pos: standing >
Meroveus completes his spell...
Meroveus utters the word 'zuharuhl'
Moxo looks vitalized.

< 662h/662H 110v/110V Pos: standing >
Zkl gets a slab of beef from his weathered cast net.

< 662h/662H 110v/110V Pos: standing >
Zkl eats a slab of beef.

< 662h/662H 110v/110V Pos: standing >
Meroveus sits down in a comfortable spot.

< 662h/662H 110v/110V Pos: standing >
Meroveus takes out his holy symbol and begins praying intently.

< 662h/662H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 662h/662H 110v/110V Pos: standing >
Meroveus raises his holy symbol and smiles broadly.

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
Meroveus clambers to his feet.

< 662h/662H 110v/110V Pos: standing >
You are carrying: (0/13)
Nothing.

< 662h/662H 110v/110V Pos: standing >

< 662h/662H 110v/110V Pos: standing >
You stop using a large leather backpack.

< 662h/662H 110v/110V Pos: standing >
An Orc enters from the west.

< 662h/662H 110v/110V Pos: standing >
You get a disguise kit from a large leather backpack.
An Orc's fist shoots with sound barrier-breaking force towards Gukk, stopping only when it strikes his flesh.

< 662h/662H 110v/110V Pos: standing >
You strap a large leather backpack on your back.

< 662h/662H 110v/110V Pos: standing >
Terru sings a song to protect him from the world.

< 662h/662H 110v/110V Pos: standing >
Col plays a song to lift his spirit off the ground.
An Orc flies through the air, free as a bird!
Kenon snaps into visibility.
A halo of white light settles over Kenon as he charges into battle.
An Orc is knocked to the ground by Kenon's mighty bash!
Kenon dives at an Orc skewering him with his Doombringer, the sword of chaos.
An Orc is dead! R.I.P.
A sense of peace fills the room as Kenon eliminates the evil force!
You receive your share of experience.