The death of [15 Monk] Fer (Orc)

in In the Southern Branch of the Bank of Shady

from the perspective of [15 Monk] Fer (Orc)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/169H 112v/113V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 4:44 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.

< 1h/169H 113v/113V Pos: standing >
You are carrying: (11/10)
a little round wooden shield
[5] a small bandage
a whisper-thin helm
some thin leather sandals
a set of loose fitting sleeves
a set of loose fitting leggings
a set of loose fitting robes

< 1h/169H 113v/113V Pos: standing >
You attempt to bandage yourself.

< 2h/169H 113v/113V Pos: standing >
You continue bandaging yourself.

< 7h/169H 110v/113V Pos: standing >
You continue bandaging yourself.
You shrug into a set of loose fitting robes.
You slide your legs into a set of loose fitting leggings.
You cover your arms with a set of loose fitting sleeves.
You place some thin leather sandals on your feet.
You don a whisper-thin helm on your head.
You strap a little round wooden shield to your arm.
You hold a small bandage.

< 13h/169H 107v/113V Pos: standing >
You continue bandaging yourself.

< 19h/169H 108v/113V Pos: standing >
You stop using a small bandage.

< 19h/169H 108v/113V Pos: standing >
You stop using a little round wooden shield.

< 19h/169H 110v/113V Pos: standing >
You drop a little round wooden shield.

< 20h/169H 112v/113V Pos: standing >
You feel your skill in bandage improving.
You continue bandaging yourself.
A little round wooden shield crumbles to dust and blows away.

< 25h/169H 109v/113V Pos: standing >
You are carrying: (4/10)
[4] a small bandage

< 25h/169H 109v/113V Pos: standing >
You continue bandaging yourself.

< 31h/169H 110v/113V Pos: standing >
You continue bandaging yourself.

< 36h/169H 108v/113V Pos: standing >
You continue bandaging yourself.

< 42h/169H 105v/113V Pos: standing >
You continue bandaging yourself.

< 48h/169H 102v/113V Pos: standing >
You can't bandage any more with this bandage.

< 49h/169H 102v/113V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 52h/169H 102v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 58h/169H 113v/113V Pos: standing >
You are already standing.

< 58h/169H 113v/113V Pos: standing >
You have just begun the trek to your next level!

< 58h/169H 113v/113V Pos: standing >

		Score information for Fer

Level: 15   Race: Orc   Class: Monk Sex: Male
Hit points: 58(169)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1835 platinum   844 gold    86 silver   122 copper
Playing time: 0 days / 1 hours/ 34 minutes
Received data: 0.0317 MB this session.
Send data:     0.0022 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Enchantments:    Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  149 

Active Spells:
--------------
Auctions Disabled (1 minute)
rested bonus (140 minutes)


< 58h/169H 113v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 58h/169H 112v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 59h/169H 111v/113V Pos: standing >

< 59h/169H 111v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.

< 60h/169H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish merchant is standing here completing his next transaction.
The grinning bobcat hungrily peers through the area.

< 60h/169H 111v/113V Pos: standing >
An orcish merchant leaves east.

< 60h/169H 112v/113V Pos: standing >
No-one by that name here...

< 61h/169H 113v/113V Pos: standing >
A Dwarf enters from the south.
A Centaur trots in from the south.
A Grey Elf enters from the south.

< 61h/169H 113v/113V Pos: standing >
A Dwarf leaves west.
A Centaur trots west.
A Grey Elf leaves west.

< 61h/169H 113v/113V Pos: standing >
The grinning bobcat leaves west.

< 61h/169H 113v/113V Pos: standing >
The sun starts to set in the south.

< 62h/169H 113v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 62h/169H 113v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.

< 63h/169H 112v/113V Pos: standing >
The Holy Shrine of the Black Order
Obvious exits: -N -W
An orcish merchant is standing here completing his next transaction.
A dark orcish priest rests here praying.

< 63h/169H 111v/113V Pos: standing >
No-one by that name here...

< 64h/169H 113v/113V Pos: standing >

< 64h/169H 113v/113V Pos: standing >
No-one by that name here...

< 66h/169H 113v/113V Pos: standing >
The Holy Shrine of the Black Order
Obvious exits: -N -W
An orcish merchant is standing here completing his next transaction.
A dark orcish priest rests here praying.

< 67h/169H 113v/113V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 67h/169H 113v/113V Pos: standing >
An orcish merchant leaves west.

< 71h/169H 113v/113V Pos: standing >
The Holy Shrine of the Black Order
Obvious exits: -N -W
A dark orcish priest rests here praying.

< 71h/169H 113v/113V Pos: standing >
A cute kitten enters from the west.

< 71h/169H 113v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.

< 71h/169H 112v/113V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish street sweeper who is close by to your north.
A stray dog who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish elite who is a brief walk away to your north.
A dark orcish priest who is close by to your east.
An orcish merchant who is close by to your south.
A baby orc who is not far off to your south.
A baby orc who is a brief walk away to your south.
A black hooded orc who is rather far off to your south.
The mailman who is close by to your west.

< 71h/169H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish merchant is standing here completing his next transaction.

< 71h/169H 111v/113V Pos: standing >
An orcish merchant leaves south.
You quickly scan the area.
An orcish merchant who is close by to your north.
An orcish assassin who is not far off to your north.
A stray dog who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish elite who is rather far off to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish merchant who is close by to your south.
A baby orc who is close by to your south.
A baby orc who is not far off to your south.
A black hooded orc who is a brief walk away to your south.
A very thick cloud of mist blocks your vision.

< 71h/169H 111v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of the grinning bobcat is lying here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.

< 72h/169H 111v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 72h/169H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/169H 111v/113V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your east.
A drunken orc who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 72h/169H 111v/113V Pos: standing >

< 72h/169H 113v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 73h/169H 113v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 73h/169H 112v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 73h/169H 112v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 73h/169H 111v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 73h/169H 111v/113V Pos: standing >
The House of the Poor
Obvious exits: -W
A large well sits in the corner of this room.
Running about town, this female orc is restocking her low supplies.
An orc anti-paladin surveys the area for intruders.
A cowardly orcish girl tries to hide herself in protection.

< 74h/169H 111v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 74h/169H 111v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 74h/169H 110v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 74h/169H 110v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of the grinning bobcat is lying here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.

< 74h/169H 110v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 74h/169H 110v/113V Pos: standing >
You quickly scan the area.
An orcish assassin who is not far off to your north.
A stray dog who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A drunken orc who is close by to your east.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish merchant who is close by to your south.
A baby orc who is close by to your south.
A baby orc who is not far off to your south.
A black hooded orc who is a brief walk away to your south.

< 74h/169H 110v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
An orcish merchant is standing here completing his next transaction.
Crawling about, this baby orc is crying loudly.

< 75h/169H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W

< 75h/169H 111v/113V Pos: standing >

< 76h/169H 113v/113V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 77h/169H 113v/113V Pos: standing >

< 77h/169H 113v/113V Pos: standing >

< 79h/169H 113v/113V Pos: standing >

< 80h/169H 113v/113V Pos: standing >

< 80h/169H 113v/113V Pos: standing >
A drunken orc enters from the east.

< 81h/169H 113v/113V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 82h/169H 113v/113V Pos: standing >

< 83h/169H 113v/113V Pos: standing >

< 84h/169H 113v/113V Pos: standing >

< 84h/169H 113v/113V Pos: standing >

< 85h/169H 113v/113V Pos: standing >
A baby orc enters from the south.

< 85h/169H 113v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
The corpse of the grinning bobcat is lying here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.

< 86h/169H 112v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 86h/169H 111v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 86h/169H 111v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
Aqafk (Orc)(medium) stands in mid-air here (Newbie).
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 86h/169H 110v/113V Pos: standing >

< 86h/169H 111v/113V Pos: standing >
The House of the Poor
Obvious exits: -W
A large well sits in the corner of this room.
Running about town, this female orc is restocking her low supplies.
An orc anti-paladin surveys the area for intruders.
A cowardly orcish girl tries to hide herself in protection.

< 87h/169H 112v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A quill lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[30] A small bandage rests upon the ground here.
Aqafk (Orc)(medium) stands in mid-air here (Newbie).
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 87h/169H 111v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 88h/169H 110v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U

< 88h/169H 109v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
The corpse of the grinning bobcat is lying here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.

< 88h/169H 109v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish merchant is standing here completing his next transaction.
Crawling about, this baby orc is crying loudly.
A drunken orc wanders about lost out of his mind.

< 88h/169H 109v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S

< 88h/169H 109v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Crawling about, this baby orc is crying loudly.

< 88h/169H 108v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S

< 88h/169H 107v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A massive stone wall embedded with eyes is here to the east.
The corpse of a baby orc is lying here.
A black hooded orc stands here in the shadow.

< 88h/169H 107v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 88h/169H 107v/113V Pos: standing >
But you are a member of no group?!

< 89h/169H 112v/113V Pos: standing >

< 89h/169H 112v/113V Pos: standing >
Aqafk enters from the north.

< 90h/169H 113v/113V Pos: standing >
Aqafk leaves south.

< 90h/169H 113v/113V Pos: standing >

< 90h/169H 113v/113V Pos: standing >
A greyish stone wall covered with hundreds of eyes crumbles to dust and blows away.

< 91h/169H 113v/113V Pos: standing >

< 91h/169H 113v/113V Pos: standing >
A black hooded orc says in orc 'Don't ever try that again Kenon!'

< 91h/169H 113v/113V Pos: standing >
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A black hooded orc says in orc 'Don't ever try that again Oba!'

< 91h/169H 113v/113V Pos: standing >
A black hooded orc says in orc 'Don't ever try that again Tolm!'
A black hooded orc says in orc 'Don't ever try that again Kenon!'

< 91h/169H 113v/113V Pos: standing >
A black hooded orc says in orc 'Don't ever try that again Tectoxin!'

< 91h/169H 113v/113V Pos: standing >
Aqafk enters from the south.

< 91h/169H 113v/113V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
The corpse of a stray dog is lying here.
[2] The corpse of an orcish elite bank guard is lying here.
Shattered bits of ice are scattered about the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large wooden counter is here, with a sign posted on it.

< 91h/169H 112v/113V Pos: standing >
Aqafk enters from the west.

< 91h/169H 112v/113V Pos: standing >

< 91h/169H 112v/113V Pos: standing >
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf starts casting an offensive spell.
A Centaur snaps into visibility.
Aqafk is knocked to the ground by a Centaur's mighty bash!
A Centaur dives at Aqafk skewering him with his Doombringer, the sword of chaos.
Aqafk is dead! R.I.P.
A sense of peace fills the room as a Centaur eliminates the evil force!
A look of horror and a silent scream are Aqafk's last actions in this world.
A Grey Elf stops invoking abruptly!

< 91h/169H 112v/113V Pos: standing >
A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's skillful bash!

< 84h/169H 112v/113V Pos: sitting >
< T: Fer TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Someone blocks your futile lunge at him.
A Grey Elf snaps into visibility.
A Dwarf's mighty pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Dwarf's powerful pierce enshrouds you in a mist of blood.

< 35h/169H 112v/113V Pos: sitting >
< T: Fer TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Firbolg suddenly attacks YOU!
A Firbolg's slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.