The death of [43 Guardian] Sonkah Nameless (Duergar)

in The Leaders Quarters

from the perspective of [51 Psycheporter] Duac The Empire (Grey Elf)

<worn on head>       a stylish dragonscale crown from The Charcoal Palace
<worn on eyes>       some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear>        an earring of polished granite
<worn in ear>        a sphere of entrapped souls of regeneration (magic)
<worn on face>       mask of the bean si
<worn around neck>   a necklace of Darkspine royalty (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail
<worn about waist>   a belt of skulls [superior] (magic)
<worn on arms>       a pair of hollowed dragon's teeth (magic)
<held as shield>     a granite shield with the storm crest
<worn around wrist>  the fealty emblem of Orcus
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming) [83%]
<worn on finger>     a tiny batskull ring (illuminating)
<worn on finger>     a rune enscribed adamantium ring (glowing)
<held>               an orb of mental toughness [superior] (magic) (humming)
<worn on legs>       some pants of evergreen bark
<worn on feet>       a pair of clawed demon-hide moccasins

A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A barbarian mercenary enters from the west.
A barbarian mercenary enters from the west.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A treejumper who is not far off to your west.
Enzekail who is not far off to your west.

< 591h/591H 195v/196V Pos: standing >
Col sneaks east.
A barbarian mercenary leaves east.
You follow Col.

Rope Bridge over the Clearing
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a hopper is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
A barbarian mercenary enters from the west.
A barbarian mercenary enters from the west.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit archer who is close by to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A treejumper who is a brief walk away to your west.
Enzekail who is a brief walk away to your west.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit archer who is close by to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A treejumper who is a brief walk away to your west.
Enzekail who is a brief walk away to your west.
Col tries to drag the corpse of a hopper out of the room.
Col sneaks west.
A barbarian mercenary leaves west.
You follow Col.

Deck of a Large Treehouse
Obvious exits: -E -W
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
There are residual brain waves in the area.
A barbarian mercenary enters from the east.
A barbarian mercenary enters from the east.
Col drags the corpse of a hopper along behind him.

< 591h/591H 192v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A treejumper who is not far off to your west.
Enzekail who is not far off to your west.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A treejumper who is not far off to your west.
Enzekail who is not far off to your west.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A treejumper who is not far off to your west.
Enzekail who is not far off to your west.
Col tries to drag the corpse of a hopper out of the room.
A barbarian mercenary leaves west.
You follow Col.

Entry of the Bandits Treehouse
Obvious exits: -N -E -W
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A barbarian mercenary enters from the east.
A barbarian mercenary enters from the east.
Col drags the corpse of a hopper along behind him.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
A treejumper who is close by to your west.
Enzekail who is close by to your west.

< 591h/591H 194v/196V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
A treejumper who is close by to your west.
Enzekail who is close by to your west.

< 591h/591H 194v/196V Pos: standing >
Col tries to drag the corpse of a hopper out of the room.
Col leaves west.
A barbarian mercenary leaves west.
You follow Col.

The Leaders Quarters
Obvious exits: -E
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.(Gold Aura)
A barbarian mercenary enters from the east.
A barbarian mercenary enters from the east.
Col drags the corpse of a hopper along behind him.

< 591h/591H 193v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 193v/196V Pos: standing >
Ok.

< 591h/591H 195v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 195v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
The corpse of a hopper is lying here.
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
The corpse of a hopper is lying here.
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands here.(Gold Aura)
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
You feel like a potion could do you good once again.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.
Col sits down in a comfortable spot.

< 591h/591H 196v/196V Pos: standing >
Col opens a spellbook and begins studying it intently.

< 591h/591H 196v/196V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
The corpse of a hopper is lying here.
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A Duergar who is rather far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
Col starts playing the instrument of lyrical mastery and singing aloud.

< 591h/591H 196v/196V Pos: standing >
Col closes his book and smiles broadly.

< 591h/591H 196v/196V Pos: standing >

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
Col clambers to his feet.

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.
Col flies through the air, free as a bird!
A treejumper flies through the air, free as a bird!

< 591h/591H 196v/196V Pos: standing >

< 591h/591H 196v/196V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
The corpse of a hopper is lying here.
[2] The corpse of an elite swashbuckler is lying here.
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
A well trained barbarian mercenary has been hired to guard the countryside from evil. (minion) 
Col Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A treejumper searches the area for food.
Enzekail, the bandit leader and fabled hero.(Gold Aura)

< 591h/591H 196v/196V Pos: standing >

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A Duergar who is a brief walk away to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >

< 591h/591H 196v/196V Pos: standing >
A Duergar enters from the east.

< 591h/591H 196v/196V Pos: standing >
You quickly scan the area.
An elite swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit swashbuckler who is not far off to your east.
A bandit archer who is rather far off to your east.
A bandit archer who is rather far off to your east.

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 591h/591H 196v/196V Pos: standing >
A Duergar closes the door.

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
Col is knocked to the ground by a Duergar's skillful bash!
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A Duergar's weak slash grazes Col.
A Duergar's fine slash wounds Col.
A Duergar suffers from contact with the aura about Col.
A Duergar's impressive slash wounds Col.
A Duergar suffers from contact with the aura about Col.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
Col misses a Duergar.
A Duergar parries Col's lunge at her.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 591h/591H 196v/196V Pos: standing >
You begin to focus your will...

< 591h/591H 196v/196V Pos: standing >
A Duergar misses Col.
A Duergar's impressive slash wounds Col.
A Duergar suffers from contact with the aura about Col.
A Duergar's slash wounds Col.
A Duergar suffers from contact with the aura about Col.

< 591h/591H 196v/196V Pos: standing >
You snap into visibility.
Casting: psychic crush 
A Duergar parries Col's lunge at her.

< 591h/591H 196v/196V Pos: standing >
Your mental manipulations become a reality...
A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 151 ] A Duergar's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.

< 591h/591H 196v/196V Pos: standing >
You begin to focus your will...

< 591h/591H 196v/196V Pos: standing >
Casting: psychic crush 

< 591h/591H 196v/196V Pos: standing >
Your mental manipulations become a reality...
[Damage: 166 ] A Duergar's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A Duergar parries Col's lunge at her.
A Duergar deflects Col's blow and strikes back at him!
A Duergar's impressive slash wounds Col.
A Duergar suffers from contact with the aura about Col.

< 591h/591H 196v/196V Pos: standing >
A Duergar's slash wounds Col.
A Duergar suffers from contact with the aura about Col.
A Duergar's slash wounds Col.
A Duergar suffers from contact with the aura about Col.
A Duergar tries to knee Col, but can't quite reach.
A Duergar's slash wounds Col.
A Duergar suffers from contact with the aura about Col.

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.
It's already closed!
Col clambers to his feet.

< 591h/591H 196v/196V Pos: standing >
It's already closed!
Col gives an order to his followers.
A barbarian mercenary tackles a Duergar square in the chest knocking the wind out of her!
A barbarian mercenary leaps at a Duergar only to realize she is down already.
A barbarian mercenary leaps at a Duergar only to realize she is down already.

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary suddenly appears a bit confused!
A barbarian mercenary misses a Duergar.
A barbarian mercenary misses a Duergar.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary suddenly appears a bit confused!
A barbarian mercenary's fine punch wounds a Duergar.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
Col misses a Duergar.
Col misses a Duergar.
Col misses a Duergar.

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary suddenly appears a bit confused!
A barbarian mercenary's fine punch strikes a Duergar.
A barbarian mercenary's punch strikes a Duergar.
A barbarian mercenary misses a Duergar.

< 591h/591H 196v/196V Pos: standing >
You begin to focus your will...

< 591h/591H 196v/196V Pos: standing >
A Duergar misses Col.
Col blocks a Duergar's lunge at him.
Col gives an order to his followers.

< 591h/591H 196v/196V Pos: standing >
Casting: psychic crush 

< 591h/591H 196v/196V Pos: standing >
Your mental manipulations become a reality...
[Damage: 158 ] A Duergar's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A barbarian mercenary's decent punch strikes a Duergar.
A Duergar blocks a barbarian mercenary's lunge at her.
Col gives an order to his followers.

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.

< 591h/591H 196v/196V Pos: standing >
Col misses a Duergar.
Col misses a Duergar.
A Duergar blocks Col's lunge at her.

< 591h/591H 196v/196V Pos: standing >
You begin to focus your will...

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary misses a Duergar.
A barbarian mercenary misses a Duergar.

< 591h/591H 196v/196V Pos: standing >
Casting: psychic crush 

< 591h/591H 196v/196V Pos: standing >
Autosaving...

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary clambers to his feet.
Col gives an order to his followers.

< 591h/591H 196v/196V Pos: standing >
Your mental manipulations become a reality...
[Damage: 76 ] A Duergar's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A barbarian mercenary's fine punch strikes a Duergar hard.
A barbarian mercenary's punch strikes a Duergar very hard.
A Duergar opens the door.

< 591h/591H 196v/196V Pos: standing >
A Duergar clambers to her feet.

< 591h/591H 196v/196V Pos: standing >
Ok.

< 591h/591H 196v/196V Pos: standing >
Col dodges a Duergar's attack.
Col dodges a Duergar's attack.
A Duergar's fine slash wounds Col.
A Duergar suffers from contact with the aura about Col.
A Duergar opens the door.
Ok.

< 591h/591H 196v/196V Pos: standing >
A Duergar dodges Col's attack.
A Duergar parries Col's lunge at her.
Col misses a Duergar.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A Duergar parries a barbarian mercenary's lunge at her.
A Duergar parries a barbarian mercenary's lunge at her.
A barbarian mercenary misses a Duergar.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
A barbarian mercenary clambers to his feet.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!

< 591h/591H 196v/196V Pos: standing >
Col plays a song to lift his spirit off the ground.
It's already closed!

< 591h/591H 196v/196V Pos: standing >
It's already closed!
Col gives an order to his followers.
A Duergar's face turns pale as a barbarian mercenary slams his head into her face.
A Duergar's face turns pale as a barbarian mercenary slams his head into her face.
A barbarian mercenary bashes a Duergar's skull in with a swift, stern butt to the head.
A Duergar's spiked pair of azure leg plates was completely destroyed by the massive blow!
A Duergar's shadow mask was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.