The death of [23 Reaver] Zucht (Goblin)

in a Well Traveled Path

from the perspective of [23 Reaver] Zucht (Goblin)

<worn on head>       a bronze skull cap
<worn on face>       a tarnished obsidian mask from Shairak and Smokeveil Forest
<worn around neck>   a drow-made bronze pendant
<worn about body>    an angelic cured leather bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some unearthly hide sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some ghastly bamboo talons
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on feet>       some gleaming reed boots


		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   79

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 175h/224H 106v/106V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on face>       a tarnished obsidian mask from Shairak and Smokeveil Forest
<worn around neck>   a drow-made bronze pendant
<worn on body>       some spiked ringmail
<worn about body>    an angelic cured leather bodycloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some unearthly hide sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some ghastly bamboo talons
<primary weapon>     a hand axe
<secondary weapon>   a hand axe
<worn on legs>       some spiked cured leather leg plates
<worn on feet>       some gleaming reed boots

< 175h/224H 106v/106V Pos: standing >
You stop using some spiked ringmail.
You shrug into a suit of blood-red leather armor.

< 176h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   83

Armor Points: -53  Reduces melee damage taken by 5.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 176h/224H 106v/106V Pos: standing >
A peasant commoner enters from the south.

< 176h/224H 106v/106V Pos: standing >
A wandering adventurer leaves south.

< 178h/224H 106v/106V Pos: standing >
You are carrying: (7/12)
some spiked ringmail
some soft leather boots [poor]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 178h/224H 106v/106V Pos: standing >
You stop using a suit of blood-red leather armor.
You shrug into some spiked ringmail.

< 180h/224H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 181h/224H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a muscular villager is lying here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.

< 181h/224H 106v/106V Pos: standing >
You get a buckler.

< 182h/224H 106v/106V Pos: standing >
A wandering merchant enters from the north.

< 182h/224H 106v/106V Pos: standing >
A traveling adventurer leaves north.

< 182h/224H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 182h/224H 106v/106V Pos: standing >
You get some spiked splint mail.

< 183h/224H 106v/106V Pos: standing >
Autosaving...

< 184h/224H 106v/106V Pos: standing >
The item gods could not find a better type of item than your a suit of blood-red leather armor this time. Try again. If your item's value is above 55 you may have the best item of that type!


< 184h/224H 106v/106V Pos: standing >
A traveling adventurer enters from the north.
You feel EXTREMELY Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a suit of Tekan platemail!


< 185h/224H 106v/106V Pos: standing >
A wandering adventurer leaves south.

< 186h/224H 106v/106V Pos: standing >

A suit of Tekan platemail is made of steel and appears to be of average quality.
A suit of Tekan platemail has an item value of 6.

< 186h/224H 106v/106V Pos: standing >
The day has begun.

< 186h/224H 106v/106V Pos: standing >
You stop using some spiked ringmail.
You shrug into a suit of Tekan platemail.

< 187h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   95

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 187h/224H 106v/106V Pos: standing >
A traveling adventurer leaves north.
You stop using a suit of Tekan platemail.
You shrug into some spiked ringmail.

< 188h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:  102

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 188h/224H 106v/106V Pos: standing >
A wandering adventurer enters from the south.

< 188h/224H 106v/106V Pos: standing >
A wandering merchant enters from the south.

< 188h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:  102

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 189h/224H 106v/106V Pos: standing >
A peasant commoner leaves south.

< 189h/224H 106v/106V Pos: standing >
A wandering adventurer leaves south.

< 190h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:  102

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 190h/224H 106v/106V Pos: standing >
A wandering merchant enters from the south.

< 190h/224H 106v/106V Pos: standing >
A village commoner enters from the south.

< 192h/224H 106v/106V Pos: standing >
A peasant commoner enters from the north.

< 192h/224H 106v/106V Pos: standing >
A pudgy commoner leaves north.

< 192h/224H 106v/106V Pos: standing >
You are carrying: (8/12)
a suit of Tekan platemail
a buckler
some soft leather boots [poor]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 192h/224H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 193h/224H 106v/106V Pos: standing >
A pudgy commoner enters from the north.

< 194h/224H 106v/106V Pos: standing >
You stop using some spiked ringmail.
You shrug into a suit of Tekan platemail.

< 194h/224H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 194h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   95

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 194h/224H 106v/106V Pos: standing >
A wandering merchant leaves north.

< 194h/224H 106v/106V Pos: standing >
A wandering adventurer enters from the south.

< 194h/224H 106v/106V Pos: standing >
A village commoner leaves south.

< 195h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   95

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 195h/224H 106v/106V Pos: standing >
A young villager enters from the south.

< 196h/224H 106v/106V Pos: standing >
You do not seem to have the 'splint'.

< 197h/224H 106v/106V Pos: standing >
You are carrying: (8/12)
some spiked ringmail
a buckler
some soft leather boots [poor]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 197h/224H 106v/106V Pos: standing >
You stop using a suit of Tekan platemail.
You shrug into some spiked ringmail.

< 198h/224H 106v/106V Pos: standing >
A pudgy commoner leaves north.

< 198h/224H 106v/106V Pos: standing >
A traveling adventurer enters from the north.

< 200h/224H 106v/106V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have an umber tunic of forest colors!


< 200h/224H 106v/106V Pos: standing >

An umber tunic of forest colors is made of cloth and appears to be of average quality.
An umber tunic of forest colors has an item value of 8.

< 201h/224H 106v/106V Pos: standing >
A traveling adventurer leaves north.

< 201h/224H 106v/106V Pos: standing >
You stop using some spiked ringmail.
You shrug into an umber tunic of forest colors.

< 201h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   81

Armor Points: -48  Reduces melee damage taken by 4.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 202h/224H 114v/114V Pos: standing >
A pudgy commoner enters from the north.

< 203h/224H 114v/114V Pos: standing >
You stop using an umber tunic of forest colors.
You shrug into some spiked ringmail.

< 204h/224H 106v/106V Pos: standing >
You are carrying: (7/12)
an umber tunic of forest colors
some soft leather boots [poor]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 204h/224H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a muscular villager is lying here.
[2] A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 205h/224H 106v/106V Pos: standing >
A village commoner enters from the south.

< 205h/224H 106v/106V Pos: standing >
You are carrying: (7/12)
an umber tunic of forest colors
some soft leather boots [poor]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 207h/224H 106v/106V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have some hefty iron boots!


< 208h/224H 106v/106V Pos: standing >
some hefty iron boots [87%]
   These boots are quite large and awkward.  Huge iron plates sewn across
stitched hide.
Some hefty iron boots is made of iron and appears to be of below average quality.
Some hefty iron boots has an item value of 12.

< 208h/224H 106v/106V Pos: standing >
A traveling adventurer enters from the north.

< 208h/224H 106v/106V Pos: standing >
A wandering merchant leaves south.
Saving Zucht.

< 209h/224H 106v/106V Pos: standing >
A wandering merchant leaves south.

< 209h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   86

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 209h/224H 106v/106V Pos: standing >
A young villager leaves south.

< 210h/224H 106v/106V Pos: standing >
A wandering adventurer leaves south.

< 210h/224H 106v/106V Pos: standing >
You stop using some gleaming reed boots.
You place some hefty iron boots on your feet.

< 211h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   80

Armor Points: -60  Reduces melee damage taken by 6.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 211h/224H 86v/86V Pos: standing >
A village commoner leaves south.

< 213h/224H 86v/86V Pos: standing >
A peasant commoner enters from the south.

< 215h/224H 86v/86V Pos: standing >
You stop using some hefty iron boots.
You place some gleaming reed boots on your feet.

< 215h/224H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a muscular villager is lying here.
[2] A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.

< 215h/224H 106v/106V Pos: standing >
A rugged adventurers satchel contains:
a piece of cured timber
a pair of light rothe-hide boots
a strange green stone
an angelic hide ringmail
a well-crafted glass veil
a shimmering bronze saddle
a decent limestone tower shield
some knight's limestone cuirass
a patched rubber heater shield
a diabolical brass mask
a blood-stained gem signet
some rubber bits
[2] a long wooden spear
a quill
a magical essence of HP Regen
an angelic reed flail
a large diamond
[19] a small bandage
an ancient fragment of mammoth ivory

< 216h/224H 106v/106V Pos: standing >
A peasant commoner leaves north.

< 216h/224H 106v/106V Pos: standing >
A wandering merchant enters from the south.

< 216h/224H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 216h/224H 106v/106V Pos: standing >
You get some soft leather boots [poor].

< 217h/224H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 219h/224H 106v/106V Pos: standing >
You stop using a rugged adventurers satchel.

< 214h/219H 106v/106V Pos: standing >
You get a pair of light rothe-hide boots from a rugged adventurers satchel.

< 214h/219H 106v/106V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 214h/219H 106v/106V Pos: standing >
A pudgy commoner leaves north.

< 219h/224H 106v/106V Pos: standing >
some soft leather boots [poor]
   These boots are made of a very soft and flexiable leather.  They are
also very light and comfortable.
A pair of light rothe-hide boots is made of hide and appears to be of average quality.
A pair of light rothe-hide boots has an item value of 10.

< 220h/224H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 221h/224H 106v/106V Pos: standing >
Pardon?

< 221h/224H 106v/106V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   87

Armor Points: -55  Reduces melee damage taken by 5.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 3% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 221h/224H 106v/106V Pos: standing >
You stop using some gleaming reed boots.
You place a pair of light rothe-hide boots on your feet.

< 221h/224H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   88

Armor Points: -56  Reduces melee damage taken by 5.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 221h/224H 116v/116V Pos: standing >
A peasant commoner enters from the north.

< 222h/224H 116v/116V Pos: standing >

		Character attributes for Zucht

Level: 23   Race: Goblin   Class: Reaver 
Age: 13 yrs / 13 mths  Height: 41 inches Weight: 54 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 86)    Pow:  70 ( 82)
Dex: 124 ( 92)    Int: 100 ( 91)   
Agi: 100 ( 87)    Wis:  87 ( 83)
Con:  95 ( 95)    Cha:  72 ( 80)   Luk:  88 ( 80)
Equipped Items:  15     Carried weight:   88

Armor Points: -56  Reduces melee damage taken by 5.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 222h/224H 116v/116V Pos: standing >
A wandering merchant leaves south.

< 222h/224H 116v/116V Pos: standing >
A peasant commoner leaves south.

< 224h/224H 116v/116V Pos: standing >
A traveling merchant leaves south.

< 224h/224H 116v/116V Pos: standing >
You are carrying: (8/12)
some gleaming reed boots
some soft leather boots [poor]
some hefty iron boots [87%]
[2] a long steel sword
a spellbook
a quill
a small strip of leather

< 224h/224H 116v/116V Pos: standing >
A wandering merchant enters from the south.

< 224h/224H 116v/116V Pos: standing >
A peasant commoner enters from the south.

< 224h/224H 116v/116V Pos: standing >
You stop using a pair of light rothe-hide boots.
You place some gleaming reed boots on your feet.

< 224h/224H 106v/106V Pos: standing >
A village commoner enters from the south.

< 224h/224H 106v/106V Pos: standing >
A peasant commoner leaves south.

< 224h/224H 106v/106V Pos: standing >
A Centaur snaps into visibility.
A halo of white light descends upon a Centaur burning your soul.
You are knocked to the ground by a Centaur's mighty bash!

< 222h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 Someone gives an order to her followers.
A Grey Elf snaps into visibility.
A void elemental snaps into visibility.
You dodge a bash from a void elemental, who loses its balance and falls.

< 222h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 -=[You attack a Centaur.]=- [0 hits]

< 222h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 -=[You attack a Centaur.]=- [0 hits]

< 222h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 -=[a Centaur attacks you.]=- [2 hits]
A Grey Elf starts casting an offensive spell.

< 210h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 A traveling merchant enters from the south.

< 210h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 A traveling merchant enters from the south.

< 210h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC:few scratches E: A Centaur sta EP:  few wounds >
 A Grey Elf completes her spell...
A Grey Elf utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
OUCH!  That really did HURT!

< 114h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: A Centaur sta EP:  few wounds >
 -=[You attack a Centaur.]=- [0 hits]

< 114h/224H 106v/106V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: A Centaur sta EP:  few wounds >
 You clamber to your feet.

< 114h/224H 106v/106V Pos: standing >
< T: Zucht TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -N -W
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 114h/224H 76v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 114h/224H 77v/106V Pos: standing >
A Centaur trots in from the north.

< 114h/224H 78v/106V Pos: standing >
You are knocked to the ground by a Centaur's mighty bash!

< 112h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: A Centaur sta EP:  few wounds >
 A peasant commoner gets a handful of coins.

< 112h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: few wounds E: A Centaur sta EP:  few wounds >
 A traveling merchant enters from the north.
-=[a Centaur attacks you.]=- [2 hits]
A Grey Elf gives an order to her followers.
You dodge a bash from a void elemental, who loses its balance and falls.

< 101h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: A Centaur sta EP:  few wounds >
 -=[You attack a Centaur.]=- [0 hits]

< 101h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: A Centaur sta EP:  few wounds >
 You feel your skill in double attack improving.
-=[You attack a Centaur.]=- [0 hits]
A Grey Elf starts casting an offensive spell.

< 101h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: A Centaur sta EP:  few wounds >
 A Centaur's a huge two-handed sword of the cloud giants eminates a soft glow and a Centaur looks refreshed!
-=[a Centaur attacks you.]=- [1 hits]

< 88h/224H 78v/106V Pos: sitting >
< T: Zucht TP: sit TC: nasty wounds E: A Centaur sta EP:  few wounds >
 A Grey Elf completes her spell...
A Grey Elf utters the word 'qawzh'
A black rift opens before you, showing you stars.  Suddenly a massive comet flies through it and you...ending your life...
Your some spiked ringmail was completely destroyed by the massive blow!
Your some spiked cured leather leg plates was completely destroyed by the massive blow!