The death of [49 Necrolyte] Sgan The Empire (Gnome)

in The Road Leading From Tharnadia

from the perspective of [50 Necrolyte] Zloin Nameless (Kobold)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the turban of power [poor] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a sapphire earring
<worn in ear>        a flaming pentagram (magic) (glowing)
<worn on face>       veil of darkness [superior] (glowing) [88%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   the collar of firestones (magic)
<worn on body>       a gleaming stone robe from Zalkapfaan, City of the Headless Horde
<worn about body>    the robes of the maelstrom
<worn on tail>       a blood-stained reptile scale tail protector
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>an enchanted spellbook (magic)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a summoner's shield [poor] (magic) (humming)
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn around wrist>  the bracelet of emeralds of constitution
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               the flaming orb of revenge (magic)
<worn on legs>       some unicorn leggings
<worn on feet>       some boots of enchantment [superior] (glowing)

A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 79v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 81v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 82v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 82v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 83v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 84v/195V Pos: on your ass >

< 906h/841H 86v/195V Pos: on your ass >
A tharnadian thief-hunter starts casting a spell.

< 906h/841H 92v/195V Pos: on your ass >
Tharnadian Bank
Obvious exits: -South
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A large lion stalks here, wondering what to get for dinner.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 906h/841H 96v/195V Pos: on your ass >

< 906h/841H 97v/195V Pos: on your ass >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter's is encased in a solid white aura!

< 906h/841H 99v/195V Pos: on your ass >

< 906h/841H 103v/195V Pos: on your ass >
You clamber to your feet.

< 906h/841H 105v/195V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A religious zealot who is in the distance to your south.

< 906h/841H 107v/195V Pos: standing >
You feel up to faking your death again...
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A religious zealot who is in the distance to your south.

< 906h/841H 107v/195V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.

< 906h/841H 107v/195V Pos: standing >
You kneel.

< 905h/841H 108v/195V Pos: kneeling >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 905h/841H 105v/195V Pos: kneeling >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 905h/841H 102v/195V Pos: kneeling >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 905h/841H 98v/195V Pos: kneeling >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 905h/841H 94v/195V Pos: kneeling >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 905h/841H 90v/195V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 905h/841H 85v/195V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The corpse of a militia guard is lying here.

< 905h/841H 80v/195V Pos: kneeling >
Alas, you cannot go that way. . . .

< 905h/841H 81v/195V Pos: kneeling >
Alas, you cannot go that way. . . .

< 905h/841H 81v/195V Pos: kneeling >
You rise to your feet.

< 905h/841H 81v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 905h/841H 80v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 905h/841H 78v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 905h/841H 76v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/841H 77v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 905h/841H 77v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 905h/841H 75v/195V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.
A Grey Elf who is close by to your east.
The vampire of a giant alligator who is close by to your east.
The vampire of a large alligator who is close by to your east.
The vampire of a huge alligator who is close by to your east.

< 905h/841H 75v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A Gnome (small) Legionary of The Empire stands in mid-air here, fighting the vampire of a huge alligator.(Red Aura)
A Grey Elf (small) Legionary of The Empire stands in mid-air here, fighting the vampire of a giant alligator. (casting) (Gold Aura)
The vampire of a giant alligator stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
The vampire of a large alligator stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
The vampire of a huge alligator stands in mid-air here, fighting a Gnome. (minion) (Red Aura)

< 905h/841H 76v/195V Pos: standing >
Ok.
The vampire of a giant alligator seems a bit busy at the moment, try later.
A Gnome avoids being bashed by the vampire of a large alligator, who loses its balance and falls.
A Gnome avoids being bashed by the vampire of a huge alligator, who loses its balance and falls.
A Gnome starts casting a spell called 'protect undead'.

< 905h/841H 76v/195V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qfjgpuio paie'
A Grey Elf's spell flows around the vampire of a giant alligator, leaving it unharmed!
[Damage:  2 ] The vampire of a giant alligator's weak punch grazes a Gnome.
[Damage:  1 ] The vampire of a giant alligator's weak punch grazes a Gnome.

< 905h/841H 77v/195V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Gnome.
The vampire of a giant alligator dodges a Grey Elf's attack.
The vampire of a giant alligator blocks a Grey Elf's lunge at it.

< 905h/841H 78v/195V Pos: standing >
A Grey Elf attempts to flee.

< 905h/841H 79v/195V Pos: standing >
A Gnome misses the vampire of a huge alligator.

< 905h/841H 79v/195V Pos: standing >

< 905h/841H 81v/195V Pos: standing >

< 905h/841H 81v/195V Pos: standing >
A Gnome starts casting an offensive spell.

< 905h/841H 81v/195V Pos: standing >
[Damage:  1 ] The vampire of a giant alligator's weak punch grazes a Gnome.
[Damage:  1 ] The vampire of a giant alligator's punch grazes a Gnome.
[Damage:  1 ] The vampire of a giant alligator's weak punch grazes a Gnome.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 905h/841H 80v/195V Pos: standing >
You start chanting...

< 904h/841H 81v/195V Pos: standing >

< 904h/841H 82v/195V Pos: standing >
Casting: wall of bones 

< 904h/841H 83v/195V Pos: standing >
You complete your spell...
A Gnome enters from the east.

< 904h/841H 83v/195V Pos: standing >

< 904h/841H 85v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here, fighting the vampire of a large alligator.(Red Aura)
Laz  Nameless (Drow Elf)(medium) sits in mid-air here, fighting the vampire of a huge alligator.(Red Aura)
The vampire of a giant alligator stands in mid-air here, fighting Laz. (minion) (Red Aura)
The vampire of a large alligator stands in mid-air here, fighting Lurt. (minion) (Red Aura)
The vampire of a huge alligator stands in mid-air here, fighting Laz. (minion) (Red Aura)

< 904h/841H 84v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A large wall of bones is here to the down. (magic)
A Grey Elf (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Legionary of The Empire stands in mid-air here.(Red Aura)
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 904h/841H 82v/195V Pos: standing >
You start chanting...

< 904h/841H 82v/195V Pos: standing >
You complete your spell...
[Damage: 86 ] You drain a Gnome of some of his energy.

< 925h/841H 83v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here, fighting the vampire of a large alligator.(Red Aura)
A globe of darkness floats near Lurt's head.
Laz  Nameless (Drow Elf)(medium) sits in mid-air here, fighting the vampire of a huge alligator.(Red Aura)
The vampire of a giant alligator stands in mid-air here, fighting Laz. (minion) (Red Aura)
The vampire of a large alligator stands in mid-air here, fighting Lurt. (minion) (Red Aura)
The vampire of a huge alligator stands in mid-air here, fighting Laz. (minion) (Red Aura)

< 925h/841H 82v/195V Pos: standing >
The vampire of a large alligator blocks Lurt's lunge at it.
The vampire of a large alligator blocks Lurt's lunge at it.
You start chanting...

< 925h/841H 83v/195V Pos: standing >
[Damage:  1 ] The vampire of a giant alligator's weak punch grazes Laz.
[Damage:  1 ] The vampire of a giant alligator's punch grazes Laz.
Laz blocks the vampire of a giant alligator's lunge at him.

< 925h/841H 83v/195V Pos: standing >
Casting: wall of bones 

< 925h/841H 84v/195V Pos: standing >
You complete your spell...

< 925h/841H 85v/195V Pos: standing >
[Damage:  1 ] The vampire of a huge alligator's weak punch grazes Laz.
[Damage:  1 ] The vampire of a huge alligator's weak punch grazes Laz.
[Damage:  1 ] The vampire of a huge alligator's weak punch grazes Laz.

< 925h/841H 86v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A large wall of bones is here to the down. (magic)
A Grey Elf (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Legionary of The Empire stands in mid-air here.(Red Aura)

< 925h/841H 85v/195V Pos: standing >
You miss a Gnome.

< 924h/841H 85v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 
< 924h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 924h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 Laz enters from the east.

< 924h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You miss a Gnome.
A Gnome dodges your futile attack.

< 924h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 Laz is suddenly surrounded by a green mist!
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Gnome's bludgeon grazes you.

< 792h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 
< 792h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You start chanting...

< 792h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.
Lurt enters from the east.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 792h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You complete your spell...
[Damage: 88 ] You drain a Gnome of some of his energy.
A Gnome starts casting an offensive spell called 'energy drain'.

< 862h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Gnome is suddenly at a slight loss for words.

< 730h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome stops invoking abruptly!
You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!

< 730h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 730h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 None here are loyal subjects of yours!
Lurt starts casting an offensive spell called 'greater soul disturbance'.

< 730h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome misses you.
You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 730h/841H 86v/195V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.
Laz starts casting a spell.
A Gnome attempts to flee.
A Gnome leaves east.

< 730h/841H 86v/195V Pos: standing >
Lurt stops invoking abruptly!
None here are loyal subjects of yours!

< 730h/841H 86v/195V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large wall of bones is here to the east. (magic)
A Gnome (small) Legionary of The Empire stands in mid-air here, fighting the vampire of a large alligator.(Red Aura)
The vampire of a giant alligator stands here. (minion) (Red Aura)
The vampire of a large alligator stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
The vampire of a huge alligator stands here. (minion) (Red Aura)

< 730h/841H 84v/195V Pos: standing >
Ok.
A Gnome avoids being bashed by the vampire of a giant alligator, who loses its balance and falls.
The vampire of a large alligator seems a bit busy at the moment, try later.
[Damage:  1 ] A Gnome is knocked to the ground by the vampire of a huge alligator's mighty bash!

< 730h/841H 84v/195V Pos: standing >
Laz enters from the west.
Lurt enters from the west.

< 735h/841H 86v/195V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 736h/841H 86v/195V Pos: standing >
A Gnome misses the vampire of a large alligator.
[Damage:  1 ] The vampire of a large alligator's weak punch grazes a Gnome.
[Damage:  1 ] The vampire of a large alligator's weak punch grazes a Gnome.
[Damage:  1 ] The vampire of a large alligator's weak punch grazes a Gnome.

< 739h/841H 87v/195V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Gnome by Laz!
[Damage:  1 ] The vampire of a huge alligator's weak punch grazes a Gnome.
[Damage:  1 ] The vampire of a huge alligator's weak punch grazes a Gnome.

< 740h/841H 88v/195V Pos: standing >
You start chanting...

< 742h/841H 88v/195V Pos: standing >
Lurt starts casting an offensive spell called 'greater soul disturbance'.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 743h/841H 89v/195V Pos: standing >
You complete your spell...
[Damage: 86 ] Your concussion blast rips into a Gnome, shattering his soul!

< 745h/841H 90v/195V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Gnome.
A Gnome's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.

< 745h/841H 90v/195V Pos: standing >
Laz snaps into visibility.
Laz completes his spell...
Laz utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Gnome by Laz!

< 746h/841H 90v/195V Pos: standing >
You start chanting...

< 748h/841H 91v/195V Pos: standing >
Lurt starts casting an offensive spell called 'greater soul disturbance'.

< 748h/841H 91v/195V Pos: standing >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 749h/841H 91v/195V Pos: standing >
You complete your spell...
[Damage: 54 ] Your blast shatters a Gnome into a million pieces!
A Gnome's glowing gauntlets of the necromancer was disintegrated by the negative energy!
A Gnome's mask of battles past [poor] was disintegrated by the negative energy!
A Gnome's glowing jade earring was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!