The death of [28 Paladin] Kenon The Empire (Centaur)

in On Cyloc Street

from the perspective of [51 Red Dragon] Chopon Nameless (Drow Elf)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [84%]
<worn in ear>        a large golden ring
<worn in ear>        a black pearl earring
<worn on face>       a veil named 'Sorrow' of endurance (magic)
<worn around neck>   a string of disembodied hands
<worn around neck>   a string of disembodied hands
<worn on body>       a massive breastplate of polished bone
<worn about body>    a cloak of werewolf fur
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle of agility [76%]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some wolf hide sleeves of damage [43%]
<worn around wrist>  a bracelet of purple mist of precision [68%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a glowing white-gold ring of endurance (magic)
<worn on finger>     a red earthstone ring
<worn on legs>       some flexible leggings of hellfire of dexterity (magic) (glowing) [73%]
<worn on feet>       the shoes of sprinting of regeneration (magic) (glowing)

Compression ratio: 58%
Title:  Nameless
Status:  Standing.
Epic points(total): 2854(6444)
Epic Bonus: Epic Points Bonus (7.81%)
Frags:   +2.41   Deaths:   14
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold
Enchantments:    Ultravision Fly Haste Levitation Waterbreathing Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  816 

Active Spells:
--------------
globe of darkness (6 minutes)
heroism (3 minutes)
indomitability (3 minutes)
heroism (3 minutes)
vitality (1 minute)
fly (52 minutes)
levitate (1 minute)
pantherspeed (2 minutes)
strength (48 minutes)
dexterity (48 minutes)
Auctions Disabled (less than a minute remaining)


< 519h/519H 191v/221V Pos: standing >
You are using:
<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [84%]
<worn in ear>        a large golden ring
<worn in ear>        a black pearl earring
<worn on face>       a veil named 'Sorrow' of endurance (magic)
<worn around neck>   a string of disembodied hands
<worn around neck>   a string of disembodied hands
<worn on body>       a massive breastplate of polished bone
<worn about body>    a cloak of werewolf fur
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle of agility [76%]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some wolf hide sleeves of damage [43%]
<worn around wrist>  a bracelet of purple mist of precision [68%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a glowing white-gold ring of endurance (magic)
<worn on finger>     a red earthstone ring
<worn on legs>       some flexible leggings of hellfire of dexterity (magic) (glowing) [73%]
<worn on feet>       the shoes of sprinting of regeneration (magic) (glowing)

< 519h/519H 195v/221V Pos: standing >
A noble lady enters from the north.

		Score information for Chopon

Level: 51   Race: Drow Elf   Class: Monk / Red Dragon Sex: Female
Hit points: 519(519)  Moves: 210(221)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 7021 platinum   178 gold     0 silver     0 copper
Playing time: 6 days / 13 hours/ 1 minutes
Received data: 0.0054 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 65%
Title:  Nameless
Status:  Standing.
Epic points(total): 2854(6444)
Epic Bonus: Epic Points Bonus (7.81%)
Frags:   +2.41   Deaths:   14
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold
Enchantments:    Ultravision Fly Haste Levitation Waterbreathing Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  816 

Active Spells:
--------------
globe of darkness (6 minutes)
heroism (3 minutes)
indomitability (3 minutes)
heroism (3 minutes)
vitality (1 minute)
fly (52 minutes)
levitate (1 minute)
pantherspeed (2 minutes)
strength (48 minutes)
dexterity (48 minutes)
Auctions Disabled (less than a minute remaining)


< 519h/519H 210v/221V Pos: standing >

		Character attributes for Chopon

Level: 51   Race: Drow Elf   Class: Monk / Red Dragon 
Age: 206 yrs / 0 mths  Height: 65 inches Weight: 117 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  93 (103)    Pow:  88 ( 80)
Dex: 150 (136)    Int: 115 ( 96)   
Agi: 150 (115)    Wis: 107 ( 93)
Con:  78 ( 87)    Cha:  72 ( 80)   Luk:  97 ( 97)
Equipped Items:  21     Carried weight:   12

Armor Points: -412  Reduces melee damage taken by 41.2% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 36   Damroll: 34   Barehand Damage: 7d7
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[29]  FEA[29]
               BRE[6]  SPE[-24]

Load carried: No Sweat

< 519h/519H 214v/221V Pos: standing >
You stop using a string of disembodied hands.

< 519h/519H 221v/221V Pos: standing >

		Character attributes for Chopon

Level: 51   Race: Drow Elf   Class: Monk / Red Dragon 
Age: 206 yrs / 0 mths  Height: 65 inches Weight: 117 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  93 (103)    Pow:  88 ( 80)
Dex: 146 (133)    Int: 115 ( 96)   
Agi: 146 (112)    Wis: 107 ( 93)
Con:  78 ( 87)    Cha:  72 ( 80)   Luk:  97 ( 97)
Equipped Items:  20     Carried weight:   12

Armor Points: -406  Reduces melee damage taken by 40.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 34   Damroll: 34   Barehand Damage: 7d7
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[29]  FEA[29]
               BRE[6]  SPE[-24]

Load carried: No Sweat

< 519h/519H 221v/221V Pos: standing >
You duck your head and place a string of disembodied hands around your neck.

< 519h/519H 221v/221V Pos: standing >
You are using:
<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [84%]
<worn in ear>        a large golden ring
<worn in ear>        a black pearl earring
<worn on face>       a veil named 'Sorrow' of endurance (magic)
<worn around neck>   a string of disembodied hands
<worn around neck>   a string of disembodied hands
<worn on body>       a massive breastplate of polished bone
<worn about body>    a cloak of werewolf fur
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle of agility [76%]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some wolf hide sleeves of damage [43%]
<worn around wrist>  a bracelet of purple mist of precision [68%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a glowing white-gold ring of endurance (magic)
<worn on finger>     a red earthstone ring
<worn on legs>       some flexible leggings of hellfire of dexterity (magic) (glowing) [73%]
<worn on feet>       the shoes of sprinting of regeneration (magic) (glowing)

< 519h/519H 221v/221V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 519h/519H 221v/221V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -West 
The fountain's waters are very inviting.
(Q)A wrinkled old woman is standing here, crying quietly.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 519h/519H 220v/221V Pos: standing >
You quickly scan the area.
A hooded executioner who is close by to your north.
A watcher of the keep who is not far off to your north.
A hooded executioner who is not far off to your north.
The keep's majestrate who is a brief walk away to your north.
A squire of the keep who is rather far off to your north.
A hand maiden who is in the distance to your north.
A noble lady who is close by to your east.
A regal man who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
A prostitute who is not far off to your east.
Stephan who is not far off to your east.
A watcher of the keep who is close by to your west.
Anele who is close by to your west.
A guard of the keep who is not far off to your west.
A citizen of Bloodstone who is not far off to your west.

< 519h/519H 220v/221V Pos: standing >
A noble lady enters from the east.
Saving Chopon.

< 519h/519H 220v/221V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South
A hooded executioner stands here practicing his axe swing.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
A hooded executioner leaves north.
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
A hooded executioner stands here practicing his axe swing.(Red Aura)
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A hooded executioner stands here practicing his axe swing.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 519h/519H 218v/221V Pos: standing >
You quickly scan the area.
A squire of the keep who is close by to your north.
A hand maiden who is not far off to your north.
A triad thug who is a brief walk away to your north.
A triad thug who is a brief walk away to your north.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A hooded executioner who is close by to your south.
A watcher of the keep who is close by to your south.
A hooded executioner who is close by to your south.
A noble lady who is a brief walk away to your south.
A wrinkled old woman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A guard of the keep who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A citizen of Bloodstone who is close by to your west.

< 519h/519H 219v/221V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)

< 519h/519H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 220v/221V Pos: standing >
You quickly scan the area.
The keep's majestrate who is close by to your east.
A watcher of the keep who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.

< 519h/519H 220v/221V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 

< 519h/519H 218v/221V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 519h/519H 217v/221V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 
A woman stands here humming a melody.(Red Aura)

< 519h/519H 217v/221V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A small sparrow is hopping about the ground here.

< 519h/519H 216v/221V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A common woman who is close by to your east.
A hooded strongman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
Ghelian, the baker who is close by to your south.
A watcher of the keep who is close by to your south.
An elite watcher who is a brief walk away to your south.
A wino who is rather far off to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A common woman who is close by to your west.
An elite watcher who is close by to your west.
A guard of the keep who is a brief walk away to your west.
A noble lady who is rather far off to your west.
Gilden who is in the distance to your west.

< 519h/519H 217v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 519h/519H 219v/221V Pos: standing >
You quickly scan the area.
Ghelian, the baker who is close by to your north.
A watcher of the keep who is close by to your north.
A small sparrow who is not far off to your north.
A dark priest who is rather far off to your north.
An elite watcher who is close by to your south.
A wino who is not far off to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
The keep's crier who is in the distance to your south.

< 519h/519H 220v/221V Pos: standing >

		Score information for Chopon

Level: 51   Race: Drow Elf   Class: Monk / Red Dragon Sex: Female
Hit points: 519(519)  Moves: 221(221)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 7021 platinum   178 gold     0 silver     0 copper
Playing time: 6 days / 13 hours/ 1 minutes
Received data: 0.0092 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 76%
Title:  Nameless
Status:  Standing.
Epic points(total): 2854(6444)
Epic Bonus: Epic Points Bonus (7.81%)
Frags:   +2.41   Deaths:   14
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold
Enchantments:    Ultravision Fly Haste Levitation Waterbreathing Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  816 

Active Spells:
--------------
Auctions Disabled (1 minute)
globe of darkness (5 minutes)
heroism (2 minutes)
indomitability (2 minutes)
heroism (2 minutes)
vitality (less than a minute remaining)
fly (51 minutes)
levitate (less than a minute remaining)
pantherspeed (1 minute)
strength (47 minutes)
dexterity (47 minutes)


< 519h/519H 221v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 519h/519H 220v/221V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A small sparrow is hopping about the ground here.

< 519h/519H 219v/221V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East  -West 
A woman stands here humming a melody.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
Bloodstone Depository
   This is the storehouse of most of the wealth in Bloodstone.  Adventurers
from all over the realms come to the mighty Bloodstone Keep to deposit
their money.  The vaults of this coffer are said to be the safest place
for a hard earned platinum coin.  There is a sign on the wall commanding
your attention.
This area seems to be devoid of magic!
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy banker is sitting behind a counter, stacking coins.

< 519h/519H 219v/221V Pos: standing >
Your account contains:
    3521 platinum, 178 gold, 0 silver, 0 copper coins.

< 519h/519H 221v/221V Pos: standing >
Into what?

< 519h/519H 221v/221V Pos: standing >
Ok.
You put 3500 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 519h/519H 221v/221V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East  -West 
An elite watcher of the keep is standing here.(Red Aura)

< 519h/519H 220v/221V Pos: standing >
You quickly scan the area.
A greedy looking banker who is close by to your north.
A common woman who is close by to your east.
A small sparrow who is close by to your east.
A common woman who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A squire of the keep who is in the distance to your east.
A citizen of Bloodstone who is in the distance to your east.
A citizen of Bloodstone who is in the distance to your east.
A noble lady who is not far off to your west.
Gilden who is rather far off to your west.

< 519h/519H 220v/221V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A woman stands here humming a melody.(Red Aura)
A small sparrow is hopping about the ground here.

< 519h/519H 219v/221V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 

< 519h/519H 218v/221V Pos: standing >
You quickly scan the area.
A common woman who is close by to your east.
A hooded strongman who is close by to your east.
A hooded strongman who is close by to your east.
A squire of the keep who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A common woman who is close by to your west.
A small sparrow who is close by to your west.
An elite watcher who is not far off to your west.

< 519h/519H 218v/221V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A woman stands here humming a melody.(Red Aura)
A small sparrow is hopping about the ground here.

< 519h/519H 220v/221V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A common woman who is not far off to your east.
A hooded strongman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A Centaur who is close by to your south.
Ghelian, the baker who is close by to your south.
A watcher of the keep who is close by to your south.
A homeless man who is a brief walk away to your south.
An elite watcher who is a brief walk away to your south.
A wino who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
An elite watcher who is close by to your west.
Gilden who is in the distance to your west.

< 519h/519H 220v/221V Pos: standing >
A Centaur trots in from the south.

< 519h/519H 220v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
A Centaur trots in from the north.

< 519h/519H 221v/221V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A woman stands here humming a melody.(Red Aura)
A small sparrow is hopping about the ground here.

< 519h/519H 220v/221V Pos: standing >
Slay whom?

< 519h/519H 220v/221V Pos: standing >
A common woman leaves south.

< 519h/519H 220v/221V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A common woman who is not far off to your east.
A hooded strongman who is not far off to your east.
A hooded strongman who is not far off to your east.
A squire of the keep who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A common woman who is close by to your south.
Ghelian, the baker who is close by to your south.
A watcher of the keep who is close by to your south.
A Centaur who is not far off to your south.
A homeless man who is a brief walk away to your south.
An elite watcher who is a brief walk away to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
An elite watcher who is close by to your west.
Gilden who is in the distance to your west.

< 519h/519H 220v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A Centaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A woman stands here humming a melody.(Red Aura)
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)

< 519h/519H 219v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 519h/519H 218v/221V Pos: standing >
You quickly scan the area.
A common woman who is close by to your north.
Ghelian, the baker who is close by to your north.
A watcher of the keep who is close by to your north.
A Centaur who is not far off to your north.
A small sparrow who is not far off to your north.
A dark priest who is rather far off to your north.
A homeless man who is close by to your south.
An elite watcher who is close by to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
The keep's crier who is in the distance to your south.

< 519h/519H 219v/221V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A Centaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A woman stands here humming a melody.(Red Aura)
Ghelian, the baker, looks at you with anticipation.
A watcher of the keep is stretched out, sound asleep.(Red Aura)
You dodge a bash from a Centaur, who loses his balance and falls.
A halo of white light descends upon a Centaur burning your soul.

< 519h/519H 219v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your fine punch wounds a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 16 ] Your punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 15 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 17 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 15 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 16 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 14 ] Your fine punch wounds a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 16 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 25 ] Your punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
C'mon, you are doing it all the time!

< 532h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP:  small wounds >
 
< 532h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP:  small wounds >
 You start to chant in a deep voice.
You fail to summon the power of the Red Dragon!

< 532h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP:  small wounds >
 A watcher of the keep awakens.
Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
[Damage: 35 ] Your impressive punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 17 ] Your fine punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
You sneak in and deliver a strike to a pressure point!
[Damage: 34 ] Your punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 14 ] Your fine punch wounds a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 17 ] Your fine punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 17 ] Your punch strikes a Centaur.
You resist the effects of a Centaur's spell!
[Damage: 17 ] Your fine punch strikes a Centaur.
You resist the effects of a Centaur's spell!
You sneak in and deliver a strike to a pressure point!
[Damage: 35 ] Your impressive punch strikes a Centaur hard.
You twist out of the way avoiding the harmful magic!

< 549h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 24 ] Your impressive punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
You sneak in and deliver a strike to a pressure point!
[Damage: 40 ] Your punch strikes a Centaur very hard.
You shiver from the unnatural cold as you hit a Centaur.
You sneak in and deliver a strike to a pressure point!
[Damage: 30 ] Your impressive punch strikes a Centaur hard.
You resist the effects of a Centaur's spell!
[Damage: 24 ] Your impressive punch strikes a Centaur hard.
You twist out of the way avoiding the harmful magic!
[Damage: 16 ] Your punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 13 ] Your punch strikes a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] Your impressive punch strikes a Centaur very hard.
You twist out of the way avoiding the harmful magic!
[Damage: 19 ] Your punch strikes a Centaur hard.
You resist the effects of a Centaur's spell!

< 566h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP: pretty hurt >
 A Centaur rises to his feet.

< 566h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 You dodge a bash from a Centaur, who loses his balance and falls.

< 566h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP: pretty hurt >
 You start to chant in a deep voice.
[Damage: 110 ] A Centaur is wracked by pain after you briefly touch your vibrating palm to him!
You shiver from the unnatural cold as you hit a Centaur.

< 565h/519H 220v/221V Pos: standing >
< T: Chopon TP: sta TC:excellent E: A Centaur kne EP:  awful >
 A watcher of the keep clambers to his feet.
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your punch seriously wounds a Centaur.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 19 ] Your fine punch enshrouds a Centaur in a mist of blood.
You shiver from the unnatural cold as you hit a Centaur.
[Damage: 18 ] Your fine punch causes a Centaur to grimace in pain.
You twist out of the way avoiding the harmful magic!
[Damage: 25 ] You hit a Centaur in the throat, he chokes, gasps and dies.
A Centaur's some unique bark claws from Khildarak Stronghold was completely destroyed by the massive blow!
A Centaur's some bone-plated sleeves smeared with blood was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.