The death of [28 BeRSeRKeR] Garem (Minotaur)

in Within the Savannah of Sorrow

from the perspective of [28 BeRSeRKeR] Garem (Minotaur)

<worn on horns>      a well-crafted silver horn from The Church of the Eternal Dusk
<worn on eyes>       a sand visor (magic)
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a collar of green mist
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    some apprentice monk robes (illuminating)
<worn on tail>       a flaming emerald tail protector from The City of Winterhaven
<worn about waist>   a thick belt of trollhide (magic)
<worn on arms>       some spiked ogrebone armplates (magic)
<worn around wrist>  a polished steel bracelet [poor] (magic)
<worn around wrist>  a tarnished bracelet of platinum links [poor]
<worn on hands>      a pair of spiked bloody talons [poor]
<worn on finger>     a boreal bark band [83%]
<primary weapon>     a morningstar enshrouded in crimson flames (magic) (illuminating)
<secondary weapon>   a black spiked mace [superior] (magic)
<worn on legs>       a pair of dragonscale leg plates (magic)

  .......^^   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 649h/738H 154v/181V Pos: standing >
 
  **      M   
 .*.      MM  
 .       ..M  
      @ MMMM  
       .MMMM  
      ...^M^  
    ......^   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 650h/738H 150v/181V Pos: standing >
 
  ..          
 .**      M.  
 .*.      MM  
 .    @  ..M  
        MMMM  
       .MMMM  
      ...^M   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 650h/738H 147v/181V Pos: standing >
 
  .       .   
 **      M..  
 *.      MM.  
      @ ..MM  
       MMMMM  
      .MMMMM  
     ...^M^   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 651h/738H 143v/181V Pos: standing >
 
         ..   
 *      M...  
 .      MM..  
      @..MM.  
      MMMMMM  
     .MMMMMM  
    ...^M^.   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 651h/738H 140v/181V Pos: standing >
 
         ..   
 .       ...  
 *      M...  
 .    @ MM..  
       ..MM.  
      MMMMMM  
     .MMMMM   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 653h/738H 138v/181V Pos: standing >
 
      M   .   
         ...  
 .       ...  
 *    @ M...  
 .      MM..  
       ..MM.  
      MMMMM   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 653h/738H 134v/181V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your north.
A barbarian hunter who is not far off to your east.

< 654h/738H 135v/181V Pos: standing >
 
   ..     .   
      M   ..  
         ...  
 .    @  ...  
 *      M...  
 .      MM..  
       ..MM   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 655h/738H 133v/181V Pos: standing >
 
  ..     ..   
     M   ...  
        ....  
      @ ....  
       M...^  
       MM..M  
      ..MM.   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 656h/738H 129v/181V Pos: standing >
 
  .     ...   
    M   ....  
       ....^  
      @....^  
      M...^M  
      MM..MM  
     ..MM..   
Lake Wasephius
Obvious exits: -North -East  -South -West 

< 656h/738H 126v/181V Pos: standing >
 
       ....   
   M   ....^  
      ....^^  
      @...^^  
     M...^M.  
     MM..MMM  
    ..MM..M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 657h/738H 123v/181V Pos: standing >
 
      ....^   
  M   ....^^  
     ....^^.  
     .@..^^^  
    M...^M.M  
    MM..MMMM  
   ..MM..MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 657h/738H 122v/181V Pos: standing >
 
     ....^^   
 M   ....^^^  
    ....^^.^  
    ..@.^^^^  
   M...^M.MM  
   MM..MMMMM  
  ..MM..MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 658h/738H 120v/181V Pos: standing >
 
     .....^   
     ....^^.  
 M   ....^^^  
    ..@.^^.^  
    ....^^^^  
   M...^M.MM  
   MM..MMMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 658h/738H 119v/181V Pos: standing >
 
      ..M..   
     .....^.  
     ....^^.  
 M   .@..^^^  
    ....^^.^  
    ....^^^^  
   M...^M.M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 659h/738H 117v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 659h/738H 118v/181V Pos: standing >
 
     ..M..^   
    .....^..  
    ....^^..  
    ..@.^^^^  
   ....^^.^^  
   ....^^^^M  
  M...^M.MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 661h/738H 118v/181V Pos: standing >
 
    ..M..^^   
   .....^...  
   ....^^..^  
   ...@^^^^^  
  ....^^.^^M  
  ....^^^^MM  
  ...^M.MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 661h/738H 116v/181V Pos: standing >
 
   ..M..^^.   
  .....^...^  
  ....^^..^^  
  ....@^^^^M  
 ....^^.^^MM  
 ....^^^^MMM  
  ..^M.MMMM   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 662h/738H 115v/181V Pos: standing >
 
    ..M..^^   
   .....^...  
   ....^^..^  
   ...@^^^^^  
  ....^^.^^M  
  ....^^^^MM  
  ...^M.MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 663h/738H 114v/181V Pos: standing >
You quickly scan the area.
Nival who is a brief walk away to your north.

< 664h/738H 115v/181V Pos: standing >
 
   ..M..^^.   
  .....^...^  
  ....^^..^^  
  ....@^^^^M  
 ....^^.^^MM  
 ....^^^^MMM  
  ..^M.MMMM   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 665h/738H 115v/181V Pos: standing >
 
  ..M..^^..   
 .....^...^^  
 ....^^..^^M  
 ....^@^^^MM  
 ...^^.^^MMM  
 ...^^^^MMMM  
  .^M.MMMMM   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 666h/738H 112v/181V Pos: standing >
 
  ...^.^^..   
  ..M..^^..^  
 .....^...^^  
 ....^@..^^M  
 ....^^^^^MM  
 ...^^.^^MMM  
  ..^^^^MMM   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 666h/738H 110v/181V Pos: standing >
 
  ..^.^^..^   
 ..M..^^..^^  
 ....^...^^M  
 ...^^@.^^MM  
 ...^^^^^MMM  
 ..^^.^^MMM^  
  .^^^^MMMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 667h/738H 108v/181V Pos: standing >
 
  .....^^.^   
 ...^.^^..^.  
 ..M..^^..^^  
 ....^@..^^M  
 ...^^..^^MM  
 ...^^^^^MMM  
  .^^.^^MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 667h/738H 107v/181V Pos: standing >
 
  ....^^.^^   
 ..^.^^..^.+  
 .M..^^..^^+  
 ...^.@.^^M^  
 ..^^..^^MMM  
 ..^^^^^MMM^  
  ^^.^^MMM^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 668h/738H 106v/181V Pos: standing >
 
  .....^.^^   
 .....^^.^^+  
 ..^.^^..^.+  
 .M..^@..^^+  
 ...^...^^M^  
 ..^^..^^MMM  
  .^^^^^MMM   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 669h/738H 105v/181V Pos: standing >
 
  ....^.^^+   
 ....^^.^^+M  
 .^.^^..^.+M  
 M..^^@.^^+M  
 ..^...^^M^M  
 .^^..^^MMM^  
  ^^^^^MMM^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 669h/738H 103v/181V Pos: standing >
 
  .....^^.+   
 .....^.^^+^  
 ....^^.^^+M  
 .^.^^@.^.+M  
 M..^^..^^+M  
 ..^...^^M^M  
  ^^..^^MMM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 670h/738H 102v/181V Pos: standing >
 
  ....^^.+.   
 ....^.^^+^M  
 ...^^.^^+MM  
 ^.^^.@^.+MM  
 ..^^..^^+MM  
 .^...^^M^M^  
  ^..^^MMM^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 670h/738H 100v/181V Pos: standing >
 
  ...^^.+.M   
 ...^.^^+^MM  
 ..^^.^^+MMM  
 .^^..@.+MM^  
 .^^..^^+MM^  
 ^...^^M^M^^  
  ..^^MMM^^   
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 671h/738H 99v/181V Pos: standing >
 
  ..^^.+.MM   
 ..^.^^+^MMM  
 .^^.^^+MMM^  
 ^^..^@+MM^*  
 ^^..^^+MM^^  
 ...^^M^M^^.  
  .^^MMM^^.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 671h/738H 97v/181V Pos: standing >
 
  .^^.+.MMM   
 .^.^^+^MMM^  
 ^^.^^+MMM^^  
 ^..^.@MM^**  
 ^..^^+MM^^^  
 ..^^M^M^^..  
  ^^MMM^^..   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 672h/738H 97v/181V Pos: standing >
 
  ^.^^+^MMM   
 ^^.^^+MMM^^  
 ^..^.+MM^**  
 ^..^^@MM^^^  
 ..^^M^M^^..  
 .^^MMM^^...  
  ^MMM^....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 673h/738H 98v/181V Pos: standing >
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  South from here
the path back to the Savannah continues, where a group of travellers
of some sort are standing in wait for something.
Obvious exits: -North -South

< 674h/738H 97v/181V Pos: standing >
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  There is a small
group of humans standing here, watching the skies intently, as if
waiting for something to come down and pick them up.  Looking up,
nothing can be seen other than the odd flock of birds and the still
serenity of the Savannah sky.
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.
A crewman from the Sunweaver stands here waiting for a ride.
Gregory, aid to the High Magistrate, watches the skies here.

< 674h/738H 96v/181V Pos: standing >
The Road to Desolate
   The terrain changes again here, becoming a much more defined
gravel road.  Though the birds above still caw noisily and float
lazily on the warm air currents, the remainder of the Savannah
wildlife has all but dissappeared.  Up ahead on the winding road
actual trees can be seen growing from the quickly becoming soft
soil, and not just the palms and cacti so common within the
Savannah.
Obvious exits: -East  -West 

< 676h/738H 96v/181V Pos: standing >
A Change in Terrain
   The path changes here from the hard, sun-baked Savannah soil to a
well-used gravel road.  The road runs the length from the Savannah
to the small village of Desolate and is quite popular with wagon
trains and caravans as well as just the usual band of travellers.
Though the journey is quite long, it is relatively safe, and many
adventurers perfer travelling along this route other than through
the wilderness, especially after dark, as the closer one gets to
Desolate, the number of patrols keeping an eye out for the forces
of evil greatly increase.
Obvious exits: -North -East 

< 678h/738H 96v/181V Pos: standing >
A Path Leading Away From the Savannah
   This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -South -West 

< 680h/738H 96v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 681h/738H 97v/181V Pos: standing >
A Path Leading Away From the Savannah
   This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -East  -West 

< 682h/738H 96v/181V Pos: standing >
Within the Savannah of Sorrow
   The arid landscape begins to change just of to the east here, where
a small path begins that works its way through the rocky outcroppings
that surround the Savannah.  Not far off to the south a herd of zebras
can be seen grazing and to the west the large central mountain rises
up from the desert.
Obvious exits: -East  -South -West 
A lush, tropical palm tree, grows here.
A tall giraffe stands here, chewing on palm leaves.
A lush, tropical palm tree, grows here.

< 683h/738H 95v/181V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains.  The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East  -South -West 
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 685h/738H 92v/181V Pos: standing >
You quickly scan the area.
A female zebra who is close by to your north.
A mature giraffe who is not far off to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A grazing giraffe who is close by to your east.
A grazing giraffe who is close by to your south.
A palm tree who is close by to your south.
A young zebra who is close by to your west.

< 687h/738H 94v/181V Pos: standing >
At an Enormous Anthill
   An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants.  The ants are contantly scurring in and
out of the anthill, making it look alive with movement.  The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West 
A huge anthill grows up from the ground here. (humming)
A female zebra grazes here.

< 690h/738H 93v/181V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains.  The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East  -South -West 
A tall giraffe stands here, chewing on palm leaves.
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 694h/738H 92v/181V Pos: standing >
Within the Savannah of Sorrow
   The Savannah is host to numerous spieces of wildlife, all who wander
about in a constant search for food. Sparse palm trees, can be seen.
Dogs, who have lived all their life here, out in the desert plains,
run about, barking at the birds.  The air is hot and dry, though
quite comfortable, and all the animals have learned to adapt quite well
to the climate.  Just to the west an opening to one of the Pits of
Cerberus can been seen, just barely visible against the rising rock
wall of the central mountain.  The path around the mountain is north.
Obvious exits: -North -East  -South -West 
(Q)A young zebra runs through the Savannah here.
A procession of ants marches across the desert here.

< 695h/738H 88v/181V Pos: standing >
[Damage:  7 ] 
< 700h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 A grazing giraffe enters from the east.

< 701h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!
A young zebra attacks you. [1 hits]

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 You attack a young zebra. [0 hits]

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 A young zebra attacks you. [0 hits]

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 A grazing giraffe leaves north.

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 You attack a young zebra. [0 hits]

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 You feel yourself return to normal as your rage abates.

< 679h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP: few scratches >
 A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!
A young zebra attacks you. [0 hits]
[Damage:  7 ] [Damage:  7 ] You attack a young zebra. [2 hits]

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP:  small wounds >
 The sun rises over the northern horizon.

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP:  small wounds >
 A young zebra attacks you. [0 hits]

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP:  small wounds >
 You attack a young zebra. [0 hits]

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP:  small wounds >
 A young zebra makes a futile attempt to bash you, but you are simply immovable.
A young zebra attacks you. [0 hits]

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sit EP:  small wounds >
 [Damage:  9 ] A young zebra clambers to his feet.
You attack a young zebra. [1 hits]

< 666h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:few scratches E: young sta EP:  small wounds >
 A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!
A young zebra attacks you. [0 hits]

< 650h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 [Damage:  9 ] You attack a young zebra. [1 hits]

< 650h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 A young zebra attacks you. [1 hits]

< 639h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 You attack a young zebra. [0 hits]

< 639h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!
A young zebra attacks you. [0 hits]

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 This young zebra gallops through the Savannah happily and carefree.
It is striped white and black.
A young zebra appears to be Quadruped and has some small wounds and bruises.
He's large in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 A young zebra attacks you. [0 hits]

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  small wounds >
 [Damage:  8 ] You attack a young zebra. [1 hits]

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  few wounds >
 You are unable to call forth the rage within you...

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  few wounds >
 Someone gives an order to his followers.
A Drow Elf snaps into visibility.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.
The lich of a city guard snaps into visibility.

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  few wounds >
 Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 624h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: small wounds E: young sta EP:  few wounds >
 The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 297h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: nasty wounds E: young sta EP:  few wounds >
 A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!
A young zebra attacks you. [0 hits]

< 285h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC: nasty wounds E: young sta EP:  few wounds >
 The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a city guard's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 155h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:pretty hurt E: young sta EP:  few wounds >
 [Damage: 16 ] As you strike a young zebra, the power of your ancestors fill you with RAGE!
You attack a young zebra. [1 hits]

< 155h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:pretty hurt E: young sta EP:  few wounds >
 A Drow Elf gives an order to his followers.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.
The lich of a city guard starts casting an offensive spell.

< 155h/738H 94v/181V Pos: standing >
< T: Garem TP: sta TC:pretty hurt E: young sta EP:  few wounds >
 The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qfjgpuio paie'
A huge fist sent by the lich of a city guard grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your blood-soaked collar [poor] was completely destroyed by the massive blow!
Your mask of spider webs was completely destroyed by the massive blow!
Your gnomish ear amplifier was completely destroyed by the massive blow!