The death of [29 Illusionist] Snope (Kobold)

in A Cleared Pathway

from the perspective of [52 Air Magus] Orthyn The Empire (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       eyes of the tanar'ri (magic)
<worn in ear>        a lightning earring
<worn in ear>        a tiny seashell (magic) [69%]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn on body>       a mysterious hooded white robe emitting black smoke (magic) [66%]
<worn about body>    the robes of the maelstrom
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some polished sleeves of Dagon
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a satanic bracelet [poor] (magic) [73%]
<worn around wrist>  a carved diorite bracer (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a gold ring set with rubies [superior]
<worn on finger>     the ring of illusions (magic)
<held>               the gem of the aerie [superior] (magic)
<worn on legs>       some mantis leggings [83%]
<worn on feet>       boots of brain golem skin (magic)

 MM^.M***.  
 M^.*****.  
 ^^*M@**..  
 ******..*  
 ****...**  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 88v/150V Pos: standing >
 
 MMM^.*^*.  
 MM^.M***.  
 M^.*@***.  
 ^^**M**..  
 ******..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 86v/150V Pos: standing >
 
  MMM^.^^+  
 MMM^.*^*.  
 MM^.@***.  
 M^.*****.  
 ^^*****..  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A young ape swings through the jungle and leaps across the rocks.
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 84v/150V Pos: standing >
 
   MMM.**^  
  MMM^.^^+  
 MMM^@*^*.  
 MM^.M***.  
 M^.*****.  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 82v/150V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 410h/410H 84v/150V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 410h/410H 84v/150V Pos: standing >
You do not see or have the bag.

< 410h/410H 85v/150V Pos: standing >
You eat the slab of beef.

< 410h/410H 86v/150V Pos: standing >
 
  MMM.**^^  
 MMM^.^^++  
 MM^M@^*..  
 M^.M***.*  
 ^.*****.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 84v/150V Pos: standing >
 
 MMM.**^^*  
 MM^.^^+++  
 M^.*@*..*  
 ^.M***.**  
 .*****.**  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 82v/150V Pos: standing >
 
 MM.**^^**  
 M^.^^++++  
 ^.*M@..**  
 .M***.***  
 *****.***  
The Tropical Forests of Khomani-Khan
Obvious exits: -E -S -W
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 81v/150V Pos: standing >
 
 M.**^^***  
 ^.^^+++++  
 .*^*@.***  
 ^***.****  
 ****.****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 81v/150V Pos: standing >
 
 M^^..^^^*  
 M.**^^***  
 ^.^^@++++  
 .*^*M.***  
 ^***.****  
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 80v/150V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 410h/410H 79v/150V Pos: standing >
A Huge Cave Opening
Obvious exits: -S
A large cave is barely visible.
A thri-kreen detention sentry guards the cave.
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 79v/150V Pos: standing >
A thri-kreen detention sentry suddenly attacks YOU!
A thri-kreen detention sentry misses you.

< 410h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: thri sta EP: excellent >
 A powerful djinni snaps into visibility.
A powerful djinni fails miserably in its attempt to rescue you.

< 410h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: thri sta EP: excellent >
 You miss a thri-kreen detention sentry.
You miss a thri-kreen detention sentry.
Ok.
A powerful djinni seems a bit busy at the moment, try later.
A LARGE air elemental suddenly attacks a thri-kreen detention sentry!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's fine crush strikes a thri-kreen detention sentry.
An air sylph suddenly attacks a thri-kreen detention sentry!
An air sylph snaps into visibility.
An air sylph's crush strikes a thri-kreen detention sentry.

< 410h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: thri sta EP:  small wounds >
 A thri-kreen detention sentry's feeble punch grazes you.

< 409h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: thri sta EP:  small wounds >
 An air sylph's fine crush strikes a thri-kreen detention sentry.
A thri-kreen detention sentry dodges an air sylph's attack.
An air sylph's fine crush strikes a thri-kreen detention sentry.
An air sylph's fine crush strikes a thri-kreen detention sentry.
An air sylph's impressive crush seriously wounds a thri-kreen detention sentry.
An air sylph's crush seriously wounds a thri-kreen detention sentry.
A thri-kreen detention sentry dodges a LARGE air elemental's attack.
A LARGE air elemental's crush strikes a thri-kreen detention sentry very hard.
A LARGE air elemental's fine crush strikes a thri-kreen detention sentry very hard.
A LARGE air elemental's crush strikes a thri-kreen detention sentry very hard.
A LARGE air elemental's impressive crush causes a thri-kreen detention sentry to grimace in pain.
A LARGE air elemental's crush enshrouds a thri-kreen detention sentry in a mist of blood.
This thri-kreen has a number of legs and two forefeet that it uses to
grapple objects. All thri-kreen are strong in the arts of war and have an
innate ability to fight brutally, which makes them great warriors.
A thri-kreen detention sentry appears to be Thri-Kreen and is in awful condition.
It's medium in size.

<worn on head>       a severely dented battle helmet
<worn on arms>       a pair of leather sleeves

< 409h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: thri sta EP:  awful >
 You miss a thri-kreen detention sentry.
You miss a thri-kreen detention sentry.
You start chanting...

< 409h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: thri sta EP:  awful >
 A thri-kreen detention sentry misses you.
You dodge a thri-kreen detention sentry's vicious attack.

< 409h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: thri sta EP:  awful >
 Casting: disintegrate 

< 409h/410H 81v/150V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: thri sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a thri-kreen detention sentry!
[Damage: 197 ] You disintegrate a thri-kreen detention sentry into small bits!
A thri-kreen detention sentry is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a thri-kreen detention sentry's last actions in this world.

< 409h/410H 81v/150V Pos: standing >
A powerful djinni fades from your mortal viewing...
An air sylph fades from your mortal viewing...

< 409h/410H 81v/150V Pos: standing >
It appears to be the corpse of a thri-kreen detention sentry.
a pair of leather sleeves
a severely dented battle helmet
a handful of coins

< 409h/410H 81v/150V Pos: standing >
A Huge Cave Opening
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a thri-kreen detention sentry is lying here.
A large cave is barely visible.
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 

< 409h/410H 81v/150V Pos: standing >
You get a pair of leather sleeves from the corpse of a thri-kreen detention sentry.
You get a severely dented battle helmet from the corpse of a thri-kreen detention sentry.
You get a handful of coins from the corpse of a thri-kreen detention sentry.
There were: 1 platinum coin, 8 gold coins. 

< 409h/410H 81v/150V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 409h/410H 81v/150V Pos: standing >

< 410h/410H 83v/150V Pos: standing >
You attempt to break down your a pair of leather sleeves, but end up breaking it in the process.

< 410h/410H 83v/150V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
An air sylph enters from the north.
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.

< 410h/410H 83v/150V Pos: standing >
Looks like an exit.
You extend your sights upward.
Up a Tall Tree
Obvious exits: -U -D

< 410h/410H 86v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -U -D
An air sylph enters from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.

< 410h/410H 86v/150V Pos: standing >
Looks like an exit.
You extend your sights upward.
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.

< 410h/410H 88v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.
An air sylph enters from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.

< 410h/410H 88v/150V Pos: standing >
Looks like an exit.
You extend your sights upward.
Up a Tall Tree
Obvious exits: -E -U -D
A small squirrel scurries along a branch.

< 410h/410H 91v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -E -U -D
A small squirrel scurries along a branch.
An air sylph enters from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.

< 410h/410H 91v/150V Pos: standing >
Top of a Tall Tree
Obvious exits: -D
A thri-kreen scout peers over the horizon.
An air sylph enters from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.

< 410h/410H 91v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 91v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 91v/150V Pos: standing >

< 410h/410H 95v/150V Pos: standing >
This scout has been placed in a strategic position up in the trees in order to
easily spot oncoming armies or anything that could pose a threat to their camp.
A thri-kreen scout appears to be Thri-Kreen and is in excellent condition.
It's medium in size.


< 410h/410H 96v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -E -U -D
A small squirrel scurries along a branch.
An air sylph enters from above.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 410h/410H 98v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.
An air sylph enters from above.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 410h/410H 97v/150V Pos: standing >
Along a Tree Branch
Obvious exits: -E
A huge grey ape swings lumbers through here with stern confidence.
An old owl sits perched upon a branch. (casting) 
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 410h/410H 99v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 99v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 100v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 100v/150V Pos: standing >
An old owl completes its spell...
An old owl utters the words 'sfahzqhuai yfaw qare'

< 410h/410H 101v/150V Pos: standing >
This owl hoots during the night, driving the thri-kreen crazy. If ever it would
cross a thris path, it would be cut in half and eatten on the spot.
An old owl appears to be Animal and is in excellent condition.
It's small in size.


< 410h/410H 106v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.
An air sylph enters from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 410h/410H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 106v/150V Pos: standing >
Up a Tall Tree
Obvious exits: -U -D
An air sylph enters from above.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 410h/410H 109v/150V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
An air sylph enters from above.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 410h/410H 107v/150V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D#
An air sylph enters from above.
A LARGE air elemental enters from above.
A powerful djinni enters from above.

< 410h/410H 106v/150V Pos: standing >

< 410h/410H 107v/150V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
An air sylph enters from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.

< 410h/410H 108v/150V Pos: standing >
The Edge of a River
Obvious exits: -E -W
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 410h/410H 107v/150V Pos: standing >
On a Flowing River
Obvious exits: -N -E
A large bass splashes in the water.
An air sylph enters from the east.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 410h/410H 105v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 106v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 107v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 410h/410H 107v/150V Pos: standing >
The Edge of a River
Obvious exits: -N -S
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 107v/150V Pos: standing >
A Cleared Pathway
Obvious exits: -N -S
A thri-kreen sentry ensures none of the slaves escapes.
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 105v/150V Pos: standing >
A Field of Corn
Obvious exits: -N -E -S -W
A thri-kreen taskmaster cracks his whip.
An air sylph enters from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 410h/410H 103v/150V Pos: standing >
A Cleared Pathway
Obvious exits: -N -S
A thri-kreen sentry ensures none of the slaves escapes.
An air sylph enters from the north.
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.

< 410h/410H 104v/150V Pos: standing >
This thri-kreen has a number of legs and two forefeet that it uses to
grapple objects. All thri-kreen are strong in the arts of war and have an
innate ability to fight brutally, which makes them great warriors.
A thri-kreen sentry appears to be Thri-Kreen and is in excellent condition.
It's medium in size.

<worn on eyes>       a battle visor made of adamantium
<worn on arms>       a pair of leather sleeves
<worn on legs>       a pair of spiked leather leggings [poor]

< 410h/410H 108v/150V Pos: standing >

< 410h/410H 110v/150V Pos: standing >
Ok.
A powerful djinni suddenly attacks a thri-kreen sentry!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush strikes a thri-kreen sentry.
A LARGE air elemental suddenly attacks a thri-kreen sentry!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's fine crush strikes a thri-kreen sentry.
An air sylph suddenly attacks a thri-kreen sentry!
An air sylph snaps into visibility.
An air sylph's fine crush strikes a thri-kreen sentry.

< 410h/410H 115v/150V Pos: standing >
A thri-kreen sentry dodges an air sylph's attack.
An air sylph's fine crush strikes a thri-kreen sentry.
An air sylph's fine crush strikes a thri-kreen sentry.
A LARGE air elemental's crush strikes a thri-kreen sentry.
A LARGE air elemental's fine crush strikes a thri-kreen sentry.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A LARGE air elemental's fine crush strikes a thri-kreen sentry.
A thri-kreen sentry leaps over a LARGE air elemental's attack.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A thri-kreen sentry dodges a powerful djinni's attack.
A powerful djinni's fine crush strikes a thri-kreen sentry.
A powerful djinni's fine crush strikes a thri-kreen sentry.
A thri-kreen sentry dodges a powerful djinni's attack.
A thri-kreen sentry dodges a powerful djinni's attack.
A powerful djinni's crush strikes a thri-kreen sentry.

< 410h/410H 122v/150V Pos: standing >
A powerful djinni dodges a thri-kreen sentry's attack.
A thri-kreen sentry's punch grazes a powerful djinni.

< 410h/410H 123v/150V Pos: standing >
An air sylph's crush strikes a thri-kreen sentry.
A thri-kreen sentry dodges an air sylph's attack.
An air sylph's fine crush strikes a thri-kreen sentry.
A thri-kreen sentry dodges an air sylph's attack.
An air sylph's impressive crush strikes a thri-kreen sentry very hard.
A LARGE air elemental's fine crush strikes a thri-kreen sentry hard.
A LARGE air elemental's fine crush strikes a thri-kreen sentry very hard.
A LARGE air elemental's fine crush strikes a thri-kreen sentry very hard.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A LARGE air elemental's fine crush strikes a thri-kreen sentry very hard.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A thri-kreen sentry dodges a powerful djinni's attack.
A thri-kreen sentry dodges a powerful djinni's attack.
A powerful djinni's crush strikes a thri-kreen sentry very hard.
A powerful djinni's crush strikes a thri-kreen sentry very hard.
A thri-kreen sentry dodges a powerful djinni's attack.
A powerful djinni's fine crush seriously wounds a thri-kreen sentry.

< 410h/410H 129v/150V Pos: standing >

< 410h/410H 130v/150V Pos: standing >
A thri-kreen sentry's weak punch grazes a powerful djinni.

< 410h/410H 131v/150V Pos: standing >
A Kobold enters from the south.

< 410h/410H 133v/150V Pos: standing >
A Kobold starts casting an offensive spell.

< 410h/410H 133v/150V Pos: standing >
A thri-kreen sentry leaps over an air sylph's attack.
A thri-kreen sentry dodges an air sylph's attack.
An air sylph's fine crush enshrouds a thri-kreen sentry in a mist of blood.
An air sylph's fine crush enshrouds a thri-kreen sentry in a mist of blood.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A thri-kreen sentry dodges a LARGE air elemental's attack.
A LARGE air elemental's crush causes a thri-kreen sentry to grimace in pain.
A thri-kreen sentry is stunned!
A LARGE air elemental crushes a thri-kreen sentry's skull.  a thri-kreen sentry instantly collapses, lifeless.
A thri-kreen sentry is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a thri-kreen sentry's last actions in this world.

< 410h/410H 136v/150V Pos: standing >
An air sylph fades from your mortal viewing...

< 410h/410H 137v/150V Pos: standing >
It appears to be the corpse of a thri-kreen sentry.
a battle visor made of adamantium
a pair of leather sleeves
a pair of spiked leather leggings [poor]
a handful of coins

< 410h/410H 138v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'bajroculof'
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!
A Cleared Pathway
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a thri-kreen sentry is lying here.
A Kobold (small) stands, floating here.(Red Aura)
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 

< 410h/410H 138v/150V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 410h/410H 138v/150V Pos: standing >
<A Kobold starts casting an offensive spell.

< 410h/410H 138v/150V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the word 'bajroculof'
The sphere circling you darts in front of a Kobold's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 410h/410H 138v/150V Pos: standing >
<You miss a Kobold.
A Kobold dodges your futile attack.

< 410h/410H 138v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 410h/410H 138v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Ok.
A powerful djinni suddenly attacks a Kobold!
A powerful djinni's fine crush strikes a Kobold.
A LARGE air elemental suddenly attacks a Kobold!
A LARGE air elemental's fine crush strikes a Kobold hard.
An air sylph suddenly attacks a Kobold!
An air sylph snaps into visibility.
An air sylph's crush strikes a Kobold.

< 410h/410H 138v/150V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the word 'bajroculof'
A huge boulder created by a Kobold hits you causing you to scream out in agony!
A Kobold's boulder hit's dead on knocking you to the ground!

< 380h/410H 138v/150V Pos: sitting >
< T: Orthyn TP: sit TC:few scratches E: A Kobold sta EP:  few wounds >
 You miss a Kobold.

< 380h/410H 138v/150V Pos: sitting >
< T: Orthyn TP: sit TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 380h/410H 138v/150V Pos: sitting >
< T: Orthyn TP: sit TC:few scratches E: A Kobold sta EP:  few wounds >
 An air sylph's crush strikes a Kobold hard.
An air sylph's fine crush strikes a Kobold hard.
An air sylph's fine crush strikes a Kobold very hard.
An air sylph's fine crush strikes a Kobold very hard.
An air sylph's crush seriously wounds a Kobold.
A LARGE air elemental's crush seriously wounds a Kobold.
A LARGE air elemental's crush causes a Kobold to grimace in pain.
A LARGE air elemental's impressive crush hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 380h/410H 138v/150V Pos: sitting >
You don't have that spell memorized.

< 380h/410H 138v/150V Pos: sitting >
You clamber to your feet.

< 380h/410H 138v/150V Pos: standing >
You don't have that spell memorized.

< 380h/410H 138v/150V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 380h/410H 138v/150V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 380h/410H 138v/150V Pos: standing >
An air sylph fades from your mortal viewing...

< 381h/410H 140v/150V Pos: standing >
You start chanting...

< 384h/410H 144v/150V Pos: standing >
You complete your spell...
[Damage: 10 ] The magic missile tears away the remaining life of a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.