The death of [ 1 Sorcerer] Soloren (Drow Elf)

in The Llzazan Magic Shop

from the perspective of [42 Assassin] Yzar (Orc)

<worn as a badge>    a badge of rotten flesh
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a magical spyglass
<worn in ear>        a green and black oval earring
<worn in ear>        an earring of the waves
<worn on face>       a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck>   an unique crystal collar from Verspin
<worn around neck>   a fragile flesh medallion from The Savannah of Broken Trusts [63%]
<worn on body>       some ringmail stained with blood
<worn about body>    a glowing sapphire cloak
<worn as quiver>     an old leather quiver
<worn about waist>   a belt of rank
<worn on arms>       some legendary gem sleeves from Kobold Settlement
<worn around wrist>  a coiling serpent (illuminating)
<worn around wrist>  a sparkling diamond bracer [poor]
<worn on hands>      some legendary mithril claws from The Jade Empire
<worn on finger>     a obsidian ring with steel engravings
<worn on finger>     a green Cimmerian ring
<primary weapon>     an ivory handled dagger
<secondary weapon>   an ivory handled dagger
<worn on legs>       a pair of blued steel greaves
<worn on feet>       a pair of crystal spurred boots of agility

A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 472h/506H 141v/330V Pos: standing >
 
    M         
  MMMMMM  ,,  
 ,,MMMM^MMMM  
 ,M,M.@..MM,  
 MMM..M.MM,,  
    ..oMM..M  
    ..ooo..   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 472h/506H 140v/330V Pos: standing >
 
   M          
 MMMMMM  ,,   
 ,MMMM^MMMMM  
 M,M..@.MM,M  
 MM..M.MM,,M  
   ..oMM..MM  
   ..ooo...   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 472h/506H 138v/330V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 

< 473h/506H 136v/330V Pos: standing >
Ok, you'll try to move silently for a while.

< 474h/506H 139v/330V Pos: standing >

		Score information for Yzar

Level: 42   Race: Orc   Class: Rogue / Assassin Sex: Male
Hit points: 479(506)  Moves: 146(330)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   32 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 10 hours/ 2 minutes
Received data: 0.2032 MB this session.
Send data:     0.0033 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 115(1488)
Epic Bonus: Experience Bonus (4.34%)
Frags:   +6.50   Deaths:   54
Detecting:       Evil Life
Enchantments:    Ultravision Farsee Aware Levitation Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1059 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 479h/506H 146v/330V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Obvious exits: -North -East  -South -West 

< 480h/506H 147v/330V Pos: standing >
You quickly scan the area.
A rebellious svirfneblin who is a brief walk away to your north.
A svrifneblin slave who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A young slinite who is in the distance to your north.
A rebellious svirfneblin who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A gentle rothe who is close by to your east.
A gentle rothe who is close by to your east.
A thoqqua who is not far off to your west.
A gentle rothe who is not far off to your west.

< 481h/506H 148v/330V Pos: standing >
The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
A gentle rothe chews some cud.
A gentle rothe chews some cud.

< 482h/506H 148v/330V Pos: standing >
West side of a Mushroom Peninsula.
   This small peninsula is bordered here to the north and west by the Great
Llzazan Lake. Huge mushrooms erupt form the ground ehre shooting skyward to
tower eighty feet overhead. Giant mushroom caps some thirty feet in diameter
continually rain spores on the ground here, which disintegrate in a puff of
dust under a heavy boot. The land continues to the east and south.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 483h/506H 147v/330V Pos: standing >
East Side of a Mushroom Peninsula
   The mushroom grove here is bounded by water on two sides, to the north
and to the east. To the west however, the peninsula continues, and the grove
also continues to the south. Tall mushrooms reaching about eighty feet
in height preside over this meninsula, and drop spore balls that slowly
and lazily float to the surface where they land in a puff of dust.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.
A gentle rothe chews some cud.

< 483h/506H 145v/330V Pos: standing >
Near the Mushroom Grove on the Great Llzazan Lake
   The giant mushrooms overhang the lake slightly here, their huge caps some
eighty feet above the water's surface. The water is very clear and cold and
incredibly still, its mirrorlike surface reflecing up at the cave ceiling
and at the gills on the underside of the giant mushroom caps. To the north
and east the lake continues.
Obvious exits: -North -East  -South -West 

< 483h/506H 142v/330V Pos: standing >
Turbulent Water
   The water pitches and rolls here, large waves crash and splash amongst
themselves, roiling the lake into a white foam. The oddness of it is, the
waves only seem to be spashing within a fifty foot circle and the water
outside this circle is as smooth as even the finest mirror.
Obvious exits: -North -East  -South -West 
A beautiful woman with white skin and blonde hair plays in the waves.

< 484h/506H 139v/330V Pos: standing >
The Great Llzazan Lake
   The lake here continues to the south and west. The water is very still,
very clear, and very cold. To the north, there is a large pasture of yellow
fungus that is closely cropped. To the east a grove of giant mushrooms hugs
the lakeshore. The cavern ceiling towers about two hundred feet overhead
in this portion of the cavern, softly glowing with the durithalite veins
etched in its surface.
Obvious exits: -North -East  -South -West 
A spore ball hovers in the air.

< 484h/506H 135v/330V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 

< 484h/506H 133v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 485h/506H 133v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 485h/506H 134v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 485h/506H 134v/330V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
A gentle rothe chews some cud.

< 486h/506H 132v/330V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 

< 486h/506H 131v/330V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 

< 486h/506H 129v/330V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 

< 486h/506H 128v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/506H 128v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/506H 128v/330V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South

< 488h/506H 127v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 488h/506H 128v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 489h/506H 129v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 489h/506H 129v/330V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South
A small eyeless worm opens its gaping maw to feed.

< 489h/506H 128v/330V Pos: standing >
Reading Room
   This room has a very odd feel to it. It is deatly silent, and the walls
are totally smooth. There is a feeling of peace here though, as if nobody,
not even the vilest of creatures could commit a vengeful act against
another. There is a large board here, waiting to be read and written on.
To the north, there is another room that looks almost identical to this
one.
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North -West 
Before you stands a huge board containing news and feedback.

< 489h/506H 128v/330V Pos: standing >
An acrola enters from the west.

< 490h/506H 135v/330V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 490h/506H 135v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Reading Room
Obvious exits: -North -West 
Before you stands a huge board containing news and feedback.
An acrola stands here, fighting YOU!

< 490h/506H 135v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 [Damage:  9 ] Your impressive pierce grievously wounds an acrola.
An acrola is incapacitated and will slowly die, if not aided.
[Damage: 10 ] You successfully stab an acrola in the heart, killing it instantly.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 490h/506H 135v/330V Pos: standing >
the corpse of an acrola appears to be empty.

< 490h/506H 135v/330V Pos: standing >
You don't have anything to put in it.

< 490h/506H 135v/330V Pos: standing >
Ok, you'll try to move silently for a while.

< 490h/506H 138v/330V Pos: standing >

		Score information for Yzar

Level: 42   Race: Orc   Class: Rogue / Assassin Sex: Male
Hit points: 490(506)  Moves: 145(330)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   32 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 10 hours/ 3 minutes
Received data: 0.2083 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 115(1488)
Epic Bonus: Experience Bonus (4.34%)
Frags:   +6.50   Deaths:   54
Detecting:       Evil Life
Enchantments:    Ultravision Farsee Aware Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1059 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 490h/506H 145v/330V Pos: standing >
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 14 messages on the board.
14 : [Wed Jan 27 09:06 (Iokl)] death to evils
13 : [Sun Jan 24 04:05 (Iokl)] hello everyone
12 : [Tue Aug 25 21:38 (Teis)] fuck your shipbanging faces
11 : [Thu May 21 09:59 (Arih)] Vroth is gay
10 : [Sat Mar 28 07:27 (Teis)] nibo have dragonnia stone?
9  : [Sat Aug 16 10:10 (Zrouli)] Lonely Drider
8  : [Tue Oct 30 01:47 (Segin)] hits
7  : [Wed Jul 11 02:42 (Gashtoe)] I like to write stuff
6  : [Tue Jun 12 03:59 (Drud)] gonna tie my pecker
5  : [Tue May 22 02:03 (Ekimensio)] bold
4  : [Mon Apr 30 08:49 (Xaras)] board
3  : [Fri Apr 13 02:39 (Zukus)] yeah bitch
2  : [Fri Nov  4 21:08 (Anov)] monks
1  : [Wed Sep  7 08:39 (Kaos)] For FRODO!!!

< 490h/506H 147v/330V Pos: standing >
Reading Room
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
Before you stands a huge board containing news and feedback.

< 490h/506H 147v/330V Pos: standing >
Ok, you'll try to move silently for a while.

< 490h/506H 149v/330V Pos: standing >

		Score information for Yzar

Level: 42   Race: Orc   Class: Rogue / Assassin Sex: Male
Hit points: 490(506)  Moves: 156(330)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   32 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 10 hours/ 3 minutes
Received data: 0.2091 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 115(1488)
Epic Bonus: Experience Bonus (4.34%)
Frags:   +6.50   Deaths:   54
Detecting:       Evil Life
Enchantments:    Ultravision Farsee Aware Levitation
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1059 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 490h/506H 156v/330V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South

< 490h/506H 157v/330V Pos: standing >
Reading Room
   This room has a very odd feel to it. It is deatly silent, and the walls
are totally smooth. There is a feeling of peace here though, as if nobody,
not even the vilest of creatures could commit a vengeful act against
another. There is a large board here, waiting to be read and written on.
To the north, there is another room that looks almost identical to this
one.
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of an acrola is lying here.
Before you stands a huge board containing news and feedback.

< 490h/506H 157v/330V Pos: standing >
Ok, you'll try to move silently for a while.

< 490h/506H 159v/330V Pos: standing >

		Score information for Yzar

Level: 42   Race: Orc   Class: Rogue / Assassin Sex: Male
Hit points: 490(506)  Moves: 166(330)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   32 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 10 hours/ 3 minutes
Received data: 0.2093 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 115(1488)
Epic Bonus: Experience Bonus (4.34%)
Frags:   +6.50   Deaths:   54
Detecting:       Evil Life
Enchantments:    Ultravision Farsee Aware Levitation Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1059 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 490h/506H 166v/330V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South

< 490h/506H 167v/330V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 490h/506H 167v/330V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 
a sharp piece of black rock lies here.

< 490h/506H 166v/330V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 
[2] a sharp piece of black rock lies here.

< 490h/506H 166v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 490h/506H 166v/330V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West 

< 491h/506H 166v/330V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up   

< 491h/506H 166v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 492h/506H 167v/330V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East  -Down 
A small eyeless worm opens its gaping maw to feed.

< 493h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 493h/506H 166v/330V Pos: standing >
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West 

< 493h/506H 166v/330V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East  -South

< 494h/506H 165v/330V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   

< 494h/506H 164v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/506H 166v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/506H 166v/330V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 496h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/506H 165v/330V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 

< 496h/506H 165v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 497h/506H 165v/330V Pos: standing >
A zarbon enters from the west.
Alas, you cannot go that way. . . .

< 497h/506H 166v/330V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon's powerful slash wounds you.
Sorry, you aren't allowed to do that in combat.

< 483h/506H 166v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 166v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 166v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 166v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You attempt to flee...
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.
You flee eastward!

< 483h/506H 158v/330V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
An acrola suddenly attacks YOU!
An acrola misses you.

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Bend in the Llzazan Road
Obvious exits: -North -West 
An acrola stands here, fighting YOU!
An acrola stands here, fighting YOU!

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/506H 158v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 An acrola misses you.
[Damage:  8 ] Your pierce causes an acrola to grimace in pain.
An acrola is stunned!
[Damage:  9 ] You successfully stab an acrola in the heart, killing it instantly.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 483h/506H 158v/330V Pos: standing >
the corpse of an acrola appears to be empty.

< 483h/506H 158v/330V Pos: standing >
You don't have anything to put in it.

< 483h/506H 158v/330V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 
A small eyeless worm opens its gaping maw to feed.

< 483h/506H 157v/330V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 485h/506H 159v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 485h/506H 159v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 The Llzazan Road
Obvious exits: -North -South -West 
An acrola stands here, fighting YOU!

< 485h/506H 159v/330V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: worm sta EP: excellent >
 The Llzazan Road
Obvious exits: -North -South -West 
An acrola stands here, fighting YOU!

< 485h/506H 159v/330V Pos: standing >
You dodge an acrola's vicious attack.

< 485h/506H 159v/330V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   

< 485h/506H 158v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 485h/506H 158v/330V Pos: standing >
Ok, you'll try to move silently for a while.

< 486h/506H 159v/330V Pos: standing >

		Score information for Yzar

Level: 42   Race: Orc   Class: Rogue / Assassin Sex: Male
Hit points: 491(506)  Moves: 166(330)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   32 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 10 hours/ 3 minutes
Received data: 0.2137 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 115(1488)
Epic Bonus: Experience Bonus (4.34%)
Frags:   +6.50   Deaths:   54
Detecting:       Evil Life
Enchantments:    Ultravision Farsee Aware Levitation Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1059 

Active Spells:
--------------
curse of yzar (no expiration timer)


< 491h/506H 166v/330V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 

< 493h/506H 167v/330V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your north.
A commoner who is rather far off to your north.
An acrola who is in the distance to your north.
A zarbon who is in the distance to your north.

< 493h/506H 168v/330V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 

< 494h/506H 168v/330V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 495h/506H 168v/330V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East  -West 
The corpse of a drow commoner is lying here.

< 495h/506H 167v/330V Pos: standing >
You quickly scan the area.
Azliz who is close by to your north.
A durithalite golem who is close by to your east.
A Drow Elf who is a brief walk away to your east.
A durithalite golem who is close by to your west.

< 495h/506H 168v/330V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 501h/506H 174v/330V Pos: standing >
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 

< 501h/506H 174v/330V Pos: standing >
The Llzazan Magic Shop
   The walls of this shop are lined with heavy shelves that sag in the middle
from some unseen weight, or from a weight that has long been lifted from
these old shelves. The only load apparent now on them is the dust that has
settled over what seems like ages, or at least since the shopkeeper invested
any time in cleaning the joint. There is a doorway set in the south wall
of the shop and a doorway leading back to the street in the west wall.
Obvious exits: -South -West 
The corpse of an acrola is lying here.
A Drow Elf (medium) stands here.(Red Aura)

< 502h/506H 174v/330V Pos: standing >
[Damage: 16 ] A Drow Elf makes a strange sound as you place an ivory handled dagger in his back.
A Drow Elf is stunned!
[Damage: 16 ] A Drow Elf makes a strange sound but is suddenly very silent as you place an ivory handled dagger in his back.
A Drow Elf's small wooden mace was completely destroyed by the massive blow!
A Drow Elf's elfskin belt was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.