The death of [21 Bard] Theloth (Halfling)

in Display Room

from the perspective of [36 Tempest Magus] Bhsik Nameless (Drow Elf)

<worn on head>       a sinister cured leather coif from Caves of Mt. Skelenak
<worn on eyes>       an eyepatch of a cRazY MaN
<worn in ear>        a sparkling diamond earring [superior] (magic)
<worn in ear>        a steel hoop earring [poor]
<worn on face>       a glowing leather mask from Caves of Mt. Skelenak [89%]
<worn around neck>   an ivory titan holy cross (magic)
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       some well-used hide cuirass from Caves of Mt. Skelenak [80%]
<worn about body>    a large sand covered apron [superior]
<worn as quiver>     a well-used hide quiver from Caves of Mt. Skelenak [82%]
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some misshaped emerald sleeves
<held as shield>     the golden shield of Dawndale
<worn around wrist>  a superior emerald bracelet from Bandit Camp
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some twisted bronze claws from Caves of Mt. Skelenak [83%]
<worn on finger>     a glowing black ring
<held>               a brazen brass totem headed with dwarven skulls (magic) (glowing)
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       some stylish leather boots from Caves of Mt. Skelenak

 ******@**^M^.  
 ******.**.^..  
 ^*****.**.^.*  
  ***...^**.M   
   **.****..    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 24v/272V Pos: standing >
 
   ****.*.^M    
  *****.*.^M^   
 ******.*.^M^.  
 ******.**^M^.  
 ******@**.^..  
 ^*****.**.^.*  
 .***...^**.M*  
  .**.****..*   
   **.******    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 23v/272V Pos: standing >
 
   ****.*.^M    
  *****.*.^M^   
 ******.**^M^.  
 ******.**.^..  
 ^*****@**.^.*  
 .***...^**.M*  
 ..**.****..**  
  .**.*******   
   **.******    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 21v/272V Pos: standing >
 
   ****.*.^M    
  *****.**^M^   
 ******.**.^..  
 ^*****.**.^.*  
 .***..@^**.M*  
 ..**.****..**  
 ..**.********  
  .**.*******   
   .*.******    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 20v/272V Pos: standing >
A Small Room at the Front of the Tavern
Obvious exits: -E# -W
A large centaur bouncer glares around the room angrily.

< 346h/346H 18v/272V Pos: standing >
Your body vibrates as you fan out your molecules.
Amid Several Tables in the Tavern
Obvious exits: -N -E -S# -W#
A large red and white bulls-eye target hangs from the wall here.
A drunken half-orc cracks a joke about your mother.(Red Aura)
A drunken rogue lobs throwing knives at the target.
An elven ranger sits here, upset his meal has not yet arrived.

< 346h/346H 17v/272V Pos: standing >
You quickly scan the area.
A mean-looking halfling who is close by to your north.
A burly potash miner who is close by to your east.
A fallen paladin who is close by to your east.
An elderly bartender who is close by to your east.
A filthy drunk who is close by to your south.

< 346h/346H 20v/272V Pos: standing >
At the Bar in the Broken Blade Tavern
Obvious exits: -S# -W
(Q)A burly miner drinks here after a long day of mining potash.
A fallen paladin drinks his sorrows away at the bar.
An elderly man stands here tending bar.

< 346h/346H 20v/272V Pos: standing >
You quickly scan the area.
An over-worked dishwasher who is close by to your south.
The thri-kreen chef who is close by to your south.
A drunken half-orc who is close by to your west.
A drunken rogue who is close by to your west.
A pompous elven ranger who is close by to your west.

< 346h/346H 21v/272V Pos: standing >
Amid Several Tables in the Tavern
Obvious exits: -N -E -S# -W#
A large red and white bulls-eye target hangs from the wall here.
A drunken half-orc cracks a joke about your mother.(Red Aura)
A drunken rogue lobs throwing knives at the target.
An elven ranger sits here, upset his meal has not yet arrived.

< 346h/346H 21v/272V Pos: standing >
A Narrow Hallway in the Tavern
Obvious exits: -E# -S -U
A mean looking halfling spits on the floor.(Red Aura)

< 346h/346H 20v/272V Pos: standing >
Hallway on the Second Floor of the Tavern
Obvious exits: -E# -S -W# -D

< 346h/346H 21v/272V Pos: standing >
You quickly scan the area.
A hired guard who is close by to your east.
The brothel Madam who is close by to your east.
A young waitress who is close by to your south.
The salesman's assistant who is close by to your west.
A traveling paint salesman who is close by to your west.
A mean-looking halfling who is close by below you.

< 346h/346H 22v/272V Pos: standing >
End of the Second Floor Hallway
Obvious exits: -N -W#
A young waittress scurries about delivering food and drink orders.

< 346h/346H 22v/272V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your west.
A beady-eyed gnome who is close by to your west.
A grimy half-orc who is close by to your west.
A stubborn barbarian who is close by to your west.

< 346h/346H 23v/272V Pos: standing >
Hallway on the Second Floor of the Tavern
Obvious exits: -E# -S -W# -D

< 346h/346H 23v/272V Pos: standing >
A Narrow Hallway in the Tavern
Obvious exits: -E# -S -U
A mean looking halfling spits on the floor.(Red Aura)

< 346h/346H 22v/272V Pos: standing >
You quickly scan the area.
A cutpurse guild burglar who is close by to your east.
A gaudily dressed bard who is close by to your east.
A silver-haired halfling who is close by to your east.
A stocky dwarf who is close by to your east.
A dark-robed mage who is close by to your east.
A drunken half-orc who is close by to your south.
A drunken rogue who is close by to your south.
A pompous elven ranger who is close by to your south.
A filthy drunk who is not far off to your south.

< 346h/346H 24v/272V Pos: standing >
Amid Several Tables in the Tavern
Obvious exits: -N -E -S# -W#
A large red and white bulls-eye target hangs from the wall here.
A drunken half-orc cracks a joke about your mother.(Red Aura)
A drunken rogue lobs throwing knives at the target.
An elven ranger sits here, upset his meal has not yet arrived.

< 346h/346H 24v/272V Pos: standing >
You start chanting...

< 346h/346H 28v/272V Pos: standing >
Casting: ethereal form 

< 346h/346H 31v/272V Pos: standing >
You complete your spell...
Your ethereal energy form is renewed

< 346h/346H 33v/272V Pos: standing >
You sit down and relax.

< 346h/346H 38v/272V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  3 of  6   (  20 seconds)
  7th circle:  4 of  4
  8th circle:  0 of  1   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 346h/346H 38v/272V Pos: sitting >
You start meditating...

< 346h/346H 39v/272V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 346h/346H 55v/272V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 346h/346H 82v/272V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 346h/346H 110v/272V Pos: sitting >
You should level anytime now!

< 346h/346H 132v/272V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 346h/346H 137v/272V Pos: sitting >
You clamber to your feet.

< 346h/346H 141v/272V Pos: standing >
But you are a member of no group?!

< 346h/346H 142v/272V Pos: standing >
Your body vibrates as you fan out your molecules.
A Small Room at the Front of the Tavern
Obvious exits: -E# -W
A large centaur bouncer glares around the room angrily.

< 346h/346H 142v/272V Pos: standing >
 
   ****.*.^M    
  *****.**^M^   
 ******.**.^..  
 ^*****.**.^M*  
 .***..@^**..*  
 ..**.****M.**  
 ..**.********  
  .**.*******   
   .*.******    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 142v/272V Pos: standing >
 
   *****.*.^    
  ******.**^M   
 .******.**.^.  
 .^*****.**.^M  
 ..***.@.^**..  
 ...**.****M.*  
 ...**.*******  
  ..**.******   
   ..*.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 140v/272V Pos: standing >
 
   ******.*.    
  .******.**^   
 ..******.**.^  
  .^*****.**.^  
  ..***@..^**.  
  ...**.****M.  
  ...**.******  
  ...**.*****   
   ...*.****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 139v/272V Pos: standing >
 
   ******.**    
  .******.**.   
  .^*****.**.^  
  ..***...^**.  
  ...**@****..  
  ...**.******  
  ...**.******  
  ....*.*****   
   .*.*.****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 139v/272V Pos: standing >
 
   ******.**    
  .^*****.**.   
  ..***...^**.  
  ...**.****..  
  ...**@******  
  ...**.******  
  ....*.******  
   .*.*.****.   
   ...*M****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 137v/272V Pos: standing >
 
   ^*****.**    
  ..***...^**   
  ...**.****..  
  ...**.******  
  ...**@******  
  ....*.******  
   .*.*.****..  
   ...*M****^   
    .**.***.    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 136v/272V Pos: standing >
 
   .***...^*    
  ...**.****.   
  ...**.******  
  ...**.******  
  ....*@******  
   .*.*.****..  
   ...*M****^.  
    .**.***.^   
    .**M***^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 134v/272V Pos: standing >
 
   ..**.****    
  ...**.*****   
  ...**.******  
  ....*.******  
   .*.*@****..  
   ...*M****^.  
    .**.***.^^  
    .**M***^^   
    ..*.**^^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 346h/346H 132v/272V Pos: standing >
 
 ..*.*  
 *.@.*  
 ..*MM  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 131v/272V Pos: standing >
 
 *.*.*  
 ..@MM  
 .**.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 130v/272V Pos: standing >
 
 ..*MM  
 .*@.*  
 .**M*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 128v/272V Pos: standing >
 
 .**.*  
 .*@M*  
 ..*.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 127v/272V Pos: standing >
 
 .**M*  
 ..@.*  
  .*.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 125v/272V Pos: standing >
 
 ..*.*  
  .@.*  
   *.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 346h/346H 123v/272V Pos: standing >
You get a slab of beef from a large leather backpack.

< 346h/346H 126v/272V Pos: standing >
You feel sated already.

< 346h/346H 129v/272V Pos: standing >
You start chanting...

< 346h/346H 132v/272V Pos: standing >
Casting: windwalk 

< 346h/346H 134v/272V Pos: standing >
You complete your spell...
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 346h/346H 135v/272V Pos: standing >
It is 2am, on the Day of the Deception
The 2nd Day of the Month of Renewal, Year 1762.
Time elapsed since boot-up: 13:06:21
Current time is: Sat Jun 25 19:13:56 2016 (GMT)
                 Sat Jun 25 15:13:56 2016 (EST)

< 346h/346H 150v/272V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
Fiona the ceramic mask seller who is close by to your east.
Lomya the crafter who is not far off to your east.
A chipmunk who is close by to your south.
A chipmunk who is close by to your south.
Vetrix the jeweler who is close by to your south.
A wandering visitor who is not far off to your south.
A wandering visitor who is not far off to your south.
A wandering visitor who is not far off to your south.
Gipie the baker who is not far off to your south.

< 346h/346H 150v/272V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE

< 346h/346H 153v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 346h/346H 153v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 346h/346H 154v/272V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your south.
A chipmunk who is not far off to your south.
A chipmunk who is not far off to your south.
Vetrix the jeweler who is not far off to your south.
A wandering visitor who is a brief walk away to your south.
A wandering visitor who is a brief walk away to your south.
A wandering visitor who is a brief walk away to your south.
Gipie the baker who is a brief walk away to your south.
A wandering visitor who is close by to your west.
A wandering visitor who is close by to your northeast.
A chipmunk who is close by to your northeast.

< 346h/346H 155v/272V Pos: standing >
Before The Art Center
Obvious exits: -N -SW -SE
A wandering visitor looks at all the booths.
A cute little chipmunk plays on the pathway.

< 346h/346H 155v/272V Pos: standing >
A wandering visitor leaves north.

< 346h/346H 156v/272V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A human artisan who is not far off to your north.
A Halfling who is not far off to your north.
An art student who is not far off to your north.
An art student who is not far off to your north.

< 346h/346H 156v/272V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 346h/346H 155v/272V Pos: standing >
You quickly scan the area.
A human artisan who is close by to your north.
A Halfling who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is close by to your east.
A chipmunk who is close by to your south.
The cook who is close by to your west.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A rose who is a brief walk away to your west.
A sunflower who is rather far off to your west.
A sunflower who is rather far off to your west.
A sunflower who is rather far off to your west.

< 346h/346H 157v/272V Pos: standing >
Looks like an exit.
You extend your sights northward.
Display Room
Obvious exits: -N -S
The corpse of an art student is lying here.
An artisan, wandering and looking at exhibits.
A Halfling (small) stands in mid-air here (Newbie), fighting an art student.
An art student stands here, fighting a Halfling.
An art student tries to find the class.

< 346h/346H 161v/272V Pos: standing >
Ok.

< 346h/346H 167v/272V Pos: standing >
Main Entry
Obvious exits: -N -E -S# -W
The corpse of an art student is lying here.
A wandering visitor looks at all the booths.

< 346h/346H 170v/272V Pos: standing >
Display Room
Obvious exits: -N -S
The corpse of an art student is lying here.
An artisan, wandering and looking at exhibits.
A Halfling (small) stands in mid-air here (Newbie), fighting an art student.
An art student stands here, fighting a Halfling.
An art student tries to find the class.

< 346h/346H 175v/272V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U

< 346h/346H 175v/272V Pos: standing >
You start chanting...

< 346h/346H 186v/272V Pos: standing >
Something melts into nothingness.

< 346h/346H 188v/272V Pos: standing >
Casting: wall of air ***

< 346h/346H 188v/272V Pos: standing >
Casting: wall of air **

< 346h/346H 190v/272V Pos: standing >
Casting: wall of air 

< 346h/346H 193v/272V Pos: standing >
You complete your spell...

< 346h/346H 195v/272V Pos: standing >
You sit down and relax.

< 346h/346H 203v/272V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  3 of  4   (   7 seconds)
  8th circle:  0 of  1   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 346h/346H 203v/272V Pos: sitting >
You start meditating...

< 346h/346H 204v/272V Pos: sitting >
A wall of air crumbles to dust and blows away.

< 346h/346H 205v/272V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 346h/346H 220v/272V Pos: sitting >
Something melts into nothingness.
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 346h/346H 250v/272V Pos: sitting >
You clamber to your feet.

< 346h/346H 254v/272V Pos: standing >
But you are a member of no group?!

< 346h/346H 256v/272V Pos: standing >
Looks like an exit.
You extend your sights southward.
Display Room
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an art student is lying here.
An artisan, wandering and looking at exhibits.
A Halfling (small) stands in mid-air here (Newbie), fighting an art student.
An art student stands here, fighting a Halfling.
An art student tries to find the class.

< 346h/346H 256v/272V Pos: standing >
Display Room
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an art student is lying here.
A Halfling (small) stands in mid-air here (Newbie), fighting an art student.
An art student stands here, fighting a Halfling.
An art student tries to find the class.

< 346h/346H 263v/272V Pos: standing >
You start chanting...

< 346h/346H 264v/272V Pos: standing >
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [1 hits]

< 346h/346H 267v/272V Pos: standing >
Casting: wall of air **

< 346h/346H 268v/272V Pos: standing >
Something melts into nothingness.

< 346h/346H 268v/272V Pos: standing >
Casting: wall of air *

< 346h/346H 269v/272V Pos: standing >
Casting: wall of air 

< 346h/346H 271v/272V Pos: standing >
You complete your spell...

< 346h/346H 272v/272V Pos: standing >
An art student kicks a Halfling in the stomach, rendering him breathless.
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [1 hits]

< 346h/346H 272v/272V Pos: standing >

< 346h/346H 272v/272V Pos: standing >
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [1 hits]

< 346h/346H 272v/272V Pos: standing >
You start chanting...
You snap into visibility.

< 346h/346H 272v/272V Pos: standing >
Casting: forked lightning 

< 346h/346H 272v/272V Pos: standing >
You complete your spell...
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 21 ] You unleash a powerful blast of forked lightning directed at a Halfling.

< 346h/346H 272v/272V Pos: standing >
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [2 hits]

< 346h/346H 272v/272V Pos: standing >
You start chanting...
You snap into visibility.

< 346h/346H 272v/272V Pos: standing >
You snap into visibility.
Casting: forked lightning 

< 346h/346H 272v/272V Pos: standing >
You complete your spell...
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a Halfling.

< 346h/346H 272v/272V Pos: standing >
An art student misses a kick at a Halfling due to his small size.
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [3 hits]

< 346h/346H 272v/272V Pos: standing >
You start chanting...
You snap into visibility.

< 346h/346H 272v/272V Pos: standing >
You snap into visibility.
Casting: forked lightning 

< 346h/346H 272v/272V Pos: standing >
An art student attacks a Halfling. [0 hits]
A Halfling attacks an art student. [0 hits]

< 346h/346H 272v/272V Pos: standing >
You complete your spell...
[Damage: 17 ] You unleash a powerful blast of forked lightning directed at a Halfling.
[Damage: 17 ] You unleash a powerful blast of forked lightning directed at a Halfling.
A Halfling is stunned!
A Halfling's long flowing girth of spidersilk is filled with electrical energy!
[Damage: 17 ] Your deadly blast of forked lightning ends a Halfling's life abruptly.
A Halfling's large spiked metal collar exploded spreading charges of electrical energy!
A Halfling's sapphire ring exploded spreading charges of electrical energy!
A Halfling is dead! R.I.P.
You receive your share of experience.