The death of [47 Reaper] Que The Empire (Gnome)

in A Path Through Rhanale Forest

from the perspective of [47 Reaper] Que The Empire (Gnome)

<worn on head>       a calcified pachycephalosaurus skull [superior] (glowing) (illuminating)
<worn on eyes>       a jeweled iron eyepatch from Cloud Giant Kingdom
<worn in ear>        a green and black oval earring of constitution [89%]
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn around neck>   a smooth torque of dwarven kind
<worn on body>       a long robe of starbursts (glowing) [78%]
<worn about waist>   a black leather belt fastened by golden buckles [poor]
<worn on belt buckle>the glowing stiletto 'Sunfist'
<worn on arms>       a finely woven pair of spidersilk sleeves [poor]
<worn around wrist>  a bracelet of twisted roots of endurance (glowing)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some bloody dragonscale mitts
<worn on finger>     a thick bone ring (glowing)
<worn on finger>     a band of fiery persistance [poor]
<held>               an ancient idol of stone [poor]
<worn on legs>       some shiny green chain leggings [poor]

You drain a retired sailor of some of his energy.

< 528h/480H 255v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  awful >
 You start chanting...

< 528h/480H 255v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  awful >
 You dodge a retired sailor's vicious attack.
A retired sailor misses you.
You suddenly see a retired sailor's foot in your chest.

< 527h/480H 255v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  awful >
 Casting: negative concussion blast *

< 527h/480H 255v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  awful >
 You complete your spell...
[Damage: 80 ] Your blast shatters a retired sailor into a million pieces!
A retired sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A retired sailor's death cry reverberates in your head as he falls to the ground.

< 528h/480H 255v/177V Pos: standing >
You get a few coins from the corpse of a retired sailor.
There were: 2 platinum coins, 14 gold coins. 

< 528h/480H 255v/177V Pos: standing >
Ok.
You put 2 platinum, 14 gold, 0 silver, and 0 copper coins into a magical glowing sphere.

< 528h/480H 255v/177V Pos: standing >
It appears to be the corpse of a retired sailor.
Nothing.

< 528h/480H 255v/177V Pos: standing >
Experience till level: 880621

< 528h/480H 255v/177V Pos: standing >

< 528h/480H 255v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.

< 528h/480H 255v/177V Pos: standing >

< 528h/480H 177v/177V Pos: standing >
You start chanting...

< 528h/480H 177v/177V Pos: standing >
Casting: embalm *

< 528h/480H 177v/177V Pos: standing >
You complete your spell...
The corpse of a retired sailor is preserved for an additional 94 hours.

< 528h/480H 177v/177V Pos: standing >

< 528h/480H 177v/177V Pos: standing >
You sit down.

< 528h/480H 177v/177V Pos: sitting >
You wiggle to find the most comfortable position.

< 528h/480H 177v/177V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  8 of  9   (   2 seconds)
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   4 seconds)
  9th circle:  0 of  4   (  17 seconds)
 10th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 528h/480H 177v/177V Pos: sitting >
You start meditating...

< 528h/480H 177v/177V Pos: sitting >

< 528h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 527h/480H 177v/177V Pos: sitting >
You clamber to your feet.

< 527h/480H 177v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 527h/480H 176v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 527h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W
A young member of the city guard strolls by here.

< 527h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
An elven woman shops around town here.

< 527h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W
A man with an insane spark in his eye darts about.
A young girl runs around here carelessly.

< 527h/480H 175v/177V Pos: standing >
A young guard enters from the east.
Chipane Street
Obvious exits: -N -E -W

< 527h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 527h/480H 176v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W

< 527h/480H 175v/177V Pos: standing >
You quickly scan the area.
A young girl who is a brief walk away to your west.
An elven woman who is rather far off to your west.
A young guard who is in the distance to your west.

< 527h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 527h/480H 174v/177V Pos: standing >
Chipane Street
Obvious exits: -N -E -W

< 527h/480H 175v/177V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Alley
Obvious exits: -N -S

< 527h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W
A young member of the city guard strolls by here.
A man with an insane spark in his eye darts about.
A young girl runs around here carelessly.

< 526h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
An elven woman shops around town here.

< 526h/480H 175v/177V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A crazy man who is close by to your east.
A young girl who is close by to your east.
A young guard who is close by to your west.

< 526h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W
A young member of the city guard strolls by here.

< 526h/480H 176v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 526h/480H 175v/177V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a retired sailor is lying here.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.

< 526h/480H 174v/177V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a retired sailor is lying here.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.

< 526h/480H 177v/177V Pos: standing >

< 526h/480H 177v/177V Pos: standing >
A retired sailor leaves north.
You failed.

< 526h/480H 177v/177V Pos: standing >

< 526h/480H 177v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.

< 526h/480H 176v/177V Pos: standing >
You start chanting...
A retired sailor suddenly attacks YOU!
A retired sailor's feeble punch grazes you.

< 524h/480H 176v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: excellent >
 A young guard enters from the east.

< 524h/480H 176v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: excellent >
 Casting: energy drain *

< 524h/480H 176v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: excellent >
 You complete your spell...
[Damage: 100 ] You drain a retired sailor of some of his energy.

< 528h/480H 195v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  small wounds >
 You start chanting...

< 528h/480H 195v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  small wounds >
 
< 528h/480H 195v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  small wounds >
 You complete your spell...
[Damage: 103 ] You drain a retired sailor of some of his energy.
You feel your skin soften and return to normal.
A retired sailor's feeble punch grazes you.
A retired sailor's fine punch wounds you.
You suddenly see a retired sailor's foot in your chest.

< 497h/480H 224v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  few wounds >
 You start chanting...

< 497h/480H 224v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 101 ] You drain a retired sailor of some of his energy.

< 528h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 A young guard assists a retired sailor heroically.
You dodge a bash from a young guard, who loses his balance and falls.

< 528h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 A retired sailor dodges your futile attack.
A retired sailor dodges your futile attack.
You miss a retired sailor.

< 528h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 A retired sailor's fine punch wounds you.
A retired sailor's fine punch wounds you.

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You start chanting...

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Casting: sleep 

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You complete your spell...
Your victim does not want to sleep right now!

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 A retired sailor dodges your futile attack.
A retired sailor dodges your futile attack.
A retired sailor dodges your futile attack.

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You start chanting...

< 498h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You dodge a retired sailor's vicious attack.
You dodge a retired sailor's vicious attack.
You suddenly see a retired sailor's foot in your chest.

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Casting: sleep 

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You complete your spell...
A young guard goes to sleep.

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Your globe shimmers and fades into thin air.

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You miss a retired sailor.
You miss a retired sailor.

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
A young guard is asleep, kneeling.
A retired sailor stands here, fighting YOU!

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 You start chanting...

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 Casting: energy drain *

< 486h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP:  nasty wounds >
 A retired sailor's fine punch wounds you.
A retired sailor's punch strikes you.

< 453h/480H 253v/177V Pos: standing >
< T: Que TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 105 ] You drain a retired sailor of some of his energy.

< 528h/480H 262v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: pretty hurt >
 You miss a retired sailor.
A retired sailor dodges your futile attack.
You miss a retired sailor.
Your power reserves are not sufficient to cast that spell!

< 528h/480H 262v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: pretty hurt >
 A young guard enters from the south.

< 528h/480H 262v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: pretty hurt >
 A retired sailor misses you.
A retired sailor's fine punch wounds you.
You start chanting...

< 512h/480H 262v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: pretty hurt >
 Casting: negative concussion blast *

< 512h/480H 262v/177V Pos: standing >
< T: Que TP: sta TC:excellent E: sailor sta EP: pretty hurt >
 You complete your spell...
[Damage: 86 ] Your concussion blast rips into a retired sailor, shattering his soul!
A retired sailor is mortally wounded, and will die soon, if not aided.

< 528h/480H 262v/177V Pos: standing >
<You start chanting...

< 528h/480H 262v/177V Pos: standing >
<You complete your spell...
[Damage: 79 ] Your blast shatters a retired sailor into a million pieces!
A retired sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a retired sailor's last actions in this world.

< 528h/480H 262v/177V Pos: standing >
You get a few coins from the corpse of a retired sailor.
There were: 3 platinum coins, 16 gold coins. 

< 528h/480H 262v/177V Pos: standing >
Ok.
You put 3 platinum, 16 gold, 0 silver, and 0 copper coins into a magical glowing sphere.

< 528h/480H 262v/177V Pos: standing >
It appears to be the corpse of a retired sailor.
Nothing.

< 528h/480H 262v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a retired sailor is lying here.
A young member of the city guard strolls by here.
A young guard is asleep, kneeling.

< 528h/480H 262v/177V Pos: standing >
You failed.

< 528h/480H 262v/177V Pos: standing >

< 528h/480H 262v/177V Pos: standing >
You start chanting...

< 528h/480H 177v/177V Pos: standing >
Casting: embalm *

< 528h/480H 177v/177V Pos: standing >
You complete your spell...
The corpse of a retired sailor is preserved for an additional 94 hours.

< 528h/480H 177v/177V Pos: standing >
A young guard leaves east.

< 528h/480H 177v/177V Pos: standing >

< 528h/480H 177v/177V Pos: standing >
You sit down.

< 528h/480H 177v/177V Pos: sitting >
You wiggle to find the most comfortable position.

< 528h/480H 177v/177V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle:  8 of 10   (   4 seconds)
  3rd circle:  8 of  9   (   2 seconds)
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  3 of  5   (   8 seconds)
  9th circle:  0 of  4   (  17 seconds)
 10th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 528h/480H 177v/177V Pos: sitting >
You start meditating...

< 528h/480H 177v/177V Pos: sitting >

< 528h/480H 177v/177V Pos: sitting >

< 528h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 528h/480H 177v/177V Pos: sitting >

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >

< 527h/480H 177v/177V Pos: sitting >
A young girl enters from the north.

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 9th circle DARK powers!
Experience till level: 835539

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You are already meditating.

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 2nd circle DARK powers!

< 527h/480H 177v/177V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 527h/480H 177v/177V Pos: sitting >
You clamber to your feet.

< 527h/480H 177v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a retired sailor is lying here.
A young girl runs around here carelessly.
A young guard is asleep, kneeling.

< 527h/480H 177v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 527h/480H 176v/177V Pos: standing >
Color fades slowly into your face.

< 527h/480H 176v/177V Pos: standing >

< 527h/480H 177v/177V Pos: standing >
You sit down.

< 526h/480H 177v/177V Pos: sitting >
You wiggle to find the most comfortable position.

< 526h/480H 177v/177V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  4 - energy drain
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  4 - cone of cold
               1 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  3 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  (10th) vampiric trance

You can memorize 4 1st, 4 2nd, 3 3rd, 1 4th and 2 6th circle spell(s).
You continue your study.

< 526h/480H 177v/177V Pos: sitting >
You start meditating...

< 526h/480H 177v/177V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.

< 526h/480H 177v/177V Pos: sitting >
You clamber to your feet.

< 526h/480H 177v/177V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a retired sailor is lying here.
A young guard is asleep, kneeling.

< 526h/480H 176v/177V Pos: standing >
You start chanting...

< 526h/480H 176v/177V Pos: standing >
Casting: embalm *

< 526h/480H 176v/177V Pos: standing >
A huge boar enters from the south.

< 526h/480H 176v/177V Pos: standing >
You complete your spell...
The corpse of a retired sailor is preserved for an additional 94 hours.

< 525h/480H 176v/177V Pos: standing >
A huge boar starts casting an offensive spell.

< 525h/480H 176v/177V Pos: standing >
You start chanting...

< 525h/480H 176v/177V Pos: standing >
A huge boar completes his spell...
A huge boar utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your long robe of starbursts was damaged from the massive blow!

< 485h/480H 176v/177V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 440h/480H 176v/177V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your finely woven pair of spidersilk sleeves [poor] was damaged from the massive blow!

< 398h/480H 176v/177V Pos: standing >
Casting: raise lich *

< 398h/480H 176v/177V Pos: standing >
You complete your spell...
That corpse is too weak to raise in that manner.

< 399h/480H 176v/177V Pos: standing >
A huge boar starts casting an offensive spell.

< 400h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W
A young girl runs around here carelessly.
An elven woman shops around town here.
A young member of the city guard strolls by here.

< 402h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W
A young member of the city guard strolls by here.

< 404h/480H 176v/177V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W
A man with an insane spark in his eye darts about.
A young girl runs around here carelessly.

< 404h/480H 175v/177V Pos: standing >
Chipane Street
Obvious exits: -N -E -W

< 405h/480H 174v/177V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 405h/480H 174v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W

< 406h/480H 174v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W

< 406h/480H 172v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -S -W
An elven woman shops around town here.
An elven woman shops around town here.

< 406h/480H 171v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S

< 405h/478H 170v/177V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
A Path Through Rhanale Forest
Obvious exits: -N -E -S

< 405h/478H 168v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
A small brown bear wanders through the forest.
A raccoon scurries through the forest.
(Q)A dwarven boy sits here silently listening to the forest.

< 405h/478H 167v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/478H 168v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W

< 406h/478H 166v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/478H 167v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/478H 167v/177V Pos: standing >
You start chanting...

< 406h/478H 167v/177V Pos: standing >
Casting: vampiric trance 

< 406h/478H 169v/177V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 406h/478H 169v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W

< 406h/478H 172v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
A small brown bear wanders through the forest.
A raccoon scurries through the forest.
(Q)A dwarven boy sits here silently listening to the forest.
A huge boar enters from the north.

< 407h/478H 172v/177V Pos: standing >
A huge boar leaves south.

< 407h/478H 172v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -E -S

< 407h/478H 171v/177V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S

< 407h/478H 173v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/478H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/478H 174v/177V Pos: standing >
You start chanting...

< 408h/478H 177v/177V Pos: standing >
A huge boar enters from the south.

< 408h/478H 177v/177V Pos: standing >
A huge boar starts casting an offensive spell.

< 408h/478H 177v/177V Pos: standing >
Casting: doom blade ****

< 408h/478H 177v/177V Pos: standing >
Casting: doom blade ***

< 408h/478H 177v/177V Pos: standing >
A huge boar completes his spell...
A huge boar utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Casting: doom blade **

< 362h/478H 177v/177V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 320h/478H 177v/177V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 277h/478H 177v/177V Pos: standing >
Casting: doom blade *

< 278h/478H 177v/177V Pos: standing >
Casting: doom blade 

< 278h/478H 177v/177V Pos: standing >
A huge boar starts casting an offensive spell.

< 278h/478H 177v/177V Pos: standing >
You complete your spell...
You plunge your fist into the ground and rip out a death sickle!

< 278h/478H 177v/177V Pos: standing >
A Drow Elf snaps into visibility.

< 278h/478H 177v/177V Pos: standing >
A huge boar completes his spell...
A huge boar utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects misses you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's fine sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects misses you.
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 157h/478H 177v/177V Pos: standing >
< T: Que TP: sta TC: nasty wounds E: insects sta EP: excellent >
 
< 157h/478H 177v/177V Pos: standing >
< T: Que TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A huge boar starts casting an offensive spell.

< 157h/478H 177v/177V Pos: standing >
< T: Que TP: sta TC: nasty wounds E: insects sta EP: excellent >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 48h/478H 177v/177V Pos: standing >
< T: Que TP: sta TC: awful E: insects sta EP: excellent >
 A huge boar completes his spell...
A huge boar utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's decent sting causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's decent sting hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/478H 177v/177V Pos: on your ass >