The death of [46 Blademaster] Teru The Empire (Grey Elf)

in Smokey Tap Room of the One Armed Dwarf

from the perspective of [49 Wizard] Bisil Nameless (Drow Elf)

<worn as a badge>    a magical silver badge from Sarmiz'Duul
<worn on head>       the devil crown of Bar'zuul (magic)
<worn on eyes>       an eyepatch set with a bloodstone [superior] (glowing)
<worn in ear>        the earring of the gods
<worn in ear>        a tiny endurium earring of intelligence (magic)
<worn on face>       the wailing face of a drow banshee (magic)[224h 8m 53s]
<worn around neck>   a psionicist locket of power (magic) (glowing) [84%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    the cloak of Arachdrathos [poor] (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a black leather belt fastened by golden buckles (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) [85%]
<attached to belt>   a spellbook bearing the insignia of Bisil (magic) (glowing)
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the band of emerald flames (magic)[226h 53m 19s]
<worn around wrist>  the bracelet of emeralds of constitution
<worn on hands>      some fingerless gloves of su-monster skin (magic)[224h 8m 53s]
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some forest green leggings (magic)
<worn on feet>       a pair of winded boots

A swarm of insects enters from the east.

< 427h/427H 168v/209V Pos: standing >
Morrigu leaves west.
You follow Morrigu.

An Unnamed Cobblestone Path
   Like much of the city, this pathway is encompassed on both sides
by the towering mountain peaks, however, unlike much around these parts,
this path is nearly devoid of any activity. No towers rise up from the
street sides, and no dwellings can be seen built in the mountains, though
this is a strange occurrance here, it could be large due to the treachery
of the trail itself, and one must watch one's step, as to not tumble down
the insurmountable distance below.
Obvious exits: -North -East 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the east.

< 427h/427H 167v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

An Unnamed Cobblestone Path
   Like much of the city, this pathway is encompassed on both sides
by the towering mountain peaks, however, unlike much around these parts,
this path is nearly devoid of any activity. No towers rise up from the
street sides, and no dwellings can be seen built in the mountains, though
this is a strange occurrance here, it could be large due to the treachery
of the trail itself, and one must watch one's step, as to not tumble down
the insurmountable distance below.
Obvious exits: -East  -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 168v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

An Unnamed Cobblestone Path
   Like much of the city, this pathway is encompassed on both sides
by the towering mountain peaks, however, unlike much around these parts,
this path is nearly devoid of any activity. No towers rise up from the
street sides, and no dwellings can be seen built in the mountains, though
this is a strange occurrance here, it could be large due to the treachery
of the trail itself, and one must watch one's step, as to not tumble down
the insurmountable distance below.
Obvious exits: -East  -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.
You quickly scan the area.
A local resident who is not far off to your east.
A sailor who is not far off to your east.

< 427h/427H 169v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

An Unnamed Cobblestone Path
   Like much of the city, this pathway is encompassed on both sides
by the towering mountain peaks, however, unlike much around these parts,
this path is nearly devoid of any activity. No towers rise up from the
street sides, and no dwellings can be seen built in the mountains, though
this is a strange occurrance here, it could be large due to the treachery
of the trail itself, and one must watch one's step, as to not tumble down
the insurmountable distance below.
Obvious exits: -East  -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 169v/209V Pos: standing >
You quickly scan the area.
A local resident who is close by to your east.
A sailor who is close by to your east.

< 427h/427H 170v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

Heavens Plaza
   Like the plaza at south end of the street, this one here is an
intersection of roads as well as a rest and relax area. Benches have
been set up for the weary, and a large, amazingly built fountain helps
to provide a calm, soothing feeling. The ever popular Saturn's Way lies
south, while Moonchaser's Trail leads towards the shipping area of the
city is east. A surprisingly treacherous pathway that looks much less
popular heads deeper into the mountains towards the west.
A soothing aura fills the area.
Obvious exits: -East  -South -West 
A sparkling fountain has been built here.
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A resident of the city travels through the city.
A sailor from one of the moored ships lounges in the plaza.
A swarm of insects enters from the west.

< 427h/427H 169v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Saturn's Way
   Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen.  As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -East  -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 169v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Saturn's Way
   Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen.  As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A local astronomer walks through town briskly while watching the sky.
A local astronomer walks through town briskly while watching the sky.
A swarm of insects enters from the north.

< 427h/427H 168v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Saturn's Way and Apollo's Trail
   Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East  -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 168v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Saturn's Way
   Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen.  As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West #
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A local astronomer walks through town briskly while watching the sky.
A swarm of insects enters from the north.
You quickly scan the area.
A local astronomer who is not far off to your north.
A local astronomer who is not far off to your north.
A local resident who is rather far off to your north.
A sailor who is rather far off to your north.
A moonstone knight who is close by to your south.
A mountain cat who is close by to your south.
A local minstrel who is not far off to your south.

< 427h/427H 167v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Saturn's Way
   Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen.  As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West #
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A stern moonstone knight patrols the city streets here.
A large mountain cat scampers through the city, looking for scraps.
A swarm of insects enters from the north.

< 427h/427H 167v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

Starwatcher Plaza
  This is one of the most popular plaza's in the city, situated directly
north of the Lunar Gates. A huge display of the planets and stars has been
set up here, a miracle of modern workmanship, it even moves in a scaled-
down but accurate formation.  There are a few benches and planted flower
beds to keep the plaza beautiful. Scholar's Tower lies just to the west,
while Saturn's Way leads north, and Scholar's Road east.
Obvious exits: -North -East  -South# -West 
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A local minstrel is here, singing softly and playing her instruments.
A swarm of insects enters from the north.

< 427h/427H 166v/209V Pos: standing >
Morrigu opens the gates.

< 427h/427H 170v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

The Lunar Gates
   These massive crystalline gates protect the city of Ultarium from
outsiders as well as acting as a windblocker. The city itself has
been built so high up into the mountain peaks themselves, that the
chill of the winds can be incredibly dangerous to those unwary. However
here in Ultarium, everyone is aware of their surroundings, and much of
the city has been built to harness the power of the wind, the sky,
the mountains, and of course, the cosmos. Stern gate guards watch over
their area intently, checking almost everyone that comes and goes for
the proper identification.
Obvious exits: -North -South
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*An imposing moonstone knight guards the gates here.
*An imposing moonstone knight guards the gates here.
A swarm of insects enters from the north.

< 427h/427H 169v/209V Pos: standing >
Morrigu closes the gates.

< 427h/427H 170v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

A Cloudy Pass Between the Mountains
   The rocky climb up the mountains suddenly levels off here before
a pair of enormous white crystal gates. Obviously this is an extremely
secluded land, being so far up in the mountain peaks, and can only be
the fabled city of Ultarium.
Obvious exits: -North -South
A smooth piece of polished marble has been left here.
A small round shield has been dropped here.
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 170v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

 
   M     MMM^^    
  M     MM^^^^^   
 MM    MM^^^^^MM  
 M    MM^^^^^^MM  
 M    M^@^^^MMMM  
      M^^^^MMM^^  
      MMMMMMM^^   
      MMMMMM^^    
       MMMM^^     
Rocky Ledges of Darkstone Island
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 167v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

 
        MM^^^^    
  M    MM^^^^^M   
 M    MM^^^^^^MM  
 M    M^M^^^MMMM  
      M^@^^MMM^^  
      MMMMMMM^^   
      MMMMMM^^    
       MMMM^^     
        MM^^      
Rocky Ledges of Darkstone Island
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 166v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

 
       MM^^^^^    
      MM^^^^^MM   
     MM^^^^^^MMM  
     M^^^^^MMMM^  
     M^M@^MMM^^^  
     MMMMMMM^^    
     MMMMMM^^     
      MMMM^^      
       MM^^       
Rocky Ledges of Darkstone Island
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 165v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

 
      MM^^^^^     
     MM^^^^^MMM   
    MM^^^^^^MMMM  
    M^^^^^MMMM^^  
    M^^M@MMM^^^   
    MMMMMMM^^     
    MMMMMM^^      
     MMMM^^       
      MM^^        
Rocky Ledges of Darkstone Island
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 164v/209V Pos: standing >
Beams of light emit from Morrigu, and Morrigu explodes into energy!

< 427h/427H 169v/209V Pos: standing >
 
      MM^^^^^     
     MM^^^^^MMM   
    MM^^^^^^MMMM  
    M^^^^^MMMM^^  
    M^^^@MMM^^^   
    MMMMMMM^^     
    MMMMMM^^      
     MMMM^^       
      MM^^        
Rocky Ledges of Darkstone Island
Obvious exits: -North -East  -South -West 
A swarm of insects flies through the air.(Red Aura)

< 427h/427H 175v/209V Pos: standing >
A swarm of insects starts casting a spell.

< 427h/427H 178v/209V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax hgruzzr'
A swarm of insects appears to become one with the shadows and silently starts to move away.

< 427h/427H 180v/209V Pos: standing >

< 427h/427H 187v/209V Pos: standing >
You start chanting...

< 427h/427H 191v/209V Pos: standing >
You complete your spell...
Outside a Fortified Gate
   The strong fortified gates have been reinforced do the lack of security
within the town. This is the greatest misconception of those who enter; that
these gates aren't meant to keep people out, they keep the people in. Once
someone has passed beyond these gates, they're fair game. It is rumored that
nomads just passing through have been caught unsuspectingly and sold into
slavery for this city is well renown for its slave trade. The walls on
either side of the gate are lacking indeed for they are kept up by mere bamboo
and clay. Those walls, however, serve their purpose. Guards constantly keep
watch within the city limit, however, they try to keep out of sight. The night
skies can bring a chill, quite a contrast to the desert's scorching temperature
during the day. There is no escaping the sun as it beats down from the sky.
There are a number of things that sets this city apart from all the others. It
lies within the desert for one. It has almost no order, unlike the great city of
Tharndia. It tolerates all the races, even the dreaded undead have found a
home within these walls. It has a great dock, providing the city with a lot of
trade and much needed revenue. It has a privileged bourgouise class of
merchants that come to trade on a regular basis at the city's bazaar. It has a
flux of merchants that have set up shoppe and trade their merchandise at a fair
price, merchandise that can not be found anyplace else. There are rumors that
this city even hosts a great tower of magic, however, it isn't known whether or
not that this is true, since only a few will ever see it if it exists. The
expanse of land that this city takes up is enormous, rivaling the truly great
ones. This entire city is controlled by the Sultan. Stepping foot beyond these
gates places your person into his domain. A domain that is troubled by
feuding warlords of the great houses of the city. The wind picks up, sending
sand into the air. Sandstorms sometimes hit the city, however, most of the
population of the city are too poor to have shelter, so they must suffer. With
this city's great wealth, it is still infested with poverty. A great many of
its patrons are poor. As always, the rich get richer while the poor get poorer.
Obvious exits: -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)

< 427h/427H 193v/209V Pos: standing >
Beams of light emit from Morrigu, and Morrigu explodes into energy!

< 427h/427H 197v/209V Pos: standing >

< 427h/427H 200v/209V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 427h/427H 201v/209V Pos: standing >
A swarm of insects sits down in a comfortable spot.

< 427h/427H 202v/209V Pos: standing >
A swarm of insects opens a midnight blue tome with silver bindings and begins studying it intently.

< 427h/427H 202v/209V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.

Outside a Fortified Gate
Obvious exits: -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
A swarm of insects sits resting.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)

< 427h/427H 209v/209V Pos: standing >
The rift isn't quite stable enough yet...

< 427h/427H 209v/209V Pos: standing >
The rift isn't quite stable enough yet...

< 427h/427H 209v/209V Pos: standing >
The rift isn't quite stable enough yet...

< 427h/427H 209v/209V Pos: standing >
The rift isn't quite stable enough yet...

< 427h/427H 209v/209V Pos: standing >
A swarm of insects closes his book and grins malevolently.
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
The Common Room of the Blinking Cowl Inn
   The Blinking Cowl Inn is a rather popular resting place for the weary
travelers that frequent this desert city of the nomads. Although quite small in
comparison to many other Inns, the Blinking Cowl provides a comfortable
sanctuary for those who need a good night's rest, or shelter from the sun. The
price for ale is high, thus discouraging the locals from even bothering with
the place, thus attracting the richer populous of the city. The rooms, however,
are quite reasonably priced, considering its strategic location in the very
center of the city. The common room is designed rather cozy, with a few
circular rugs and a crackling fireplace in the southern wall. Several tables
are positioned around the room, used mainly by guests when they eat their
meals. A small stage has been pushed against the western wall, used by local
bards to perform their latest poems and songs. The reception area is here and
the bakery to the north, where travelers can purchase their food for the night.
A soothing aura fills the area.
Obvious exits: -North# -East #
A black rift of swirling mass is here, tearing itself apart. (magic)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 427h/427H 209v/209V Pos: standing >
An odd looking shadow silently arrives and slowly forms into a swarm of insects.

< 427h/427H 209v/209V Pos: standing >
Zone Name: The Desert City of Venan'Trut 
Average mob level in zone: 42
 
< 427h/427H 209v/209V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East #
A black rift of swirling mass is here, tearing itself apart. (magic)
A swarm of insects flies through the air.(Red Aura)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 427h/427H 209v/209V Pos: standing >
Morrigu opens the door.

< 427h/427H 209v/209V Pos: standing >
You quickly scan the area.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.

< 427h/427H 209v/209V Pos: standing >
Autosaving...

< 427h/427H 209v/209V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - ray of enfeeblement
               1 - dispel magic
( 3rd circle)  6 - shocking grasp
               3 - agility
( 2nd circle)  1 - chill touch
               7 - sleep
               2 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door

You can memorize no more spells.

< 427h/427H 209v/209V Pos: standing >
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - fireball
( 5th circle)  5 - cone of cold
               1 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - ray of enfeeblement
               1 - dispel magic
( 3rd circle)  6 - shocking grasp
               3 - agility
( 2nd circle)  1 - chill touch
               7 - sleep
               2 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door

You can memorize no more spells.

< 427h/427H 209v/209V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -North# -East 
A black rift of swirling mass is here, tearing itself apart. (magic)
A swarm of insects flies through the air.(Red Aura)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 427h/427H 209v/209V Pos: standing >
This mysterious white robed figure seems agitated. He sits in the corner and
his head moves up and down. His lips can be seen parting as if he's whispering
a soft prayer of some type. By the way he's dressed, he undoubtably a stranger
to these lands. Curious.
A mysterious white robed figure appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He is glowing with holiness!


< 427h/427H 209v/209V Pos: standing >
You quickly scan the area.
A brown dog who is not far off to your east.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.

< 427h/427H 209v/209V Pos: standing >
You quickly scan the area.
A brown dog who is not far off to your east.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.

< 427h/427H 209v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Lightly Hued Cobblestone Road
   The stones have a light red color to them. More than likely the stones
have a great deal of clay within them. Some of these stones were in fact created
by being glazed by extremely hot furnaces from within the city. This street
is very wide, simply because it is frequented the most by many different races
of many different lands. This particular section of the city, if there could be
one, is the center. Alongside either side of the stone road tents are set up to
house the nomads that frequent the city. Most of these nomads stay no more than
a few months, some much briefer. Sounds of city life fill the air during the
days while, however, during the night only the slave traders are active,
selling their merchandise. Slave traders come from all over the lands to trade
here, for it is well known that nearly no other city would allow such an
inhumane business within its walls.
Obvious exits: -North -East  -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 208v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A brown dog is barking loudly.
A swarm of insects enters from the west.

< 427h/427H 207v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy traveling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 206v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A camel is standing here.
A keeper of the peace stands at his post.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 205v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

The Shoppe of the Merchant Lord
   Who said fat merchants can't be choosy, well this one can be about his
women. Scores of women await the loving of this fat merchant for one simple
reason, he pays for it. That's right, with success comes pleasure, the type of
pleasure that only money can buy if you're as ugly as sin. A huge, erect, pole
stands in the center of the room supporting the tent itself, with long wires
headed in six different directions for additional support in upholding the tent
also. Much of the furniture in this tent has some sort of dirt, or sand upon
it. There are no cobblestones or any type of flooring within the room. One
wonders how this man became a success, o let me tell you why. His mother was a
hooker, his father was a gambler, and his siblings were players. As a kid this
merchant was actually skinny. He grew up on the streets and became street
smart, and made many connections. Through these connections he's managed to
come up with some suppliers, and some customers. He's become a very successful
middle man in recent years, and with success comes food, a lot of fatty food.
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A fat merchant displays his items for the market.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 204v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A gnoll witchdocter is here, wondering about something important.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 205v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 204v/209V Pos: standing >
Morrigu leaves north.
You follow Morrigu.

A Large Shoppe of a Weapons Dealer
   Most soldiers of fortune do not get a chance to retire, for most of them end
up dead. Mercenaries are common place within this city, however, the mercenary
that resides in this tent is very different from most, he's older and still
alive. Years of wielding a variety of weapons has taught this mercenary much
about weapons. This large tent has a variety of racks with many a type of
weapon hanging on them. A huge pole in the center of the residence upholds
the tent itself, and the pole stretches twenty feet into the air. This tent is
just one big room to live in and does not have a bedroom, living room, nor a
kitchen. Verdadd merely sells his goods here to make ends meat.
Obvious exits: -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Verdadd, the weapons dealer, tends his shop.
A swarm of insects enters from the south.

< 427h/427H 207v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 208v/209V Pos: standing >
Morrigu leaves south.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East # -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A filthy peasant rushes through the crowd.(Red Aura)
A swarm of insects enters from the north.

< 427h/427H 207v/209V Pos: standing >

< 427h/427H 209v/209V Pos: standing >
Morrigu opens the door.

< 427h/427H 209v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

Entrance to the One Armed Dwarf
   'If you've got guts, I'll gut you.', reads the sign hanging on the wall, or
what's left of the sign anyhow for the sign is dangling on a loose wire as it
sways this way and that. The sign is cracked, stained, and has nearly fallen
off the wall. This tavern has a bad reputation within the city, in a city
where bad is good and worse is merely child play. Many mercenaries have been
known to finish off their marks in their time of weakness here, when they're
drunk. This tavern is owned by an one-eyed hill dwarf, which has been thrown out
of his clan in disgrace. Rumors are numerous just exactly why this hill dwarf
was been banished from his homeland, however, none can say for certain.
Obvious exits: -East  -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A fat bouncer is here, with his arms folded across his chest.(Red Aura)
A burly bouncer scratches his left nut.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 208v/209V Pos: standing >
Morrigu closes the door.

< 427h/427H 208v/209V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

Smokey Tap Room of the One Armed Dwarf
   Tables are numerous, chairs are plentiful, customers are everywhere. The
only thing keeping this tavern from becoming great is the quality of the
customers and the location of this business in a desert full of nomads and
tyrants. Stains on top of the tap floor are from either from lousy dancers or
drunk dancers. On the outside of the tap floor are huge cobblestones that have
been embedded into the sand below to allow for stable footing along within the
bar. A huge counter remains in the western corner of the room. Within the
center of the counter an opening opens up for customers to head upstairs to the
rooms for rent, once they have paid of course. Fights often break out here,
which is the reason behind the two burly bouncers standing side by side by
the hearth in the far northern section of the room, however, these fights often
end abruptly as they're tossed out onto the street and onto their asses.
A soothing aura fills the area.
Obvious exits: -West 
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
A barmaid services a patron under the counter.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
(Q)A heavily cloaked figure sits at the bar.(Red Aura)
(Q)Narggle, the bartender, serves drinks.(Red Aura)
A swarm of insects enters from the west.

< 427h/427H 207v/209V Pos: standing >
Morrigu snaps into visibility.

< 427h/427H 207v/209V Pos: standing >
A Grey Elf steps out of a moonwell.

< 427h/427H 208v/209V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Morrigu's spell flows around a Grey Elf, leaving him unharmed!

< 427h/427H 209v/209V Pos: standing >
You start chanting...
You snap into visibility.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf settles to his knees.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf, in a show of awesome skill, tackles the ground with his head.

< 427h/427H 209v/209V Pos: standing >
Casting: bigbys crushing hand 
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A swarm of insects's spell flows around a Grey Elf, leaving him unharmed!

< 427h/427H 209v/209V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 427h/427H 209v/209V Pos: standing >
You complete your spell...
[Damage: 151 ] A Grey Elf is grabbed by your giant fist, which begins crushing him.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 427h/427H 209v/209V Pos: standing >
A moonwell suddenly glows brightly!
a Grey Elf enters a moonwell and disappears among the mist.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf tips his hat.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Grey Elf's ears as his mind is torn to pieces.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.
A Grey Elf stops following a Grey Elf.
A swarm of insects starts casting an offensive spell.
You start chanting...

< 427h/427H 209v/209V Pos: standing >

< 427h/427H 209v/209V Pos: standing >
Casting: bigbys crushing hand 

< 427h/427H 209v/209V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A swarm of insects's spell flows around a Grey Elf, leaving him unharmed!
You complete your spell...
[Damage: 267 ] A Grey Elf is grabbed by your giant fist, which begins crushing him.

< 427h/427H 209v/209V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 427h/427H 209v/209V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 427h/427H 209v/209V Pos: standing >
You start chanting...

< 427h/427H 209v/209V Pos: standing >
Blood seeps from a Grey Elf's ears as his mind is torn to pieces.
A Grey Elf's soldiers quiver shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!