The death of [36 Holyman] Lielz The Empire (Grey Elf)

in Smokey Tap Room of the One Armed Dwarf

from the perspective of [51 Psycheporter] Morrigu Nameless (Drow Elf)

<worn as a badge>    a wisp of living wind
<worn on head>       a decent reed circlet from Valley of Crushk
<worn on eyes>       a magical ivory visor [84%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an earring of hope and enlightenment (magic) (glowing)
<worn on face>       a mask made of leaves [superior] (magic)
<worn around neck>   a lost token of the mines of Khul'Lor
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a beautiful rubber robe from Valley of Crushk
<worn about waist>   a belt of liquid links
<worn on belt buckle>a twisted reed belt buckle from Valley of Crushk
<worn on arms>       some dwarven-made clay vambraces from Valley of Crushk [84%]
<held as shield>     a brutal rubber heater shield from Valley of Crushk [76%]
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn around wrist>  a stylish adamantium wristguard
<worn on hands>      some pitted dragonscale gauntlets from Cloud Giant Kingdom
<worn on finger>     a jeweled diamond band
<worn on finger>     a well-crafted leather signet from Valley of Crushk
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       some glowing electrum moccasins from The Mountain Valley of Dawndale


< 375h/375H 208v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -E -W
Bisil enters from the east.
A swarm of insects enters from the east.

< 375h/375H 208v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 209v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 210v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 211v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -E -W
Bisil enters from the east.
A swarm of insects enters from the east.

< 375h/375H 210v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -N -E
Bisil enters from the east.
A swarm of insects enters from the east.

< 375h/375H 210v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 211v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 211v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 212v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -E -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 212v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 213v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 214v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -E -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 214v/217V Pos: standing >
An Unnamed Cobblestone Path
Obvious exits: -E -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 213v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 215v/217V Pos: standing >
Heavens Plaza
Obvious exits: -E -S -W
A sparkling fountain has been built here.
A resident of the city travels through the city.
A sailor from one of the moored ships lounges in the plaza.
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 215v/217V Pos: standing >
Saturn's Way
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 215v/217V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W
A local astronomer walks through town briskly while watching the sky.
A local astronomer walks through town briskly while watching the sky.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 214v/217V Pos: standing >
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 214v/217V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
A local astronomer walks through town briskly while watching the sky.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 213v/217V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*A stern moonstone knight patrols the city streets here.
A large mountain cat scampers through the city, looking for scraps.
There are residual brain waves in the area.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 213v/217V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S# -W
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A local minstrel is here, singing softly and playing her instruments.
There are residual brain waves in the area.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 213v/217V Pos: standing >
You quickly scan the area.
A moonstone knight who is close by to your north.
A mountain cat who is close by to your north.
A local astronomer who is not far off to your north.
A local astronomer who is rather far off to your north.
A local astronomer who is rather far off to your north.
A moonstone knight who is rather far off to your east.
A moonstone knight who is close by to your south.
A moonstone knight who is close by to your south.

< 375h/375H 214v/217V Pos: standing >
Ok.

< 375h/375H 217v/217V Pos: standing >
The Lunar Gates
Obvious exits: -N -S
*An imposing moonstone knight guards the gates here.
*An imposing moonstone knight guards the gates here.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 216v/217V Pos: standing >
Ok.

< 375h/375H 216v/217V Pos: standing >
A Cloudy Pass Between the Mountains
Obvious exits: -N -S
A smooth piece of polished marble has been left here.
A small round shield has been dropped here.
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 215v/217V Pos: standing >
 
        MMM^    
       MM^^^^   
 M    MM^^^^^M  
     MM^^^^^^M  
     M^@^^^MMM  
     M^^^^MMM^  
     MMMMMMM^^  
     MMMMMM^^   
      MMMM^^    
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 212v/217V Pos: standing >
 
       MM^^^    
      MM^^^^^   
     MM^^^^^^M  
     M^P^^^MMM  
     M^@^^MMM^  
     MMMMMMM^^  
     MMMMMM^^   
      MMMM^^    
       MM^^     
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 210v/217V Pos: standing >
 
      MM^^^^    
     MM^^^^^M   
    MM^^^^^^MM  
    M^^^^^MMMM  
    M^P@^MMM^^  
    MMMMMMM^^   
    MMMMMM^^    
     MMMM^^     
      MM^^      
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 210v/217V Pos: standing >
 
     MM^^^^^    
    MM^^^^^MM   
   MM^^^^^^MMM  
   M^^^^^MMMM^  
   M^^P@MMM^^^  
   MMMMMMM^^    
   MMMMMM^^     
    MMMM^^      
     MM^^       
Rocky Ledges of Darkstone Island
Obvious exits: -N -E -S -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 209v/217V Pos: standing >
You begin to focus your will...

< 375h/375H 211v/217V Pos: standing >
Casting: ether warp *

< 375h/375H 214v/217V Pos: standing >
Casting: ether warp 

< 375h/375H 216v/217V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
   MMM...M      
  MMM...^M      
 MM.....^M   M  
 .......MM   M  
 ......@M    M  
 .....^         
 .....M         
  ..^^^         
   .^           
Rocky Sand Dunes of an Island Desert
Obvious exits: -N -E -S -W
A rock lizard stands here.
A rock lizard stands here.
A rock lizard stands here.
A mountain goat stands here.
(Q)Tren Tind the halfling nomad walks through here, surveying these sands.
Amon'kon, grand Pyrokinetic of the Rrakkma is here, searching for students.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 375h/375H 217v/217V Pos: standing >
 
   MMMM...M     
  MMMM...^M     
 MMM.....^M     
 ........MM     
 ......@MM      
 ......^        
 ......M        
  ...^^^        
   ..^          
The Amber Sands of an Island Desert
Obvious exits: -N -E -W

< 375h/375H 215v/217V Pos: standing >
 
   ^MMMM...M    
  MMMMM...^M    
 ^MMM.....^M    
 ^........MM    
 ^.....@.MM     
 .......^       
 .......M       
  ....^^^       
   ...^         
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 375h/375H 213v/217V Pos: standing >
 
   MMMM...^M    
  MMM.....^M    
 ^........MM    
 ^.......MM     
 ......@^       
 .......M       
 .....^^^       
  ....^         
   ^^           
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 375h/375H 211v/217V Pos: standing >
Outside a Fortified Gate
Obvious exits: -E -S -W
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)

< 375h/375H 210v/217V Pos: standing >
You begin to focus your will...

< 375h/375H 214v/217V Pos: standing >
Casting: ether warp *

< 375h/375H 217v/217V Pos: standing >
Casting: ether warp 

< 375h/375H 217v/217V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Outside a Fortified Gate
Obvious exits: -E -S -W
A swarm of insects flies through the air.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 375h/375H 217v/217V Pos: standing >
You quickly scan the area.
A scarab who is not far off to your east.
A small scorpion who is not far off to your east.

< 375h/375H 217v/217V Pos: standing >
Outside a Fortified Gate
Obvious exits: -E -S -W
A swarm of insects flies through the air.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)

< 375h/375H 217v/217V Pos: standing >

< 375h/375H 217v/217V Pos: standing >
A black rift in space opens next to you, and Bisil steps out of it grinning.
You begin to focus your will...

< 375h/375H 217v/217V Pos: standing >
Casting: ether warp *

< 375h/375H 217v/217V Pos: standing >
Casting: ether warp 

< 375h/375H 217v/217V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E#
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 375h/375H 217v/217V Pos: standing >

< 375h/375H 217v/217V Pos: standing >
You begin to focus your will...

< 375h/375H 217v/217V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 375h/375H 217v/217V Pos: standing >
Casting: wormhole ***

< 375h/375H 217v/217V Pos: standing >
Casting: wormhole **

< 375h/375H 217v/217V Pos: standing >
Casting: wormhole *

< 375h/375H 217v/217V Pos: standing >
Casting: wormhole 

< 375h/375H 217v/217V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 375h/375H 217v/217V Pos: standing >
Bisil stumbles out of the wormhole.

< 375h/375H 217v/217V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E#
A black rift of swirling mass is here, tearing itself apart. (magic)
*Bisil  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 375h/375H 217v/217V Pos: standing >
Ok.

< 375h/375H 217v/217V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E
A black rift of swirling mass is here, tearing itself apart. (magic)
A swarm of insects flies through the air.(Red Aura)
*Bisil  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 375h/375H 217v/217V Pos: standing >
Bisil looks at a mysterious white robed figure.

< 375h/375H 217v/217V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E
A black rift of swirling mass is here, tearing itself apart. (magic)
A swarm of insects flies through the air.(Red Aura)
*Bisil  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 375h/375H 217v/217V Pos: standing >
It's already open!

< 375h/375H 217v/217V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 216v/217V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A brown dog is barking loudly.
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 215v/217V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 214v/217V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A camel is standing here.
A keeper of the peace stands at his post.(Red Aura)
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 213v/217V Pos: standing >
The Shoppe of the Merchant Lord
Obvious exits: -N -E -S -W
A fat merchant displays his items for the market.(Red Aura)
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 213v/217V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A gnoll witchdocter is here, wondering about something important.(Red Aura)
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 214v/217V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -S -W
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 213v/217V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your north.
A commoner who is not far off to your south.
Mathanyal who is a brief walk away to your south.
A gnoll witchdocter who is close by to your west.
A fat merchant lord who is not far off to your west.
A camel who is a brief walk away to your west.
A keeper of the peace who is a brief walk away to your west.
A brown dog who is in the distance to your west.

< 375h/375H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 217v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 217v/217V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your north.
A filthy peasant who is close by to your south.
A commoner who is not far off to your south.
Mathanyal who is a brief walk away to your south.
A gnoll witchdocter who is close by to your west.
A fat merchant lord who is not far off to your west.
A camel who is a brief walk away to your west.
A keeper of the peace who is a brief walk away to your west.
A brown dog who is in the distance to your west.

< 375h/375H 217v/217V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
Verdadd, the weapons dealer, tends his shop.
Bisil enters from the south.
A swarm of insects enters from the south.

< 375h/375H 216v/217V Pos: standing >
You quickly scan the area.
A filthy peasant who is not far off to your south.
A commoner who is a brief walk away to your south.
Mathanyal who is rather far off to your south.
A shady dealer who is not far off to your west.
A cRaZy MaN who is not far off to your west.
A disheveled barbarian who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A ragged gypsy who is rather far off to your west.
A gypsy king who is rather far off to your west.
A gangmember who is in the distance to your west.
A gangmember who is in the distance to your west.
A gangleader who is in the distance to your west.

< 375h/375H 216v/217V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -S -W
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 215v/217V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E# -S -W
A filthy peasant rushes through the crowd.(Red Aura)
Bisil enters from the north.
A swarm of insects enters from the north.

< 375h/375H 214v/217V Pos: standing >
You quickly scan the area.
Verdadd who is not far off to your north.
A fat bouncer who is close by to your east.
A burly bouncer who is close by to your east.
A Grey Elf who is not far off to your east.
A Grey Elf who is not far off to your east.
A barmaid who is not far off to your east.
A patron who is not far off to your east.
A patron who is not far off to your east.
A heavily cloaked figure who is not far off to your east.
Narggle who is not far off to your east.
A commoner who is close by to your south.
Mathanyal who is not far off to your south.
A peddler who is close by to your west.
A desert merchant who is close by to your west.
A brilliant sorcerer who is close by to your west.
A big bully who is a brief walk away to your west.

< 375h/375H 214v/217V Pos: standing >

< 375h/375H 217v/217V Pos: standing >
Ok.

< 375h/375H 217v/217V Pos: standing >
Entrance to the One Armed Dwarf
Obvious exits: -E -W
A fat bouncer is here, with his arms folded across his chest.(Red Aura)
A burly bouncer scratches his left nut.(Red Aura)
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 216v/217V Pos: standing >
Ok.

< 375h/375H 216v/217V Pos: standing >
Smokey Tap Room of the One Armed Dwarf
Obvious exits: -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
A barmaid services a patron under the counter.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
A patron of the bar enjoys the entertainment.(Red Aura)
(Q)A heavily cloaked figure sits at the bar.(Red Aura)
(Q)Narggle, the bartender, serves drinks.(Red Aura)
Bisil enters from the west.
A swarm of insects enters from the west.

< 375h/375H 215v/217V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 375h/375H 215v/217V Pos: standing >
A Grey Elf steps out of a moonwell.

< 375h/375H 216v/217V Pos: standing >
Casting: psychic crush *

< 375h/375H 217v/217V Pos: standing >
Casting: psychic crush 
A swarm of insects starts casting an offensive spell.

< 375h/375H 217v/217V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Your spell flows around a Grey Elf, leaving him unharmed!

< 375h/375H 217v/217V Pos: standing >
Bisil starts casting an offensive spell.
Bisil snaps into visibility.

< 375h/375H 217v/217V Pos: standing >
A Grey Elf settles to his knees.
You begin to focus your will...

< 375h/375H 217v/217V Pos: standing >
A Grey Elf, in a show of awesome skill, tackles the ground with his head.

< 375h/375H 217v/217V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A swarm of insects's spell flows around a Grey Elf, leaving him unharmed!

< 375h/375H 217v/217V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 375h/375H 217v/217V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'buoblg qfjgpuio paie'
A Grey Elf is encircled by a huge fist sent by Bisil, which begins to crush his body.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 375h/375H 217v/217V Pos: standing >
Casting: psychic crush *
A moonwell suddenly glows brightly!
a Grey Elf enters a moonwell and disappears among the mist.

< 375h/375H 217v/217V Pos: standing >
Casting: psychic crush 
A Grey Elf tips his hat.

< 375h/375H 217v/217V Pos: standing >
Your mental manipulations become a reality...
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 184 ] A Grey Elf crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Grey Elf is dead! R.I.P.
You receive your share of experience.