The death of [25 BeRSeRKeR] Rokk (Troll)

in Within Smokeveil Forest

from the perspective of [36 Necrolyte] Sgan The Empire (Gnome)

<worn on head>       a bone razored skull
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a lithixl mask
<worn about waist>   a belt bearing the crest of Darkuul
<held as shield>     a shield of gray illithid hide
<worn on hands>      a pair of feathered gloves (illuminating)
<held>               a thick sketchbook
<worn on feet>       some soft leather boots [poor]

A traveling merchant wanders here looking to buy some wares.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a green hydralisk enters from the south.

< 269h/264H 99v/106V Pos: standing >
a Lavish Home
   In this home, several pleasantly soft chairs and some small tables are
placed tastefully about the house.  Two tapestries, both depicting peaceful
woodland scenes, decorate the walls.  An elegant crystal chandelier hangs in
the center of this abode.
Obvious exits: -East 
(Q)Ilvorntas, The village magician floats here practicing his craft.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 269h/264H 98v/106V Pos: standing >

		Score information for Sgan

Level: 36   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 269(264)  Moves: 99(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  996 platinum   132 gold     0 silver     0 copper
Playing time: 2 days / 21 hours/ 46 minutes
Received data: 4.5586 MB this session.
Send data:     0.0267 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Followers:
   the wraith of a wandering merchant
   the wraith of a traveling adventurer
   the wraith of a green hydralisk
Status:  Standing.
Epic points(total): 148(373)
Epic Bonus: Epic Points Bonus (1.84%)
Frags:   +0.25   Deaths:   9
Detecting:       Invisible Heat
Enchantments:    Ultravision Farsee Armor Invisibility Levitation
Bartender Quests Remaining: 7
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  385 

Active Spells:
--------------
Auctions Disabled (2 minutes)
improved invisibility (10 minutes)
vitalize undead (3 minutes)
levitate (12 minutes)
detect invisibility (12 minutes)
spirit armor (11 minutes)
rested bonus (14 minutes)


< 269h/264H 99v/106V Pos: standing >

		Character attributes for Sgan

Level: 36   Race: Gnome   Class: Necromancer / Necrolyte 
Age: 96 yrs / 1 mths  Height: 42 inches Weight: 56 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  76 ( 89)    Pow: 101 ( 96)
Dex: 101 ( 88)    Int: 125 ( 96)   
Agi: 109 ( 91)    Wis:  76 ( 80)
Con:  87 ( 97)    Cha:  82 ( 86)   Luk:  80 ( 80)
Equipped Items:   7     Carried weight:   11

Armor Points: -174  Reduces melee damage taken by 17.4% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 112% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: 1   Damroll: 8
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[44]  FEA[44]
               BRE[46]  SPE[36]

Load carried: Not a problem

< 269h/264H 99v/106V Pos: standing >
Ok.
The wraith of a green hydralisk starts casting an offensive spell.
The wraith of a green hydralisk snaps into visibility.
The wraith of a traveling adventurer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a traveling adventurer snaps into visibility.
The wraith of a wandering merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant snaps into visibility.
Ilvorntas, the village magician suddenly attacks the wraith of a wandering merchant!
Ilvorntas, the village magician's fine punch wounds the wraith of a wandering merchant.

< 269h/264H 100v/106V Pos: standing >
The wraith of a wandering merchant stops invoking abruptly!

< 269h/264H 101v/106V Pos: standing >
The wraith of a traveling adventurer completes its spell...
The wraith of a traveling adventurer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a traveling adventurer's fist beats the life out of Ilvorntas, the village magician, blood pours from his body!

< 269h/264H 102v/106V Pos: standing >
The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the words 'bigbys clenched fist'
The wraith of a green hydralisk's magic fist punches Ilvorntas, the village magician into so much pulp!
Ilvorntas, the village magician is dead! R.I.P.
You receive your share of experience.
Ilvorntas, the village magician's death cry reverberates in your head as he falls to the ground.

< 269h/264H 104v/106V Pos: standing >
Ok.

< 269h/264H 105v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of Ilvorntas, the village magician is made of flesh and appears to be of average quality.
The corpse of Ilvorntas, the village magician has an item value of 1.
It appears to be the corpse of Ilvorntas, The village magician.
a belt bearing the crest of Darkuul
a small pile of coins

< 269h/264H 106v/106V Pos: standing >
The wraith of a green hydralisk fades from your mortal viewing...
You get a small pile of coins from the corpse of Ilvorntas, the village magician.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 24 copper coins. 

< 269h/264H 106v/106V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 10 silver, and 24 copper coins into a large leather backpack.

< 268h/264H 106v/106V Pos: standing >
The wraith of a wandering merchant fades from your mortal viewing...

< 268h/264H 106v/106V Pos: standing >
The wraith of a traveling adventurer fades from your mortal viewing...
Ok.

< 268h/264H 106v/106V Pos: standing >
You get a belt bearing the crest of Darkuul from the corpse of Ilvorntas, the village magician.

< 268h/264H 106v/106V Pos: standing >
You clasp a belt bearing the crest of Darkuul around your waist.

< 268h/264H 106v/106V Pos: standing >
Ok.
The wraith of a green hydralisk finds a tome of mysticism!

< 268h/264H 106v/106V Pos: standing >
You get a tome of mysticism from the corpse of Ilvorntas, the village magician.

< 268h/264H 106v/106V Pos: standing >
Ok.

< 268h/264H 106v/106V Pos: standing >
a Lavish Home
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of ilvorntas, The village magician is lying here.
*The wraith of a green hydralisk stands here. (minion) 
*The wraith of a traveling adventurer stands here. (minion) 
*The wraith of a wandering merchant stands here. (minion) 

< 268h/264H 106v/106V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 268h/264H 106v/106V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West 
The Fountain of Shairak rests here water glistening in the dim light.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 105v/106V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
The wraith of a wandering merchant enters from the north.
The wraith of a traveling adventurer enters from the north.
The wraith of a green hydralisk enters from the north.

< 268h/264H 104v/106V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is not far off to your north.
A muscular villager who is close by to your east.
A muscular villager who is close by to your east.
A village champion who is not far off to your east.
A village champion who is not far off to your east.
A young villager who is not far off to your east.
A traveling adventurer who is a brief walk away to your east.
A pudgy commoner who is close by to your south.
A small villager who is close by to your south.

< 268h/264H 104v/106V Pos: standing >

< 268h/264H 106v/106V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A muscular villager wanders here looking to start a fight.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 104v/106V Pos: standing >
A village warrior leaves west.
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A young villager wanders here, singing songs of joy.
A village champion wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 102v/106V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 100v/106V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 99v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 268h/264H 100v/106V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A village champion who is close by to your north.
A small sparrow who is not far off to your north.
A wandering merchant who is close by to your south.
A traveling merchant who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is not far off to your south.
A village commoner who is not far off to your south.
A small villager who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A pudgy commoner who is close by to your west.
A young villager who is not far off to your west.
A village champion who is not far off to your west.
A young villager who is not far off to your west.
A wandering merchant who is not far off to your west.
A wandering adventurer who is a brief walk away to your west.
A village commoner who is rather far off to your west.
A pudgy commoner who is rather far off to your west.

< 268h/264H 102v/106V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A doe moves about here looking for her mother.
A village champion wanders here looking to start a fight.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a green hydralisk enters from the south.

< 268h/264H 102v/106V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A small sparrow flaps his wings frantically.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling adventurer enters from the south.
The wraith of a green hydralisk enters from the south.

< 268h/264H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 268h/264H 100v/106V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a warthog is lying here.
A mother deer is looking for her wayward child.
A small sparrow flaps his wings frantically.
A swallow flys here looking for food.
A majestic bluejay circles here looking for food.
A Troll (large) stands here.
A mistgrave hare hops around here looking for food.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 100v/106V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[45] A tiny green plant is on the ground here.
A majestic bluejay circles here looking for food.
A majestic bluejay circles here looking for food.
A swift walks around here looking for food.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 98v/106V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a ravenous chipmunk is lying here.
A charred plant lays on the ground here.
A humming bird is here flying from flower to flower.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 96v/106V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[45] A tiny green plant is on the ground here.
A deadly looking wolf stands here eyes glowing fire.
A cute and fuzzy squirrel moves around the forest here.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 94v/106V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A robin circles here looking for her lost child.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A small sparrow flaps his wings frantically.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 93v/106V Pos: standing >
 
    MMM.^^M^    
  MMM..^^^^^*   
 M.^.^^^******  
 .^^^^*******.  
 ^..^*^@......  
 ^^^^*  ******  
 ^^^**   *****  
  ^^^^*  ****   
   ^^^.*****    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 91v/106V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A robin circles here looking for her lost child.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A small sparrow flaps his wings frantically.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 91v/106V Pos: standing >
A humming bird enters from the north.
You quickly scan the area.
A weevil who is close by to your north.
A small sparrow who is close by to your north.
A cute fuzzy squirrel who is not far off to your south.
A small sparrow who is not far off to your south.
A doe who is not far off to your south.
A cute fuzzy squirrel who is not far off to your south.
A rather buff looking deer who is not far off to your south.
A majestic bluejay who is not far off to your south.
A majestic bluejay who is a brief walk away to your west.
A majestic bluejay who is a brief walk away to your west.
A swallow who is rather far off to your west.
A majestic bluejay who is rather far off to your west.

< 268h/264H 91v/106V Pos: standing >
You quickly scan the area.
A weevil who is close by to your north.
A small sparrow who is close by to your north.
A small sparrow who is close by to your north.
A weevil who is close by to your south.
A cute fuzzy squirrel who is not far off to your south.
A small sparrow who is not far off to your south.
A doe who is not far off to your south.
A majestic bluejay who is not far off to your south.
A cute fuzzy squirrel who is not far off to your south.
A rather buff looking deer who is not far off to your south.
A weevil who is close by to your west.
A deadly looking wolf who is close by to your west.
A cute fuzzy squirrel who is close by to your west.
A humming bird who is not far off to your west.
A majestic bluejay who is a brief walk away to your west.
A majestic bluejay who is a brief walk away to your west.
A swift who is a brief walk away to your west.
A Troll who is rather far off to your west.
A mistgrave hare who is rather far off to your west.
A small sparrow who is in the distance to your west.

< 268h/264H 93v/106V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is not far off to your south.
A small sparrow who is not far off to your south.
A majestic bluejay who is not far off to your south.
A cute fuzzy squirrel who is not far off to your south.
A rather buff looking deer who is not far off to your south.
A weevil who is close by to your west.
A cute fuzzy squirrel who is close by to your west.
A majestic bluejay who is not far off to your west.
A humming bird who is not far off to your west.
A majestic bluejay who is a brief walk away to your west.
A swift who is a brief walk away to your west.
A small sparrow who is rather far off to your west.
A swallow who is rather far off to your west.
A majestic bluejay who is rather far off to your west.

< 268h/264H 94v/106V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[45] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A swift walks around here looking for food.
A weevil walks on the ground here looking for food.
A deadly looking wolf stands here eyes glowing fire.
A cute and fuzzy squirrel moves around the forest here.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 95v/106V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a ravenous chipmunk is lying here.
A charred plant lays on the ground here.
A mother deer is looking for her wayward child.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
A humming bird is here flying from flower to flower.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 93v/106V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[45] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.
A swift walks around here looking for food.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 91v/106V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a warthog is lying here.
A small sparrow flaps his wings frantically.
A swallow flys here looking for food.
A majestic bluejay circles here looking for food.
A Troll (large) stands here.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 90v/106V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A small sparrow flaps his wings frantically.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling adventurer enters from the east.
The wraith of a green hydralisk enters from the east.

< 268h/264H 88v/106V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your east.
A swallow who is close by to your east.
A Troll who is close by to your east.
A swift who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A swift who is not far off to your east.
A mistgrave hare who is a brief walk away to your east.
A weevil who is rather far off to your east.
A cute fuzzy squirrel who is rather far off to your east.
A humming bird who is in the distance to your east.
A robin who is in the distance to your east.
A doe who is close by to your south.
A wandering merchant who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A village commoner who is rather far off to your south.
A muscular villager who is in the distance to your south.
A wandering merchant who is in the distance to your south.

< 268h/264H 89v/106V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a warthog is lying here.
A small sparrow flaps his wings frantically.
A swallow flys here looking for food.
A Troll (large) stands here.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling adventurer enters from the west.
The wraith of a green hydralisk enters from the west.

< 268h/264H 89v/106V Pos: standing >
A mistgrave hare enters from the south.

< 268h/264H 89v/106V Pos: standing >
Ok.
The wraith of a green hydralisk starts casting an offensive spell.
The wraith of a green hydralisk snaps into visibility.
The wraith of a traveling adventurer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a traveling adventurer snaps into visibility.
The wraith of a wandering merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant snaps into visibility.

< 268h/264H 91v/106V Pos: standing >
The wraith of a traveling adventurer completes its spell...
The wraith of a traveling adventurer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a traveling adventurer's fist beats the life out of a Troll, blood pours from his body!

< 268h/264H 93v/106V Pos: standing >
The wraith of a green hydralisk stops invoking abruptly!

< 268h/264H 94v/106V Pos: standing >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's fist beats the life out of a Troll, blood pours from his body!

< 268h/264H 94v/106V Pos: standing >
Ok.
The wraith of a green hydralisk starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a traveling adventurer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant starts casting an offensive spell.

< 268h/264H 96v/106V Pos: standing >
A small sparrow leaves east.
A mistgrave hare leaves west.

< 268h/264H 97v/106V Pos: standing >
The wraith of a wandering merchant stops invoking abruptly!

< 268h/264H 97v/106V Pos: standing >
The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the words 'buoblg qrunsoqpze yugh'
The wraith of a green hydralisk's fist beats the life out of a Troll, blood pours from his body!

< 268h/264H 97v/106V Pos: standing >
A swift enters from the south.

< 268h/264H 99v/106V Pos: standing >
The wraith of a traveling adventurer completes its spell...
The wraith of a traveling adventurer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a traveling adventurer's fist beats the life out of a Troll, blood pours from his body!

< 268h/264H 99v/106V Pos: standing >
Ok.
The wraith of a green hydralisk starts casting an offensive spell.
The wraith of a traveling adventurer starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell called 'fireball'.

< 268h/264H 100v/106V Pos: standing >
The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a green hydralisk smirks as its fireball explodes into the face of a Troll.
The wraith of a traveling adventurer completes its spell...
The wraith of a traveling adventurer utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a traveling adventurer smirks as its fireball explodes into the face of a Troll.
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a wandering merchant smirks as its fireball explodes into the face of a Troll.
A Troll fills with BloodLust

< 268h/264H 102v/106V Pos: standing >
A swallow leaves south.

< 268h/264H 102v/106V Pos: standing >
The wraith of a wandering merchant fades from your mortal viewing...
Ok.
The wraith of a green hydralisk starts casting an offensive spell.
The wraith of a traveling adventurer starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell called 'fireball'.
The wraith of a wandering merchant snaps into visibility.

< 268h/264H 105v/106V Pos: standing >
The wraith of a traveling adventurer completes its spell...
The wraith of a traveling adventurer utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a traveling adventurer smirks as its fireball explodes into the face of a Troll.

< 268h/264H 106v/106V Pos: standing >
The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a green hydralisk smirks as its fireball explodes into the face of a Troll.
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a wandering merchant smirks as its fireball explodes into the face of a Troll.

< 268h/264H 106v/106V Pos: standing >
Ok.
The wraith of a green hydralisk starts casting an offensive spell.
The wraith of a traveling adventurer starts casting an offensive spell called 'fireball'.
The wraith of a wandering merchant starts casting an offensive spell called 'fireball'.

< 268h/264H 106v/106V Pos: standing >

< 268h/264H 106v/106V Pos: standing >
The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The heat from the wraith of a green hydralisk's fireball turns a Troll into a charred corpse.
A Troll's pair of snakeskin gloves melted from the intense heat!
A Troll's fur cloak melted from the intense heat!
A Troll's some shimmering clay leg plates from Ghore melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.