The death of [22 Druid] Pie (Dwarf)

in Forked of Path of the Stream

from the perspective of [22 Druid] Pie (Dwarf)

<worn around neck>   a burnt hide pendant
<held as shield>     a well-crafted limestone buckler from Abandoned Elven Homestead
<primary weapon>     a flaming sabre (glowing)
<worn on legs>       some brutal limestone greaves from Abandoned Elven Homestead

You feel nature's energy flow into your 5th circle of knowledge.

< 180h/227H 104v/106V Pos: standing >
Saving Pie.

< 180h/227H 104v/106V Pos: standing >
You have just begun the trek to your next level!

< 180h/227H 104v/106V Pos: standing >
A blue-tailed butterfly enters from the northwest.

< 180h/227H 105v/106V Pos: standing >

		Score information for Pie

Level: 22   Race: Dwarf   Class: Druid Sex: Male
Hit points: 180(227)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 10 minutes
Received data: 0.1665 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Heat
Enchantments:    Armor
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  219 
Afflicted with:  Poison

Active Spells:
--------------
pulchritude (20 minutes)
fortitude (5 minutes)
barkskin (24 minutes)
strength (3 minutes)
aid (16 minutes)
serendipity (13 minutes)


< 180h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 181h/227H 106v/106V Pos: standing >
You start chanting...

< 181h/227H 106v/106V Pos: standing >
Casting: natures touch 

< 181h/227H 106v/106V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 181h/227H 106v/106V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.

< 220h/227H 106v/106V Pos: standing >
Saving Pie.

< 228h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 228h/227H 106v/106V Pos: standing >

		Score information for Pie

Level: 22   Race: Dwarf   Class: Druid Sex: Male
Hit points: 228(227)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 10 minutes
Received data: 0.1670 MB this session.
Send data:     0.0038 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Heat
Enchantments:    Armor
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  219 
Afflicted with:  Poison

Active Spells:
--------------
pulchritude (20 minutes)
fortitude (5 minutes)
barkskin (24 minutes)
strength (3 minutes)
aid (16 minutes)
serendipity (13 minutes)


< 228h/227H 106v/106V Pos: standing >
Skill
1h bludgeon                   35
1h slashing                   37
bandage                       33
carve                         33
clerical spell knowledge      33
climb                         33
concentration                 33
double attack                 35
fishing                       33
kick                          33
mount                         33
quick chant                   33
retreat                       33
salvage                       33
swim                          33

< 228h/227H 106v/106V Pos: standing >

< 228h/227H 106v/106V Pos: standing >

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 228h/227H 106v/106V Pos: standing >

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Saving Pie.

< 228h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 228h/227H 106v/106V Pos: standing >
Druid
=========================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.

The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc. 

It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.

The following epic skills are available to this class:

   summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.

==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.  

==See also==
* Commune
* Druid Skills 


==Allowed races==
* Human, Grey Elf, Dwarf, Halfling, Centaur, Githzerai

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Specializations==
* Forest Druid
* Storm Druid


The following help topics also matched your search:
 Druid Skills
 Forest druid
 Storm Druid


< 228h/227H 106v/106V Pos: standing >
Drow elf
=========================================
Living far beneath the surface, deep within the bowels of the Underdark,
Drow Elves are a swift-moving, crafty, remorselessly wicked people ruled
by a society of priestesses who serve the demonic Spider Queen, Lloth.
The Drow are an extremely intelligent race, and their abilities and
ambition are feared and loathed by races throughout the Realms,
particularly Grey Elves, their distant cousins and blood enemies.

Because of the length of time they spend below the surface, Drow are hurt
by the natural light of the sun  and the light of fire. To compensate,
they have permanent ultravision, allowing them to see in total darkness.
However, they seldom travel to the surface, and never during the daytime.
Drow tend to be weaker and frailer than humans, but are better in most
other areas. Low level Drow are somewhat resistant to magical attacks, but
gain more resistance as they level.

==See also==
* Races


==Class list==
* Warrior     : Swordsman, Guardian, Swashbuckler
* Psionicist  : Pyrokinetic, Enslaver, Psycheporter
* Anti-Paladin: Dark Knight, Demonic Rider, Violator
* Cleric      : Zealot, Healer, Holyman
* Monk        : Red Dragon, Elaphidist
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Reaver      : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter    : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner    : Controller, Mentalist, Naturalist

==Racial Statistics==
Strength    : 90
Agility     : 130
Dexterity   : 110
Constitution: 90
Power       : 110
Intelligence: 120
Wisdom      : 115
Charisma    : 90
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : average
Spell Pulse  : very good

==Innate abilities==
 levitate (obtained at level 11)
 faerie fire
*ultravision
 globe of darkness (obtained at level 26)
*magic resistance
*dayblind
*vulnerable to sun
*longsword master (obtained at level 11)
'*' Designates passive ability.


< 228h/227H 106v/106V Pos: standing >
A blue-tailed butterfly leaves northwest.

< 228h/227H 106v/106V Pos: standing >
The power of nature has managed to eliminate the poison coursing through your veins!

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
Storm Bringer
=========================================
==Description==

Storm Bringers are a specialized class of Blighters who are in tune with nature and the weather.  They can cause devastating damage with storm spells and can slow their opponents by turning enemies' very life blood into stone, vastly hindering their ability to flee.

==See Also==
Blighter
Ruiner
Scourge



==Allowed races==
* Drow Elf, Duergar, Orc, Githyanki, Goblin, Drider

==Innate abilities==
None.

==Skills==
None.

==Spells==
7th Circle: call lightning
10th Circle: squall
11th Circle: blood to stone


< 228h/227H 106v/106V Pos: standing >
Call lightning
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Electric

This spell causes a massive bolt of lightning to hurl itself from the rain 
clouds overhead, striking the intended victim and causing considerable 
damage. If the unfortunate victim is unable to master her fear, they might
try to escape the massive lightning or be dazed for a short period of time.

NOTE: The spell must be cast outdoors in order to work.

< 228h/227H 106v/106V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
Earthen Maul
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Generic

"Earthen Maul" invokes the earth to form and strike the victim, causing a
good deal of damage and a possibility that the target may be knocked down.

	See also:bash

< 228h/227H 106v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A red-tailed butterfly floats here apon the winds.

< 228h/227H 106v/106V Pos: standing >
Saving Pie.

< 228h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 228h/227H 106v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A red-tailed butterfly floats here apon the winds.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A red-tailed butterfly floats here apon the winds.

< 228h/227H 106v/106V Pos: standing >
You are carrying: (0/10)
Nothing.

< 228h/227H 106v/106V Pos: standing >
Saving Pie.

< 228h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
Saving Pie.

< 228h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 228h/227H 106v/106V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A red-tailed butterfly floats here apon the winds.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 228h/227H 106v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A red-tailed butterfly floats here apon the winds.

< 227h/227H 106v/106V Pos: standing >
You start chanting...

< 227h/227H 106v/106V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a red-tailed butterfly with full impact.
A red-tailed butterfly misses you.
A red-tailed butterfly clambers to its feet.

< 227h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:excellent E: butterfly sta EP:  few wounds >
 You start chanting...

< 227h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:excellent E: butterfly sta EP:  few wounds >
 You complete your spell...
[Damage: 43 ] The lightning bolt hits a red-tailed butterfly with full impact.

< 227h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:excellent E: butterfly sta EP:  nasty wounds >
 A red-tailed butterfly misses you.
A red-tailed butterfly's impressive sting strikes you.

< 209h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:few scratches E: butterfly sta EP:  nasty wounds >
 You miss a red-tailed butterfly.
You miss a red-tailed butterfly.
You start chanting...

< 209h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:few scratches E: butterfly sta EP:  nasty wounds >
 You complete your spell...
[Damage: 32 ] The lightning bolt hits a red-tailed butterfly with full impact.

< 209h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:few scratches E: butterfly sta EP:  awful >
 You start chanting...

< 209h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:few scratches E: butterfly sta EP:  awful >
 A red-tailed butterfly misses you.

< 209h/227H 106v/106V Pos: standing >
< T: Pie TP: sta TC:few scratches E: butterfly sta EP:  awful >
 You complete your spell...
[Damage: 33 ] Your lightning bolt shatters a red-tailed butterfly to pieces.
A red-tailed butterfly is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a red-tailed butterfly's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 209h/227H 106v/106V Pos: standing >
You get some brutal limestone greaves from Abandoned Elven Homestead from the corpse of a red-tailed butterfly.

< 209h/227H 106v/106V Pos: standing >

		Score information for Pie

Level: 22   Race: Dwarf   Class: Druid Sex: Male
Hit points: 209(227)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 12 minutes
Received data: 0.1753 MB this session.
Send data:     0.0040 MB this session.
Compression ratio: 80%
80%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Heat
Enchantments:    Armor
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  219 

Active Spells:
--------------
pulchritude (18 minutes)
fortitude (3 minutes)
barkskin (22 minutes)
strength (1 minute)
aid (14 minutes)
serendipity (11 minutes)


< 209h/227H 106v/106V Pos: standing >
You slide your legs into some brutal limestone greaves from Abandoned Elven Homestead.

< 209h/227H 106v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 209h/227H 106v/106V Pos: standing >

< 209h/227H 106v/106V Pos: standing >

		Character attributes for Pie

Level: 22   Race: Dwarf   Class: Druid 
Age: 55 yrs / 2 mths  Height: 47 inches Weight: 178 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 124 ( 92)    Pow:  72 ( 80)
Dex:  80 ( 84)    Int:  68 ( 80)   
Agi:  71 ( 84)    Wis: 120 ( 96)
Con: 120 (100)    Cha:  76 ( 95)   Luk:  89 ( 89)
Equipped Items:   4     Carried weight:    3

Armor Points: -114  Reduces melee damage taken by 11.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 6% 
Hitroll: better than average	Damroll: good
Alignment: neutral

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: What load?

< 209h/227H 106v/106V Pos: standing >
Autosaving...

< 210h/227H 106v/106V Pos: standing >
Saving Pie.

< 210h/227H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 210h/227H 106v/106V Pos: standing >

		Score information for Pie

Level: 22   Race: Dwarf   Class: Druid Sex: Male
Hit points: 210(227)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 12 minutes
Received data: 0.1768 MB this session.
Send data:     0.0040 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Heat
Enchantments:    Armor
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  219 

Active Spells:
--------------
pulchritude (18 minutes)
fortitude (3 minutes)
barkskin (22 minutes)
strength (1 minute)
aid (14 minutes)
serendipity (11 minutes)


< 210h/227H 106v/106V Pos: standing >
Forked of Path of the Stream
    The stream flows in from the northwest in a steady and fast pace.  At times
the sound of water crashing into rocks is louder here.  A gentle wind brings in
a light mist that soaks the area.  The rocks have a light mossy coating, making
it hard at times to get a good, firm footing while traveling along the edges of
the stream.  The waterborne life does not seem to be as apparent here as it was
further down the stream.   The waters are a bit darker then they were, yet they
are still pretty clear, and the bottom of the stream can be easily seen.  Birds
and other woodland creatures around make noises and chirps as one travels along
the edge of the stream through the forest.
Obvious exits: -West  -Southeast
A massive wall of iron is here to the west.
A blue-tailed butterfly floats about the room.

< 210h/227H 104v/106V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 210h/227H 104v/106V Pos: standing >
A blue-tailed butterfly leaves southeast.

< 211h/227H 104v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 211h/227H 104v/106V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is close by to your southeast.

< 211h/227H 104v/106V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your west.
A blue-tailed butterfly who is close by to your southeast.

< 211h/227H 104v/106V Pos: standing >
Oof! You bump into a massive wall of iron...

< 211h/227H 104v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 212h/227H 104v/106V Pos: standing >
Forked of Path of the Stream
Obvious exits: -West  -Southeast
A massive wall of iron is here to the west.

< 212h/227H 104v/106V Pos: standing >
A Fork in the Streams
   The stream flows in from the northeastern part of the forest, forking both
toward the southwest and slightly toward the northwestern part of the forest.
The mist  seems to be pretty thick in this area.  Small pebbles line the bank
of the stream which appears to have a sandy bottom.  The waters are clear and
almost translucent.  The area around the stream is calm and peaceful. Nothing
else in the world seems to matter here as the peace fills the area.  Splashes
from the salmon and other aquatic creatures seem to come from all around. The
path traveled upon is smooth and seems to have been well made at one time.
Obvious exits: -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
The corpse of a red-tailed butterfly is lying here.
A blue-tailed butterfly floats about the room.

< 212h/227H 104v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
The corpse of a red-tailed butterfly is lying here.
A blue-tailed butterfly floats about the room.

< 212h/227H 104v/106V Pos: standing >
Further around the side of the Pond
      Rounding the edge of the pond and coming toward where the stream enters
the pond, there is the slight splashing sound of fish trying to swim upstream
as they jump out of the water as they make their way slowly upstream.   These
waters appear to be teeming with fish and other aquatic wildlife that thrives
in the pure, blessed stream flowing through this part of the forest. The mist
seems to be a bit more pervasive,soaking everything around.   The ground is a
bit more muddy and a few tracks of animals are more apparent.
Obvious exits: -Southwest -Northeast
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.

< 212h/227H 102v/106V Pos: standing >
Rounding the Crystal Clear Pond
     Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light.   The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast
The corpse of a blue robin is lying here.
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
A bundle of finely-cut timber has been left here.

< 213h/227H 100v/106V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)

< 213h/227H 99v/106V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
The corpse of a red-breasted tree-hugger is lying here.

< 213h/227H 97v/106V Pos: standing >
Oof! You bump into a massive wall of iron...

< 213h/227H 98v/106V Pos: standing >
Oof! You bump into a massive wall of iron...

< 213h/227H 99v/106V Pos: standing >
Nearing a Pond along the Stream
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
The corpse of a red-breasted tree-hugger is lying here.

< 213h/227H 100v/106V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)

< 214h/227H 99v/106V Pos: standing >
Rounding the Crystal Clear Pond
     Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light.   The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast
The corpse of a blue robin is lying here.
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
A bundle of finely-cut timber has been left here.

< 214h/227H 98v/106V Pos: standing >
You start setting up camp...

< 215h/227H 99v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Rounding the Crystal Clear Pond
Obvious exits: -South -Northeast
The corpse of a blue robin is lying here.
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
A bundle of finely-cut timber has been left here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.

< 215h/227H 100v/106V Pos: standing >
Someone gives an order to his followers.
A void elemental's mass slams into you, knocking you to the ground!

< 212h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC:few scratches E: void sta EP: excellent >
 A void elemental's fine punch strikes you.
A void elemental's fine punch strikes you.
A void elemental's fine punch strikes you.
A void elemental misses you.

< 182h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: small wounds E: void sta EP: excellent >
 So much for that camping effort.
A void elemental dodges your futile attack.

< 182h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: small wounds E: void sta EP: excellent >
 A void elemental's impressive punch strikes you hard.
A void elemental misses you.
A void elemental misses you.
A void elemental's fine punch strikes you.
A Kobold snaps into visibility.

< 154h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: few wounds E: void sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
YIKES!  Another hit like that, and you've had it!!

< 70h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: nasty wounds E: void sta EP: excellent >
 Hint: Knocking your foe down will increase the damage you do to him.

< 70h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: nasty wounds E: void sta EP: excellent >
 A void elemental dodges your futile attack.

< 70h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: nasty wounds E: void sta EP: excellent >
 A Kobold snaps into visibility.

< 70h/227H 101v/106V Pos: sitting >
< T: Pie TP: sit TC: nasty wounds E: void sta EP: excellent >
 A void elemental's punch strikes you.
A void elemental's fine punch strikes you very hard.
A void elemental misses you.
You clamber to your feet.

< 54h/227H 101v/106V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: void sta EP: excellent >
 A Kobold snaps into visibility.
You attempt to flee...
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
You flee southward!

< 54h/227H 73v/106V Pos: standing >
You attempt to flee...
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
The corpse of a red-breasted tree-hugger is lying here.
You flee eastward!

< 54h/227H 45v/106V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)

< 54h/227H 45v/106V Pos: standing >
Rounding the Crystal Clear Pond
     Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light.   The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast
Fresh blood covers everything in the area.
The corpse of a blue robin is lying here.
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
A bundle of finely-cut timber has been left here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A Kobold (small)  Nameless stands in mid-air here.

< 54h/227H 44v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 54h/227H 44v/106V Pos: standing >
You start chanting...

< 54h/227H 44v/106V Pos: standing >
You complete your spell...
[Damage: 55 ] The lightning bolt hits a Kobold with full impact.

< 55h/227H 46v/106V Pos: standing >
A Kobold misses you.
You dodge a Kobold's vicious attack.

< 55h/227H 46v/106V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: A Kobold sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 55h/227H 47v/106V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 A Kobold snaps into visibility.

< 55h/227H 47v/106V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: A Kobold sta EP:  small wounds >
 You attempt to flee...
Further around the side of the Pond
      Rounding the edge of the pond and coming toward where the stream enters
the pond, there is the slight splashing sound of fish trying to swim upstream
as they jump out of the water as they make their way slowly upstream.   These
waters appear to be teeming with fish and other aquatic wildlife that thrives
in the pure, blessed stream flowing through this part of the forest. The mist
seems to be a bit more pervasive,soaking everything around.   The ground is a
bit more muddy and a few tracks of animals are more apparent.
Obvious exits: -Southwest -Northeast
The corpse of a red-tailed butterfly is lying here.
The corpse of a blue-tailed butterfly is lying here.
The corpse of a red-breasted tree-hugger is lying here.
You flee northeastward!

< 55h/227H 24v/106V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
A Fork in the Streams
   The stream flows in from the northeastern part of the forest, forking both
toward the southwest and slightly toward the northwestern part of the forest.
The mist  seems to be pretty thick in this area.  Small pebbles line the bank
of the stream which appears to have a sandy bottom.  The waters are clear and
almost translucent.  The area around the stream is calm and peaceful. Nothing
else in the world seems to matter here as the peace fills the area.  Splashes
from the salmon and other aquatic creatures seem to come from all around. The
path traveled upon is smooth and seems to have been well made at one time.
Obvious exits: -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
The corpse of a red-tailed butterfly is lying here.

< 55h/227H 23v/106V Pos: standing >
You start chanting...

< 55h/227H 23v/106V Pos: standing >
Casting: natures touch 

< 55h/227H 25v/106V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 55h/227H 25v/106V Pos: standing >
A Fork in the Streams
Obvious exits: -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
The corpse of a red-tailed butterfly is lying here.

< 94h/227H 27v/106V Pos: standing >
Forked of Path of the Stream
    The stream flows in from the northwest in a steady and fast pace.  At times
the sound of water crashing into rocks is louder here.  A gentle wind brings in
a light mist that soaks the area.  The rocks have a light mossy coating, making
it hard at times to get a good, firm footing while traveling along the edges of
the stream.  The waterborne life does not seem to be as apparent here as it was
further down the stream.   The waters are a bit darker then they were, yet they
are still pretty clear, and the bottom of the stream can be easily seen.  Birds
and other woodland creatures around make noises and chirps as one travels along
the edge of the stream through the forest.
Obvious exits: -West  -Southeast
A massive wall of iron is here to the west.
A blue-tailed butterfly floats about the room.

< 102h/227H 25v/106V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 149h/227H 27v/106V Pos: standing >
A Kobold enters from the southeast.
A void elemental enters from the southeast.

< 164h/227H 29v/106V Pos: standing >
A Kobold gives an order to his followers.
A void elemental's mass slams into you, knocking you to the ground!

< 161h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC: few wounds E: void sta EP: excellent >
 A void elemental dodges your futile attack.

< 161h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC: few wounds E: void sta EP: excellent >
 A void elemental's fine punch strikes you.
A void elemental's punch strikes you.
A void elemental misses you.

< 141h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC: few wounds E: void sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 141h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC: few wounds E: void sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
YIKES!  Another hit like that, and you've had it!!

< 64h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC:pretty hurt E: void sta EP: excellent >
 You miss a void elemental.

< 64h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC:pretty hurt E: void sta EP: excellent >
 A Kobold snaps into visibility.

< 64h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC:pretty hurt E: void sta EP: excellent >
 A void elemental misses you.
A void elemental misses you.

< 64h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC:pretty hurt E: void sta EP: excellent >
 
< 64h/227H 29v/106V Pos: sitting >
< T: Pie TP: sit TC:pretty hurt E: void sta EP: excellent >
 A Kobold snaps into visibility.
You clamber to your feet.

< 64h/227H 29v/106V Pos: standing >
< T: Pie TP: sta TC:pretty hurt E: void sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
Your consciousness begins to fade in and out as your mortality slips away.....
You are in pretty bad shape, unable to do anything!

< -10h/227H 29v/106V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -10h/227H 29v/106V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -10h/227H 29v/106V Pos: on your ass >