The death of [33 Forest Druid] Niki (Centaur)

in A Small Crystal Clear Pond

from the perspective of [37 Star Magus] Matikai Nameless (Kobold)

<worn on head>       a glowing silver circlet
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a soldier's diamond earring from The Jade Empire
<worn on face>       a harpy feather mask
<worn around neck>   an unholy medallion of the serpent
<worn around neck>   a twisted stone collar
<worn on body>       some diabolical platinum cuirass from The Underworld
<worn about body>    the cloak of Kings of wisdom
<worn about waist>   a hardened ivory belt
<worn on belt buckle>a fanged silver belt buckle
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a laminated wooden shield
<worn around wrist>  a braid of black and blue fur
<worn on hands>      some fragile crystal talons
<worn on finger>     a feathered ring
<worn on legs>       some crude gold leggings from Arcium, the Plagued Kingdom
<worn on feet>       a velvet-lined pair of lizard-skin slippers of constitution

A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A void elemental enters from the southwest.

< 348h/384H 118v/125V Pos: standing >
A Centaur trots southwest.

< 348h/384H 120v/125V Pos: standing >
Ok.

< 348h/384H 120v/125V Pos: standing >
Further around the side of the Pond
      Rounding the edge of the pond and coming toward where the stream enters
the pond, there is the slight splashing sound of fish trying to swim upstream
as they jump out of the water as they make their way slowly upstream.   These
waters appear to be teeming with fish and other aquatic wildlife that thrives
in the pure, blessed stream flowing through this part of the forest. The mist
seems to be a bit more pervasive,soaking everything around.   The ground is a
bit more muddy and a few tracks of animals are more apparent.
Obvious exits: -Southwest -Northeast
The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.(Red Aura)
A void elemental enters from the northeast.

< 348h/384H 120v/125V Pos: standing >
Rounding the Crystal Clear Pond
     Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light.   The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast
A red-tailed butterfly floats here apon the winds.(Red Aura)
A void elemental enters from the northeast.

< 349h/384H 119v/125V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
A soothing aura fills the area.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A Centaur (large) stands here.
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A void elemental enters from the north.

< 349h/384H 117v/125V Pos: standing >
Ok.
A void elemental suddenly attacks a Centaur!
A void elemental's decent punch wounds a Centaur.
A void elemental is burned severely as it hits a Centaur!

< 349h/384H 118v/125V Pos: standing >
A Centaur starts casting an offensive spell.

< 353h/384H 121v/125V Pos: standing >
A void elemental misses a Centaur.
A void elemental misses a Centaur.

< 354h/384H 122v/125V Pos: standing >
You start chanting...

< 354h/384H 122v/125V Pos: standing >
Casting: wall of iron ***

< 355h/384H 124v/125V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the EARTH to rise up in the shape of a fist!

< 356h/384H 124v/125V Pos: standing >
Casting: wall of iron **

< 357h/384H 125v/125V Pos: standing >
Casting: wall of iron *

< 358h/384H 125v/125V Pos: standing >
A Centaur starts casting a spell.

< 358h/384H 125v/125V Pos: standing >
A void elemental misses a Centaur.
A void elemental's punch wounds a Centaur.
A void elemental is burned severely as it hits a Centaur!

< 358h/384H 125v/125V Pos: standing >
You complete your spell...

< 360h/384H 125v/125V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the EARTH to rise up in the shape of a fist!

< 362h/384H 125v/125V Pos: standing >
A void elemental misses a Centaur.
A void elemental misses a Centaur.
A void elemental misses a Centaur.
A void elemental misses a Centaur.

< 363h/384H 125v/125V Pos: standing >
A Centaur starts casting an offensive spell.

< 363h/384H 125v/125V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 365h/384H 123v/125V Pos: standing >
Oof! You bump into a massive wall of iron...

< 366h/384H 123v/125V Pos: standing >
You sit down and relax.

< 366h/384H 123v/125V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  1 of  2   (   8 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 366h/384H 123v/125V Pos: sitting >
You start meditating...

< 366h/384H 124v/125V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 367h/384H 125v/125V Pos: sitting >
You clamber to your feet.

< 367h/384H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 367h/384H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/384H 125v/125V Pos: standing >
A void elemental stops following you.

< 368h/384H 125v/125V Pos: standing >
A reddish colored squirrel leaves west.
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
A soothing aura fills the area.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A massive wall of iron is here to the north.
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A Centaur (large) stands here.
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 368h/384H 123v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 371h/384H 123v/125V Pos: standing >
Casting: comet 

< 372h/384H 123v/125V Pos: standing >
You complete your spell...
[Damage: 81 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
A Centaur starts casting a spell.

< 373h/384H 123v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 374h/384H 124v/125V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 375h/384H 125v/125V Pos: standing >
You snap into visibility.
Casting: comet 

< 376h/384H 125v/125V Pos: standing >
You complete your spell...
[Damage: 79 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!

< 376h/384H 125v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 378h/384H 125v/125V Pos: standing >
You snap into visibility.
Casting: comet 

< 379h/384H 125v/125V Pos: standing >
You complete your spell...
[Damage: 121 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!

< 380h/384H 125v/125V Pos: standing >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 380h/384H 125v/125V Pos: standing >
A Centaur misses you.
You snap into visibility.
You block a Centaur's lunge at you.

< 380h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You snap into visibility.
Casting: comet 
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 105 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 381h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots east.

< 381h/384H 125v/125V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 74 ] The lightning bolt hits a Centaur with full impact.

< 381h/384H 125v/125V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 381h/384H 125v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 381h/384H 125v/125V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
A Centaur (large) stands here. (casting) 

< 381h/384H 123v/125V Pos: standing >
You start chanting...

< 381h/384H 123v/125V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Centaur with full impact.

< 381h/384H 123v/125V Pos: standing >
The sun starts to set in the south.
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 381h/384H 123v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 381h/384H 123v/125V Pos: standing >
A Centaur starts casting a spell.

< 381h/384H 124v/125V Pos: standing >
You snap into visibility.
Casting: lightning bolt 

< 381h/384H 125v/125V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 33 ] The lightning bolt hits a Centaur with full impact.

< 381h/384H 125v/125V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You start chanting...
You snap into visibility.

< 382h/384H 125v/125V Pos: standing >
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You snap into visibility.

< 382h/384H 125v/125V Pos: standing >
Casting: lightning bolt 

< 382h/384H 125v/125V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 30 ] The lightning bolt hits a Centaur with full impact.

< 382h/384H 125v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 382h/384H 125v/125V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 40 ] The lightning bolt hits a Centaur with full impact.

< 382h/384H 125v/125V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
A soothing aura fills the area.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A massive wall of iron is here to the north.
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 383h/384H 123v/125V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A massive wall of iron is here to the northeast.
A Centaur (large) stands here, fighting YOU!

< 383h/384H 121v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 384h/384H 121v/125V Pos: standing >
A Centaur misses you.
You snap into visibility.
You dodge a Centaur's vicious attack.

< 384h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 36 ] The lightning bolt hits a Centaur with full impact.

< 384h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.

< 384h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur starts casting a spell.

< 384h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 384h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
A web of cracking lightning appears around a Centaur!
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Centaur has reached its goal.
OUCH!  That really did HURT!

< 323h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 You block a Centaur's lunge at you.
A Centaur misses you.
You snap into visibility.

< 323h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You snap into visibility.

< 323h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur starts casting an offensive spell.

< 323h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
You snap into visibility.
YOU'RE HIT!  A lightning bolt from a Centaur has reached its goal.
OUCH!  That really did HURT!
You start chanting...

< 259h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 The lightning surrounding a Centaur glows briefly.
You complete your spell...

< 259h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 64 ] The electricity surrounding a Centaur discharges in a huge burst of lightning!

< 259h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You snap into visibility.
A Centaur starts casting an offensive spell.

< 259h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 259h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
You snap into visibility.
YOU'RE HIT!  A lightning bolt from a Centaur has reached its goal.
OUCH!  That really did HURT!
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 Casting: static discharge 

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A web of cracking lightning appears around a Centaur!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You snap into visibility.
You start chanting...

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: static discharge 

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 63 ] The electricity surrounding a Centaur discharges in a huge burst of lightning!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You start chanting...

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur misses you.
A Centaur misses you.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A web of cracking lightning appears around a Centaur!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 38 ] The lightning bolt hits a Centaur with full impact.
A Centaur starts casting a spell.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 Your lucidity is not sufficient enough to cast that spell.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 Your lucidity is not sufficient enough to cast that spell.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 The lightning surrounding a Centaur glows briefly.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
A web of lightning around a Centaur intensifies!
You block a Centaur's lunge at you.
You block a Centaur's lunge at you.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 Your lucidity is not sufficient enough to cast that spell.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.
You start chanting...

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A web of lightning around a Centaur intensifies!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You snap into visibility.

< 210h/384H 121v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots west.

< 210h/384H 121v/125V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 210h/384H 121v/125V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
A soothing aura fills the area.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A massive wall of iron is here to the north.
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)
A Centaur (large) stands here.
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 210h/384H 119v/125V Pos: standing >
Oof! a Centaur bumps into a massive wall of iron...

< 210h/384H 119v/125V Pos: standing >
You start chanting...
You snap into visibility.
Oof! a Centaur bumps into a massive wall of iron...

< 211h/384H 120v/125V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 11 ] Your ice missile slams into a Centaur with a soft thud.
[Damage: 11 ] Your ice missile slams into a Centaur with a soft thud.
[Damage: 11 ] Your ice missile slams into a Centaur with a soft thud.
[Damage: 11 ] Your ice missile slams into a Centaur with a soft thud.

< 212h/384H 121v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 213h/384H 122v/125V Pos: standing >
[Damage: 102 ] The electricity surrounding a Centaur discharges in a huge burst of lightning!

< 214h/384H 123v/125V Pos: standing >
You snap into visibility.
Casting: ice missile 

< 215h/384H 124v/125V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Centaur.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.

< 215h/384H 124v/125V Pos: standing >
You start chanting...
You snap into visibility.

< 217h/384H 125v/125V Pos: standing >
You block a Centaur's lunge at you.
A Centaur misses you.
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You snap into visibility.
Casting: ice missile 

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You complete your spell...
You point at a Centaur.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 A reddish colored squirrel leaves east.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
 You complete your spell...
You point at a Centaur.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 A Centaur misses you.
You dodge a Centaur's vicious attack.
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
You point at a Centaur.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  9 ] Your ice missile slams into a Centaur with a soft thud.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You snap into visibility.
Casting: ice missile 

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
You point at a Centaur.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You miss a Centaur.
You miss a Centaur.
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You start chanting...
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You dodge a Centaur's vicious attack.
You snap into visibility.

< 218h/384H 125v/125V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: A Centaur sta EP:  awful >
 You snap into visibility.
You complete your spell...
You point at a Centaur.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
[Damage:  8 ] Your ice missile slams into a Centaur with a soft thud.
A Centaur is incapacitated and will slowly die, if not aided.
[Damage:  8 ] With a soft thud, the ice missile terminates the life of a Centaur.
A Centaur's some apprentice monk robes freezes and shatters into million pieces from the intense cold!
A Centaur's mask of Tentro freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!