The death of [35 Magician] Pok The Empire (Grey Elf)

in A Partially Frozen Forest

from the perspective of [37 Wizard] Bisil Nameless (Drow Elf)

<worn as a badge>    a blood red tear insignia
<worn on head>       a headband of woven peryton feathers (glowing)
<worn on eyes>       an eyepatch set with a bloodstone [superior] (glowing)
<worn in ear>        a small couatl scale
<worn in ear>        a robin's tail feather (glowing)
<worn on face>       a mask of hades [poor] (glowing)
<worn around neck>   a silver chain necklace
<worn around neck>   a psionicist locket of power (glowing)
<worn on body>       a masterly-crafted bronze breastplate from The Shaughin Settlement
<worn about body>    a static gem cloak
<worn about waist>   a black leather belt fastened by golden buckles
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a spellbook bearing the insignia of Bisil (glowing)
<worn on arms>       some human-made hemp sleeves from Newhaven
<held as shield>     a shiny diamond shield
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a shiny silver bracelet [88%]
<worn on hands>      some fingerless gloves of su-monster skin[199h 57m 22s]
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<worn on finger>     a ring of the hierophant
<held>               the head of a giant termite queen [superior]
<worn on legs>       some brutal cured leather leggings
<worn on feet>       some boots of the forest


< 287h/287H 89v/150V Pos: standing >
Ok.
You put 630 platinum, 5 gold, 4 silver, and 7 copper coins into a bottomless bag of the illithids.

< 287h/287H 94v/150V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -North
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.

< 287h/287H 94v/150V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.

< 287h/287H 95v/150V Pos: standing >
You get a potion of endurance from a bottomless bag of the illithids.

< 287h/287H 98v/150V Pos: standing >
A city mason enters from the west.

< 287h/287H 98v/150V Pos: standing >
You don't have that spell memorized.

< 287h/287H 102v/150V Pos: standing >
A Grey Elf enters from the east.
A Grey Elf rides in on a mountain lion from the east.
A Grey Elf nods.

< 287h/287H 106v/150V Pos: standing >
A Grey Elf settles to his knees.
A Grey Elf dismounts a mountain lion.

< 287h/287H 107v/150V Pos: standing >
A Grey Elf's leap knocks into you, sending you slightly off balance...
However, you grab a Grey Elf's leg after his funny little maneuver and yank him to the ground!

< 287h/287H 107v/150V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Grey Elf sit EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.

< 287h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Grey Elf sit EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 287h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Grey Elf sit EP: excellent >
 A city guard enters from the north.

< 287h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Grey Elf sit EP: excellent >
 You miss a Grey Elf.

< 287h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Grey Elf sit EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'bajroculof'
A huge boulder created by a Grey Elf hits you causing you to scream out in agony!
OUCH!  That really did HURT!

< 245h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: small wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf starts casting an offensive spell.

< 245h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: small wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'bajroculof'
A huge boulder created by a Grey Elf hits you causing you to scream out in agony!
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.
A Grey Elf clambers to his feet.

< 167h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Grey Elf looks at you.

< 167h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 167h/287H 108v/150V Pos: sitting >
< T: Bisil TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 You clamber to your feet.

< 167h/287H 108v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
Sootfoot's Iron Hammer
   The first thing you notice is the incredible heat radiating from the large
furnace. Very little is made from wood in this building. The walls and even
the ceilings are made from slabs of obsidian and are held together with by a
creative system of steel shafts and beams. The floor is covered with a thick
layer of soot, a byproduct of the red-hot coals inside the furnace. The steel
poles that support the walls also have hooks attached, from which hang the
diverse array of merchandise this facility produces. A large and very beautiful
display case sits against the far wall.
Obvious exits: -North -South
A black crow flaps its wings and caws at you.(Red Aura)
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.
You flee northward!

< 167h/287H 87v/150V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A member of the city militia stands here, looking bored.
A Grey Elf (medium) Mirage The Empire stands, floating here.
A mountain lion walks through this mountain pass.
A Grey Elf (medium) Magister Militum of  The Empire crouches, floating here.
A city mason stands here, examining the road for imperfections.

< 168h/287H 87v/150V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A city mason stands here, examining the road for imperfections.

< 168h/287H 87v/150V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 168h/287H 86v/150V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A male commoner explores the streets for some entertainment.
A member of the city militia patrols the area here.

< 169h/287H 85v/150V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 169h/287H 85v/150V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 169h/287H 84v/150V Pos: standing >
The gate seems to be closed.

< 170h/287H 85v/150V Pos: standing >
Ok.

< 170h/287H 85v/150V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
This hyper squirrel bounces from tree to tree.

< 170h/287H 85v/150V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
A large treant wanders the area.
A keeper of the forest stands here, taking care of the grounds.
This agile swallow flies through the air, searching for food.
A small rabbit hops around the forest floor.

< 171h/287H 83v/150V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
A spotted wildcat is busy stalking a rabbit.
A spotted wildcat is busy stalking a rabbit.
This agile swallow flies through the air, searching for food.

< 171h/287H 82v/150V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room.

< 172h/287H 81v/150V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 172h/287H 79v/150V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 172h/287H 77v/150V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 

< 173h/287H 76v/150V Pos: standing >
 
   MM.^****^M^    
   MMM.^^**^^^^   
    MM^^.^***^^^  
     MM+...**^^.  
     ^M^@+^***.^  
     MMM.+..*..^  
      MMM++++^..  
      MMMMM.+^M   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 173h/287H 74v/150V Pos: standing >
 
   M.^****^M^M    
  MMM.^^**^^^^^   
   MM^^.^***^^^.  
    MM+...**^^.^  
    ^M^+@^***.^^  
    MMM.+..*..^.  
     MMM++++^...  
     MMMMM.+^M^   
      MMMMM+++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 173h/287H 74v/150V Pos: standing >
 
   .^****^M^M.    
  MM.^^**^^^^^.   
  MM^^.^***^^^.*  
   MM+...**^^.^.  
   ^M^++@***.^^^  
   MMM.+..*..^..  
    MMM++++^...^  
    MMMMM.+^M^.   
     MMMMM++++    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 173h/287H 73v/150V Pos: standing >
 
 ..**^  
 +^@**  
 +..*.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 174h/287H 72v/150V Pos: standing >
 
 .**^^  
 ^*@*.  
 ..*..  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 174h/287H 70v/150V Pos: standing >
 
 **^^.  
 **@.^  
 .*..^  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 174h/287H 68v/150V Pos: standing >
 
   **^M^M.***     
  ^**^^^^^.****   
 ^.^***^^^.*****  
 +...**^^.^..***  
 ^++^***@^^^****  
 M.+..*..^..****  
 MM++++^...^...*  
  MMM.+^M^.^.**   
   MMM++++++++    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 175h/287H 67v/150V Pos: standing >
 
   *^M^M.***      
  **^^^^^.*****   
 .^***^^^.******  
 ...**^^.^..****  
 P+^***.@^^*****  
 .+..*..^..*****  
 M++++^...^...**  
  MM.+^M^.^.***   
   MM+++++++++    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 175h/287H 65v/150V Pos: standing >
 
   ^M^M.***       
  *^^^^^.*****M   
 ^***^^^.******   
 ..**^^.^..*****  
 P^***.^@^******  
 +..*..^..******  
 ++++^...^...***  
  M.+^M^.^.****   
   M++++++++++    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 175h/287H 64v/150V Pos: standing >
 
   ^^^^^.*****    
  ***^^^.******   
 ..**^^.^..*****  
 +P***.^^^******  
 +..*..^@.******  
 ++++^...^...***  
 MM.+^M^.^.*****  
  MM+++++++++++   
   MMM..^^.^..    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 176h/287H 62v/150V Pos: standing >
 
   ^^^^.*****M    
  **^^^.******    
 .**^^.^..*****   
 ^***.^^^*******  
 ..*..^.@*******  
 +++^...^...****  
 M.+^M^.^.*****.  
  M++++++++++++   
   MM..^^.^..^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 176h/287H 60v/150V Pos: standing >
 
   *^^^.******    
  **^^.^..*****   
 ^***.^^^*******  
 ..*..^..*******  
 +++^...@...****  
 M.+^M^.^.*****.  
 MM+++++++++++++  
  MMM..^^.^..^.   
   MMM.^.^^^..    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 176h/287H 59v/150V Pos: standing >
 
   ^^^.******     
  *^^.^..*****    
 ***.^^^*******   
 .*..^..********  
 ++^...^@..*****  
 .+^M^.^.*****.*  
 M++++++++++++++  
  MM..^^.^..^..   
   MM.^.^^^...    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 176h/287H 57v/150V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 178h/287H 59v/150V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 182h/287H 67v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
-=[A Grey Elf's decent slash wounds you.]=-

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Saving Bisil.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Saving Bisil.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 
< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 179h/287H 68v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
 
   ^^.******      
  ^^.^..*****     
 **.^^^*******    
 *..^..*********  
 +^...^P@.******  
 +^M^.^.*****.**  
 +++++++++M+++++  
  M..^^.^..^...   
   M.^.^^^...^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
You flee eastward!

< 179h/287H 39v/150V Pos: standing >
 
   ^.******       
  ^.^..*****      
 *.^^^*******     
 ..^..**********  
 ^...^P.@*******  
 ^M^.^.*****.***  
 ++++++++M++++++  
  ..^^.^..^....   
   .^.^^^...^^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 179h/287H 38v/150V Pos: standing >
 
 *****  
 ..@**  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 179h/287H 37v/150V Pos: standing >
 
 *****  
 .*@**  
 ****.  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 179h/287H 36v/150V Pos: standing >
 
 *****  
 **@**  
 ***.*  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 179h/287H 34v/150V Pos: standing >
 
 *****  
 **@**  
 **.**  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 179h/287H 33v/150V Pos: standing >
 
 *****  
 **@**  
 *.***  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 180h/287H 32v/150V Pos: standing >
 
 *****  
 **@**  
 .****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 180h/287H 30v/150V Pos: standing >
 
 *****  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 180h/287H 29v/150V Pos: standing >
 
 *****  
 **@**  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 181h/287H 28v/150V Pos: standing >
 
 ****+  
 **@*+  
 ****+  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 181h/287H 26v/150V Pos: standing >
 
 ***+*  
 **@+*  
 ***+*  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 181h/287H 25v/150V Pos: standing >
 
      .+..      
     **+*^.     
    ***+**..    
 ******+***^^   
 ******@****.   
 ******+****^   
 +++++++****^.  
  ..********.   
   ...******    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 182h/287H 24v/150V Pos: standing >
 
 *+***  
 *+@**  
 *+***  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 182h/287H 24v/150V Pos: standing >
 
 +***^  
 +*@**  
 +****  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 182h/287H 22v/150V Pos: standing >
 
 ***^^  
 **@*.  
 ****^  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 183h/287H 21v/150V Pos: standing >
 
 ***^^  
 **@*.  
 ****^  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 185h/287H 25v/150V Pos: standing >
Beams of light appear from nowhere, and implode into Morrigu!

< 186h/287H 27v/150V Pos: standing >

< 186h/287H 29v/150V Pos: standing >
You kneel.

< 187h/287H 30v/150V Pos: kneeling >
 
 ***^^  
 **@*.  
 ****^  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 188h/287H 33v/150V Pos: kneeling >

< 190h/287H 37v/150V Pos: kneeling >
Maybe you should get up off your knees first?

< 191h/287H 39v/150V Pos: kneeling >
Morrigu settles to his knees.

< 191h/287H 41v/150V Pos: kneeling >
You say in drow 'near wh'

< 196h/287H 53v/150V Pos: kneeling >
 
 ***^P  
 **@*.  
 ****^  
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
*Morrigu  Nameless (Drow Elf)(medium) crouches in mid-air here.(Red Aura)

< 197h/287H 55v/150V Pos: kneeling >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 200h/287H 63v/150V Pos: kneeling >
< T: Bisil TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
-=[A Grey Elf's decent slash wounds you.]=-

< 197h/287H 64v/150V Pos: kneeling >
< T: Bisil TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 You attempt to give consent...

< 197h/287H 64v/150V Pos: kneeling >
< T: Bisil TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 You are now a member of Morrigu's group.

< 197h/287H 64v/150V Pos: kneeling >
< T: Bisil TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 Morrigu rises to his feet.

< 197h/287H 64v/150V Pos: kneeling >
< T: Bisil TP: kne TC: few wounds E: A Grey Elf sta EP: excellent >
 You rise to your feet.

< 197h/287H 64v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Morrigu snaps into visibility.

< 197h/287H 64v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You start chanting...

< 197h/287H 64v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
You dodge a Grey Elf's vicious attack.

< 197h/287H 64v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf misses you.
-=[A Grey Elf's slash grazes you.]=-
-=[A Grey Elf's slash grazes you.]=-

< 193h/287H 64v/150V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 Casting: bigbys clenched fist *

< 193h/287H 64v/150V Pos: standing >
<A Grey Elf settles to his knees.

< 193h/287H 64v/150V Pos: standing >
<A Grey Elf's leap knocks into you, sending you slightly off balance...
However, you grab a Grey Elf's leg after his funny little maneuver and yank him to the ground!

< 193h/287H 64v/150V Pos: sitting >
<You can't do this sitting!
You abort your spell before it's done!

< 193h/287H 64v/150V Pos: sitting >
<Blood seeps from a Grey Elf's ears as his mind is torn to pieces.
A Grey Elf's hardened gem shield from the Great Realm of Duris shattered in bits as the tortured body spasms and quivers!
A Grey Elf's fine necklace of seashells shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some fanged clay sleeves from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some soldier's iron pants from the Great Realm of Duris shattered in bits as the tortured body spasms and quivers!
A Grey Elf's sapphire earring shattered in bits as the tortured body spasms and quivers!
A Grey Elf's tiny diorite ear stud shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!