The death of [30 Magician] Pok The Empire (Grey Elf)

in In the Muck

from the perspective of [36 Demonic Rider] Rev Nameless (Drow Elf)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a tarnished cured leather skullcap from Village of Split Shield
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a dangling skull and crossbones earring [superior]
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       a moss mask
<worn around neck>   a humming emerald necklace from The Shaughin Settlement
<worn around neck>   an icy obsidian collar from The Great Realm of Duris
<worn on body>       a superior rubber platemail from Village of Split Shield
<worn about body>    a flowing black bodycloak
<worn on back>       a marble quiver of strength
<worn as quiver>     a snakeskin quiver (glowing)
<worn about waist>   an ashen hide belt from Village of Split Shield
<worn on belt buckle>a beautiful gem belt buckle from The Underworld
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some scintillating sleeves (magic)
<worn around wrist>  a golden bracer of a serpent (magic)
<worn around wrist>  a shiny black bracelet
<worn on hands>      some burnt reed talons from Village of Split Shield
<worn on finger>     a blood-red ring [superior]
<worn on finger>     a satanic band [superior]
<wielding twohanded> a mithril two-handed dwarven battle hammer [superior] (magic) (glowing)
<worn on legs>       some pitted copper pants from Village of Split Shield
<worn on feet>       some frost-rimed glass boots from Village of Split Shield

Laz leaves north.
Aretan leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves north.
Aretan leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves north.
Aretan leaves north.
You follow Laz.

A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves north.
Aretan leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An commoner walks the road, intent on his destination.

< 419h/419H 120v/120V Pos: standing >
Laz leaves north.
Aretan leaves north.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves east.
Aretan leaves east.
You follow Laz.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West  -Up   
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz closes the door.

< 419h/419H 120v/120V Pos: standing >
Laz leaves east.
Aretan leaves east.
You follow Laz.

The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves east.
Aretan leaves east.
You follow Laz.

The Brawling Foot Tavern
   Walls swell with the stench of alcohol. Broken bottles lay in various
places along the floor, some have dried up blood upon their jagged ends.  This
is the only building in town that has been made in earnest, with a brick
foundation. The roof was built u sing wood, as well as the ceiling, however,
the walls were made with brick and mortar. It appears that the immediate area
is a lobby, however, it would seem that the many cow's wrestling around have
had much run during odd hours of the night and during the day.
Obvious exits: -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 419h/419H 120v/120V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 419h/419H 120v/120V Pos: standing >
Laz gets a small pile of coins from his bottomless bag of the illithids.

< 419h/419H 120v/120V Pos: standing >
Syrm says 'Abandon what quest, hmmmm!'

< 419h/419H 120v/120V Pos: standing >
Syrm says in minotaur 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 419h/419H 120v/120V Pos: standing >
Syrm says in minotaur 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 419h/419H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 419h/419H 120v/120V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - battle ecstasy
( 7th circle)  2 - soulshield
( 6th circle)  3 - cause critical
( 5th circle)  3 - invigorate
( 4th circle)  4 - dispel good
( 3rd circle)  3 - armor
               1 - protection from good

You can pray 5 1st and 5 2nd circle spell(s).

< 419h/419H 120v/120V Pos: standing >
The sun rises over the northern horizon.
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 419h/419H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 419h/419H 120v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 419h/419H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 419h/419H 120v/120V Pos: standing >

< 419h/419H 120v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'

< 419h/419H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
Syrm says in minotaur 'Remember, you can always type 'quest' to see your current quest.'

< 419h/419H 120v/120V Pos: standing >
Autosaving...

< 419h/419H 120v/120V Pos: standing >
Laz puts a small pile of coins into a bottomless bag of the illithids.

< 419h/419H 120v/120V Pos: standing >
Laz leaves west.
Aretan leaves west.
You follow Laz.

The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves west.
Aretan leaves west.
You follow Laz.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West # -Up   
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz opens the door.

< 419h/419H 120v/120V Pos: standing >
Laz leaves west.
Aretan leaves west.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz closes the door.

< 419h/419H 120v/120V Pos: standing >
Laz leaves south.
Aretan leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves south.
Aretan leaves south.
You follow Laz.

A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
A Grey Elf enters from the south.

< 419h/419H 120v/120V Pos: standing >
A Grey Elf leaves south.

< 419h/419H 120v/120V Pos: standing >
Laz leaves south.
Aretan leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves south.
Aretan leaves south.
You follow Laz.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves south.
Aretan leaves south.
You follow Laz.

A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
[2] A steel long sword has been left here.
[3] A small bandage rests upon the ground here.
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -North -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves west.
Aretan leaves west.
You follow Laz.

A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
Laz leaves west.
Aretan leaves west.
You follow Laz.

A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
[2] A steel long sword has been left here.
[3] A small bandage rests upon the ground here.
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 419h/419H 120v/120V Pos: standing >
You dismount a winged hellhound.
Laz leaves south.
Aretan leaves south.
You follow Laz.

A Turning
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -West #
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the north.

< 419h/419H 119v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 118v/120V Pos: standing >
Bash who?

< 419h/419H 118v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -South# -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An commoner walks the road, intent on his destination.
A winged hellhound trots in from the west.

< 419h/419H 117v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An agitated commoner walks the road.
A winged hellhound trots in from the west.

< 419h/419H 116v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

An Intersection of Roads
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 115v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 115v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 114v/120V Pos: standing >
Bash who?
Laz leaves south.
Aretan leaves south.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
A winged hellhound trots in from the north.

< 419h/419H 113v/120V Pos: standing >
A Grey Elf leaves south.
Bash who?
Laz leaves south.
Aretan leaves south.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
A winged hellhound trots in from the north.

< 419h/419H 112v/120V Pos: standing >
A Grey Elf leaves east.
Bash who?

< 419h/419H 113v/120V Pos: standing >
Bash who?

< 419h/419H 113v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An agitated commoner walks the road.
A winged hellhound trots in from the west.

< 419h/419H 112v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Path of Dirt
   Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 111v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

A Muddy Trail
   Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East  -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged hellhound trots in from the west.

< 419h/419H 111v/120V Pos: standing >
Bash who?
Laz leaves east.
Aretan leaves east.
You follow Laz.

In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West 
Aretan  Nameless (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Aretan's head.
Laz  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A Grey Elf (medium) Mirage The Empire stands in mid-air here.(Gold Aura)
A winged hellhound trots in from the west.

< 419h/419H 110v/120V Pos: standing >
You feel unholy power coursing through your limbs!
A Grey Elf snaps into visibility.
[Damage:  1 ] Your bash knocks a Grey Elf to the ground!

< 419h/419H 110v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Laz leaves north.
Aretan leaves north.

< 419h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 You are no longer guarding Laz
You are no longer guarding Aretan

< 419h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 A winged hellhound suddenly attacks a Grey Elf!
A winged hellhound misses a Grey Elf.

< 419h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 Laz enters from the north.
Aretan enters from the north.

< 419h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
 [Damage:  7 ] Your fine crush strikes a Grey Elf.
Your mithril two-handed dwarven battle hammer [superior] glows brightly as lightning bolts streak out of it.
[Damage: 83 ] The lightning bolt hits a Grey Elf with full impact.
[Damage:  6 ] Your fine crush strikes a Grey Elf.

< 432h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Laz starts casting an offensive spell.

< 432h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.

< 432h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz's spell flows around a Grey Elf, leaving him unharmed!

< 433h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A winged hellhound's fine thrash seriously wounds a Grey Elf.

< 434h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Laz starts casting an offensive spell.

< 434h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You miss a Grey Elf.
[Damage:  7 ] Your fine crush strikes a Grey Elf hard.

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Laz completes his spell...
Laz utters the words 'yrawz ghfutz'
Laz's spell flows around a Grey Elf, leaving him unharmed!
Laz's spell flows around a Grey Elf, leaving him unharmed!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You parry a Grey Elf's lunge at you.

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Laz leaves north.
Aretan leaves north.

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A winged hellhound misses a Grey Elf.
You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf clambers to his feet.
You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf says 'NOV ip tje GACI!! NOV ip tje GACI!!'
You haven't reoriented yourself yet enough for another bash!

< 435h/419H 111v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 [Damage:  7 ] Your crush strikes a Grey Elf very hard.
[Damage:  7 ] Your fine crush strikes a Grey Elf very hard.
A Grey Elf attempts to flee.
A Grey Elf leaves south.
Bash who?

< 437h/419H 111v/120V Pos: standing >
Bash who?
Laz enters from the north.
Aretan enters from the north.

< 437h/419H 111v/120V Pos: standing >
Bash who?

< 437h/419H 111v/120V Pos: standing >
Bash who?

< 437h/419H 111v/120V Pos: standing >
A Grey Elf enters from the south.
[Damage:  1 ] Your bash knocks a Grey Elf to the ground!

< 437h/419H 112v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf misses you.

< 437h/419H 112v/120V Pos: standing >
< T: Rev TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 [Damage:  8 ] Your fine crush seriously wounds a Grey Elf.
Your mithril two-handed dwarven battle hammer [superior] glows brightly as lightning bolts streak out of it.
[Damage: 83 ] Your lightning bolt shatters a Grey Elf to pieces.
A Grey Elf's cloth baby diaper exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.