The death of [56 Leafy Ninja] Illiss (Titan)

in The Magnificent Woodlands of Evermeet

from the perspective of [56 Dirty Maul] Yansy The Empire (Beholder)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [76%]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of the High Forest (glowing) [76%]
<worn in ear>        a diorite cross wrapped in skin (magic) [87%]
<worn in ear>        a diorite cross wrapped in skin (magic) [16%]
<worn on face>       an expression of pure madness (magic) (glowing) [60%]
<worn in nose>       an emerald nose ring [superior] (magic)
<worn around neck>   a necklace of giant strength [superior] (magic) (glowing) [83%]
<worn around neck>   a collar of dark flames [superior]
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a spiked dragonnian monk robe [poor] (magic) (glowing) [79%]
<worn on tail>       an obsidian circle of regeneration (magic) [87%]
<worn as quiver>     a silken backsheath of flight (magic) [56%]
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on belt buckle>an emerald nose ring of regeneration (magic) [86%]
<worn on arms>       the bracers of immolation (glowing) [64%]
<worn on lower arms> the pauldrons of the tide (glowing) [80%]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [69%]
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on lower wrist>a bracelet of dracolich hide (magic) (humming)
<worn on lower wrist>a lightbringer bracelet of Pelor (magic) [61%]
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on lower hands>a set of glassteel gloves of damage (glowing) [74%]
<worn on finger>     the ring of the ultimium
<worn on finger>     the ring of the masters (glowing)
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 58m 0s]
<secondary weapon>   a diamondine short spear called 'Mankiller' (magic) [37%]
<third weapon>       the stone mace 'Godsfury' (magic)[239h 58m 0s]
<fourth weapon>      the barb of an ancient green wyrm (magic) (glowing)
<worn on legs>       some wolf hide pants of dexterity
<worn on feet>       a pair of boots of stealth of endurance (magic) [87%]

[Damage: 40 ] The fire burns hot as it consumes a traveling beholder warlock's flesh!

< 1700h/1629H 241v/292V Pos: sitting >
< T: Yansy TP: sit TC:excellent E: beholder sta EP:  small wounds >
 You clamber to your feet.

< 1700h/1629H 241v/292V Pos: standing >
< T: Yansy TP: sta TC:excellent E: beholder sta EP:  small wounds >
 You attempt to flee...
 
     M  M .*    
  ..    ...**   
 **.......M***  
 *M**..*******  
 .*****@M*****  
 ..M...M******  
 ^^^^^...M...*  
  ^MM^^M^^...   
   MM^M^^M^^    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Bracla the thri-kreen warrior from Taliccicopiid.(Gold Aura)
You flee westward!

< 1700h/1629H 218v/292V Pos: standing >
You do not see that item here.

< 1700h/1629H 218v/292V Pos: standing >
 
    M  M .**    
  .    ...***   
 *.......M****  
 M**..********  
 *****M@*****M  
 .M...M*****M*  
 ^^^^...M...**  
  MM^^M^^....   
   M^M^^M^^^    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an elven guard is lying here.
A traveling beholder warlock from Tiamat.(Red Aura)

< 1700h/1629H 220v/292V Pos: standing >
 
   M  M .***    
      ...****   
 .......M*****  
 **..*********  
 ****MM@****M*  
 M...M*****M**  
 ^^^...M...***  
  M^^M^^.....   
   ^M^^M^^^^    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 219v/292V Pos: standing >
 
     M .***M    
     ...*****   
 ......M******  
 *..**********  
 ***MM*@***M**  
 ...M*****M***  
 ^^...M...****  
  ^^M^^.....*   
   M^^M^^^^M    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 218v/292V Pos: standing >
 
    M .***M*    
    ...******   
 .....M*******  
 ..***********  
 **MM**@**M***  
 ..M*****M****  
 ^...M...*****  
  M^^^.....**   
   ^^M^^^^M*    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 217v/292V Pos: standing >
 
   M .***M**    
   ...*******   
 ....M*******M  
 .************  
 *M****@*M****  
 .MM****M****D  
 ...M...******  
  ^^^.....***   
   ^M^^^^M**    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 216v/292V Pos: standing >
A traveling beholder warlock's central eye glows brightly as it negates your spell!

< 1700h/1629H 219v/292V Pos: standing >
 
    .***M***    
  ...********   
 ...M*******M.  
 ************.  
 M*****@M*****  
 MM****M****D*  
 ..M...*******  
  ^^.....****   
   M^^^^M***    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 219v/292V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your east.
An air elemental who is close by to your east.
An earth elemental who is close by to your east.
A timber wolf who is close by to your south.
A muscular minotaur shaman who is close by to your south.

< 1700h/1629H 220v/292V Pos: standing >
 
   .***M****    
  ..********.   
 ..M*******M..  
 ***********..  
 M*****@*****.  
 *****M****D*.  
 .M...*******.  
  ^.....*****   
   ^^^^M****    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
*An air elemental is here looking like a small living tornado.
An earth elemental stands here, looking like a living rock.
Agrardonyth the orc conjurer from Storm Port Stronghold.(Red Aura)

< 1700h/1629H 219v/292V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your north.
Woirahar the orc mercenary who is rather far off to your north.
A somber looking barbarian warrior who is almost out of sight to your east.
Bracla the thri-kreen warrior who is almost out of sight to your west.

< 1700h/1629H 220v/292V Pos: standing >
 
   ***M****.    
  .********..   
 .M*******M..   
 **********...  
 *****M@****.M  
 ****M****D*..  
 M...*******..  
  .....*****^   
   ^^^M*****    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 219v/292V Pos: standing >
You quickly scan the area.
An elven guard who is almost out of sight to your north.
A water elemental who is close by to your west.
An earth elemental who is close by to your west.
Agrardonyth the orc conjurer who is close by to your west.
A traveling beholder warlock who is almost out of sight to your west.

< 1700h/1629H 221v/292V Pos: standing >
 
   **M****..    
  ********..    
 M*******M..    
 *********...   
 ****M*@***.M   
 ***M****D*..   
 M..*******..   
  ....*****^.   
   ^^M******    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 222v/292V Pos: standing >
You quickly scan the area.
Cho'van the philosopher who is in the distance to your north.
A water elemental who is not far off to your west.
An air elemental who is not far off to your west.
An earth elemental who is not far off to your west.
Agrardonyth the orc conjurer who is not far off to your west.
A traveling beholder warlock who is almost out of sight to your west.

< 1700h/1629H 223v/292V Pos: standing >
 
   *M****..     
  *******..     
 *******M..     
 ********...    
 ***M**@**.M    
 **M****D*..    
 ..*******..    
  ...*****^..   
   ^M******M    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 222v/292V Pos: standing >
You quickly scan the area.
A water elemental who is a brief walk away to your west.
An air elemental who is a brief walk away to your west.
Agrardonyth the orc conjurer who is a brief walk away to your west.

< 1700h/1629H 223v/292V Pos: standing >
 
   M****..      
  ******..      
 ******M..   .  
 *******...  .  
 **M***@*.M  .  
 *M****D*..  M  
 .*******..  .  
  ..*****^..    
   M******M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 222v/292V Pos: standing >
You quickly scan the area.
Aardodus the dwarf mercenary who is not far off to your north.
A somber looking barbarian warrior who is a brief walk away to your east.
A Titan who is close by to your south.
A water elemental who is rather far off to your west.
An air elemental who is rather far off to your west.
Agrardonyth the orc conjurer who is rather far off to your west.

< 1700h/1629H 224v/292V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (slightly good)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
   Kobold Settlement                             (very good)
   The High Moor Forest                          (slightly good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly evil)
   Village of Werrun                             (good)
  *Nizari                                        (very good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
   The Outcasts Tower                            (pure good)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
  *Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
  *Rogue Plains                                  (slightly good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly good)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (slightly good)
   The Kingdom of Torg                           (slightly evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (very good)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
  *Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             
   Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (evil)
   The Bronze Citadel                            (evil)
   Ny'Neth's Stronghold Continued                (evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (evil)
  *The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              

* = already completed this boot.

< 1700h/1629H 230v/292V Pos: standing >

< 1700h/1629H 231v/292V Pos: standing >
 
   *****..      
  *****M..      
 *******..M  .  
 **M*****..  .  
 *M****@*..  M  
 .*******..  .  
 ...*****^.. M  
  ^M******M.    
   ..******.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A morbid devil warrior stands in mid-air here, fighting a Titan.(Red Aura)
A Titan (medium) stands, floating here, fighting a morbid devil warrior. (casting) 

< 1700h/1629H 232v/292V Pos: standing >
 
   ****M..      
  ******..M     
 **M*****..  .  
 *M****D*..  M  
 .*****@*..  .  
 ...*****^.. M  
 ^^M******M.    
  ^..******.    
   ^...***M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1700h/1629H 231v/292V Pos: standing >
Backstab who?

< 1700h/1629H 232v/292V Pos: standing >
 
   *****..      
  *****M..      
 *******..M  .  
 **M*****..  .  
 *M****@*..  M  
 .*******..  .  
 ...*****^..    
  ^M******M.    
   ..******.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A morbid devil warrior stands in mid-air here, fighting a Titan.(Red Aura)
A Titan (medium) stands, floating here, fighting a morbid devil warrior. (casting) 

< 1700h/1629H 233v/292V Pos: standing >
A Titan completes his spell...
A Titan utters the word 'gjifal'
A Titan unleashes light in a focused, searing ray at a morbid devil warrior!
A morbid devil warrior's decent punch wounds a Titan.
A morbid devil warrior's punch wounds a Titan.
A morbid devil warrior's decent punch wounds a Titan.
A Titan completely sidesteps a morbid devil warrior's blow, shifts his balance, and strikes back at him!
A Titan misses a morbid devil warrior.

< 1700h/1629H 234v/292V Pos: standing >
A Titan misses a morbid devil warrior.
A Titan's impressive punch wounds a morbid devil warrior.
A Titan's impressive punch grazes a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
A Titan's fine punch grazes a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
A Titan misses a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
You snap into visibility.
[Damage: 12 ] -=[Your fine pierce wounds a Titan.]=-

< 1705h/1629H 235v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP: few scratches >
 A Titan begins moving into position for a combination...

< 1705h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Titan.
You miss a Titan.
You miss a Titan.
A Titan gracefully whirls around your attack.
You snap into visibility.
[Damage: 33 ] -=[You feel a powerful rush of AnGEr as your powerful slash strikes a Titan.]=-
Your sword of fire and flame summons the power of fire and flames at at a Titan.
You call a raging firestorm to engulf your foes!
Your spell flows around a morbid devil warrior, leaving him unharmed!
Your spell flows around a Titan, leaving him unharmed!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Titan!
Your spell flows around a Titan, leaving him unharmed!
[Damage: 16 ] You call down a roaring flamestrike which hits a Titan dead on!
A Titan's devil eyes of the ghargatula is burned from the blast!
You miss a Titan.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your slash strikes a Titan.]=-
[Damage: 13 ] -=[Your slash wounds a Titan.]=-
[Damage: 13 ] -=[Your fine slash wounds a Titan.]=-
[Damage: 13 ] -=[Your fine slash wounds a Titan.]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your powerful slash strikes a Titan.]=-

< 1768h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP:  few wounds >
 You snap into visibility.
You tackle a Titan square in the chest knocking the wind out of him!

< 1767h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sit EP:  few wounds >
 A Titan misses a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
A morbid devil warrior dodges a Titan's attack.
A Titan's punch wounds a morbid devil warrior.

< 1767h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sit EP:  small wounds >
 A morbid devil warrior's decent punch strikes a Titan.
A morbid devil warrior's decent punch strikes a Titan.
A morbid devil warrior's decent punch strikes a Titan.
A morbid devil warrior's fierce kick sends a Titan reeling through the air in pain.

< 1767h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Titan.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 27 ] -=[Your impressive pierce strikes a Titan.]=-
A Titan tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes a Titan.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your impressive slash strikes a Titan.]=-
You miss a Titan.
[Damage: 13 ] -=[Your slash wounds a Titan.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your impressive slash strikes a Titan.]=-
[Damage: 13 ] -=[Your fine slash strikes a Titan.]=-
[Damage: 13 ] -=[Your fine slash strikes a Titan.]=-
[Damage: 13 ] -=[Your fine slash strikes a Titan.]=-
[Damage: 14 ] -=[Your fine slash strikes a Titan.]=-
A Titan attempts to flee.
A Titan tries to flee, but can't make it out of here!

< 1844h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP:  nasty wounds >
 A Titan's limbs begin to blur...
A Titan spins around on his foot and swings at a morbid devil warrior with his leg...
...then swings his elbow around, smashing a morbid devil warrior's face...
...then pounds a morbid devil warrior's face with a series of swift jabs...
...then grabs a morbid devil warrior by the arm, twists him around, and kicks him in the back...
...then launches a mighty kick to a morbid devil warrior's groin...
...then shifts balance, and rams his head into a morbid devil warrior's face...
...then leaps into the air, delivering a crushing blow with his foot down directly on a morbid devil warrior's head!

< 1844h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 44 ] -=[You feel a powerful rush of AnGEr as your powerful slash strikes a Titan hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your impressive pierce strikes a Titan.]=-
[Damage: 12 ] -=[Your fine slash strikes a Titan.]=-
Your sword of fire and flame summons the power of fire and flames at at a Titan.
A scathing gust of wind is released from your fingertips.
Your spell flows around a morbid devil warrior, leaving him unharmed!
Your spell flows around a Titan, leaving him unharmed!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Titan!
Your spell flows around a Titan, leaving him unharmed!
You miss a Titan.
You miss a Titan.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your slash strikes a Titan hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your impressive slash strikes a Titan hard.]=-
[Damage: 13 ] -=[Your slash strikes a Titan.]=-
You miss a Titan.
You score a CRITICAL HIT!!!!!
[Damage: 50 ] -=[You feel a powerful rush of AnGEr as your powerful slash seriously wounds a Titan.]=-

< 1930h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP: pretty hurt >
 A morbid devil warrior dodges a Titan's attack.
A morbid devil warrior dodges a Titan's attack.
A Titan misses a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
A Titan's fine punch grazes a morbid devil warrior.
A morbid devil warrior dodges a Titan's attack.
A morbid devil warrior dodges a Titan's attack.
A morbid devil warrior dodges a Titan's attack.

< 1930h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP: pretty hurt >
 A morbid devil warrior's decent punch strikes a Titan hard.
A morbid devil warrior's decent punch strikes a Titan hard.
A morbid devil warrior's punch strikes a Titan.

< 1930h/1629H 237v/292V Pos: standing >
< T: devil TP: sta TC: small wounds E: A Titan sta EP: pretty hurt >
 You snap into visibility.
[Damage: 90 ] You slam your head into a Titan, leaving a huge, red swollen lump.
A Titan is stunned!

< 1972h/1629H 237v/292V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 27 ] -=[Your impressive slash enshrouds a Titan in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your impressive pierce enshrouds a Titan in a mist of blood.]=-
[Damage: 15 ] -=[Your impressive slash enshrouds a Titan in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your impressive slash hits a Titan.]=-
A Titan is mortally wounded, and will die soon, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage: 38 ] Your final slash sends a Titan's head bouncing along the ground.
A Titan's some soldier's gem shoes from Forest of Mir was completely destroyed by the massive blow!
A Titan's devil eyes of the ghargatula was completely destroyed by the massive blow!
A Titan is dead! R.I.P.
You receive your share of experience.