The death of [56 Dirrty] Batman Justice League (Ghost)

in Inside the Eastern City Gates

from the perspective of [56 Warden] Zloin The Empire (Demon)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [86%]
<worn on head>       the dwarf-bone crown of the troglodytes enchanted by Haza (magic) [70%]
<worn on eyes>       a slimy aboleth eye enchanted by Haza (magic) (glowing) (humming) [80%]
<worn in ear>        an earring of congealed blood [superior] enchanted by Haza
<worn in ear>        a lightning earring enchanted by Haza [70%]
<worn on face>       mask of the flayed mind enchanted by Haza (magic)
<worn around neck>   a scarf of enhanced stealth enchanted by Haza (magic) [65%]
<worn around neck>   the sapphire necklace of Insanity enchanted by Haza (magic) (glowing)
<worn on body>       the platemail of the Nessus royal guard enchanted by Haza (magic) (glowing) (humming)
<worn on horse body> a plush saddle embroided with lightning bolts (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   the mystical sash of the Netherworld enchanted by Haza (magic) (glowing)
<worn on belt buckle>a gleaming bone belt buckle
<worn on arms>       some scintillating sleeves enchanted by Haza (magic)
<worn on lower arms> some scintillating sleeves with a strange green stone (magic)
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn around wrist>  a decent stone wristguard from Dragonnia
<worn on lower wrist>a spiked dragonskin bracelet enchanted by Haza (magic) [81%]
<worn on lower wrist>a dracolich-bone bracelet enchanted by Haza (magic) (humming)
<worn on hands>      a pair of gauntlets formed of dust enchanted by Haza [86%]
<worn on lower hands>a pair of pale, misty gloves
<worn on finger>     the signet of Hammerhelm enchanted by Haza (magic)
<worn on finger>     a finely crafted brass ring enchanted by Haza (magic)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming)[239h 58m 47s]
<secondary weapon>   a twisted longsword (magic) [84%]
<third weapon>       the scimitar of speed (magic) (glowing)
<fourth weapon>      a gladius called 'Backstabber' (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Haza (magic) [78%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.

< 2015h/1475H 229v/246V Pos: standing >

Top Fraggers

   Chorob                                      30.00
   Batman                                      27.00
   Zloin                                       24.31
   Baz                                         19.25
   Krallig                                     17.73
   Grotar                                      13.82
   Paza                                        13.17
   Yansy                                       13.14
   Haza                                        12.89
   Cerif                                       12.33


Lowest Fraggers

   Fosho                                      -22.00
   Cholon                                     -18.83
   Lvlbot                                     -16.00
   Lvlbott                                    -12.50
   Jubie                                       -9.83
   Thrione                                     -6.50
   Thritwo                                     -6.50
   Level                                       -5.50
   Znarc                                       -5.12
   Jubei                                       -3.76


< 2015h/1475H 229v/246V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.

< 2014h/1475H 229v/246V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[2] The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 2013h/1475H 228v/246V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.

< 2013h/1475H 228v/246V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Ghost is lying here.
A small pile of coins lies here.

< 2013h/1475H 228v/246V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The shady youth who is a brief walk away to your north.
A street sweeper who is a brief walk away to your east.
A Ghost who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A street sweeper who is rather far off to your south.

< 2013h/1475H 229v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 2012h/1475H 230v/246V Pos: standing >
You feel infused by 5th circle DARK powers!

< 2012h/1475H 234v/246V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 2011h/1475H 240v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 2011h/1475H 240v/246V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 2011h/1475H 240v/246V Pos: standing >
Bodyslam who?

< 2010h/1475H 241v/246V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a stray cat is lying here.
An Illithid (medium) stands here.(Gold Aura)
A Ghost (medium) Justice League stands here.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 2010h/1475H 242v/246V Pos: standing >
You snap into visibility.
In your haste to slam people around, you slip and fall!
The world starts spinning, and your ears are ringing!

< 2010h/1475H 213v/246V Pos: on your ass >
An Illithid leaves east.

< 2009h/1475H 214v/246V Pos: on your ass >
'Mayhem', chaotic sword of the night whispers into your mind 'I crave blood!'

< 2008h/1475H 214v/246V Pos: on your ass >
A tharnadian thief-hunter suddenly attacks YOU!
You snap into visibility.
A tharnadian thief-hunter's feeble punch grazes you.
The world stops spinning.

< 2006h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP: excellent >
 A Ghost leaves north.

< 2006h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP: excellent >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
A Ghost enters from the north.

< 1979h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive slash strikes a tharnadian thief-hunter very hard.
[Damage: 12 ] Your slash strikes a tharnadian thief-hunter very hard.
[Damage: 13 ] Your impressive slash seriously wounds a tharnadian thief-hunter.
[Damage: 13 ] Your slash seriously wounds a tharnadian thief-hunter.
[Damage: 14 ] Your slash enshrouds a tharnadian thief-hunter in a mist of blood.
A Ghost attempted to headbutt you.

< 2004h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 2004h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP:  nasty wounds >
 You snap into visibility.
A tharnadian thief-hunter's feeble punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian thief-hunter's punch grazes you.
A tharnadian thief-hunter's feeble punch grazes you.
A tharnadian thief-hunter starts casting an offensive spell called 'destroy undead'.
Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.

< 2001h/1475H 214v/246V Pos: on your ass >
< T: Zloin TP: ass TC:excellent E: thief sta EP:  nasty wounds >
 You clamber to your feet.

< 2001h/1475H 214v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You are already standing.

< 2001h/1475H 214v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You feel your skin harden to stone.
'Mayhem', chaotic sword of the night glows brightly for a moment.
You snap into visibility.
[Damage: 125 ] Your mighty fist smashes into a tharnadian thief-hunter's body, killing him instantly!
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
A tharnadian thief-hunter stops chanting abruptly!

< 2014h/1475H 214v/246V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 23 ] Your impressive slash strikes a Ghost.
[Damage: 22 ] Your impressive slash strikes a Ghost.

< 2015h/1475H 217v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
 A Ghost attempts to flee.
A Ghost leaves east.

< 2014h/1475H 218v/246V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Ghost (medium) Justice League stands here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 2011h/1475H 217v/246V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 22 ] Your impressive slash strikes a Ghost.
You slip beneath a Ghost's guard dealing a vicious attack!
[Damage: 20 ] Your impressive slash strikes a Ghost.
[Damage: 21 ] Your impressive slash strikes a Ghost.

< 2015h/1475H 217v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
You feel foolish for even trying this, goodie!

< 2014h/1475H 218v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 A Ghost's forehead slams into you!
[Damage:  1 ] A Ghost is burned severely as he hits you!

< 1999h/1475H 218v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
 You dodge a Ghost's vicious attack.
A Ghost suddenly appears a bit confused!
You watch in glee as a Ghost looks dazzled.
A Ghost misses you.
You dodge a Ghost's vicious attack.
You dodge a Ghost's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] Your impressive slash strikes a Ghost.
[Damage: 20 ] Your slash strikes a Ghost.
You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty slash seriously wounds a Ghost.
[Damage: 23 ] Your impressive slash strikes a Ghost hard.
[Damage: 22 ] Your impressive slash strikes a Ghost hard.
[Damage: 23 ] Your impressive slash strikes a Ghost very hard.
[Damage: 23 ] Your slash strikes a Ghost very hard.
You slip beneath a Ghost's guard dealing a vicious attack!
[Damage: 22 ] Your slash strikes a Ghost very hard.
[Damage: 24 ] Your impressive slash seriously wounds a Ghost.
[Damage: 23 ] Your impressive slash seriously wounds a Ghost.
You miss a Ghost.

< 2015h/1475H 218v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP: pretty hurt >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
He THOUGHT your was going to hit you...
You snap into visibility.
An elite guard's feeble punch grazes you.
You are knocked to the ground by an elite guard's mighty bash!
An elite guard suddenly attacks YOU!
An elite guard's weak pierce grazes you.

< 2012h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Ghost sta EP: pretty hurt >
 An elite guard suddenly attacks YOU!
He THOUGHT your was going to hit you...
An elite guard's feeble punch grazes you.

< 2011h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Ghost sta EP: pretty hurt >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
He THOUGHT your was going to hit you...
An elite guard's slash grazes you.

< 2010h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Ghost sta EP: pretty hurt >
 An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 2007h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: A Ghost sta EP: pretty hurt >
 A Ghost attempts to flee.
A Ghost leaves east.

< 2006h/1475H 218v/246V Pos: sitting >
The snow's coming down pretty fast now.

< 2005h/1475H 218v/246V Pos: sitting >
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's weak slash grazes you.
An elite guard's weak slash grazes you.

< 2003h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your slash seriously wounds an elite guard.
[Damage: 17 ] Your impressive slash seriously wounds an elite guard.
[Damage: 17 ] Your impressive slash enshrouds an elite guard in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 39 ] Your powerful slash hits an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
An elite guard slumps to the ground.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's weak pierce grazes you.
An elite guard's weak pierce grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
An elite guard's kick hits you directly in the face.
An elite guard's punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1989h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
He THOUGHT your was going to hit you...
An elite guard's punch grazes you.
An elite guard's kick hits you in your side.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1972h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 He THOUGHT your was going to hit you...
An elite guard's weak slash grazes you.
An elite guard's weak pierce grazes you.
An elite guard's weak slash grazes you.

< 1969h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
An elite guard's sweep catches you in the side and you almost stumble.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1917h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 A Ghost enters from the east.

< 1917h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 A Ghost attempted to headbutt you.

< 1916h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 A Ghost leaves west.
Sorry, you aren't allowed to do that in combat.

< 1916h/1475H 218v/246V Pos: sitting >
< T: Zloin TP: sit TC:excellent E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your powerful slash enshrouds an elite guard in a mist of blood.
[Damage: 18 ] Your impressive slash enshrouds an elite guard in a mist of blood.
[Damage: 20 ] Your impressive slash causes an elite guard to grimace in pain.
[Damage: 19 ] Your impressive slash hits an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
Maybe you should get on your feet first?

< 1958h/1475H 218v/246V Pos: sitting >
You clamber to your feet.

< 1957h/1475H 218v/246V Pos: standing >
You parry an elite guard's lunge at you.
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
He THOUGHT your was going to hit you...
An elite guard's kick hits you directly in the face.
You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
You flee eastward!

< 1947h/1475H 191v/246V Pos: standing >
Slay whom?

< 1947h/1475H 191v/246V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here, incapacitated.
An elite guard is lying here, mortally wounded.

< 1947h/1475H 191v/246V Pos: standing >
Slay whom?

< 1947h/1475H 192v/246V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a stray cat is lying here.

< 1946h/1475H 194v/246V Pos: standing >
Slay whom?

< 1946h/1475H 195v/246V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A large rat who is close by to your south.
A stray cat who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A Ghost who is rather far off to your west.

< 1945h/1475H 198v/246V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A large rat who is close by to your south.
A stray cat who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A Ghost who is rather far off to your west.

< 1945h/1475H 199v/246V Pos: standing >
You feel your skin harden to stone.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A large rat who is close by to your south.
A stray cat who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A Ghost who is rather far off to your west.

< 1945h/1475H 201v/246V Pos: standing >
You feel infused by 5th circle DARK powers!

< 1945h/1475H 202v/246V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a stray cat is lying here.

< 1945h/1475H 205v/246V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1944h/1475H 205v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 1944h/1475H 206v/246V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.

< 1944h/1475H 206v/246V Pos: standing >
A Ghost enters from the west.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 1944h/1475H 206v/246V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Ghost is lying here.
A small pile of coins lies here.

< 1944h/1475H 206v/246V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
Slay whom?

< 1944h/1475H 207v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 1943h/1475H 209v/246V Pos: standing >
You feel infused by 2nd circle DARK powers!
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1943h/1475H 209v/246V Pos: standing >
Slay whom?

< 1943h/1475H 210v/246V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 1943h/1475H 210v/246V Pos: standing >
A street sweeper enters from the south.
Slay whom?

< 1943h/1475H 211v/246V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A Ghost (medium) Justice League stands here.(Red Aura)

< 1943h/1475H 212v/246V Pos: standing >
A Ghost leaves east.
Slay whom?

< 1942h/1475H 213v/246V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an Avatar is lying here.
[3] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a stray cat is lying here.
A Ghost (medium) Justice League stands here.(Red Aura)

< 1942h/1475H 213v/246V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty slash causes a Ghost to grimace in pain.
[Damage: 23 ] Your impressive slash causes a Ghost to grimace in pain.

< 1975h/1475H 214v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  awful >
 A Ghost's forehead slams into you!
[Damage:  1 ] A Ghost is burned severely as he hits you!
With a quick move, a Ghost pulls back his head and rams it into you again!
A Ghost's forehead slams into you!
[Damage:  1 ] A Ghost is burned severely as he hits you!

< 1952h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  awful >
 'Mayhem', chaotic sword of the night glows brightly for a moment.

< 1951h/1475H 215v/246V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Ghost sta EP:  awful >
 A Ghost suddenly appears a bit confused!
You watch in glee as a Ghost looks dazzled.
He THOUGHT your was going to hit you...
You snap into visibility.
A Ghost's feeble punch grazes you.
You dodge a Ghost's vicious attack.
He THOUGHT your was going to hit you...
A Ghost's feeble punch grazes you.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] Your slash critically injures a Ghost.
A Ghost is incapacitated and will slowly die, if not aided.
[Damage: 27 ] You beautifully slash a Ghost into two parts - both dead.
A Ghost is dead! R.I.P.
You receive your share of experience.