The death of [56 Wildmage] Nauraki The Empire (Demon)

in Road Under the Southern Tower

from the perspective of [56 Bleak Hero] Hammi (Dragon)

<worn on head>       a derroskin admiral's hat [85%]
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        an anti-matter earring
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       the mask of vitality (magic) (glowing)
<worn around neck>   a necklace of dangling dwarven skulls [87%]
<worn around neck>   a necklace of serpent's fangs (magic)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming) [24%]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       the claymore of Zarthos the vampire hunter (magic)
<worn about waist>   the tentacle of the great Illithid-lord, Ithaquua
<worn on belt buckle>a cold steel axe called 'Brainripper' (magic) (glowing)
<worn on arms>       some scintillating sleeves of regeneration (magic)
<worn on lower arms> the vambraces named "Ebb" (glowing)
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a blackened bracelet of the ogre chiefs
<worn on lower wrist>a dracolich-bone bracelet (magic) (humming)
<worn on lower wrist>a dracolich-bone bracelet (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on lower hands>the gauntlets of spiderkind
<worn on finger>     the tiefling seal
<worn on finger>     a red earthstone ring [87%]
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   a blood dagger of Tezcatlipoca (magic)
<third weapon>       a black longsword named 'Cauterizer' (magic)
<fourth weapon>      an axe of the vortex demon (magic) (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       a pair of phantom boots

An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 1509h/1486H 221v/232V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 1509h/1486H 220v/232V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the town crier is lying here.
The corpse of a shady mercenary is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.

< 1509h/1486H 220v/232V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West

< 1509h/1486H 221v/232V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few coins lie scattered here.

< 1509h/1486H 222v/232V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 1509h/1486H 222v/232V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.

< 1509h/1486H 221v/232V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human merchant who is close by to your east.
A Demon who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A human alchemist who is close by to your south.
A street sweeper who is close by to your west.

< 1509h/1486H 223v/232V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 1508h/1486H 223v/232V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1508h/1486H 223v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A pretty glowing ring lay on the floor here. (glowing)
A dark stone circlet lay forgotten on the ground here. (magic)
[2] A suit of spiked leather armor lies here.
A gleaming white blade lies here. (glowing)
Robes made of pure logic are here calculating. (magic) (glowing)
A colorful magma stone has been dropped here.
A glowing necklace has been left here!!!!!!! (magic) (glowing) (humming)
Floating here is a chopped off piece of fog. (magic)
A blade the color of blood has been dropped here. (magic)
A wicked barbed pole-arm has been tossed here.
A small pile of coins lies here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
A Demon (small) Scheherazade of The Empire sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Demon's head.
A large wandering dog is here, growling at you.

< 1508h/1486H 223v/232V Pos: standing >
You feel infused by 9th circle DARK powers!

< 1508h/1486H 225v/232V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A religious zealot who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
A street sweeper who is rather far off to your west.

< 1508h/1486H 226v/232V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
A Demon moans loudly in confusion as her contact with dark powers is disturbed.
[Damage:  5 ] [Damage:  5 ] 
< 1510h/1486H 229v/232V Pos: standing >
< T: Hammi TP: sta TC:excellent E: A Demon sit EP: excellent >
 A Demon clambers to her feet.

< 1510h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:excellent E: A Demon sta EP: excellent >
 A Demon starts casting an offensive spell.

< 1510h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:excellent E: A Demon sta EP: excellent >
 A faint hum can be heard from the gauntlets of a Living Legend carried by a Demon.

< 1510h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:excellent E: A Demon sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  4 ] You slip beneath a Demon's guard dealing a vicious attack!
[Damage:  4 ] [Damage:  4 ] You slip beneath a Demon's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 39 ] [Damage: 19 ] You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[You attack a Demon.]=- [4 hits]
You topple over yourself as you try to bash a Demon - she's just too small!


< 1544h/1486H 230v/232V Pos: sitting >
< T: Hammi TP: sit TC:excellent E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Twin bolts of writhing power slam into your chest.
You resist the effects of a Demon's spell!

< 1386h/1486H 230v/232V Pos: sitting >
< T: Hammi TP: sit TC:few scratches E: A Demon sta EP: excellent >
 You clamber to your feet.

< 1386h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: excellent >
 The sun hangs low on the southern sky.
You are already standing.

< 1386h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: excellent >
 A Demon starts casting an offensive spell called 'bigbys crushing hand'.

< 1386h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: excellent >
 You snap into visibility.
[Damage: 19 ] [Damage: 17 ] -=[You attack a Demon.]=- [2 hits]

< 1398h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: excellent >
 A Demon's flesh magically hardens, turning to stone.

< 1398h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Demon grabs you, and begins crushing your body.

< 1262h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon starts casting an offensive spell called 'bigbys crushing hand'.

< 1262h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A stray dog leaves north.

< 1263h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You snap into visibility.
[Damage:  4 ] You slip beneath a Demon's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] [Damage:  4 ] -=[You attack a Demon.]=- [2 hits]

< 1269h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the words 'buoblg qfjgpuio paie'
A Demon loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Demon tries to dispel your magic!
You resist the effects of a Demon's spell!

< 1270h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Sparkling magic surrounds a Demon as she begins her chant.
A Demon starts casting an offensive spell called 'power word stun'.

< 1271h/1486H 230v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the words 'saxzf xafe ghji'
A Demon's word of power confuses and disorients you!
The world starts spinning, and your ears are ringing!

< 1271h/1486H 230v/232V Pos: standing >
A stray dog enters from the north.

< 1272h/1486H 230v/232V Pos: standing >
A Demon starts casting an offensive spell.

< 1273h/1486H 230v/232V Pos: standing >
A Demon completes her spell...
A Demon utters the words 'buoblg qfjgpuio paie'
You resist the effects of a Demon's spell!

< 1275h/1486H 230v/232V Pos: standing >
Impossible! You can't concentrate enough!

< 1275h/1486H 230v/232V Pos: standing >
The world stops spinning.

< 1275h/1486H 230v/232V Pos: standing >
You feel infused by 8th circle DARK powers!

< 1276h/1486H 230v/232V Pos: standing >
A Demon starts casting an offensive spell.

< 1276h/1486H 231v/232V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage:  4 ] [Damage:  3 ] 
< 1278h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Demon grabs you, and begins crushing your body.

< 1143h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon suddenly appears a bit confused!
You watch in glee as a Demon looks dazzled.
You snap into visibility.
-=[a Demon attacks you.]=- [2 hits]

< 1142h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon starts casting an offensive spell called 'immolate'.

< 1142h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the word 'uwwarahz'
A fiery conflagration spews from a Demon striking you full on!
You snap into visibility.

< 1104h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: few wounds E: A Demon sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] [Damage:  4 ] [Damage:  3 ] [Damage:  4 ] [Damage: 18 ] [Damage: 19 ] [Damage: 20 ] -=[You attack a Demon.]=- [7 hits]
You start chanting...

< 1126h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Casting: blur **
A Demon starts casting an offensive spell called 'immolate'.

< 1127h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Casting: blur *

< 1127h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Casting: blur 

< 1128h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You resist the effects of a Demon's spell!

< 1128h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You complete your spell...
Your skin crackles with lightning as your form starts to blur.

< 1128h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 A Demon completes her spell...
A Demon utters the word 'uwwarahz'
A Demon's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A fiery conflagration spews from a Demon striking you full on!
You resist the effects of a Demon's spell!

< 1128h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] [Damage: 20 ] [Damage: 20 ] [Damage: 19 ] [Damage: 18 ] [Damage: 17 ] A Demon's eyepatch of immortality was damaged from the massive blow!
You slip beneath a Demon's guard dealing a vicious attack!
[Damage: 19 ] [Damage: 18 ] [Damage: 17 ] [Damage: 19 ] You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[You attack a Demon.]=- [10 hits]

< 1198h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
A Demon starts casting an offensive spell.

< 1198h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You resist the effects of a Demon's spell!

< 1199h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You resist the effects of a Demon's spell!
A Demon completes her spell...
A Demon utters the word 'uwwarahz'
A fiery conflagration spews from a Demon striking you full on!
You resist the effects of a Demon's spell!

< 1199h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 Sparkling magic surrounds a Demon as she begins her chant.
A Demon starts casting an offensive spell called 'immolate'.

< 1200h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP: excellent >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 39 ] [Damage: 18 ] [Damage: 18 ] [Damage: 19 ] [Damage: 18 ] [Damage: 18 ] You score a CRITICAL HIT!!!!!
[Damage: 39 ] You score a CRITICAL HIT!!!!!
[Damage: 38 ] [Damage: 20 ] -=[You attack a Demon.]=- [9 hits]

< 1274h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 A Demon completes her spell...
A Demon utters the word 'uwwarahz'
A fiery conflagration spews from a Demon striking you full on!
You resist the effects of a Demon's spell!

< 1274h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 A stray dog leaves north.

< 1275h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 You resist the effects of a Demon's spell!

< 1275h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 A Demon starts casting an offensive spell.

< 1275h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 You resist the effects of a Demon's spell!
You resist the effects of a Demon's spell!

< 1276h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 You resist the effects of a Demon's spell!

< 1276h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] You slip beneath a Demon's guard dealing a vicious attack!
[Damage: 19 ] [Damage: 19 ] [Damage: 19 ] -=[You attack a Demon.]=- [3 hits]

< 1300h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 A Demon completes her spell...
A Demon utters the words 'qpaag zarrzl'
Powerful magical bolts slam into you from a Demon's open palms!
OUCH!  That really did HURT!

< 1151h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 Autosaving...
Autosaving...

< 356h/691H 212v/212V Pos: standing >
< T: Hammi TP: sta TC: few wounds E: A Demon sta EP:  small wounds >
 Autosaving...
Autosaving...

< 1151h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 A Demon starts casting a spell.

< 1151h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 The fiery conflagration subsides!

< 1151h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  small wounds >
 You snap into visibility.
[Damage: 10 ] Your bash knocks a Demon to the ground!

< 1155h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  small wounds >
 The fire burns white hot as it consumes your flesh!
You resist the effects of a Demon's spell!

< 1138h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  small wounds >
 A Demon stops invoking abruptly!

< 1138h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  small wounds >
 You snap into visibility.
The fire burns white hot as it consumes your flesh!

< 1119h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  small wounds >
 You deflect a Demon's blow and strike back at her!
You slip beneath a Demon's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 48 ] [Damage: 22 ] He THOUGHT your was going to hit you...
-=[a Demon attacks you.]=- [1 hits]

< 1141h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] You score a CRITICAL HIT!!!!!
[Damage: 42 ] [Damage: 23 ] You score a CRITICAL HIT!!!!!
[Damage: 47 ] [Damage: 21 ] [Damage: 22 ] You slip beneath a Demon's guard dealing a vicious attack!
[Damage: 21 ] [Damage: 21 ] -=[You attack a Demon.]=- [7 hits]

< 1211h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  few wounds >
 The fiery conflagration subsides!
You resist the effects of a Demon's spell!

< 1212h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  few wounds >
 You resist the effects of a Demon's spell!

< 1213h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  few wounds >
 A Demon suddenly appears a bit confused!
You watch in glee as a Demon looks dazzled.
You snap into visibility.
-=[a Demon attacks you.]=- [0 hits]

< 1213h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  few wounds >
 You snap into visibility.
[Damage: 21 ] [Damage: 20 ] [Damage: 22 ] [Damage: 22 ] [Damage: 22 ] [Damage: 20 ] [Damage: 21 ] [Damage: 24 ] Your frost brand named 'Stormbringer' summons up a storm!!
A translucent field flashes around a Demon's body upon contact with your assault, deflecting it back at YOU!
You resist the effects of a Demon's spell!
[Damage: 21 ] -=[You attack a Demon.]=- [9 hits]

< 1276h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sit EP:  nasty wounds >
 You resist the effects of a Demon's spell!
A Demon clambers to her feet.

< 1276h/1486H 232v/232V Pos: standing >
< T: Hammi TP: sta TC: small wounds E: A Demon sta EP:  nasty wounds >
 A Demon attempts to flee.
A Demon leaves south.

< 1276h/1486H 232v/232V Pos: standing >
Bash who?

< 1277h/1486H 232v/232V Pos: standing >
The fiery conflagration subsides!

< 1277h/1486H 232v/232V Pos: standing >
You feel infused by 11th circle DARK powers!

< 1280h/1486H 232v/232V Pos: standing >
You snap into visibility.
The fire burns white hot as it consumes your flesh!
Bash who?

< 1270h/1486H 232v/232V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A pretty glowing ring lay on the floor here. (glowing)
A dark stone circlet lay forgotten on the ground here. (magic)
[2] A suit of spiked leather armor lies here.
A gleaming white blade lies here. (glowing)
Robes made of pure logic are here calculating. (magic) (glowing)
A colorful magma stone has been dropped here.
A glowing necklace has been left here!!!!!!! (magic) (glowing) (humming)
Floating here is a chopped off piece of fog. (magic)
A blade the color of blood has been dropped here. (magic)
A wicked barbed pole-arm has been tossed here.
A small pile of coins lies here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.

< 1271h/1486H 232v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1273h/1486H 231v/232V Pos: standing >
Bash who?

< 1273h/1486H 231v/232V Pos: standing >
You feel infused by 8th circle DARK powers!

< 1273h/1486H 231v/232V Pos: standing >
The fiery conflagration subsides!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West

< 1274h/1486H 230v/232V Pos: standing >
Bash who?

< 1275h/1486H 230v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1275h/1486H 230v/232V Pos: standing >
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 1276h/1486H 230v/232V Pos: standing >
Bash who?

< 1276h/1486H 231v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1277h/1486H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1278h/1486H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West

< 1278h/1486H 230v/232V Pos: standing >
Bash who?

< 1278h/1486H 230v/232V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
A large wandering dog is here, growling at you.

< 1279h/1486H 230v/232V Pos: standing >
Bash who?

< 1279h/1486H 230v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South

< 1280h/1486H 231v/232V Pos: standing >
Bash who?

< 1280h/1486H 231v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 1281h/1486H 230v/232V Pos: standing >
Bash who?

< 1281h/1486H 230v/232V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A Demon (small) Scheherazade of The Empire stands in mid-air here, fighting a militia guard.(Red Aura)
An impenetrable globe of darkness floats near a Demon's head.
A militia guard stands here, fighting a Demon.

< 1282h/1486H 230v/232V Pos: standing >
[Damage: 10 ] Your bash knocks a Demon to the ground!

< 1285h/1486H 230v/232V Pos: standing >
< T: guard TP: sta TC:excellent E: A Demon sit EP:  nasty wounds >
 A tharnadian thief-hunter enters from the west.
A militia guard attacks a Demon. [1 hits]

< 1287h/1486H 231v/232V Pos: standing >
< T: guard TP: sta TC:excellent E: A Demon sit EP:  nasty wounds >
 A Demon avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A tharnadian thief-hunter suddenly attacks a Demon!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.

< 1287h/1486H 231v/232V Pos: standing >
< T: guard TP: sta TC:excellent E: A Demon sit EP:  nasty wounds >
 A militia guard is mortally wounded, and will die soon, if not aided.
A Demon attacks a militia guard. [2 hits]

< 1287h/1486H 231v/232V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 45 ] Your frost brand named 'Stormbringer' summons up a storm!!
Your spell flows around a Demon, leaving her unharmed!
[Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 44 ] You score a CRITICAL HIT!!!!!
[Damage: 44 ] [Damage: 21 ] You score a CRITICAL HIT!!!!!
[Damage: 44 ] [Damage: 21 ] [Damage: 22 ] -=[You attack a Demon.]=- [8 hits]

< 1372h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sit EP:  awful >
 A tharnadian thief-hunter attacks a Demon. [2 hits]

< 1374h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sit EP:  awful >
 A Demon clambers to her feet.

< 1375h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 A Demon starts casting an offensive spell.

< 1375h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] You score a CRITICAL HIT!!!!!
[Damage: 36 ] [Damage: 18 ] [Damage: 19 ] [Damage: 19 ] -=[You attack a Demon.]=- [5 hits]

< 1411h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!

< 1411h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 A Demon's flesh magically hardens, turning to stone.
You haven't reoriented yourself yet enough for another bash!

< 1412h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 A Demon completes her spell...
A Demon utters the word 'yufzbarr'
You resist the effects of a Demon's spell!

< 1412h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!

< 1412h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sta EP:  awful >
 You snap into visibility.
[Damage:  1 ] Your bash knocks a Demon to the ground!

< 1412h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sit EP:  awful >
 A tharnadian thief-hunter clambers to his feet.
A tharnadian thief-hunter starts casting an offensive spell called 'destroy undead'.
A tharnadian thief-hunter attacks a Demon. [2 hits]

< 1413h/1486H 231v/232V Pos: standing >
< T: Hammi TP: sta TC:few scratches E: A Demon sit EP:  awful >
 You snap into visibility.
[Damage:  6 ] [Damage:  4 ] [Damage:  6 ] [Damage:  6 ] [Damage:  6 ] [Damage:  6 ] [Damage: 20 ] You beautifully slash a Demon into two parts - both dead.
A Demon's the gauntlets of a Living Legend was completely destroyed by the massive blow!
A Demon's threads of astral projection with a strange red stone was completely destroyed by the massive blow!
A Demon is dead! R.I.P.
You receive your share of experience.