The death of [56 Wildmage] Nauraki The Empire (Demon)

in The Great Bazaar

from the perspective of [56 Wildmage] Nauraki The Empire (Demon)

<worn on eyes>       the eyepatch of immortality (magic) (glowing) [83%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing) [71%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing) [86%]
<worn on face>       the mask of stone form (humming) [82%]
<worn around neck>   a gory string of cyclops eyes (magic) [52%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[217h 37m 54s]
<worn about body>    the cloak of woven time of power (magic) (glowing) [73%]
<worn on back>       a large leather backpack
<worn about waist>   the threads of astral projection with a strange red stone (glowing) [66%]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<attached to belt>   the tome of an ancient prophecy (magic)
<held as shield>     the shield of the battle dragon (magic) [62%]
<worn around wrist>  a bracelet of finger bones [82%]
<worn around wrist>  some polished endurium bracers of agility (magic) [44%]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [80%]
<worn on finger>     a gleaming platinum ring of regeneration (magic) [81%]
<worn on finger>     a gleaming platinum ring of regeneration (magic)
<primary weapon>     the mace of mentality
<worn on legs>       some stitched leggings of the Knights of the Raven [superior] (magic)


< 944h/1246H 271v/271V Pos: sitting >
The gods ignore you.

< 946h/1246H 271v/271V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  3 of  6   (   3 seconds)
  8th circle:  4 of  6   (   2 seconds)
  9th circle:  4 of  5   (   1 seconds)
 10th circle:  1 of  5   (   5 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 947h/1246H 271v/271V Pos: sitting >
You start meditating...

< 950h/1246H 271v/271V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 951h/1246H 271v/271V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 953h/1246H 271v/271V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 956h/1246H 271v/271V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 958h/1246H 271v/271V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 960h/1246H 271v/271V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 963h/1246H 271v/271V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 965h/1246H 271v/271V Pos: sitting >
The knight suddenly attacks YOU!
Your mind reels in confusion as your link with negative powers is disturbed!

< 965h/1246H 271v/271V Pos: sitting >
< T: Nauraki TP: sit TC: small wounds E: knight sta EP: excellent >
 
< 974h/1246H 271v/271V Pos: sitting >
< T: Nauraki TP: sit TC: small wounds E: knight sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 976h/1246H 271v/271V Pos: sitting >
< T: Nauraki TP: sit TC: small wounds E: knight sta EP: excellent >
 You clamber to your feet.

< 977h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: small wounds E: knight sta EP: excellent >
 You attempt to flee...
Grand Hallway
Obvious exits: -N -E -W
You flee westward!

< 979h/1246H 247v/271V Pos: standing >
Saving Nauraki.

< 981h/1246H 248v/271V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(holy)(Gold Aura)

< 984h/1246H 253v/271V Pos: standing >
You start chanting...

< 992h/1246H 267v/271V Pos: standing >
Casting: chaotic ripple 

< 998h/1246H 271v/271V Pos: standing >
You complete your spell...
[Damage: 153 ] Your ripples of ChAoTiC energy engulf the knight blasting the life from his body!
The knight is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the knight.

< 1007h/1246H 271v/271V Pos: standing >
You get a small pile of coins from the corpse of the knight.
There were: 5 gold coins, 11 silver coins, 20 copper coins. 

< 1014h/1246H 271v/271V Pos: standing >
Into what?

< 1015h/1246H 271v/271V Pos: standing >
You are already standing.

< 1016h/1246H 271v/271V Pos: standing >
But you aren't fighting anything!

< 1017h/1246H 271v/271V Pos: standing >
You sit down and relax.

< 1018h/1246H 271v/271V Pos: sitting >

< 1021h/1246H 271v/271V Pos: sitting >
You aren't trained in magic.

< 1023h/1246H 271v/271V Pos: sitting >
The gods ignore you.

< 1024h/1246H 271v/271V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  3 of  6   (   3 seconds)
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  0 of  1   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1025h/1246H 271v/271V Pos: sitting >
You start meditating...

< 1027h/1246H 271v/271V Pos: sitting >
You feel infused by 12th circle DARK powers!

< 1029h/1246H 271v/271V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1032h/1246H 271v/271V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1034h/1246H 271v/271V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1036h/1246H 271v/271V Pos: sitting >
You clamber to your feet.

< 1046h/1246H 271v/271V Pos: standing >
Autosaving...
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 1047h/1246H 271v/271V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 1049h/1246H 271v/271V Pos: standing >

< 1058h/1246H 271v/271V Pos: standing >

< 1069h/1246H 271v/271V Pos: standing >
Autosaving...
Autosaving...

< 368h/544H 210v/210V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 373h/544H 210v/210V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 374h/544H 210v/210V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W

< 377h/544H 209v/210V Pos: standing >
You quickly scan the area.
Chastity LaFey who is close by to your north.

< 379h/544H 209v/210V Pos: standing >
Grand Hallway
Obvious exits: -E -S

< 382h/544H 208v/210V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your south.

< 384h/544H 209v/210V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W

< 388h/544H 209v/210V Pos: standing >
The Supplies Shop
Obvious exits: -S
The shopkeeper Chastity is here, sitting in the chair.(holy)(Gold Aura)

< 391h/544H 208v/210V Pos: standing >

< 392h/544H 208v/210V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W

< 393h/544H 209v/210V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 394h/544H 208v/210V Pos: standing >

< 409h/544H 210v/210V Pos: standing >
Autosaving...
Autosaving...

< 1112h/1246H 271v/271V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 1115h/1246H 271v/271V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 1116h/1246H 271v/271V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of the knight is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.

< 1118h/1246H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1122h/1246H 271v/271V Pos: standing >

		Score information for Nauraki

Level: 56   Race: Demon   Class: Sorcerer / Wildmage Sex: Female
Hit points: 1127(1246)  Moves: 271(271)
Coins carried:   19 platinum   137 gold    16 silver    26 copper
Coins in bank: 101797 platinum    14 gold     0 silver     0 copper
Playing time: 32 days / 7 hours/ 17 minutes
Received data: 0.2818 MB this session.
Send data:     0.0197 MB this session.
Compression ratio: 76%
Title: Scheherazade of The Empire
Status:  Standing.
Epic points(total): 19947(142892) Current task: find runestone of The Outcasts Tower
Epic Bonus: Epic Points Bonus (2.16%)
Frags:   +1.81   Deaths:   94
Detecting:       Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from:  Fire Cold Lightning
Enchantments:    Ultravision Farsee Fly Aware Haste Reduced Size Sneaking Tower of Iron Will Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  0.75 
Leaderboard Points: 1035 

Active Spells:
--------------
shadow shield (3 minutes)
curse (21 minutes)
dexterity (48 minutes)
vampiric trance (1 minute)
pantherspeed (50 minutes)
chaos shield (2 minutes)
detect invisibility (39 minutes)
vitality (7 minutes)
strength (39 minutes)
agility (39 minutes)
reduce (39 minutes)
fly (92 minutes)
well-rested bonus (69 minutes)


< 1127h/1246H 271v/271V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!

< 1139h/1246H 270v/271V Pos: standing >
Grand Hallway
Obvious exits: -E -S

< 1140h/1246H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 1144h/1246H 271v/271V Pos: standing >
You start chanting...

< 1146h/1246H 271v/271V Pos: standing >
Casting: deflect *

< 1149h/1246H 271v/271V Pos: standing >
Casting: deflect 

< 1152h/1246H 271v/271V Pos: standing >
You complete your spell...
A translucent field briefly flashes around your body, then fades.

< 1154h/1246H 271v/271V Pos: standing >

< 1160h/1246H 271v/271V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W

< 1162h/1246H 270v/271V Pos: standing >
You are already standing.

< 1163h/1246H 270v/271V Pos: standing >
But you aren't fighting anything!

< 1163h/1246H 270v/271V Pos: standing >
You sit down and relax.

< 1164h/1246H 270v/271V Pos: sitting >
You aren't trained in magic.

< 1166h/1246H 271v/271V Pos: sitting >
The gods ignore you.

< 1166h/1246H 271v/271V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  0 of  1   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1167h/1246H 271v/271V Pos: sitting >
You start meditating...

< 1169h/1246H 271v/271V Pos: sitting >
You feel infused by 12th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1170h/1246H 271v/271V Pos: sitting >

< 1175h/1246H 271v/271V Pos: sitting >
You clamber to your feet.

< 1182h/1246H 271v/271V Pos: standing >
Grand Hallway
Obvious exits: -N -E -W

< 1182h/1246H 271v/271V Pos: standing >
Grand Hallway
Obvious exits: -E -S

< 1183h/1246H 270v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1184h/1246H 270v/271V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.

< 1185h/1246H 270v/271V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S

< 1190h/1246H 269v/271V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
The corpse of a tharnadian thief-hunter is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.

< 1191h/1246H 267v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.

< 1191h/1246H 268v/271V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
The corpse of a militia guard is lying here.

< 1196h/1246H 270v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 1196h/1246H 270v/271V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.

< 1200h/1246H 270v/271V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 1202h/1246H 269v/271V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.

< 1204h/1246H 270v/271V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W

< 1205h/1246H 269v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray cat who is close by to your south.
A homeless peasant who is close by to your south.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.

< 1208h/1246H 271v/271V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 1211h/1246H 270v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1214h/1246H 270v/271V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 1223h/1246H 270v/271V Pos: standing >

< 1225h/1246H 270v/271V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[4] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.

< 1227h/1246H 270v/271V Pos: standing >

< 1228h/1246H 270v/271V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[4] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.

< 1231h/1246H 269v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A homeless peasant who is close by to your north.
A militia guard who is a brief walk away to your east.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.

< 1236h/1246H 271v/271V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1240h/1246H 270v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A homeless peasant who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1243h/1246H 270v/271V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
[5] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.

< 1246h/1246H 269v/271V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A stray dog who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your north.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.

< 1246h/1246H 271v/271V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W

< 1246h/1246H 270v/271V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A stray cat who is close by to your west.

< 1246h/1246H 270v/271V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
[5] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.

< 1246h/1246H 269v/271V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1246h/1246H 270v/271V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[4] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.

< 1246h/1246H 269v/271V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A homeless peasant who is close by to your north.
A militia guard who is a brief walk away to your east.
A street sweeper who is not far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 1246h/1246H 270v/271V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
An Illithid (medium) Durian Addicts stands in mid-air here.

< 1246h/1246H 270v/271V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 1246h/1246H 269v/271V Pos: standing >
You quickly scan the area.
An Illithid who is not far off to your east.
A stray dog who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is in the distance to your east.
An old lady who is close by to your south.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.

< 1246h/1246H 269v/271V Pos: standing >
You start chanting...

< 1246h/1246H 271v/271V Pos: standing >
An Illithid starts casting an offensive spell.

< 1246h/1246H 271v/271V Pos: standing >
You complete your spell...
Your spell flows around an Illithid, leaving him unharmed!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Twin bolts of writhing power slam into your chest.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!

< 1052h/1246H 271v/271V Pos: standing >
An Illithid attacks you. [2 hits]

< 1051h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: small wounds E: An Illithid sta EP: excellent >
 An Illithid starts casting an offensive spell.

< 1053h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: small wounds E: An Illithid sta EP: excellent >
 Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Darkness flows from the rift encasing you in an impenetrable shell!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You're too stunned to contemplate that!

< 913h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 [Damage: 27 ] Electrical arcs continue to blacken and pincushion an Illithid.
The world stops spinning.
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] You attack an Illithid. [2 hits]

< 922h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 An Illithid starts casting an offensive spell.

< 925h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: few wounds E: An Illithid sta EP: excellent >
 The chaotic shield surrounding you flares as it absorbs some of an Illithid's spell.
You are surrounded by freezing cold!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
A translucent field flashes around your body upon contact with an Illithid's assault, deflecting it back at him!
Your spell flows around an Illithid, leaving him unharmed!
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of an Illithid's spell!

< 800h/1246H 271v/271V Pos: standing >
You can't!  You're paralyzed to the bone.

< 801h/1246H 271v/271V Pos: standing >

< 802h/1246H 271v/271V Pos: standing >
Your spell flows around an Illithid, leaving him unharmed!

< 802h/1246H 271v/271V Pos: standing >
An Illithid starts casting an offensive spell.

< 803h/1246H 271v/271V Pos: standing >
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
You resist the effects of an Illithid's spell!
Darkness flows from the rift encasing you in an impenetrable shell!
Twin bolts of writhing power slam into your chest.

< 611h/1246H 271v/271V Pos: standing >
You can move again.

< 612h/1246H 271v/271V Pos: standing >
An Illithid starts casting an offensive spell.

< 614h/1246H 271v/271V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion an Illithid.

< 617h/1246H 271v/271V Pos: standing >
The chaotic shield surrounding you flares as it absorbs some of an Illithid's spell.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
A glint of maddening touches your eyes
as unseen powers corrupt you.
[Damage:  1 ] Darkness flows from the rift encasing you in an impenetrable shell!
Twin bolts of writhing power slam into your chest.

< 445h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 An Illithid starts casting an offensive spell.

< 448h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 An Illithid stops invoking abruptly!
An Illithid starts casting an offensive spell.

< 449h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC: nasty wounds E: An Illithid sta EP: excellent >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion an Illithid.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
The chaotic shield surrounding you flares as it absorbs some of an Illithid's spell.
You can't get much stronger than this!
Twin bolts of writhing power slam into your chest.
Darkness flows from the rift encasing you in an impenetrable shell!
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of an Illithid's spell!

< 268h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 An Illithid starts casting an offensive spell.

< 271h/1246H 271v/271V Pos: standing >
< T: Nauraki TP: sta TC:pretty hurt E: An Illithid sta EP: excellent >
 Ripples of ChAoTiC energy slam into you as reality comes crashing down.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Twin bolts of writhing power slam into your chest.
You wish that your wounds would stop BLEEDING so much!
Darkness flows from the rift encasing you in an impenetrable shell!
Ice crystals form around you as intense cold causes your body to freeze.
You resist the effects of an Illithid's spell!

< 80h/1246H 271v/271V Pos: standing >
[Damage:  8 ] Electrical arcs continue to blacken and pincushion an Illithid.

< 83h/1246H 271v/271V Pos: standing >
An Illithid starts casting an offensive spell.

< 85h/1246H 271v/271V Pos: standing >
You can't!  You're paralyzed to the bone.

< 85h/1246H 271v/271V Pos: standing >
Ripples of ChAoTiC energy engulf you
blasting the life from your body.
Your illithid's circlet of agility was completely destroyed by the massive blow!
Your some blue dragonscale shoulder guards was completely destroyed by the massive blow!
Your mystical boots of Volo the Traveller was completely destroyed by the massive blow!
Your golden scabbard encrusted with emeralds and rubies was completely destroyed by the massive blow!