The death of [56 Skunk] Pnut (Angel)

in The Road Leadings Away From Tharnadia

from the perspective of [56 Skunk] Pnut (Angel)

<worn around neck>   a decent gem amulet
<worn on arms>       some glittering silver arm plates
<worn on hands>      some skin-wrapped limestone gauntlets from Drifting Realm


< 862h/913H 137v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You attempt to flee...
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
You flee westward!

< 862h/913H 106v/243V Pos: standing >
Saving Pnut.

< 862h/913H 106v/243V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 864h/913H 106v/243V Pos: standing >
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down
A suit of spiked leather armor lies here.
[3] A soft leather jacket has been discarded here.
[3] A pair of vorhide fingers are lying on the ground.
[2] A small sword was abandoned here.
A heavy Scorpion ballista is here.

< 865h/913H 106v/243V Pos: standing >
You begin to focus your will...

< 868h/913H 108v/243V Pos: standing >
Casting: mind blank ********

< 870h/913H 109v/243V Pos: standing >
Casting: mind blank *******

< 872h/913H 111v/243V Pos: standing >
Casting: mind blank ******

< 874h/913H 112v/243V Pos: standing >
Casting: mind blank *****

< 876h/913H 113v/243V Pos: standing >
Casting: mind blank ****

< 879h/913H 114v/243V Pos: standing >
Casting: mind blank ***

< 881h/913H 116v/243V Pos: standing >
Casting: mind blank **

< 883h/913H 117v/243V Pos: standing >
Casting: mind blank *

< 885h/913H 118v/243V Pos: standing >
A Devil suddenly attacks YOU!
A Devil snaps into visibility.
A Devil's feeble slash grazes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 884h/913H 119v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 Your mental manipulations become a reality...
Your mind goes completely blank... Maybe you should wait a while before trying that again.

< 884h/913H 119v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 884h/913H 119v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 884h/913H 119v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You attempt to flee...
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
You flee downward!

< 884h/913H 92v/243V Pos: standing >
Saving Pnut.

< 884h/913H 92v/243V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.

< 885h/913H 92v/243V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.

< 887h/913H 92v/243V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 889h/913H 92v/243V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's feeble punch grazes you.
You are knocked to the ground by an elite guard's mighty bash!
An elite guard's feeble punch grazes you.

< 887h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
The green mist around your body fades.
An elite guard's feeble punch grazes you.

< 886h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 885h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 885h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 A militia guard dodges your futile attack.

< 885h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 A militia guard's punch grazes you.
A militia guard's kick hits you in your side.

< 871h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard's punch grazes you.

< 870h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard's feeble punch grazes you.
An elite guard's kick hits you in your side.

< 852h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard's feeble punch grazes you.
An elite guard's kick hits you in your side.

< 840h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 A militia guard dodges your futile attack.

< 840h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 Saving Pnut.

< 840h/913H 93v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: guard sta EP: excellent >
 You clamber to your feet.

< 840h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 840h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 A militia guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 839h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 An elite guard's feeble punch grazes you.
An elite guard's sweep catches you in the side and you almost stumble.
That's tough to do in battle, but still you try...

< 828h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 An elite guard's feeble punch grazes you.
That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 You dodge an elite guard's vicious attack.
That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 You are already standing.

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 Ok.

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 You miss a militia guard.
That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 827h/913H 93v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: guard sta EP: excellent >
 You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
You flee southward!

< 827h/913H 68v/243V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 827h/913H 67v/243V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 826h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 826h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
You dodge a bash from an elite guard, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Saving Pnut.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge a bash from a militia guard, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 You begin to focus your will...

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: detonate 

< 825h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: elite sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 76 ] You feel a warm sense of satisfaction as explosions engulf an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
An elite guard slumps to the ground.

< 882h/913H 67v/243V Pos: standing >
<An elite guard's feeble punch grazes you.
An elite guard's kick hits you directly in the face.

< 866h/913H 67v/243V Pos: standing >
<You begin to focus your will...

< 866h/913H 67v/243V Pos: standing >
<A Devil enters from the south.

< 866h/913H 67v/243V Pos: standing >
<Casting: detonate 

< 866h/913H 67v/243V Pos: standing >
<A Devil leaves north.

< 866h/913H 67v/243V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 77 ] You explode an elite guard, satisfied yet? Good...
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.

< 866h/913H 67v/243V Pos: standing >
A Devil enters from the north.

< 866h/913H 67v/243V Pos: standing >
Saving Pnut.

< 866h/913H 67v/243V Pos: standing >
You begin to focus your will...

< 866h/913H 67v/243V Pos: standing >
A Devil suddenly attacks YOU!
A Devil's impressive slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 850h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 A human merchant enters from the south.

< 851h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You dodge an elite guard's vicious attack.

< 851h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 Casting: detonate 

< 851h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 152 ] You explode a militia guard, satisfied yet? Good...
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 881h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 Saving Pnut.

< 881h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 A human merchant says 'Hmmm, Where can a man go to have a good time?'
Saving Pnut.

< 881h/913H 67v/243V Pos: standing >
< T: Pnut TP: sta TC:few scratches E: A Devil sta EP: excellent >
 You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
You flee southward!

< 881h/913H 41v/243V Pos: standing >
Saving Pnut.

< 881h/913H 41v/243V Pos: standing >
You begin to focus your will...

< 882h/913H 41v/243V Pos: standing >
Casting: invigorate *

< 884h/913H 43v/243V Pos: standing >
A Devil's skin seems to turn to stone.

< 886h/913H 44v/243V Pos: standing >
Casting: invigorate 

< 886h/913H 44v/243V Pos: standing >
Your mental manipulations become a reality...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
A Devil snaps into visibility.
You are knocked to the ground by a Devil's mighty bash!

< 882h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's impressive slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's impressive slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 829h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: A Devil sta EP: excellent >
 A Devil parries your futile lunge at him.
A Devil snaps into visibility.

< 829h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: A Devil sta EP: excellent >
 A young cleric starts casting a spell called 'bless'.

< 829h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC:few scratches E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's fine slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's fine slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's impressive slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 760h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC: small wounds E: A Devil sta EP: excellent >
 A Devil parries your futile lunge at him.
A Devil snaps into visibility.

< 760h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC: small wounds E: A Devil sta EP: excellent >
 A young cleric completes her spell...
A young cleric utters the word 'fido'

< 760h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC: small wounds E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's fine slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 693h/913H 154v/243V Pos: sitting >
< T: Pnut TP: sit TC: small wounds E: A Devil sta EP: excellent >
 You clamber to your feet.

< 693h/913H 154v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: A Devil sta EP: excellent >
 You attempt to flee...
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
You flee westward!

< 693h/913H 133v/243V Pos: standing >
You are already standing.

< 693h/913H 133v/243V Pos: standing >
You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
*A Devil (medium) stands in mid-air here.(holy)(Red Aura)
A brightly glowing torch floats near a Devil's head. (illuminating)
You flee eastward!

< 693h/913H 110v/243V Pos: standing >
Saving Pnut.

< 694h/913H 110v/243V Pos: standing >
Saving Pnut.

< 694h/913H 110v/243V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 696h/913H 111v/243V Pos: standing >
The gate seems to be closed.

< 697h/913H 111v/243V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 696h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 696h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Saving Pnut.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 That's tough to do in battle, but still you try...

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 You miss an elite guard.

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 That's tough to do in battle, but still you try...

< 695h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard's feeble punch grazes you.
That's tough to do in battle, but still you try...

< 694h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 That's tough to do in battle, but still you try...

< 694h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard's punch grazes you.
An elite guard's sweep catches you in the side and you almost stumble.
That's tough to do in battle, but still you try...

< 681h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite sta EP: excellent >
 A Devil suddenly attacks YOU!
A Devil snaps into visibility.
A Devil's slash wounds you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
Ok.

< 667h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite sta EP: excellent >
 That's tough to do in battle, but still you try...

< 667h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite sta EP: excellent >
 That's tough to do in battle, but still you try...

< 667h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 667h/913H 111v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite sta EP: excellent >
 You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 667h/913H 82v/243V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
Saving Pnut.

< 632h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: few wounds E: elite kne EP: excellent >
 A controller assists an elite guard heroically.
A controller suddenly attacks YOU!
A controller misses you.
You are knocked to the ground by a tharnadian illusionist's mighty bash!
An elite guard suddenly attacks YOU!
An elite guard's punch strikes you.
A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's impressive punch strikes you.

< 552h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: few wounds E: elite kne EP: excellent >
 You miss an elite guard.

< 552h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: few wounds E: elite kne EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's punch strikes you.

< 531h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: few wounds E: elite kne EP: excellent >
 A Devil enters from the south.

< 531h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: few wounds E: elite kne EP: excellent >
 An elite guard's fine punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's kick hits you directly in the face.

< 473h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: few wounds E: elite kne EP: excellent >
 An elite guard's punch strikes you.
A controller misses you.
A controller misses you with his clumsy kick at your chest.
You miss an elite guard.

< 453h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: nasty wounds E: elite kne EP: excellent >
 A tharnadian illusionist's fine punch strikes you.
A tharnadian illusionist's punch strikes you.

< 413h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: nasty wounds E: elite kne EP: excellent >
 An elite guard's fine punch strikes you.

< 394h/913H 82v/243V Pos: sitting >
< T: Pnut TP: sit TC: nasty wounds E: elite kne EP: excellent >
 You clamber to your feet.

< 394h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: nasty wounds E: elite kne EP: excellent >
 You miss an elite guard.
Sorry, you aren't allowed to do that in combat.

< 394h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: nasty wounds E: elite kne EP: excellent >
 An elite guard's fine punch strikes you.
An elite guard's kick hits you directly in the face.
An elite guard's fine punch strikes you.
Sorry, you aren't allowed to do that in combat.

< 341h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: nasty wounds E: elite kne EP: excellent >
 An elite guard's punch strikes you.
An elite guard's kick hits you in your side.
You dodge a controller's vicious attack.
You dodge a controller's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 307h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: nasty wounds E: elite kne EP: excellent >
 A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's fine punch strikes you.
A tharnadian illusionist starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 274h/913H 82v/243V Pos: standing >
< T: Pnut TP: sta TC: nasty wounds E: elite kne EP: excellent >
 An elite guard misses you.
An elite guard's sweep catches you in the side and you almost stumble.
You attempt to flee...
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
You flee northward!

< 266h/913H 57v/243V Pos: standing >
You are already standing.

< 266h/913H 57v/243V Pos: standing >
You begin to focus your will...

< 266h/913H 57v/243V Pos: standing >
Casting: death field **

< 268h/913H 58v/243V Pos: standing >
A Devil enters from the south.

< 269h/913H 59v/243V Pos: standing >
Casting: death field *

< 270h/913H 60v/243V Pos: standing >
Casting: death field 

< 272h/913H 61v/243V Pos: standing >
Your mental manipulations become a reality...
You send out a wave of psionic death!
Your spell flows around a Devil, leaving him unharmed!

< 273h/913H 62v/243V Pos: standing >
A Devil snaps into visibility.
A Devil's fine slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's fine slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
You dodge a Devil's vicious attack.
A Devil's fine slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 230h/913H 64v/243V Pos: standing >
< T: Pnut TP: sta TC:pretty hurt E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
You are knocked to the ground by a Devil's mighty bash!

< 225h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC:pretty hurt E: A Devil sta EP: excellent >
 A Devil parries your futile lunge at him.
A Devil snaps into visibility.

< 225h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC:pretty hurt E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's impressive slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's impressive slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's fine slash strikes you.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!

< 156h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC:pretty hurt E: A Devil sta EP: excellent >
 A Devil parries your futile lunge at him.
A Devil snaps into visibility.

< 156h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC:pretty hurt E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's impressive slash strikes you hard.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
A Devil's impressive slash strikes you hard.
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
Seering pain flows through you as you are struck by a Devil's the bastard sword of the Demon Slayer.
You wish that your wounds would stop BLEEDING so much!
A Devil's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Devil's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
Seering pain flows through you as you are struck by a Devil's the bastard sword of the Demon Slayer.
You wish that your wounds would stop BLEEDING so much!

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Saving Pnut.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Saving Pnut.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 40h/913H 64v/243V Pos: sitting >
< T: Pnut TP: sit TC: awful E: A Devil sta EP: excellent >
 You clamber to your feet.

< 40h/913H 64v/243V Pos: standing >
< T: Pnut TP: sta TC: awful E: A Devil sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 40h/913H 64v/243V Pos: standing >
< T: Pnut TP: sta TC: awful E: A Devil sta EP: excellent >
 You are already standing.

< 40h/913H 64v/243V Pos: standing >
< T: Pnut TP: sta TC: awful E: A Devil sta EP: excellent >
 A Devil parries your futile lunge at him.
A Devil snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 40h/913H 64v/243V Pos: standing >
< T: Pnut TP: sta TC: awful E: A Devil sta EP: excellent >
 A Devil snaps into visibility.
A Devil's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Devil's fine slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Devil's the bastard sword of the Demon Slayer burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
A Devil's fine slash grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.