The death of [55 Brain Ninja] Bisil (Beholder)

in The High-Arched Foyer before The Hall of Durian Addicts

from the perspective of [54 Ardent Seer] Znarc Durian Addicts (Beholder)

<worn on head>       the spiked crown of mental resistance
<worn on eyes>       a sapphire eye (magic)
<worn on face>       the time warp mask (humming)
<worn around neck>   a dark ruby-lined medallion (magic) (glowing)
<worn on body>       a black set of priestly robes
<worn about body>    a torn ebon cloak [81%]
<worn on back>       a large leather backpack
<worn as quiver>     a sheath of stitched together skulls with a strange dark bloodstone (magic)
<worn about waist>   a belt encrusted with black sapphires (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   the bloody skull of a githyanki (glowing)
<worn around wrist>  a hunting arm bracer of good detection [superior] made by Znarc (magic) [87%]
<worn around wrist>  a blackened bluestone bracelet (magic)
<worn on hands>      a pair of hydra's claws (magic)
<worn on finger>     a tiny seashell (magic) [78%]
<worn on finger>     a seal of fire dragons (magic) (glowing)
<primary weapon>     a dagger called 'Stealth' (magic)
<worn on legs>       a pair of shadow leggings (magic)
<worn on feet>       the boots of the dreamer (magic)

 
    *******   
     *DM**^*  
      ^+++M+  
     *@+*^*M  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*A Avatar (huge) Shadow Dracolich of The Empire stands in mid-air here.

< 1610h/1615H 79v/117V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)

< 1610h/1615H 79v/117V Pos: standing >
A faint hum can be heard from the sphere of wind carried by an Avatar.

< 1613h/1615H 83v/117V Pos: standing >
A tharnadian illusionist suddenly attacks an Avatar!
An Avatar snaps into visibility.

< 1614h/1615H 85v/117V Pos: standing >
An Avatar's sword glows with a bright light as it bites into a tharnadian illusionist.
A tharnadian illusionist looks withered and an Avatar looks revitalized.
An Avatar attacks a tharnadian illusionist. [7 hits]

< 1615h/1615H 96v/117V Pos: standing >
A controller suddenly attacks an Avatar!

< 1615h/1615H 97v/117V Pos: standing >
An Avatar snaps into visibility.
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist starts casting an offensive spell called 'hammer'.
A tharnadian illusionist attacks an Avatar. [2 hits]

< 1615h/1615H 98v/117V Pos: standing >
An Avatar looks at you.

< 1615h/1615H 100v/117V Pos: standing >
An Avatar turns to focus his attack on you!

< 1615h/1615H 102v/117V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
The sphere circling an Avatar's body darts in front of a tharnadian illusionist's assault!

< 1615h/1615H 106v/117V Pos: standing >

< 1615h/1615H 107v/117V Pos: standing >
A magic mouth tells your guild 'Alert! an Avatar has trespassed into The High-Arched Foyer before The Hall of Durian Addicts!'

< 1615h/1615H 108v/117V Pos: standing >
An Avatar snaps into visibility.
An Avatar attacks you. [10 hits]

< 1458h/1615H 109v/117V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar sta EP: excellent >
 Pardon?

< 1458h/1615H 109v/117V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar sta EP: excellent >
 An Avatar deflects a controller's blow and strikes back at him!
An Avatar snaps into visibility.
An Avatar floats deftly out of the way, avoiding a controller's sweeping kick.
A controller attacks an Avatar. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 1458h/1615H 109v/117V Pos: standing >
< T: Znarc TP: sta TC:few scratches E: An Avatar sta EP: excellent >
 The aura of displacement around an Avatar absorbs most of the assault!
A tharnadian illusionist attacks an Avatar. [2 hits]
You attempt to flee...
Your body vibrates as you fan out your molecules.
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
You flee northward!

< 1458h/1615H 88v/117V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 1458h/1615H 89v/117V Pos: standing >
You sit down and relax.

< 1458h/1615H 91v/117V Pos: sitting >
Ok.

< 1459h/1615H 96v/117V Pos: sitting >
A tharnadian thief-hunter suddenly attacks an Avatar!
An Avatar snaps into visibility.
An Avatar turns to focus his attack on you!

< 1462h/1615H 105v/117V Pos: sitting >
A militia guard suddenly attacks an Avatar!

< 1464h/1615H 108v/117V Pos: sitting >
A tharnadian thief-hunter suddenly attacks an Avatar!
You feel less withered.
You feel less withered.
You feel less withered.

< 1465h/1615H 110v/117V Pos: sitting >
A faint hum can be heard from the sphere of wind carried by an Avatar.

< 1465h/1615H 111v/117V Pos: sitting >
A militia guard enters from the east.

< 1468h/1615H 116v/117V Pos: sitting >
An Avatar snaps into visibility.
A tharnadian thief-hunter starts casting an offensive spell called 'destroy undead'.
A tharnadian thief-hunter attacks an Avatar. [1 hits]

< 1471h/1615H 117v/117V Pos: sitting >
A tharnadian illusionist enters from the south.

< 1471h/1615H 117v/117V Pos: sitting >
An Avatar attacks a tharnadian thief-hunter. [11 hits]
A militia guard's fierce kick sends an Avatar reeling through the air in pain.
A militia guard attacks an Avatar. [0 hits]

< 1472h/1615H 117v/117V Pos: sitting >
A tharnadian illusionist suddenly attacks an Avatar!

< 1473h/1615H 117v/117V Pos: sitting >
A militia guard enters from the east.
An Avatar snaps into visibility.
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks an Avatar. [1 hits]

< 1473h/1615H 117v/117V Pos: sitting >
An Avatar turns to focus his attack on you!

< 1476h/1615H 117v/117V Pos: sitting >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'destroy undead'
An Avatar snaps into visibility.
An Avatar wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 1476h/1615H 117v/117V Pos: sitting >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
An Avatar snaps into visibility.
An Avatar wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 1479h/1615H 117v/117V Pos: sitting >
An Avatar deflects a tharnadian thief-hunter's blow and strikes back at him!
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks an Avatar. [0 hits]

< 1480h/1615H 117v/117V Pos: sitting >
A militia guard enters from the east.
An Avatar snaps into visibility.
An Avatar's sword glows with a bright light as it bites into you.
You feel your life flowing away and an Avatar looks revitalized.
OUCH!  That really did HURT!
The green mist around your body fades.
An Avatar attacks you. [10 hits]

< 1018h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A militia guard suddenly attacks an Avatar!
A militia guard suddenly appears a bit confused!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 An Avatar tries to dispel a tharnadian illusionist's magic!
And fails miserably...
An Avatar snaps into visibility.
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks an Avatar. [0 hits]
A militia guard attacks an Avatar. [0 hits]

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks an Avatar!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks an Avatar. [0 hits]

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
An Avatar snaps into visibility.
You attack an Avatar. [0 hits]

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'destroy undead'
An Avatar snaps into visibility.
An Avatar wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'hammer'
A tharnadian illusionist's spell is absorbed by an Avatar's hellfire!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A militia guard suddenly attacks an Avatar!
A militia guard suddenly appears a bit confused!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
An Avatar wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 1019h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Ogre sta EP: excellent >
 An Ogre snaps into visibility.
An Ogre attacks you. [8 hits]

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Ogre sta EP: excellent >
 The aura of displacement around an Ogre absorbs most of the assault!
An Ogre snaps into visibility.
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks an Ogre. [1 hits]

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Ogre sta EP: excellent >
 A militia guard wields a small sword.
A militia guard attacks an Ogre. [0 hits]

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Ogre sta EP: excellent >
 A militia guard attacks an Ogre. [0 hits]
A tharnadian illusionist whacks an Ogre in the side with a sound kick.
A tharnadian illusionist attacks an Ogre. [0 hits]
An Ogre deflects a militia guard's blow and strikes back at him!
An Ogre blocks a militia guard's kick with his arm.
A militia guard attacks an Ogre. [0 hits]

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Ogre sta EP: excellent >
 A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks an Ogre. [0 hits]

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 An Avatar snaps into visibility.
You attack an Avatar. [0 hits]
Inside the Southern City Gates
Obvious exits: -E -S -W
A militia guard stands here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A tharnadian illusionist stands in mid-air here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A Avatar (huge) Shadow Dracolich of The Empire stands in mid-air here, fighting YOU!
A tharnadian thief-hunter stands here, fighting an Avatar. (casting) (Gold Aura)
A tharnadian thief-hunter stands here, fighting an Avatar. (casting) (Gold Aura)
A militia guard stands here, fighting an Avatar.

< 810h/1615H 117v/117V Pos: sitting >
< T: Znarc TP: sit TC: few wounds E: An Avatar sta EP: excellent >
 You clamber to your feet.
An Avatar snaps into visibility.
An Avatar tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter's spell is absorbed by an Avatar's hellfire!
Sorry, you aren't allowed to do that in combat.

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 An Avatar floats deftly out of the way, avoiding a militia guard's sweeping kick.
A militia guard attacks an Avatar. [0 hits]

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 A tharnadian thief-hunter completes his spell...
An Avatar wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!
An Avatar's an obsidian circle [superior] is burned by the light!

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter attacks an Avatar. [3 hits]

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 A militia guard attacks an Avatar. [0 hits]
Pardon?

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 
< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 A militia guard suddenly appears a bit confused!
An Avatar floats deftly out of the way, avoiding a militia guard's sweeping kick.
A militia guard attacks an Avatar. [0 hits]
A tharnadian illusionist attacks an Avatar. [3 hits]
A militia guard suddenly appears a bit confused!
A militia guard attacks an Avatar. [2 hits]
Inside the Southern City Gates
Obvious exits: -E -S -W
A militia guard stands here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A tharnadian illusionist stands in mid-air here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A Avatar (huge) Shadow Dracolich of The Empire crouches in mid-air here, fighting YOU!
A tharnadian thief-hunter stands here, fighting an Avatar.(Gold Aura)
A tharnadian thief-hunter stands here, fighting an Avatar.(Gold Aura)
A militia guard stands here, fighting an Avatar.

< 810h/1615H 117v/117V Pos: standing >
< T: Znarc TP: sta TC: few wounds E: An Avatar kne EP: excellent >
 An Avatar snaps into visibility.
An Avatar attacks you. [2 hits]
You attempt to flee...
The Southern Keats Intersection
Obvious exits: -N -E -S -U
You flee westward!

< 757h/1615H 93v/117V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A militia guard stands here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A tharnadian illusionist stands in mid-air here, fighting an Avatar.
A militia guard stands here, fighting an Avatar.
A Avatar (huge) Shadow Dracolich of The Empire crouches in mid-air here, fighting a tharnadian thief-hunter.
A tharnadian thief-hunter stands here, fighting an Avatar. (casting) (Gold Aura)
A tharnadian thief-hunter stands here, fighting an Avatar.(Gold Aura)
A militia guard stands here, fighting an Avatar.
A magic mouth tells your guild 'Alert! an Avatar has trespassed into The High-Arched Foyer before The Hall of Durian Addicts!'
A magic mouth tells your guild 'Alert! an Avatar has trespassed into The High-Arched Foyer before The Hall of Durian Addicts!'
A magic mouth tells your guild 'Alert! an Avatar has trespassed into The High-Arched Foyer before The Hall of Durian Addicts!'

< 760h/1615H 96v/117V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large wandering dog is here, growling at you.

< 760h/1615H 96v/117V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.

< 761h/1615H 96v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 761h/1615H 96v/117V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A militia guard who is not far off to your west.
An Avatar who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.

< 762h/1615H 97v/117V Pos: standing >
You no longer see spots.

< 764h/1615H 100v/117V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 764h/1615H 100v/117V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 765h/1615H 100v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 765h/1615H 101v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 766h/1615H 102v/117V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 767h/1615H 103v/117V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A woman is standing here, shopping about the town.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 768h/1615H 102v/117V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 768h/1615H 102v/117V Pos: standing >

< 770h/1615H 105v/117V Pos: standing >

< 778h/1615H 117v/117V Pos: standing >
Autosaving...
Autosaving...

< 64h/900H 171v/171V Pos: standing >

		Score information for Znarc

Level: 54   Race: Beholder   Class: Psionicist Druid Sex: Male
Hit points: 65(900)   Mana: 1563(1924)   Moves: 171(171)
Coins carried:   22 platinum     6 gold    12 silver    15 copper
Coins in bank: 1786 platinum   365 gold     0 silver     0 copper
Playing time: 7 days / 17 hours/ 34 minutes
Received data: 0.4060 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: none
Title: Durian Addicts
Status:  Standing.
         Hellfire Soulshielded
Epic points(total): 19034(34569) Current task: find runestone of The Hall of Knighthood
Epic Bonus: Epic Points Bonus (50.46%)
Frags:   -4.79   Deaths:   53
Consenting: Bisil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.90 
Leaderboard Points:   81 
Afflicted with:  Deaf

Active Spells:
--------------
endurance (11 minutes)
enhance constitution (52 minutes)
enhance agility (52 minutes)
molecular control (11 minutes)
battle ecstasy (11 minutes)
hellfire (11 minutes)
haste (11 minutes)
mage flame (26 minutes)
accelerated healing (38 minutes)
soulshield (11 minutes)
vitality (9 minutes)
aura sight (31 minutes)
elemental aura (25 minutes)


< 65h/900H 171v/171V Pos: standing >
You begin to focus your will...

< 67h/900H 171v/171V Pos: standing >
Casting: biofeedback *

< 69h/900H 171v/171V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 71h/900H 171v/171V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 74h/900H 171v/171V Pos: standing >

< 77h/900H 171v/171V Pos: standing >
Autosaving...

< 147h/970H 171v/171V Pos: standing >
You begin to focus your will...

< 153h/970H 171v/171V Pos: standing >
Casting: full heal 

< 155h/970H 171v/171V Pos: standing >
Your mental manipulations become a reality...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 512h/970H 171v/171V Pos: standing >
You begin to focus your will...

< 515h/970H 171v/171V Pos: standing >
Casting: full heal 

< 517h/970H 171v/171V Pos: standing >
Your mental manipulations become a reality...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 855h/970H 171v/171V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A woman is standing here, shopping about the town.

< 858h/970H 170v/171V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 858h/970H 169v/171V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A woman who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
Sarn, the banker who is in the distance to your north.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.

< 859h/970H 169v/171V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 859h/970H 168v/171V Pos: standing >
Your body vibrates as you fan out your molecules.
The Bloodmoon Rising Tavern
Obvious exits: -N# -U
A tavern patron is singing here, drunk out of his mind.(Gold Aura)
An off-duty peacekeeper is relaxing here, drunk and singing merrily.(Gold Aura)
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 860h/970H 168v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 860h/970H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 861h/970H 170v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 863h/970H 171v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 863h/970H 171v/171V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A honor guard who is close by above you.

< 864h/970H 171v/171V Pos: standing >
Your body vibrates as you fan out your molecules.
The Southern Wall Road
Obvious exits: -E -S# -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 864h/970H 170v/171V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 865h/970H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/970H 169v/171V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 866h/970H 169v/171V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large wandering dog is here, growling at you.

< 867h/970H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 867h/970H 170v/171V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 868h/970H 169v/171V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)

< 868h/970H 169v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 869h/970H 170v/171V Pos: standing >
The sun hangs low on the southern sky.

< 870h/970H 170v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 870h/970H 170v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -E

< 871h/970H 168v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -S -W

< 872h/970H 166v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 872h/970H 165v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 873h/970H 164v/171V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
The guildhall of Durian Addicts is here.

< 873h/970H 163v/171V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -N -S
*A Avatar (huge) Shadow Dracolich of The Empire stands in mid-air here, fighting Bisil.
Bisil Vaccuum Cleaner (Beholder)(small) stands in mid-air here, fighting a Beholder. (casting) (Red Aura)
*A Kobold (small) Magister Militum of The Empire stands, floating here, fighting Bisil. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.
A Beholder (large) Legionary of The Empire stands in mid-air here, fighting Bisil.(Red Aura)
An impenetrable globe of darkness floats near a Beholder's head.
A giant bronze statue stands in mid-air here, fighting a Beholder.
A giant bronze statue stands in mid-air here, fighting a Beholder.
A giant bronze statue stands in mid-air here, fighting a Beholder.

< 876h/970H 166v/171V Pos: standing >
Bisil's spell flows around an Avatar, leaving him unharmed!
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
Bisil completely sidesteps a Beholder's blow, shifts his balance, and strikes back at him!
A Beholder snaps into visibility.
Bisil's central eye glows brightly as it negates a Beholder's spell!
A Beholder attacks Bisil. [0 hits]
A giant bronze statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -U
The corpse of a Beholder is lying here.
The corpse of an Avatar is lying here.
A bottomless bag of the shield dwarves has been left here.
A pair of boots that look fast standing still are here.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 878h/970H 166v/171V Pos: standing >
The High-Arched Foyer before The Hall of Durian Addicts
Obvious exits: -N -S
*A Avatar (huge) Shadow Dracolich of The Empire stands in mid-air here, fighting Bisil.
Bisil Vaccuum Cleaner (Beholder)(small) stands in mid-air here, fighting a Beholder. (casting) (Red Aura)
*A Kobold (small) Magister Militum of The Empire stands, floating here, fighting Bisil.(Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.
*A Beholder (large) Legionary of The Empire stands in mid-air here, fighting Bisil.(Red Aura)
An impenetrable globe of darkness floats near a Beholder's head.
A giant bronze statue stands in mid-air here, fighting a Beholder.
A giant bronze statue stands in mid-air here, fighting a Beholder.
A giant bronze statue stands in mid-air here, fighting a Beholder.

< 887h/970H 170v/171V Pos: standing >
Bisil's spell is absorbed by an Avatar's hellfire!

< 887h/970H 170v/171V Pos: standing >
An Avatar snaps into visibility.
Bisil is stunned!
An Avatar crushes Bisil's skull.  Bisil instantly collapses, lifeless.
Bisil's sacred stone claws of Aan was completely destroyed by the massive blow!
Bisil's shiny crimson ring was completely destroyed by the massive blow!
Bisil's sheath of stitched together skulls was completely destroyed by the massive blow!
Bisil is dead! R.I.P.