The death of [54 Bounty Hunter] Vosht The Empire (Thri-Kreen)

in The Magnificent Woodlands of Evermeet

from the perspective of [54 Brain Ninja] Bisil (Beholder)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring
<worn in ear>        an enchanted earring of intelligence
<worn on face>       a stalkers mask
<worn around neck>   the sapphire necklace of Insanity (magic) (glowing)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming) [84%]
<worn about body>    a silk cloak of Alatorin royalty [35%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the ceinture of giant strength (magic)
<worn on belt buckle>a diamondine axe covered in blood (magic)
<worn on arms>       some scintillating sleeves (magic)
<worn on lower arms> a pair of dragon-hide sleeves
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on lower wrist>a pitch-black mindstone bracelet (magic)
<worn on lower wrist>a pitch-black mindstone bracelet (magic)
<worn on hands>      the sacred stone claws of Aan (magic) [85%]
<worn on lower hands>the gauntlets of FuRy (magic) (glowing)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a shiny crimson ring (magic)
<worn on legs>       a pair of vapor leggings
<worn on feet>       the boots named "Death Incarnate" (illuminating)

Znarc enters from the north.

< 1473h/750H 153v/211V Pos: standing >
 
   **..^^^MM    
  **M.....MM^   
 ****..^.^MM^.  
 M***.^P.^^M^.  
 ^****M@.D^M^.  
 ******.^.^^^.  
 ...****...^^.  
  ....**..M^^   
   M ..***..    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1472h/750H 152v/211V Pos: standing >
The sky to southeast is full of flaming meteors!

< 1472h/750H 152v/211V Pos: standing >
Autosaving...
Looks like an exit.
You extend your sights eastward.
 
   *..^^^MM^    
  *......MM^^   
 ***..^.^MM^.^  
 ***.^..^^M^.^  
 ****M@.D^M^..  
 *****.^.^^^..  
 ..****...^^.^  
  ...**..M^^.   
    ..***..M    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West

< 1472h/750H 153v/211V Pos: standing >
 
   *..^^^MM^    
  *......MM^^   
 ***..^.^MM^.^  
 ***.^..^^M^.^  
 ****MP@D^M^..  
 *****.^.^^^..  
 ..****...^^.^  
  ...**..M^^.   
    ..***..M    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the west.

< 1471h/750H 152v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   ..^^^MM^M    
  ......MM^^.   
 **..^.^MM^.^*  
 **.^..D^M^.^*  
 ***M.@.^M^..*  
 ****.^.^^^..*  
 .****...^^.^*  
  ..**..M^^.M   
   ..***..M.    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West

< 1470h/750H 155v/211V Pos: standing >
 
   ......MM^    
  **..^.^MM^.   
 ***.^..D^M^.^  
 ****M.P.^M^..  
 *****.@.^^^..  
 ..****...^^.^  
 ....**..M^^.M  
  M ..***..M.   
     ...**..    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1469h/750H 154v/211V Pos: standing >
 
   *..^.^MM^    
  **.^..D^M^.   
 ****M...^M^..  
 *****.P.^^^..  
 ..****@..^^.^  
 ....**..M^^.M  
  M ..***..M..  
     ...**...   
       ..***    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1469h/750H 153v/211V Pos: standing >
 
   *.^..D^M^    
  ***M...^M^.   
 *****.^.^^^..  
 ..****P..^^.^  
 ....**@.M^^.M  
  M ..***..M..  
     ...**...*  
       ..***.   
         .**    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1469h/750H 151v/211V Pos: standing >
The sky to southeast is full of flaming meteors!
 
   M*M...^M^    
  ****.^.^^^.   
 ..M***...^^.^  
 ....**P.M^^.M  
  M ..*@*..M..  
     ...**...*  
       ..***.*  
         .*M*   
       ...**    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1469h/750H 150v/211V Pos: standing >
 
   *M...^M^.    
  ***.^.^^^..   
 .M***...^^.^*  
 ...**..M^^.M*  
 M ..*P@..M..*  
    ...**...**  
      ..***.**  
        .*M*D   
      ...***    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the west.

< 1468h/750H 148v/211V Pos: standing >
 
   M...^M^..    
  **.^.^^^..*   
 ****...^^.^**  
 ..**..M^^.M**  
  ..***@.M..**  
   ...**...***  
     ..***.***  
       .*****   
     ...****    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the west.

< 1468h/750H 147v/211V Pos: standing >
 
   *.^.^^^..    
  ***...^^.^*   
 ..**..M^^.M**  
  ..***P.M..**  
   ...*@...***  
     ..***.**M  
       .*M*D**  
     ...*****   
   ....**D**    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1468h/750H 146v/211V Pos: standing >
 
   .^.^^^..*    
  **...^^.^**   
 .**..M^^.M***  
 ..***..M..***  
  ...**@..****  
    ..***.****  
      .*******  
    ...******   
   ...******    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Znarc enters from the west.

< 1468h/750H 144v/211V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!
 
   *...^^.^*    
  **..M^^.M**   
 ..***..M..***  
  ...**P..****  
    ..*@*.**MM  
      .*M*D***  
    ...*******  
  ....**D****   
   *********    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1467h/750H 143v/211V Pos: standing >
 
   *..M^^.M*    
  .***..M..**   
  ...**...****  
    ..*P*.**MM  
      .@M*D***  
    ...*******  
 .....**D*****  
  D**********   
   *********    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1467h/750H 142v/211V Pos: standing >
 
   ..M^^.M**    
  ***..M..***   
 ...**...*****  
   ..***.**MM*  
     .P@*D****  
   ...********  
 ....**D******  
  ***********   
   *********    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A half-elf child runs around playing with his dog
Znarc enters from the west.

< 1466h/750H 141v/211V Pos: standing >
 
   .M^^.M***    
  **..M..****   
 ..**...*****.  
  ..***.**MM*.  
    .*P@D****.  
  ...********.  
 ...**D******.  
  ***********   
   *********    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the west.

< 1466h/750H 140v/211V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   M^^.M***.    
  *..M..****M   
 .**...*****.   
 ..***.**MM*.   
   .*M@D****..  
 ...********..  
 ..**D******..  
  **********.   
   *********    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A weird looking demon warrior from Hell, Avernus.(Red Aura)

< 1465h/750H 141v/211V Pos: standing >
 
   *..M..***    
  .**...*****   
  ..***.**MM*.  
    .*MPD****.  
  ...**@*****.  
 ...**D******.  
 ************.  
  ***********   
   ******M*M    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1465h/750H 141v/211V Pos: standing >
 
   **...****    
  ..***.**MM*   
    .*M*D****.  
  ...**P*****.  
 ...**D@*****.  
 ************.  
 *************  
  *******M*M*   
   ....***M*    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Znarc enters from the north.

< 1464h/750H 139v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   .**...***    
   ..***.**MM   
     .*M*D****  
   ...********  
 ....**D@*****  
 .************  
 *************  
  .*******M*M   
   .....***M    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of vaoloth the dwarf mercenary is lying here.
The corpse of a mountaineer is lying here.
The corpse of erigoloth the human berserker is lying here.
A weird looking animal warrior stands here, fighting Leokins.
Leokins (Demon)(medium) stands in mid-air here, fighting a weird looking animal warrior. (casting) 
A hulking giant cleric stands in mid-air here, fighting Leokins. (casting) (Red Aura)

< 1464h/750H 141v/211V Pos: standing >
The sky to west is full of flaming meteors!

< 1463h/750H 141v/211V Pos: standing >
 
   **...****    
  ..***.**MM*   
    .*M*D****.  
  ...********.  
 ...**D@*****.  
 ************.  
 *************  
  *******M*M*   
   ....**PM*    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
*Znarc Durian Addicts (Beholder)(medium) stands in mid-air here.

< 1461h/750H 147v/211V Pos: standing >
The sky to west is full of flaming meteors!

< 1460h/750H 149v/211V Pos: standing >
 
   .***.**MM    
    .*M*D****   
  ...********.  
 ...**DP*****.  
 ******@*****.  
 *************  
 .******PM*M**  
  .....***M**   
   ^.....M**    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A stylish iron amulet lies here on the ground.

< 1460h/750H 148v/211V Pos: standing >
 
    .*M*D***    
  ...********   
 ...**DP*****.  
 ************.  
 ******@******  
 .******PM*M**  
 M.....***M***  
  ^^.....M***   
   .M^^^.***    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1459h/750H 146v/211V Pos: standing >
 
   .*M*D****    
  ..********.   
 ..**DP*****..  
 ***********..  
 ******@*****.  
 ******PM*M**.  
 .....***M***M  
  ^.....M****   
   M^^^.****    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1459h/750H 145v/211V Pos: standing >
 
   .********    
  .**DP*****.   
 ***********..  
 ************.  
 ******@M*M**.  
 .....***M***M  
 ^^.....M****^  
  .M^^^.*****   
   M^M^..***    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
*A Thri-Kreen (medium) Magister Equitum of The Empire stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 1458h/750H 144v/211V Pos: standing >
An elite elven guard sneaks in from the east.
A Thri-Kreen leaves north.

< 1458h/750H 145v/211V Pos: standing >
An elite elven guard sneaks north.

< 1458h/750H 145v/211V Pos: standing >
 
   .********    
  .**DP*****.   
 ***********..  
 ******P*****.  
 ******@**M**.  
 .....***M***M  
 ^^.....M****^  
  .M^^^.*****   
   M^M^..***    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are residual brain waves in the area.
There are residual brain waves in the area.

< 1457h/750H 148v/211V Pos: standing >
The sky to northwest is full of flaming meteors!

< 1456h/750H 149v/211V Pos: standing >
 
   .*M*D****    
  ..********.   
 ..**DP*****..  
 ***********..  
 ******@*****.  
 *********M**.  
 .....***M***M  
  ^.....M****   
   M^^^.****    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
An elite elven guard stands in mid-air here, fighting a Thri-Kreen.
A Thri-Kreen (medium) Magister Equitum of The Empire stands in mid-air here, fighting an elite elven guard.(Red Aura)

< 1456h/750H 148v/211V Pos: standing >
A Thri-Kreen dodges an elite elven guard's attack.
An elite elven guard's slash strikes a Thri-Kreen.
An elite elven guard's powerful pierce strikes a Thri-Kreen.
An elite elven guard hits a Thri-Kreen with a mighty kick to his chest.

< 1454h/750H 152v/211V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 1453h/750H 153v/211V Pos: standing >
The sky to northwest is full of flaming meteors!

< 1453h/750H 155v/211V Pos: standing >
You sit down.

< 1452h/750H 157v/211V Pos: sitting >
Spring-leap at who?

< 1452h/750H 157v/211V Pos: sitting >
Perhaps you should get on your feet first?

< 1451h/750H 158v/211V Pos: sitting >
You clamber to your feet.

< 1451h/750H 159v/211V Pos: standing >
 
   ***.***M*    
   .M**D*M**.   
 ...********..  
 ..*PD******..  
 ******@****..  
 ******M*****.  
 *********M**.  
  ....***M***   
   .....M***    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
*A Thri-Kreen (medium) Magister Equitum of The Empire stands in mid-air here.(Red Aura)

< 1451h/750H 158v/211V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 1450h/750H 158v/211V Pos: sitting >
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's feeble pierce grazes you.]=-
He THOUGHT your was going to hit you...
You feel your skin soften and return to normal.
-=[A Thri-Kreen's pierce grazes you.]=-
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
-=[A Thri-Kreen's fine pierce grazes you.]=-
You tuck in your arms, roll away from a Thri-Kreen's blow, then leap to your feet!
-=[A Thri-Kreen's impressive pierce wounds you.]=-
He THOUGHT your was going to hit you...
-=[A Thri-Kreen's feeble slash grazes you.]=-
You feel your skill in martial arts improving.
-=[A Thri-Kreen's slash grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
You feel your skill in martial arts improving.
He THOUGHT your was going to hit you...
-=[A Thri-Kreen's feeble slash grazes you.]=-

< 1404h/750H 159v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1404h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 1404h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 The sky to northwest is full of flaming meteors!

< 1403h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 You feel your skin harden to stone.

< 1402h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen snaps into visibility.
[Damage: 20 ] -=[Your fine punch strikes a Thri-Kreen.]=-
[Damage: 17 ] -=[Your punch strikes a Thri-Kreen.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 36 ] -=[Your impressive punch strikes a Thri-Kreen.]=-
A Thri-Kreen dodges your futile attack.
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 16 ] -=[Your punch strikes a Thri-Kreen.]=-

< 1414h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 An elite elven guard suddenly attacks a Thri-Kreen!
A Thri-Kreen snaps into visibility.
An elite elven guard's powerful pierce strikes a Thri-Kreen.

< 1413h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Znarc enters from the south.

< 1413h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You sit down.

< 1412h/750H 160v/211V Pos: sitting >
< T: Bisil TP: sit TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 Your spring at a Thri-Kreen sends him slightly off balance...

< 1412h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You easily lean out of range of a Thri-Kreen's vicious attack.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's feeble pierce grazes you.]=-
He THOUGHT your was going to hit you...
-=[A Thri-Kreen's feeble pierce grazes you.]=-
You easily lean out of range of a Thri-Kreen's vicious attack.

< 1410h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
A Thri-Kreen snaps into visibility.
[Damage: 34 ] -=[Your impressive punch strikes a Thri-Kreen hard.]=-
Sparks...  flashing lights...  you cannot concentrate!
You sneak in and deliver a strike to a pressure point!
[Damage: 34 ] -=[Your impressive punch strikes a Thri-Kreen hard.]=-
[Damage: 16 ] -=[Your fine punch strikes a Thri-Kreen.]=-
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 37 ] -=[Your impressive punch strikes a Thri-Kreen hard.]=-
[Damage: 19 ] -=[Your fine punch strikes a Thri-Kreen.]=-
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 37 ] -=[Your impressive punch strikes a Thri-Kreen very hard.]=-
[Damage: 21 ] -=[Your impressive punch strikes a Thri-Kreen hard.]=-
[Damage: 19 ] -=[Your fine punch strikes a Thri-Kreen hard.]=-
Znarc snaps into visibility.

< 1438h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen snaps into visibility.
An elite elven guard's pierce strikes a Thri-Kreen hard.
An elite elven guard suddenly appears a bit confused!
An elite elven guard's slash seriously wounds a Thri-Kreen.
An elite elven guard's powerful pierce strikes a Thri-Kreen very hard.
A jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a Thri-Kreen and burns his skin!
A Thri-Kreen's eyes roll as an elite elven guard plants a foot in his face.

< 1437h/750H 160v/211V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A Thri-Kreen's head explodes from the pressure of a huge fist sent by Znarc, and bits of him ooze between its fingers.
A Thri-Kreen's MaDMaNs stabber was completely destroyed by the massive blow!
A Thri-Kreen's pair of gauntlets formed of dust was completely destroyed by the massive blow!
A Thri-Kreen's platemail of the Nessus royal guard was completely destroyed by the massive blow!
A Thri-Kreen's sparkling dragonscale charm was completely destroyed by the massive blow!
A Thri-Kreen's some gladiators vambraces was completely destroyed by the massive blow!
A Thri-Kreen's mask of draconic deviance was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.