The death of [51 Air Magus] Asimo (Githzerai)

in Dark Woods of the Rhanale Forest

from the perspective of [51 Air Magus] Asimo (Githzerai)

<worn in ear>        a pale magenta earring [poor] (glowing)
<worn around neck>   a diabolical glass amulet
<worn on body>       a human-made bronze ringmail
<worn about body>    a long fur
<worn about waist>   a thin leather belt
<worn on arms>       some ashen flesh vambraces from Khildarak Stronghold
<worn on finger>     a legendary marble band
<held>               a quill
<worn on feet>       some fanged dragonscale boots

A LARGE fire elemental is here blazing with heat!
A LARGE water elemental is here, flowing like a living current.
Llyren conjures up elementals here, smiling broadly.

< 240h/258H 122v/122V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 240h/258H 121v/122V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.
An air sylph enters from above.
An air sylph enters from above.
An air sylph enters from above.

< 241h/258H 120v/122V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
An air sylph enters from above.
An air sylph enters from above.
An air sylph enters from above.

< 241h/258H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/258H 119v/122V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 241h/258H 119v/122V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An elderly woman watches over the shop here.
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 241h/258H 119v/122V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 242h/258H 121v/122V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An elderly woman watches over the shop here.
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 242h/258H 120v/122V Pos: standing >
You can buy:
 1) The Glorious Badge of the MetaGrunka          for 503 platinum, 3 gold, 3 silver, and 2 copper.
 2) A sparkling potion                            for 34 platinum, 2 gold, 2 silver, and 5 copper.
 3) A translucent potion                          for 33 platinum, 2 gold, 1 silver, and 9 copper.
 4) A scroll of identify                          for 13 platinum, 3 gold, 3 silver, and 6 copper.
 5) A sharkskin covered spellbook                 for 6 platinum, 6 gold, 5 silver, and 4 copper.

< 242h/258H 120v/122V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 244h/258H 121v/122V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
An elven woman shops around town here.
An air sylph enters from the east.
An air sylph enters from the east.
An air sylph enters from the east.

< 244h/258H 120v/122V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
An air sylph enters from the east.
An air sylph enters from the east.
An air sylph enters from the east.

< 244h/258H 119v/122V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
An elite member of the city guard patrols the streets.
A human stands here, looking gloomy.
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 244h/258H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/258H 119v/122V Pos: standing >
You can buy:
 1) A tough leather backpack                      for 4 platinum, 2 gold, and 3 copper.
 2) A sharkskin sack                              for 6 platinum, 6 gold, and 6 silver.

< 245h/258H 122v/122V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
An air sylph enters from the east.
An air sylph enters from the east.
An air sylph enters from the east.

< 245h/258H 121v/122V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 246h/258H 120v/122V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
The face of a Thri-Kreen is lying here.
The eyes of a Thri-Kreen are lying here.
The tongue of a Thri-Kreen is lying here.
The bowels of a Thri-Kreen are lying here.
The legs of a Thri-Kreen are lying here.
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 246h/258H 119v/122V Pos: standing >
You feel your skin soften and return to normal.
 
  .   D**+*   
 .^    **+*.  
 ^^   ^**+C^  
 ^    @P+M..  
      **....  
       .M^D^  
        ..^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 246h/258H 119v/122V Pos: standing >
 
   MP+  
   @*.  
    .M  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.

< 246h/258H 118v/122V Pos: standing >
 
  +PMM  
  M@..  
   .M^  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 246h/258H 118v/122V Pos: standing >

< 246h/258H 118v/122V Pos: standing >
 
     D**+*.   
 ^    **+*..  
 ^   ^**+C^.  
     +@M+...  
     **....^  
      .M^D^^  
       ..^^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a wandering centaur warrior is lying here.
A Tharnadian highway marshall protects the roads.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
An elite highwayman stands in mid-air here, fighting a Beholder.
A Beholder (medium) Legionary of The Empire stands in mid-air here, fighting an elite highwayman.
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 246h/258H 117v/122V Pos: standing >
 
   **+  
  ^@*+  
  +PM+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 246h/258H 116v/122V Pos: standing >
 
  D**+  
   @*+  
  ^M*+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 116v/122V Pos: standing >
 
 ..**+  
  D@*+  
   M*+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 115v/122V Pos: standing >
 
 ****+  
 ..@*+  
  DM*+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 113v/122V Pos: standing >
 
 ****+  
 **@*+  
 ..M*+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 112v/122V Pos: standing >
 
  M.*+  
 **@*+  
 **M*+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 110v/122V Pos: standing >
 
  .. ...***   
 .^. ...***+  
 ... ...++++  
 ..  M@*+***  
 .. ****+***  
 .. ****+***  
  . ..**+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 109v/122V Pos: standing >
 
  .. .....*   
 ... ...***+  
 .^. ...***+  
 ... .@.++++  
 ..  MM*+***  
 .. ****+***  
  . ****+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 247h/258H 107v/122V Pos: standing >
 
  M. ^....*   
 ^.. .....*+  
 ... ...***+  
 .^. .@.***+  
 ... .M.++++  
 M.  M.*+***  
  . ****+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 106v/122V Pos: standing >
 
  ^.  ....*   
 ^M. ^....*M  
 ^.. .....*+  
 ... .@.***+  
 .^. .M.***+  
 ... ...++++  
  .  M.*+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 104v/122V Pos: standing >
 
  ^^. ....*   
 ^^.  ....*+  
 ^M. ^....*M  
 ^.. .@...*+  
 ... .M.***+  
 .^. ...***+  
  .. ...+++   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 102v/122V Pos: standing >
 
  .^. ....*   
 .^^. ....*+  
 ^^.  ....*+  
 ^M. ^@...*M  
 ^.. .M...*+  
 ... ...***+  
  ^. ...***   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 101v/122V Pos: standing >
 
  ^. ....*+   
 ^^. ....*+*  
 ^.  ....*M*  
 M. ^M@..*+*  
 .. .....*+*  
 .. ...***+*  
  . ...***+   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 248h/258H 100v/122V Pos: standing >
 
  . ....*+*   
 ^. ....*+**  
 .  ....*M**  
 . ^.M@.*+**  
 . .....*+**  
 . ...***+**  
   ...***+*   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 248h/258H 98v/122V Pos: standing >
 
   ....*+**   
 . ....*+***  
   ....*M***  
  ^..M@*+***  
  .....*+***  
  ...***+***  
  ...***+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 248h/258H 97v/122V Pos: standing >
 
 ..*M*  
 .M@+*  
 ..*+*  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 248h/258H 95v/122V Pos: standing >
 
  ...*+****   
 ....*+*****  
 ....*M*****  
 ....*@*****  
 ....*+*****  
 ..***+*****  
  .***+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 248h/258H 94v/122V Pos: standing >
 
  ...*+****   
 ....*+*****  
 ....*M*****  
 ....*@*****  
 ....*M*****  
 ....*+*****  
  .***+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 93v/122V Pos: standing >
 
  ....+****   
  ...*+*****  
 ....*+*****  
 ....*@*****  
 ....*M*****  
 ....*+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
An air sylph enters from the south.
An air sylph enters from the south.
An air sylph enters from the south.

< 248h/258H 92v/122V Pos: standing >
 
 *+***  
 *M@*M  
 *+***  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 249h/258H 93v/122V Pos: standing >
 
 +****  
 MM@M*  
 +****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 249h/258H 91v/122V Pos: standing >
 
 *****  
 *M@**  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A man composed entirely of fire burns before you.
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 249h/258H 90v/122V Pos: standing >
 
 *****  
 *M@**  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 249h/258H 88v/122V Pos: standing >
 
 *****  
 MM@*M  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the west.
An air sylph enters from the west.
An air sylph enters from the west.

< 249h/258H 86v/122V Pos: standing >
 
 *****  
 *M@M*  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
An air sylph enters from the east.
An air sylph enters from the east.
An air sylph enters from the east.

< 249h/258H 87v/122V Pos: standing >
 
 *****  
 **@M*  
 *****  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A man composed entirely of fire burns before you.
An air sylph enters from the east.
An air sylph enters from the east.
An air sylph enters from the east.

< 250h/258H 86v/122V Pos: standing >
You see nothing special about it.
The Incarnate of Fire appears to be Fire Elemental and is in excellent condition.
It's huge in size.
It is surrounded by burning flames!


< 250h/258H 87v/122V Pos: standing >
You could do it with a needle!

< 250h/258H 90v/122V Pos: standing >
A Beholder enters from the north.

< 251h/258H 93v/122V Pos: standing >
Ok.
An air sylph suddenly attacks the Incarnate of Fire!
An air sylph snaps into visibility.
An air sylph misses the Incarnate of Fire.
An air sylph suddenly attacks the Incarnate of Fire!
An air sylph snaps into visibility.
An air sylph's decent crush grazes the Incarnate of Fire.
The Incarnate of Fire's spell flows around an air sylph, leaving it unharmed!
An air sylph suddenly attacks the Incarnate of Fire!
An air sylph snaps into visibility.
An air sylph misses the Incarnate of Fire.

< 251h/258H 95v/122V Pos: standing >
A Beholder suddenly attacks YOU!
A Beholder snaps into visibility.
A Beholder's punch strikes you very hard.
OUCH!  That really did HURT!

< 213h/258H 97v/122V Pos: standing >
< T: Asimo TP: sta TC: small wounds E: A Beholder sta EP: excellent >
 An air sylph's crush grazes the Incarnate of Fire.
The Incarnate of Fire's spell flows around an air sylph, leaving it unharmed!
An air sylph's decent crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!
An air sylph misses the Incarnate of Fire.
An air sylph's crush wounds the Incarnate of Fire.
The Incarnate of Fire's spell flows around an air sylph, leaving it unharmed!
An air sylph's decent crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!
The Incarnate of Fire dodges an air sylph's attack.
An air sylph's crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!
An air sylph's decent crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!
The Incarnate of Fire dodges an air sylph's attack.
An air sylph's decent crush grazes the Incarnate of Fire.
The Incarnate of Fire's spell flows around an air sylph, leaving it unharmed!
The Incarnate of Fire dodges an air sylph's attack.
An air sylph's crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!
The Incarnate of Fire dodges an air sylph's attack.
An air sylph's crush grazes the Incarnate of Fire.
An air sylph is burned severely as it hits the Incarnate of Fire!

< 213h/258H 97v/122V Pos: standing >
< T: Asimo TP: sta TC: small wounds E: A Beholder sta EP: excellent >
 A Beholder's punch strikes you.
A Beholder's impressive punch strikes you very hard.
OUCH!  That really did HURT!
A Beholder's impressive punch strikes you very hard.
A Beholder's impressive punch seriously wounds you.
OUCH!  That really did HURT!
You dodge a Beholder's vicious attack.
A Beholder's fine punch seriously wounds you.
A Beholder's fine punch seriously wounds you.
A Beholder's impressive punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A Beholder's punch hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.