The death of [52 Bounty Hunter] Jubei Durian Addicts (Lich)

in Inside the Eastern City Gates

from the perspective of [52 Bounty Hunter] Jubei Durian Addicts (Lich)


A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading east.
There are some tracks heading east.

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 110v/120V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
The shady youth who is close by to your north.
A shitting youth who is not far off to your north.
A scumbag drunk who is close by to your east.
A scumbag drunk who is close by to your east.
A scumbag drunk who is close by to your east.
A scumbag drunk who is close by to your east.
A filthy drunk who is close by to your east.
The bartender who is close by to your east.
The dangerous looking rogue who is not far off to your west.
A huge rat who is not far off to your west.
The dangerous looking rogue who is not far off to your west.

< 157h/157H 111v/120V Pos: standing >
A Grubby Tavern
Obvious exits: -W
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
An extremely grubby looking man stands behind the bar, peering at you.

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
There are Lich tracks going west.
There are Lich tracks going east.

< 157h/157H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking mercenary stands here, eyeing you with open contempt.
A shady looking youth is standing here, eyeing you with a devious glance.
There are Lich tracks going north.

< 157h/157H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
You quickly scan the area.
A shitting youth who is close by to your north.
The shady youth who is close by to your south.

< 157h/157H 111v/120V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
The shady youth who is close by to your south.
The shady youth who is not far off to your south.

< 157h/157H 112v/120V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking mercenary stands here, eyeing you with open contempt.
A shady looking youth is standing here, eyeing you with a devious glance.

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 157h/157H 112v/120V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S
A shady looking mercenary stands here, eyeing you with open contempt.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading south.
There are some tracks heading north.

< 157h/157H 111v/120V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 157h/157H 111v/120V Pos: standing >
A Murky Alley
Obvious exits: -E -S -W

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
Eidolon Road
Obvious exits: -N -E -S
The corpse of a battle scarred mercenary is lying here.
A dangerous looking rogue mercenary is here, looking extremely alarmed.
A huge rat is here, eyeing you with a vicious hunger.

< 157h/157H 111v/120V Pos: standing >
Eidolon Road
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.
A huge rat is here, eyeing you with a vicious hunger.
A shady looking youth is standing here, eyeing you with a devious glance.

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 110v/120V Pos: standing >
You quickly scan the area.
The dangerous looking rogue who is close by to your south.
A huge rat who is close by to your south.
The dangerous looking rogue who is not far off to your south.
The dangerous looking rogue who is not far off to your south.

< 157h/157H 111v/120V Pos: standing >
An Abandoned Hovel
Obvious exits: -W
An iron wood-burning stove stands here. (glowing)

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
Eidolon Road
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.
A huge rat is here, eyeing you with a vicious hunger.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading east.

< 157h/157H 111v/120V Pos: standing >
Eidolon Road
Obvious exits: -N -E -S
The corpse of a battle scarred mercenary is lying here.
A dangerous looking rogue mercenary is here, looking extremely alarmed.
A huge rat is here, eyeing you with a vicious hunger.

< 157h/157H 110v/120V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -N -W
A dangerous looking rogue mercenary is here, looking extremely alarmed.
A huge rat is here, eyeing you with a vicious hunger.
A dangerous looking rogue mercenary is here, looking extremely alarmed.

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 110v/120V Pos: standing >
You quickly scan the area.
The dangerous looking rogue who is close by to your north.
A huge rat who is close by to your north.
A homeless peasant who is not far off to your north.
A huge rat who is not far off to your north.
The shady youth who is not far off to your north.
A battle scarred mercenary who is close by to your west.
A shady mercenary who is close by to your west.

< 157h/157H 110v/120V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -E -S -W
A battle scarred mercenary is standing here, eyeing you with scrutiny.
A shady looking mercenary stands here, eyeing you with open contempt.

< 157h/157H 110v/120V Pos: standing >
A shady mercenary says in common 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
A Bend in the Eidolon Road
Obvious exits: -N -E# -S -W
A homeless peasant is here, looking lost and hungry.

< 157h/157H 109v/120V Pos: standing >
A Large, Ancient Looking Dwelling
Obvious exits: -N -U
A small pile of coins lies here.

< 157h/157H 108v/120V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A battle scarred mercenary who is not far off to your north.
A shady mercenary who is not far off to your north.

< 157h/157H 109v/120V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -N -E# -S -W
A homeless peasant is here, looking lost and hungry.

< 157h/157H 109v/120V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -E -S

< 157h/157H 108v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S -W

< 157h/157H 108v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the walls.
There are Lich tracks going south.

< 157h/157H 107v/120V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your south.
A large rat who is close by to your south.

< 157h/157H 108v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A peasant farmer is here from his farmstead, probably on business.
A large rat is scurrying about here.

< 157h/157H 108v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the walls.

< 157h/157H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 108v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S -W

< 157h/157H 108v/120V Pos: standing >
A Burned-out Home
Obvious exits: -E -U

< 157h/157H 107v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S -W

< 157h/157H 107v/120V Pos: standing >
A Murky Alley
Obvious exits: -N -S
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the walls.

< 157h/157H 106v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A peasant farmer is here from his farmstead, probably on business.
A large rat is scurrying about here.

< 157h/157H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 106v/120V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A tough mercenary who is close by to your west.
A militia guard who is rather far off to your west.
A homeless peasant who is rather far off to your west.

< 157h/157H 106v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W

< 157h/157H 106v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 157h/157H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 106v/120V Pos: standing >
You quickly scan the area.
Hernic Tastsgud who is not far off to your north.
A peasant farmer who is not far off to your west.
A large rat who is not far off to your west.
A tough mercenary who is a brief walk away to your west.

< 157h/157H 106v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 157h/157H 106v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.
There are some tracks heading east.

< 157h/157H 105v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 157h/157H 104v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A religious zealot who is close by to your west.

< 157h/157H 105v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A tharnadian thief-hunter watches over the town streets intently.

< 157h/157H 105v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 157h/157H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 106v/120V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 157h/157H 105v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.

< 157h/157H 105v/120V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your east.

< 157h/157H 105v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.

< 157h/157H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 105v/120V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A homeless child who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is not far off to your north.
A slutty whore who is not far off to your north.
A homeless child who is not far off to your north.
A slutty whore who is not far off to your north.
A shady mercenary who is in the distance to your north.
A militia guard who is in the distance to your north.
A large rat who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is close by to your west.

< 157h/157H 105v/120V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 157h/157H 105v/120V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 157h/157H 104v/120V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large stone warhammer has been dropped here. (illuminating)

< 157h/157H 103v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 157h/157H 103v/120V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large stone warhammer has been dropped here. (illuminating)

< 157h/157H 103v/120V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are Lich tracks going west.
There are Lich tracks going east.

< 157h/157H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 103v/120V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large stone warhammer has been dropped here. (illuminating)

< 157h/157H 103v/120V Pos: standing >
The wooden seems to be closed.

< 157h/157H 103v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 157h/157H 103v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A young cleric is standing here, smiling at you warmly.

< 157h/157H 102v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray cat who is not far off to your east.
A militia guard who is not far off to your east.

< 157h/157H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 103v/120V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A stray tomcat is darting after rodents, here.
There are some tracks heading east.

< 157h/157H 103v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is close by to your east.

< 157h/157H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 104v/120V Pos: standing >

< 157h/157H 105v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
[4] Some fresh clover honey sticks lie here.
[2] Some leather leggings were left here.
A soft leather jacket has been discarded here.
A pair of blacksteel boots stand here.
A street sweeper's broom has been abandoned here.
The corpse of a tharnadian thief-hunter is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 157h/157H 104v/120V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.

< 157h/157H 103v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a Revenant is lying here.
[2] The corpse of an elite guard is lying here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting a Beholder. (casting) 
A Beholder (medium) Legionary of The Empire stands in mid-air here, fighting a tharnadian thief-hunter.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter crouches here, fighting a Beholder.
A tharnadian thief-hunter stands here, fighting a Beholder.
A tharnadian thief-hunter sits here, fighting a Beholder.
An elite guard stands here, fighting a Beholder.
An elite guard stands here, fighting a Beholder.
There are some tracks heading north.

< 157h/157H 104v/120V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is close by to your south.
A street sweeper who is close by to your south.
A stray dog who is close by to your south.
A stray cat who is not far off to your south.

< 157h/157H 105v/120V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus gzfuajg'
A Beholder snaps into visibility.
An elite guard suddenly appears a bit confused!
An elite guard leaps up and nails a Beholder with a mighty kick.
An elite guard attacks a Beholder. [2 hits]

< 157h/157H 106v/120V Pos: standing >
An elite guard attacks a Beholder. [2 hits]
A tharnadian thief-hunter attacks a Beholder. [3 hits]

< 157h/157H 107v/120V Pos: standing >
A Beholder twists out of the way avoiding the harmful magic!
A Beholder attacks a tharnadian thief-hunter. [9 hits]

< 157h/157H 108v/120V Pos: standing >
You do not see that item here.

< 157h/157H 108v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
A Beholder snaps into visibility.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter attacks a Beholder. [3 hits]

< 157h/157H 109v/120V Pos: standing >
A tharnadian thief-hunter clambers to his feet.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter leaps up and nails a Beholder with a mighty kick.
A tharnadian thief-hunter attacks a Beholder. [2 hits]

< 157h/157H 110v/120V Pos: standing >
It appears to be the corpse of an elite guard.
a thin steel dagger
a steel bastard sword
a steel dog collar [poor]
a sapphire ring
a small pile of coins
a small bandage
[4] fresh clover honey sticks

< 157h/157H 110v/120V Pos: standing >
A Beholder snaps into visibility.
A Beholder twists out of the way avoiding the harmful magic!
A Beholder attacks a tharnadian thief-hunter. [8 hits]
Look in what?!

< 157h/157H 112v/120V Pos: standing >
A Beholder snaps into visibility.
A Beholder completely sidesteps an elite guard's blow, shifts her balance, and strikes back at him!
An elite guard attacks a Beholder. [1 hits]
The Grand Tharnadian Way
Obvious exits: -E -W

< 157h/157H 111v/120V Pos: standing >
The road continues east.

< 157h/157H 112v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a Revenant is lying here.
[2] The corpse of an elite guard is lying here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter stands here, fighting someone.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting someone.
A tharnadian thief-hunter stands here, fighting someone.
A tharnadian thief-hunter stands here, fighting someone.
An elite guard stands here, fighting someone.
An elite guard stands here, fighting someone.

< 157h/157H 112v/120V Pos: standing >
A Beholder snaps into visibility.
A Beholder sidesteps a tharnadian thief-hunter's lunge only to slam her face with an elbow!
A tharnadian thief-hunter attacks a Beholder. [2 hits]

< 157h/157H 113v/120V Pos: standing >
A tharnadian thief-hunter seems to be blinded!
A Beholder snaps into visibility.
A Beholder twists out of the way avoiding the harmful magic!
A Beholder twists out of the way avoiding the harmful magic!
A Beholder attacks a tharnadian thief-hunter. [7 hits]
A tharnadian thief-hunter attacks a Beholder. [2 hits]

< 157h/157H 113v/120V Pos: standing >
You do not see that item here.

< 157h/157H 114v/120V Pos: standing >
Someone turns to focus her attack on you!
A Beholder snaps into visibility.

< 157h/157H 115v/120V Pos: standing >
An elite guard leaps up and nails a Beholder with a mighty kick.
An elite guard attacks a Beholder. [2 hits]

< 157h/157H 116v/120V Pos: standing >
An elite guard suddenly appears a bit confused!
A Beholder snaps into visibility.
An elite guard attacks a Beholder. [2 hits]
A Beholder sidesteps a tharnadian thief-hunter's lunge only to slam her face with an elbow!
A tharnadian thief-hunter attacks a Beholder. [2 hits]
A tharnadian thief-hunter suddenly appears a bit confused!
A Beholder avoids a tharnadian thief-hunter's feeble kick.
A tharnadian thief-hunter attacks a Beholder. [2 hits]

< 157h/157H 116v/120V Pos: standing >
It appears to be the corpse of an elite guard.
a thin steel dagger
a steel bastard sword
a steel dog collar [poor]
a sapphire ring
a small pile of coins
a small bandage
[4] fresh clover honey sticks

< 157h/157H 117v/120V Pos: standing >
A Beholder snaps into visibility.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Beholder smashes your throat.  Gasping and choking, you descend into darkness.