The death of [52 Bounty Hunter] Jubei Durian Addicts (Revenant)

in Inside the Eastern City Gates

from the perspective of [51 Red Dragon] Hooked The Empire (Beholder)

<worn as a badge>    an insignia of the nomad healers made by Obe (illuminating)
<worn on head>       a ram horned helm of demonic allegiance of regeneration (humming) [82%]
<worn on eyes>       some destruction holo-gogs of damage (glowing)
<worn in ear>        the earring of the Dragon Lords of damage [87%]
<worn in ear>        an enchanted earring of dexterity [83%]
<worn on face>       an expression of pure madness (glowing)
<worn around neck>   a collar of dark flames [80%]
<worn around neck>   a string of disembodied hands [superior] (illuminating) [69%]
<worn on body>       the platemail of the Nessus royal guard (invis) (glowing) (humming) [55%]
<worn about body>    a tight green cloak
<worn on back>       a stylish silken backpack [67%]
<worn as quiver>     a faded dragonscale quiver of agility
<worn about waist>   the masters belt (glowing)
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  a bracelet of purple mist [70%]
<worn around wrist>  a lightbringer bracelet of Pelor [75%]
<worn on hands>      tendrils of shadowy mist (glowing)[239h 23m 38s]
<worn on finger>     a band of eldrich fire [superior] (glowing)
<worn on finger>     a finely crafted brass ring [88%]
<worn on legs>       the leggings of a MaDMaN of dexterity
<worn on feet>       a pair of dusty boots (glowing)

A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
A shady mercenary says 'Is it hot in here or is it just me?'

< 1055h/1026H 220v/220V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1055h/1026H 220v/220V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1055h/1026H 219v/220V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 1055h/1026H 219v/220V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 1055h/1026H 218v/220V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 1055h/1026H 217v/220V Pos: standing >
The bazaar continues east.
You extend your sights eastward.
The Great Bazaar
Obvious exits: -E -S -W
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.

< 1055h/1026H 219v/220V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.

< 1055h/1026H 219v/220V Pos: standing >
A militia guard enters from the west.

< 1055h/1026H 219v/220V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W

< 1055h/1026H 219v/220V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1055h/1026H 218v/220V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.

< 1055h/1026H 219v/220V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.

< 1055h/1026H 219v/220V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Dracolich (small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1055h/1026H 218v/220V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's decent punch wounds you.
A controller suddenly attacks YOU!
A controller suddenly appears a bit confused!
You watch in glee as a controller looks dazzled.
A controller misses you.
Sorry, you aren't allowed to do that in combat.

< 1043h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's fine punch wounds you.
You are knocked to the ground by an elite guard's mighty bash!

< 1027h/1026H 218v/220V Pos: sitting >
< T: Hooked TP: sit TC:excellent E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's slash wounds you.

< 995h/1026H 218v/220V Pos: sitting >
< T: Hooked TP: sit TC:few scratches E: elite sta EP: few scratches >
 You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's powerful pierce wounds you.

< 980h/1026H 218v/220V Pos: sitting >
< T: Hooked TP: sit TC:few scratches E: elite sta EP: few scratches >
 A Revenant enters from the west.

< 980h/1026H 218v/220V Pos: sitting >
< T: Hooked TP: sit TC:few scratches E: elite sta EP: few scratches >
 A Revenant leaves east.
A Dracolich leaves west.

< 980h/1026H 218v/220V Pos: sitting >
< T: Hooked TP: sit TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's slash wounds you.
You tuck in your arms, roll away from an elite guard's blow, then leap to your feet!
An elite guard's impressive slash wounds you.
Sorry, you aren't allowed to do that in combat.

< 952h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
You snap into visibility.
[Damage: 32 ] Your impressive punch strikes an elite guard.
You miss an elite guard.
[Damage: 14 ] Your fine punch wounds an elite guard.
[Damage: 15 ] Your fine punch wounds an elite guard.
[Damage: 17 ] Your fine punch wounds an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 31 ] Your punch strikes an elite guard.
[Damage: 15 ] Your fine punch wounds an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 33 ] Your impressive punch strikes an elite guard.
[Damage: 13 ] Your fine punch wounds an elite guard.
Sorry, you aren't allowed to do that in combat.

< 969h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You are already standing.
A Dracolich enters from the west.

< 969h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 969h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Saving Hooked.

< 969h/1026H 218v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP:  small wounds >
 You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
A Revenant (large) Durian Addicts stands in mid-air here.
You flee eastward!

< 969h/1026H 196v/220V Pos: standing >
Saving Hooked.

< 969h/1026H 196v/220V Pos: standing >
You attempt to flee...
Outside the Eastern City Gates
Obvious exits: -E -W
A steel dagger has been tossed aside here.
[6] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Dracolich (small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist sits in mid-air here.
A controller stands here, scanning the traffic for contraband.
An elite guard sits in mid-air here.
You flee westward!

< 969h/1026H 168v/220V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
You snap into visibility.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
A controller suddenly attacks YOU!
A controller misses you.
A Revenant enters from the east.
Saving Hooked.
A Dracolich starts casting an offensive spell.

< 954h/1026H 169v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite kne EP:  small wounds >
 You dodge a bash from an elite guard, who loses his balance and falls.
A Revenant leaves west.

< 954h/1026H 169v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite kne EP:  small wounds >
 An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's impressive slash wounds you.

< 942h/1026H 169v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite kne EP:  small wounds >
 A Revenant enters from the west.

< 942h/1026H 169v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite kne EP:  small wounds >
 You attempt to flee...
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] The corpse of an elite guard is lying here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!

< 942h/1026H 147v/220V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's decent punch wounds you.
Saving Hooked.

< 929h/1026H 147v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP: excellent >
 
< 929h/1026H 147v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP: excellent >
 You have been fully restored by Lohrr!
Autosaving...
Autosaving...

< 1026h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP: excellent >
 A Revenant enters from the east.

< 1026h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your fine punch wounds an elite guard.
[Damage: 14 ] Your fine punch wounds an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 30 ] Your impressive punch strikes an elite guard.
[Damage: 14 ] Your fine punch wounds an elite guard.
[Damage: 14 ] Your fine punch wounds an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] Your impressive punch strikes an elite guard.
[Damage: 16 ] Your fine punch wounds an elite guard.
[Damage: 14 ] Your fine punch wounds an elite guard.
[Damage: 13 ] Your fine punch wounds an elite guard.

< 1041h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  small wounds >
 A Dracolich enters from the east.

< 1041h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  small wounds >
 A Dracolich starts casting an offensive spell.

< 1041h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  small wounds >
 You snap into visibility.
An elite guard's decent punch wounds you.
You easily lean out of range of an elite guard's vicious attack.
An elite guard's solid kick finds flesh as he sends you flying through the air.

< 1018h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your punch wounds an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 28 ] Your impressive punch strikes an elite guard.
[Damage: 22 ] Your impressive punch strikes an elite guard.
[Damage: 13 ] Your fine punch wounds an elite guard.
[Damage: 21 ] Your punch strikes an elite guard.
[Damage: 21 ] Your punch strikes an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 31 ] Your impressive punch strikes an elite guard.
[Damage: 15 ] Your fine punch strikes an elite guard.

< 1033h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  few wounds >
 A Dracolich completes his spell...
A Dracolich utters the words 'aihu-waouq grul'
Your central eye glows brightly as it negates a Dracolich's spell!
A Dracolich tries to dispel your magic!
Your central eye glows brightly as it negates a Dracolich's spell!

< 1033h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your punch strikes an elite guard.
[Damage: 23 ] Your impressive punch strikes an elite guard.
[Damage: 14 ] Your fine punch strikes an elite guard.
[Damage: 14 ] Your fine punch strikes an elite guard.
You miss an elite guard.
[Damage: 15 ] Your fine punch strikes an elite guard.
[Damage: 17 ] Your fine punch strikes an elite guard.
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] Your impressive punch strikes an elite guard hard.
[Damage: 16 ] Your punch strikes an elite guard.
You completely sidestep an elite guard's blow, shift your balance, and strike back at him!
[Damage: 16 ] Your fine punch strikes an elite guard.
An elite guard's punch wounds you.

< 1032h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 The snow is coming down faster now.
A Dracolich starts casting an offensive spell.

< 1032h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You snap into visibility.
You switch opponents!

< 1032h/1026H 220v/220V Pos: standing >
<A militia guard assists an elite guard heroically.
A militia guard suddenly attacks YOU!
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
A militia guard misses you.

< 1032h/1026H 220v/220V Pos: standing >
<A Dracolich completes his spell...
A Dracolich utters the words 'zrzqhfuqar znzjudihuai'
Your central eye glows brightly as it negates a Dracolich's spell!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] Your impressive punch strikes a Revenant.
[Damage: 31 ] Your punch strikes a Revenant.
You miss a Revenant.
As you attempt to attack a Revenant, they quickly reach out, intercepting the attack with their hands and quickly twist your arm!
[Damage: 31 ] Your impressive punch strikes a Revenant.
[Damage: 20 ] Your fine punch strikes a Revenant.
[Damage: 35 ] Your impressive punch strikes a Revenant.
[Damage: 19 ] Your fine punch strikes a Revenant.
A Revenant's forehead slams into you!

< 1003h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 A Dracolich starts casting an offensive spell.

< 1003h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 You easily lean out of range of a Revenant's vicious attack.
A Revenant suddenly appears a bit confused!
You watch in glee as a Revenant looks dazzled.
A Revenant misses you.
You easily lean out of range of a Revenant's vicious attack.
You snap into visibility.

< 1003h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's punch wounds you.
You completely sidestep an elite guard's lunge, only to slam your elbow into your face!
An elite guard's punch wounds you.
You avoid an elite guard's feeble attempt to kick you.

< 975h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 You twist out of the way avoiding the harmful magic!

< 975h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 A militia guard misses you.
You snap into visibility.

< 975h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your punch strikes a Revenant.
[Damage: 17 ] Your fine punch strikes a Revenant.
[Damage: 18 ] Your punch strikes a Revenant.
[Damage: 37 ] Your impressive punch strikes a Revenant hard.
[Damage: 27 ] Your punch strikes a Revenant.

< 988h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC:few scratches E: A Revenant sta EP:  few wounds >
 A Dracolich completes his spell...
A Dracolich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Dracolich engulfs you.

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sta EP:  few wounds >
 Your central eye glows brightly as it negates a Dracolich's spell!

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sta EP:  few wounds >
 You begin moving into position for a combination...
A Dracolich starts casting an offensive spell.

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sta EP:  few wounds >
 You kneel.

< 919h/1026H 220v/220V Pos: kneeling >
< T: Hooked TP: kne TC: small wounds E: A Revenant sta EP:  few wounds >
 You snap into visibility.
Your spring at a Revenant sends him slightly off balance...

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  few wounds >
 Your central eye glows brightly as it negates a Dracolich's spell!

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  few wounds >
 A Dracolich completes his spell...
A Dracolich utters the words 'zrzqhfuqar znzjudihuai'
Your central eye glows brightly as it negates a Dracolich's spell!

< 919h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  few wounds >
 Your central eye glows brightly as it negates a Dracolich's spell!
You whirl around, just avoiding a Revenant's vicious attack.
You easily lean out of range of a Revenant's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] Your fine punch strikes a Revenant.
[Damage: 18 ] Your fine punch strikes a Revenant.
[Damage: 18 ] Your fine punch strikes a Revenant.
[Damage: 41 ] Your powerful punch strikes a Revenant very hard.
[Damage: 19 ] Your punch strikes a Revenant.
You whirl around, just avoiding an elite guard's vicious attack.
An elite guard's fine punch wounds you.

< 916h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  nasty wounds >
 You twist out of the way avoiding the harmful magic!
You whirl around, just avoiding a Dracolich's vicious attack.
A Dracolich misses you.
You snap into visibility.
You completely sidestep a militia guard's blow, shift your balance, and strike back at him!
[Damage: 20 ] Your fine punch causes a militia guard to grimace in pain.

< 918h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  nasty wounds >
 The electrical arcs turn your exposed flesh black!

< 878h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  nasty wounds >
 Your central eye glows brightly as it negates a Dracolich's spell!

< 878h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP:  nasty wounds >
 Your limbs begin to blur...
You snap into visibility.
[Damage:  5 ] You spin around on your foot and swing at a Revenant with your leg...
[Damage: 10 ] ...then swing your elbow around, smashing a Revenant's face...
[Damage: 12 ] ...then smash a Revenant's head between your fists...
[Damage: 23 ] ...then drop to the ground and make a sweeping kick to a Revenant's thigh...
[Damage: 25 ] ...then launch a mighty kick to a Revenant's groin...
[Damage: 21 ] ...then shift balance, and ram your head into a Revenant's face...
[Damage: 37 ] ...then leap into the air, delivering a crushing blow with your foot down directly on a Revenant's head!
A Dracolich starts casting an offensive spell.

< 891h/1026H 220v/220V Pos: standing >
< T: Hooked TP: sta TC: small wounds E: A Revenant sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 44 ] Your powerful punch enshrouds a Revenant in a mist of blood.
[Damage: 21 ] Your punch enshrouds a Revenant in a mist of blood.
[Damage: 31 ] Your impressive punch grievously wounds a Revenant.
[Damage: 21 ] Your fearsome punch hits a Revenant, smashing him to death.
A Revenant is dead! R.I.P.
You receive your share of experience.