The death of [51 MindFlayer] Cuy (Illithid)

in Inside the Eastern City Gates

from the perspective of [51 Wizard] Hambone (Gnome)

<worn as a badge>    an icy copper badge from Morg's Place
<worn on head>       a rusty ivory hat from Sea Kingdom
<worn on eyes>       a finely-woven mesh eyepatch made by Znarc
<worn in ear>        a well-crafted softwood stud from Kobold Settlement
<worn in ear>        a diabolical clay stud from Krethik Keep
<worn on face>       an icy sapphire mask from Tharnadia - City of Humans
<worn around neck>   an unearthly softwood torque from Kobold Settlement
<worn around neck>   a decent softwood gorget from Kobold Settlement [86%]
<worn on body>       an unearthly stone tunic from Father Tel's Holy Cloister
<worn about body>    a fragile softwood mantle from Kobold Settlement
<worn as quiver>     a hardened bark quiver
<worn about waist>   an ashen adamantium belt
<worn on belt buckle>a shimmering glass belt buckle from The Forest City of Aravne
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some spiked ivory arm plates from The Lizardman Swamps of Clavikord
<held as shield>     a humming steel tower shield from Morg's Place
<worn around wrist>  a frost-rimed bronze bracelet [69%]
<worn around wrist>  a blood-stained softwood bracelet from Kobold Settlement
<worn on hands>      some ghastly softwood talons from Kobold Settlement
<worn on finger>     a gleaming softwood ring from Kobold Settlement
<worn on finger>     a masterly-crafted gem signet from The Prisons of Carthapia
<worn on legs>       some sparkling dragonscale pants [76%]
<worn on feet>       a pair of dusty boots (glowing) [89%]

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 297h/297H 166v/166V Pos: standing >

< 297h/297H 166v/166V Pos: standing >
You feel invigorated as the spirits of Kobold Settlement bless you.

< 297h/297H 166v/166V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 322h/322H 166v/166V Pos: standing >
The receptionist starts to chant in a deep voice.

< 322h/322H 166v/166V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 322h/322H 166v/166V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 322h/322H 166v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 322h/322H 166v/166V Pos: standing >

< 322h/322H 166v/166V Pos: standing >
You are carrying: (2/11)
an arcane spellbook covered with runes
a rugged adventurers satchel (magic)

< 322h/322H 166v/166V Pos: standing >

< 322h/322H 166v/166V Pos: standing >
You are carrying: (2/11)
an arcane spellbook covered with runes
a rugged adventurers satchel (magic)

< 322h/322H 166v/166V Pos: standing >
You have to write quit - no less, to quit!

< 322h/322H 166v/166V Pos: standing >
You are using:
<worn as a badge>    an icy copper badge from Morg's Place
<worn on head>       a rusty ivory hat from Sea Kingdom
<worn on eyes>       a finely-woven mesh eyepatch made by Znarc
<worn in ear>        a well-crafted softwood stud from Kobold Settlement
<worn in ear>        a diabolical clay stud from Krethik Keep
<worn on face>       an icy sapphire mask from Tharnadia - City of Humans
<worn around neck>   an unearthly softwood torque from Kobold Settlement
<worn around neck>   a decent softwood gorget from Kobold Settlement [86%]
<worn on body>       an unearthly stone tunic from Father Tel's Holy Cloister
<worn about body>    a fragile softwood mantle from Kobold Settlement
<worn as quiver>     a hardened bark quiver
<worn about waist>   an ashen adamantium belt
<worn on belt buckle>a shimmering glass belt buckle from The Forest City of Aravne
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some spiked ivory arm plates from The Lizardman Swamps of Clavikord
<held as shield>     a humming steel tower shield from Morg's Place
<worn around wrist>  a frost-rimed bronze bracelet [69%]
<worn around wrist>  a blood-stained softwood bracelet from Kobold Settlement
<worn on hands>      some ghastly softwood talons from Kobold Settlement
<worn on finger>     a gleaming softwood ring from Kobold Settlement
<worn on finger>     a masterly-crafted gem signet from The Prisons of Carthapia
<held>               a slab of beef
<worn on legs>       some sparkling dragonscale pants [76%]
<worn on feet>       a pair of dusty boots (glowing) [89%]

< 322h/322H 166v/166V Pos: standing >
You stop using a slab of beef.

< 322h/322H 166v/166V Pos: standing >
You eat the slab of beef.

< 322h/322H 166v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 327h/327H 166v/166V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               4 - dimension door
( 4th circle)  5 - lightning bolt
               4 - dispel magic
( 3rd circle)  6 - shocking grasp
               4 - agility
( 2nd circle)  6 - chill touch
               4 - strength
( 1st circle)  2 - minor creation
               9 - magic missile

You can memorize no more spells.

< 327h/327H 166v/166V Pos: standing >

		Score information for Hambone

Level: 51   Race: Gnome   Class: Sorcerer / Wizard Sex: Male
Hit points: 327(327)  Moves: 166(166)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2800 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 50 minutes
Received data: 0.0052 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 67%
67%
Status:  Standing.
         Soulshielded
Epic points(total): 840(840) Current task: find runestone of The Jade Empire
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.00   Deaths:   1
Detecting:       Evil Good Magic Heat
Protected from:  Evil Fire Acid Undead Low Circle spells
Enchantments:    Ultravision Farsee Haste
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  621 

Active Spells:
--------------
Auctions Disabled (2 minutes)
spellweave (less than a minute remaining)
stone skin (2 minutes)


< 327h/327H 166v/166V Pos: standing >
You start chanting...

< 327h/327H 166v/166V Pos: standing >
You complete your spell...
Their body is already covered with a magic shell!

< 327h/327H 166v/166V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 327h/327H 166v/166V Pos: standing >
You start chanting...

< 327h/327H 166v/166V Pos: standing >
You complete your spell...
Your eyes tingle.

< 327h/327H 166v/166V Pos: standing >
You sit down and relax.

< 327h/327H 166v/166V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - anti-magic ray
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  2 - teleport
               5 - fireball
( 5th circle)  4 - cone of cold
               4 - dimension door
( 4th circle)  5 - lightning bolt
               4 - dispel magic
( 3rd circle)  6 - shocking grasp
               4 - agility
( 2nd circle)  6 - chill touch
               4 - strength
( 1st circle)  2 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   10 seconds:  ( 7th) detect invisibility

You can memorize no more spells.
You continue your study.

< 327h/327H 166v/166V Pos: sitting >
You start meditating...

< 327h/327H 166v/166V Pos: sitting >
You have finished memorizing shadow shield.

< 327h/327H 166v/166V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 327h/327H 166v/166V Pos: sitting >
You clamber to your feet.

< 327h/327H 166v/166V Pos: standing >
You are already standing.

< 327h/327H 166v/166V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 327h/327H 166v/166V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 327h/327H 165v/166V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 327h/327H 164v/166V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.

< 327h/327H 163v/166V Pos: standing >
A street sweeper leaves west.

< 327h/327H 163v/166V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 327h/327H 163v/166V Pos: standing >
Keats Street
Obvious exits: -North -East -South

< 327h/327H 164v/166V Pos: standing >
Keats Street
Obvious exits: -North -East -South

< 327h/327H 165v/166V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 327h/327H 165v/166V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 327h/327H 164v/166V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.

< 327h/327H 163v/166V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 327h/327H 162v/166V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 327h/327H 163v/166V Pos: standing >
The iron seems to be closed.

< 327h/327H 163v/166V Pos: standing >
The iron seems to be closed.

< 327h/327H 163v/166V Pos: standing >
Ok.

< 327h/327H 166v/166V Pos: standing >

< 327h/327H 166v/166V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A young cleric who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An Illithid who is not far off to your east.
A stray cat who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A street sweeper who is rather far off to your west.

< 327h/327H 166v/166V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 327h/327H 165v/166V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.

< 327h/327H 164v/166V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An Illithid who is rather far off to your east.
A street sweeper who is not far off to your west.

< 327h/327H 166v/166V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 327h/327H 165v/166V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
An Illithid (medium) is lying here, mortally wounded.(Red Aura)
A stray tomcat is darting after rodents, here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 327h/327H 164v/166V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an Illithid is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)

< 327h/327H 163v/166V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 327h/327H 161v/166V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 327h/327H 159v/166V Pos: standing >
You failed.

< 327h/327H 160v/166V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 327h/327H 159v/166V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an Illithid is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)

< 327h/327H 157v/166V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
An Illithid (medium) is lying here, mortally wounded.(Red Aura)
A stray tomcat is darting after rodents, here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 327h/327H 158v/166V Pos: standing >
You start chanting...

< 327h/327H 158v/166V Pos: standing >
You complete your spell...
[Damage: 324 ] Your ray strips the very last bit of the magic called 'Life' from an Illithid's body.
An Illithid is dead! R.I.P.
You receive your share of experience.