The death of [52 Brain Ninja] Id (Lich)

in The Ogre's Foot Inn

from the perspective of [52 Brain Ninja] Id (Lich)

<worn on head>       a rusty dragonscale cap from Negative Material Plane
<worn on eyes>       a pitted diamond visor
<worn in ear>        a dangling dematite earring [superior]
<worn in ear>        a dangling dematite earring [poor]
<worn on face>       the morbid face of a stone golem of intelligence [66%]
<worn around neck>   a pendant of fire [33%]
<worn around neck>   a pendant of fire
<worn on body>       a patched dragonscale robe from Tharnadia - City of Humans
<worn about body>    the robe of the Red Dragons [superior] (magic) [78%]
<worn as quiver>     a twisted silver quiver
<worn about waist>   a thin black belt of accuracy (magic)
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some wolf hide sleeves [superior]
<worn around wrist>  an elven bracelet of precision (magic)
<worn around wrist>  a hunting arm bracer of the soul [superior] made by Dahamma (magic)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a brutal dragonscale signet
<worn on finger>     a spiked ring of the Vampire [poor] made by Znarc
<worn on feet>       some black leather boots fit with adamantium heel blades

You see nothing.

< 216h/201H 148v/150V Pos: standing >
A Murky Alley
Obvious exits: -E -W

< 216h/201H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 216h/201H 149v/150V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 216h/201H 148v/150V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is a brief walk away to your south.

< 216h/201H 149v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.

< 216h/201H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A street sweeper who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.

< 216h/201H 149v/150V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
There are residual brain waves in the area.

< 216h/201H 148v/150V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 216h/201H 148v/150V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[5] The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of a large rat is lying here.

< 216h/201H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A young cleric who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A large rat who is not far off to your west.

< 216h/201H 150v/150V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 216h/201H 149v/150V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!

< 215h/201H 149v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 215h/201H 149v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: tharnadian sta EP: excellent >
 The town crier suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 214h/201H 149v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: tharnadian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 214h/201H 149v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: tharnadian sta EP: excellent >
 You attempt to flee...
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee southward!

< 214h/201H 121v/150V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A young cleric who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
The mount who is close by above you.
The mount who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 214h/201H 124v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 214h/201H 128v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 214h/201H 130v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 214h/201H 130v/150V Pos: standing >
You begin to focus your will...

< 214h/201H 132v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 214h/201H 135v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
The mount who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 214h/201H 137v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 214h/201H 138v/150V Pos: standing >
You quickly scan the area.
The mount who is not far off to your east.
The mount who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 214h/201H 139v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 214h/201H 139v/150V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
The mount who is a brief walk away to your east.
The mount who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 214h/201H 140v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 214h/201H 140v/150V Pos: standing >
You quickly scan the area.
The mount who is rather far off to your east.
The mount who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 214h/201H 141v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 214h/201H 141v/150V Pos: standing >
You quickly scan the area.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A wild grey elf child who is close by to your north.
The mount who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 214h/201H 143v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 214h/201H 147v/150V Pos: standing >
You quickly scan the area.
The mount who is rather far off to your east.
The mount who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 214h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 214h/201H 149v/150V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
The mount who is a brief walk away to your east.
The mount who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 213h/201H 149v/150V Pos: standing >
Room #5
Obvious exits: -N

< 213h/201H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 213h/201H 148v/150V Pos: standing >
Room #6
Obvious exits: -S
[44] A small flask labeled 'Nitrogen' lies here.
[5] A dark potion of withering lies here.
[3] A potion of dispel magic lies here.
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.

< 213h/201H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 213h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 213h/201H 148v/150V Pos: standing >
You quickly scan the area.
The mount who is not far off to your east.
The mount who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 213h/201H 150v/150V Pos: standing >

< 213h/201H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.
Alarm bells sound, signalling an invasion!

< 213h/201H 149v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The mount who is close by to your east.
The mount who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 213h/201H 149v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 213h/201H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 213h/201H 147v/150V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 213h/201H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 213h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 213h/201H 149v/150V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 213h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 213h/201H 148v/150V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 213h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 213h/201H 148v/150V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 213h/201H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 213h/201H 149v/150V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 213h/201H 149v/150V Pos: standing >
Room #19
Obvious exits: -N
A dented ivory wristguard lies here on the ground.
A humming leather belt lies here on the ground.
A human-made dragonscale tower shield lies here on the ground.
A bloody granite pendant lies here on the ground.
A burnt leather earring lies here on the ground.
An exquisite dragonscale chestplate from The Surface Realm of Duris lies here on the ground.
A magical emerald mask lies here on the ground.
A pair of leather boots lies here.
(Q)A bleeding halfling lies on the floor here.

< 213h/201H 148v/150V Pos: standing >
You snap into visibility.
[Damage: 13 ] 
< 214h/201H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: bleeding sta EP:  small wounds >
 [Damage: 12 ] You feel your skill in unarmed damage improving.
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] [Damage: 13 ] [Damage: 15 ] You attack a bleeding halfling. [4 hits]

< 220h/201H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: bleeding sta EP:  awful >
 A bleeding halfling attacks you. [0 hits]

< 220h/201H 150v/150V Pos: standing >
< T: Id TP: sta TC:excellent E: bleeding sta EP:  awful >
 [Damage: 13 ] A bleeding halfling is mortally wounded, and will die soon, if not aided.
You attack a bleeding halfling. [1 hits]

< 221h/201H 150v/150V Pos: standing >
[Damage: 19 ] Your fearsome punch hits a bleeding halfling, smashing him to death.
A bleeding halfling is dead! R.I.P.
You receive your share of experience.
The last gasps of a bleeding halfling cause a sickening chill to run up your spine.

< 221h/201H 150v/150V Pos: standing >
You get a few coins from the corpse of a bleeding halfling.
There were: 5 gold coins, 7 silver coins, 13 copper coins. 

< 221h/201H 150v/150V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 7 silver, and 13 copper coins into a large leather backpack.

< 221h/201H 150v/150V Pos: standing >
It appears to be the corpse of a bleeding halfling.
Nothing.

< 221h/201H 150v/150V Pos: standing >
You begin to focus your will...

< 221h/201H 150v/150V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 221h/201H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 221h/201H 150v/150V Pos: standing >

< 221h/201H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!

< 220h/201H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 220h/201H 149v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 220h/201H 148v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 220h/201H 147v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 220h/201H 146v/150V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
A large stone warhammer has been dropped here.
A gnomish flamethrower has been left here, giving off heat. (magic) (glowing)
a set of shimmering robes have been left here. (glowing)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.

< 220h/201H 146v/150V Pos: standing >
You begin to focus your will...

< 220h/201H 147v/150V Pos: standing >
Your mental manipulations become a reality...

< 220h/201H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 220h/201H 150v/150V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[3] A small round shield has been dropped here.
[3] A steel bastard sword lies discarded here.

< 220h/201H 149v/150V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Gnome with a gaptoothed smile stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 220h/201H 148v/150V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 220h/201H 148v/150V Pos: standing >
A Gnome starts casting an offensive spell.

< 220h/201H 150v/150V Pos: standing >
You begin to focus your will...

< 220h/201H 150v/150V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
A Gnome raises hands performing an arcane gesture and some of your spell's energy is dispersed.
[Damage: 72 ] You feel a warm sense of satisfaction as explosions engulf a Gnome.
A Gnome's pair of dusty boots cracks as the tortured body writhes!

< 274h/201H 150v/150V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'aihu-waouq grul'
A Gnome laughs maniacally as their devastating ray of pure energy collides with your body!
YIKES!  Another hit like that, and you've had it!!
A Gnome tries to dispel your magic!
You resist the effects of a Gnome's spell!

< 113h/201H 150v/150V Pos: standing >
<You begin to focus your will...

< 113h/201H 150v/150V Pos: standing >
<A Gnome starts casting an offensive spell.

< 113h/201H 150v/150V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 72 ] You feel a warm sense of satisfaction as explosions engulf a Gnome.

< 167h/201H 150v/150V Pos: standing >
<C'mon, you are doing it all the time!

< 167h/201H 150v/150V Pos: standing >
<You begin to focus your will...

< 167h/201H 150v/150V Pos: standing >
<An elite guard stands to the side, evaluating the fray.

< 167h/201H 150v/150V Pos: standing >
<Your mental manipulations become a reality...
A Gnome frowns in concentration as he intercepts your spell and hurls it back at you!
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/201H 150v/150V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/201H 150v/150V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/201H 150v/150V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/201H 150v/150V Pos: standing >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >

< -9h/201H 150v/150V Pos: on your ass >