The death of [54 Bounty Hunter] Vosht The Empire (Revenant)

in The Wide Entrance to a Large Cavern

from the perspective of [51 MindFlayer] Jixx (Illithid)

<worn as a badge>    a skin-wrapped gem badge from Rift Valley Jungle
<worn on eyes>       an icy dragonscale eyepatch from The Savannah of Broken Trusts
<worn in ear>        a twisted electrum stud
<worn in ear>        a sinister copper stud from Morg's Place
<worn on face>       a fanged jaw piece of regeneration
<worn around neck>   a frost-rimed obsidian gorget
<worn around neck>   a frost-rimed sapphire collar from Du'Maathe Castle
<worn on body>       a stylish crystal chestplate from Du'Maathe Castle
<worn about body>    a flowing white cape of agility (magic) [41%]
<worn as quiver>     a fanged gold quiver from Du'Maathe Castle
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some glowing silver vambraces from Du'Maathe Castle
<held as shield>     a shimmering brass tower shield from The Docks of Quietus Quay
<worn around wrist>  some enchanted wristguards of intelligence
<worn around wrist>  a well-used marble wristguard from Du'Maathe Castle
<worn on hands>      some legendary hardwood gloves from Myconid Mushroom Forest
<worn on finger>     a drow-made mithril signet
<worn on finger>     a legendary gold signet from Du'Maathe Castle
<primary weapon>     a legendary flesh mallet from Du'Maathe Castle (magic) [85%]
<worn on legs>       some soldier's bark greaves from Myconid Mushroom Forest
<worn on feet>       a pair of clawed demon-hide moccasins

Its body seems to be made of stone!
It is glowing with malevolent power!
It's encased in a shimmering globe!


< 195h/195H 142v/142V Pos: standing >
Saving Jixx.

< 195h/195H 142v/142V Pos: standing >
You quickly scan the area.
A sleeping dockhand who is close by to your south.
A sleeping dockhand who is close by to your south.
A one-eyed cook who is not far off to your south.

< 195h/195H 142v/142V Pos: standing >
You are carrying: (1/10)
a slab of beef

< 195h/195H 142v/142V Pos: standing >
You are using:
<worn as a badge>    a skin-wrapped gem badge from Rift Valley Jungle
<worn on eyes>       an icy dragonscale eyepatch from The Savannah of Broken Trusts
<worn in ear>        a twisted electrum stud
<worn in ear>        a sinister copper stud from Morg's Place
<worn on face>       a fanged jaw piece of regeneration
<worn around neck>   a frost-rimed obsidian gorget
<worn around neck>   a frost-rimed sapphire collar from Du'Maathe Castle
<worn on body>       a stylish crystal chestplate from Du'Maathe Castle
<worn about body>    a flowing white cape of agility (magic) [41%]
<worn as quiver>     a fanged gold quiver from Du'Maathe Castle
<worn about waist>   a thick belt of trollhide (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some glowing silver vambraces from Du'Maathe Castle
<held as shield>     a shimmering brass tower shield from The Docks of Quietus Quay
<worn around wrist>  some enchanted wristguards of intelligence
<worn around wrist>  a well-used marble wristguard from Du'Maathe Castle
<worn on hands>      some legendary hardwood gloves from Myconid Mushroom Forest
<worn on finger>     a drow-made mithril signet
<worn on finger>     a legendary gold signet from Du'Maathe Castle
<primary weapon>     a legendary flesh mallet from Du'Maathe Castle (magic) [85%]
<worn on legs>       some soldier's bark greaves from Myconid Mushroom Forest
<worn on feet>       a pair of clawed demon-hide moccasins

< 195h/195H 142v/142V Pos: standing >
A Long Stone Barracks
Obvious exits: -S
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)

< 195h/195H 142v/142V Pos: standing >
A Long Stone Barracks
Obvious exits: -N -E# -S
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)

< 195h/195H 140v/142V Pos: standing >
A Large Kitchen
Obvious exits: -N
A solid stone oven stands in the corner
A one-eyed orc stands here cooking a large meal.(Red Aura)
A globe of darkness floats near a one-eyed cook's head.

< 195h/195H 138v/142V Pos: standing >
You drop a slab of beef.

< 195h/195H 139v/142V Pos: standing >
This one-eyed orc looks almost lopsided.  The left side of his body is
burly and powerful while the right side seems frail and weak by
comparison.  Everything he does seems to be done with only his left hand,
while his right arm hangs limp.  Despite his obvious infirmity, everyone
around seems to give him a wide berth.
A one-eyed cook appears to be Orc and is in excellent condition.
He's medium in size.


< 195h/195H 141v/142V Pos: standing >
You could do it with a needle!

< 195h/195H 142v/142V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1618   R Forever  All     Receive 'a slab of beef' when you kill 3 Herbivore(s).
1621   R Forever  All     Gain 100% bonus to exp when you kill 1 Quadruped(s).
1624   R Forever  All     Gain 200% bonus to exp when you kill 1 Humanoid(s).
1625   R Forever  All     Receive 100 platinum when you kill 1 Human(s).
1634   R Forever  All     Receive 100 platinum when you kill 1 Drow Elf(s).
1635   R Forever  All     Gain 30 epics when you kill 1 random mob prototype(s).
1638   R Forever  All     Gain 500% bonus to exp when you kill 1 random mob prototype(s).
1639   R Forever  All     Gain exp when you kill 1 random mob prototype(s).
Displaying 8 result(s).

< 195h/195H 142v/142V Pos: standing >
You appears to be Illithid and is in excellent condition.
It's medium in size.
Its skin has a barklike texture..
Its body seems to be made of stone!
It is glowing with malevolent power!
It's encased in a shimmering globe!


< 195h/195H 142v/142V Pos: standing >
A Long Stone Barracks
Obvious exits: -N -E# -S
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)

< 195h/195H 141v/142V Pos: standing >
You quickly scan the area.
A sleeping dockhand who is close by to your north.
A sleeping dockhand who is close by to your north.
A dark human who is not far off to your east.
A drow prostitute who is not far off to your east.
A one-eyed cook who is close by to your south.

< 195h/195H 141v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >
You are carrying: (0/10)
Nothing.

< 195h/195H 142v/142V Pos: standing >
You quickly scan the area.
A sleeping dockhand who is close by to your north.
A sleeping dockhand who is close by to your north.
A dark human who is not far off to your east.
A drow prostitute who is not far off to your east.
A one-eyed cook who is close by to your south.

< 195h/195H 142v/142V Pos: standing >
You stop using a rugged adventurers satchel.

< 190h/190H 142v/142V Pos: standing >
a rugged adventurers satchel (magic)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 8.
a rugged adventurers satchel can hold around 345 pounds, and can hold a lot more.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

a small pile of coins
[2] a yellow potion
[6] a gauze tourniquet bandage
[2] a cyan colored potion
a gauze bandage
[2] a mushroom flask
[26] a green potion with black chunks
[3] a thick cyan potion (magic)
[6] a home potion

< 190h/190H 142v/142V Pos: standing >
You get a thick cyan potion from a rugged adventurers satchel.

< 190h/190H 142v/142V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 190h/190H 142v/142V Pos: standing >
You are carrying: (1/10)
a thick cyan potion (magic)

< 195h/195H 142v/142V Pos: standing >
You appears to be Illithid and is in excellent condition.
It's medium in size.
Its skin has a barklike texture..
Its body seems to be made of stone!
It is glowing with malevolent power!
It's encased in a shimmering globe!


< 195h/195H 142v/142V Pos: standing >

		Score information for Jixx

Level: 51   Race: Illithid   Class: MindFlayer Sex: Neuter
Hit points: 195(195)   Mana: 2173(2207)   Moves: 142(142)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4017 platinum  5262 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 46 minutes
Received data: 0.0568 MB this session.
Send data:     0.0020 MB this session.
Compression ratio: 79%
Title: The Jixxer
Status:  Standing.
         Soulshielded
Epic points(total): 1410(1410) Current task: find runestone of The High Moor Forest
Epic Bonus: Movement Regen Bonus (10.50%)
Frags:   +1.00   Deaths:   52
Detecting:       Invisible Evil Good Magic Life
Protected from:  Acid Undead Living Low Circle spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Ectoplasmic form Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.03 
Leaderboard Points:  597 

Active Spells:
--------------
Auctions Disabled (2 minutes)
stone skin (3 minutes)
enhance armor (20 minutes)
farsee (55 minutes)
barkskin (20 minutes)
ectoplasmic form (15 minutes)
well-rested bonus (139 minutes)
enhance agility (26 minutes)
enhance constitution (26 minutes)
enhance dexterity (26 minutes)
enhance strength (26 minutes)
combat mind (54 minutes)
adrenaline control (31 minutes)
displacement (22 minutes)
tower of iron will (3 minutes)
cannibalize (26 minutes)
energy containment (32 minutes)
molecular control (12 minutes)
fly (83 minutes)
aura sight (27 minutes)
elephantstrength (27 minutes)
hawkvision (6 minutes)
lionrage (7 minutes)


< 195h/195H 142v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >

		Score information for Jixx

Level: 51   Race: Illithid   Class: MindFlayer Sex: Neuter
Hit points: 195(195)   Mana: 2090(2207)   Moves: 142(142)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4017 platinum  5262 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 46 minutes
Received data: 0.0580 MB this session.
Send data:     0.0021 MB this session.
Compression ratio: 79%
Title: The Jixxer
Status:  Standing.
         Soulshielded
Epic points(total): 1410(1410) Current task: find runestone of The High Moor Forest
Epic Bonus: Movement Regen Bonus (10.50%)
Frags:   +1.00   Deaths:   52
Detecting:       Invisible Evil Good Magic Life
Protected from:  Acid Undead Living Low Circle spells
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.03 
Leaderboard Points:  597 

Active Spells:
--------------
inertial barrier (30 minutes)
Auctions Disabled (2 minutes)
stone skin (3 minutes)
enhance armor (20 minutes)
farsee (55 minutes)
barkskin (20 minutes)
ectoplasmic form (15 minutes)
well-rested bonus (139 minutes)
enhance agility (26 minutes)
enhance constitution (26 minutes)
enhance dexterity (26 minutes)
enhance strength (26 minutes)
combat mind (54 minutes)
adrenaline control (31 minutes)
displacement (22 minutes)
tower of iron will (25 minutes)
cannibalize (26 minutes)
energy containment (32 minutes)
molecular control (12 minutes)
fly (83 minutes)
aura sight (27 minutes)
elephantstrength (27 minutes)
hawkvision (6 minutes)
lionrage (7 minutes)


< 195h/195H 142v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 142v/142V Pos: standing >
Your mental manipulations become a reality...

< 195h/195H 142v/142V Pos: standing >
A Long Stone Barracks
Obvious exits: -N -E# -S
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)

< 195h/195H 142v/142V Pos: standing >

		Score information for Jixx

Level: 51   Race: Illithid   Class: MindFlayer Sex: Neuter
Hit points: 195(195)   Mana: 2061(2207)   Moves: 142(142)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4017 platinum  5262 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 46 minutes
Received data: 0.0584 MB this session.
Send data:     0.0021 MB this session.
Compression ratio: 79%
Title: The Jixxer
Status:  Standing.
         Soulshielded
Epic points(total): 1410(1410) Current task: find runestone of The High Moor Forest
Epic Bonus: Movement Regen Bonus (10.50%)
Frags:   +1.00   Deaths:   52
Detecting:       Invisible Evil Good Magic Life
Protected from:  Acid Undead Living Low Circle spells
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.03 
Leaderboard Points:  597 

Active Spells:
--------------
inertial barrier (30 minutes)
Auctions Disabled (2 minutes)
stone skin (3 minutes)
enhance armor (20 minutes)
farsee (55 minutes)
barkskin (20 minutes)
ectoplasmic form (15 minutes)
well-rested bonus (139 minutes)
enhance agility (26 minutes)
enhance constitution (26 minutes)
enhance dexterity (26 minutes)
enhance strength (26 minutes)
combat mind (54 minutes)
adrenaline control (31 minutes)
displacement (22 minutes)
tower of iron will (25 minutes)
cannibalize (34 minutes)
energy containment (32 minutes)
molecular control (12 minutes)
fly (83 minutes)
aura sight (27 minutes)
elephantstrength (27 minutes)
hawkvision (6 minutes)
lionrage (7 minutes)


< 195h/195H 142v/142V Pos: standing >
A Long Stone Barracks
Obvious exits: -N -E# -S
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)

< 195h/195H 142v/142V Pos: standing >
Your body vibrates as you fan out your molecules.
A Split in the Path
Obvious exits: -N -E -S -W#

< 195h/195H 140v/142V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A dark human who is close by to your east.
A drow prostitute who is not far off to your east.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.

< 195h/195H 140v/142V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A dark human who is close by to your east.
A drow prostitute who is not far off to your east.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.

< 195h/195H 140v/142V Pos: standing >
A Nameless Path
Obvious exits: -N -S
A tall orcish pirate wanders the town.(Red Aura)

< 195h/195H 138v/142V Pos: standing >
An orcish pirate leaves south.
A Nameless Path
Obvious exits: -N -E -S -W

< 195h/195H 136v/142V Pos: standing >
A Sturdy Stone Building
Obvious exits: -S
A small pile of coins lies here.
[4] A Darvanu mercenary has left behind their badge.
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.(Red Aura)
A sleeping guard is stretched out, sound asleep.(Red Aura)
A sleeping mercenary is stretched out, sound asleep.(Red Aura)
A sleeping mercenary is stretched out, sound asleep.(Red Aura)

< 195h/195H 134v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/195H 134v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/195H 135v/142V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W

< 195h/195H 134v/142V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W

< 195h/195H 132v/142V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.

< 195h/195H 131v/142V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 195h/195H 129v/142V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your north.
Vosht who is not far off to your north.
A thin drow who is in the distance to your south.

< 195h/195H 129v/142V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 195h/195H 128v/142V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A drow receptionist who is close by to your east.

< 195h/195H 133v/142V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.

< 195h/195H 134v/142V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A drow receptionist who is close by to your east.

< 195h/195H 134v/142V Pos: standing >
Broad Street
Obvious exits: -N -E -S

< 195h/195H 133v/142V Pos: standing >
Broad Street
Obvious exits: -N -S
A gaunt drow woman attempts to sell her body here.(Red Aura)

< 195h/195H 131v/142V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
The corpse of a large swamp rat is lying here.
The corpse of a thin troll is lying here.
You barely sense a lifeform nearby.

< 195h/195H 130v/142V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your south.

< 195h/195H 130v/142V Pos: standing >
You failed.

< 195h/195H 133v/142V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
The corpse of a large swamp rat is lying here.
The corpse of a thin troll is lying here.
You barely sense a lifeform nearby.

< 195h/195H 134v/142V Pos: standing >
It's snowing very hard.

< 195h/195H 134v/142V Pos: standing >
You begin to focus your will...

< 195h/195H 136v/142V Pos: standing >
Your mental manipulations become a reality...
You send out a wave of psionic death!
You snap into visibility.
Vosht snaps into visibility.
[Damage: 71 ] 
< 195h/195H 137v/142V Pos: standing >
Vosht misses you.
Vosht misses you.
It THOUGHT your was going to hit you...
-=[Vosht's feeble pierce grazes you.]=-

< 194h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP: few scratches >
 Vosht dodges your futile attack.
Vosht snaps into visibility.

< 194h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP: few scratches >
 You begin to focus your will...

< 194h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP: few scratches >
 You're busy spellcasting!
If you think you're stuck, you can still petition.

< 194h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP: few scratches >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 71 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 194h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  small wounds >
 Vosht tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 194h/195H 139v/142V Pos: sitting >
< T: Jixx TP: sit TC:few scratches E: Vosht sta EP:  small wounds >
 Vosht parries your futile lunge at him.
Vosht snaps into visibility.
Vosht snaps into visibility.
-=[Vosht's weak slash grazes you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!
Vosht misses you.
Vosht misses you.

< 192h/195H 139v/142V Pos: sitting >
< T: Jixx TP: sit TC:few scratches E: Vosht sta EP:  small wounds >
 The winds of time have reclaimed the corpse of a thin troll.
The corpse of a thin troll crumbles to dust and blows away.

< 192h/195H 139v/142V Pos: sitting >
< T: Jixx TP: sit TC:few scratches E: Vosht sta EP:  small wounds >
 Vosht dodges your futile attack.
Vosht snaps into visibility.
Vosht snaps into visibility.
-=[Vosht's weak slash grazes you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!
-=[Vosht's weak slash wounds you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!
-=[Vosht's fine pierce strikes you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!

< 179h/195H 139v/142V Pos: sitting >
< T: Jixx TP: sit TC:few scratches E: Vosht sta EP:  small wounds >
 You clamber to your feet.

< 179h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  small wounds >
 You begin to focus your will...

< 179h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  small wounds >
 You're busy spellcasting!
If you think you're stuck, you can still petition.

< 179h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  small wounds >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 143 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 179h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  few wounds >
 You begin to focus your will...

< 179h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  few wounds >
 You're busy spellcasting!
If you think you're stuck, you can still petition.
Vosht snaps into visibility.
Vosht lunges at you, crushing your windpipe.
You abort your mental image before it has become reality!

< 178h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  few wounds >
 You begin to focus your will...

< 178h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  few wounds >
 Your mental manipulations become a reality...
Vosht fills with BloodLust

< 178h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC:few scratches E: Vosht sta EP:  few wounds >
 Vosht deflects your blow and strikes back at YOU!
Vosht misses you.
Vosht snaps into visibility.
Vosht snaps into visibility.
-=[Vosht's feeble slash grazes you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
-=[Vosht's slash wounds you.]=-
The globe around Vosht's body flares as it bears the brunt of your assault!
Vosht misses you.

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  small wounds >
 A drow prostitute enters from the south.

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  small wounds >
 You begin to focus your will...

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  small wounds >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 86 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  few wounds >
 You begin to focus your will...
Vosht snaps into visibility.
Vosht's attempt to tackle you fails as he simply passes through you.
Vosht tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 167 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  few wounds >
 You begin to focus your will...

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Du'Maathe Castle grant you their protection.
Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 79 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 175h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  nasty wounds >
 Vosht snaps into visibility.
[Damage:  4 ] -=[Your crush grazes Vosht.]=-
You are burned as you hit Vosht!
Vosht misses you.
Vosht snaps into visibility.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  nasty wounds >
 You begin to focus your will...

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  nasty wounds >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 84 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  nasty wounds >
 You begin to focus your will...

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  nasty wounds >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 180 ] You feel a warm sense of satisfaction as explosions engulf Vosht.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP: pretty hurt >
 You begin to focus your will...

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 169 ] You feel a warm sense of satisfaction as explosions engulf Vosht.
Vosht snaps into visibility.
[Damage:  4 ] -=[Your decent crush strikes Vosht.]=-
You resist the effects of Vosht's spell!

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  awful >
 Vosht misses you.
Vosht snaps into visibility.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  awful >
 You begin to focus your will...

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  awful >
 Your throat ceases to hurt; you feel your beautiful(?) voice returning!
Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 80 ] You feel a warm sense of satisfaction as explosions engulf Vosht.
Vosht is stunned!

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht kne EP:  awful >
 Vosht staggers about, but manages to get to his feet.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  awful >
 Vosht seems to be trying to shake off his woozy feeling.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  awful >
 You begin to focus your will...

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  awful >
 You're busy spellcasting!
If you think you're stuck, you can still petition.

< 174h/195H 139v/142V Pos: standing >
< T: Jixx TP: sta TC: small wounds E: Vosht sta EP:  awful >
 Your mental manipulations become a reality...
Vosht snaps into visibility.
[Damage: 84 ] You explode Vosht, satisfied yet? Good...
Vosht's blood dagger of Tezcatlipoca [superior] with a strange black stone shattered in bits as the tortured body spasms and quivers!
Vosht's cloak of vitality shattered in bits as the tortured body spasms and quivers!
Vosht's red earthstone ring shattered in bits as the tortured body spasms and quivers!
Vosht's an obsidian circle of agility shattered in bits as the tortured body spasms and quivers!
Vosht's quiver smeared with blood shattered in bits as the tortured body spasms and quivers!
Vosht is dead! R.I.P.
You receive your share of experience.