The death of [50 Zealot] Cholon The Empire (Lich)

in Cavern of the Thri-kreen Warrior

from the perspective of [50 Forrestal] Batman (Phantom)

<primary weapon>     a flaming sabre (glowing)
<secondary weapon>   a flaming sabre (glowing)


< 333h/333H 110v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 111v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 112v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 113v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 114v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 115v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 117v/130V Pos: standing >
Hint: Type "score" to get some information about your character.

< 333h/333H 118v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 119v/130V Pos: standing >
You start chanting...

< 333h/333H 120v/130V Pos: standing >
Casting: sunray 

< 333h/333H 122v/130V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 111 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 123v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 125v/130V Pos: standing >

< 333h/333H 125v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 126v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 106 ] A Thri-Kreen is struck by your ray of sunlight, and is destroyed instantly!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood splatters cover the area.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  0 of  2   (  19 seconds)

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 130(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 59 minutes
Received data: 0.1738 MB this session.
Send data:     0.0066 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 12028(12028) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +26.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3546 

Active Spells:
--------------
rested bonus (90 minutes)


< 333h/333H 130v/130V Pos: standing >
A Lich starts casting a spell.

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...

< 333h/333H 130v/130V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'candusgjfcandusqh'
An aura of intense bitter darkness surrounds a Thri-Kreen for a moment.
A Thri-Kreen comes to life again! Taking a deep breath, a Thri-Kreen opens his eyes!

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 166 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  0 of  2   (  19 seconds)

< 333h/333H 130v/130V Pos: standing >
A Thri-Kreen attacks you. [0 hits]
You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You must commune with nature more before invoking its power.

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 [Damage:  3 ] You attack a Thri-Kreen. [1 hits]
You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Casting: earthen maul 
You feel your skill in parry improving.
[Damage:  1 ] A Thri-Kreen is burned severely as he hits you!
A Thri-Kreen attacks you. [1 hits]

< 331h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You complete your spell...
[Damage: 81 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  2 ] A Thri-Kreen leaps into the air, avoiding your attack.
You attack a Thri-Kreen. [1 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You start chanting...

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul **

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul *

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Casting: earthen maul 

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You complete your spell...
[Damage: 164 ] Your earthen fist leaves only a battered corpse of a Thri-Kreen behind!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 384 epic points.
The last gasps of a Thri-Kreen cause a sickening chill to run up your spine.

< 333h/333H 130v/130V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 333(333)  Moves: 130(130)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 59 minutes
Received data: 0.1757 MB this session.
Send data:     0.0068 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Fireshielded
Epic points(total): 12412(12412) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +27.50   Deaths:   7
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points: 3660 

Active Spells:
--------------
rested bonus (90 minutes)


< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
Autosaving...

< 333h/333H 130v/130V Pos: standing >

< 333h/333H 130v/130V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 333h/333H 130v/130V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  5 of  5
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  1 of  3   (  16 seconds)
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  1 of  2   (   9 seconds)

< 333h/333H 130v/130V Pos: standing >
You start chanting...

< 333h/333H 130v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 333h/333H 130v/130V Pos: standing >
A Lich says 'Beh fur gorhivinets end be sawed!'
A Lich attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 130v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 333h/333H 129v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 129v/130V Pos: standing >
You start chanting...

< 333h/333H 129v/130V Pos: standing >
Casting: sunray **

< 333h/333H 129v/130V Pos: standing >
Casting: sunray *

< 333h/333H 129v/130V Pos: standing >
Casting: sunray 

< 333h/333H 129v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 333h/333H 129v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 129v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 333h/333H 128v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here, fighting YOU!
Slipper relaxes and prepares to train warriors.

< 333h/333H 129v/130V Pos: standing >
A Lich attacks you. [0 hits]

< 333h/333H 129v/130V Pos: standing >
You start chanting...

< 333h/333H 129v/130V Pos: standing >
Casting: sunray **

< 333h/333H 130v/130V Pos: standing >
Casting: sunray *

< 333h/333H 130v/130V Pos: standing >
A Lich attacks you. [0 hits]

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
 Casting: sunray 

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
 You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 333h/333H 130v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: excellent >
 You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!

< 333h/333H 106v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 106v/130V Pos: standing >
You start chanting...

< 333h/333H 108v/130V Pos: standing >
Casting: earthen maul 

< 333h/333H 109v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 333h/333H 110v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 112v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 333h/333H 111v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here, fighting YOU!
Slipper relaxes and prepares to train warriors.

< 333h/333H 111v/130V Pos: standing >
A Lich says 'The non-believer must be punished!
A Lich says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
You deflect a Lich's blow and strike back at him!
[Damage:  2 ] A Lich attacks you. [0 hits]
You must commune with nature more before invoking its power.

< 333h/333H 111v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!

< 333h/333H 80v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 80v/130V Pos: standing >
You start chanting...

< 333h/333H 81v/130V Pos: standing >
Casting: sunray 

< 333h/333H 83v/130V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 333h/333H 84v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 86v/130V Pos: standing >
A Lich attacks you. [0 hits]

< 333h/333H 87v/130V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 333h/333H 86v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 88v/130V Pos: standing >

2nd CIRCLE:
animal friendship          
fortitude                  
pulchritude                

3rd CIRCLE:
aid                        
detect evil                
detect good                
detect magic               
disease                    
sticks to snakes           

4th CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
create spring              
invigorate                 
lightning bolt             
poison                     
serendipity                

6th CIRCLE:
cure blind                 
earthquake                 
natures touch              
sense life                 
tranquility                

7th CIRCLE:
earthen maul               
endurance                  
infravision                
regeneration               

8th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

9th CIRCLE:
farsee                     
haste                      
pass without trace         

10th CIRCLE:
consecrate land            
dazzle                     
sunray                     
tree                       
wandering woods            

11th CIRCLE:
animal vision              
blur                       
creeping doom              
moonwell                   
natures blessing           

12th CIRCLE:
elemental aura             


< 333h/333H 89v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 90v/130V Pos: standing >
You start chanting...

< 333h/333H 91v/130V Pos: standing >
Casting: sunray **

< 333h/333H 93v/130V Pos: standing >
Casting: sunray *

< 333h/333H 94v/130V Pos: standing >
Casting: sunray 

< 333h/333H 95v/130V Pos: standing >
You complete your spell...
A Lich absorbs the power of your spell!

< 333h/333H 96v/130V Pos: standing >
You must commune with nature more before invoking its power.

< 333h/333H 99v/130V Pos: standing >
You deflect a Lich's blow and strike back at him!
[Damage:  3 ] A Lich attacks you. [0 hits]

< 333h/333H 101v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] [Damage:  4 ] [Damage:  3 ] You attack a Lich. [3 hits]

< 333h/333H 101v/130V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Lich sta EP: few scratches >
 You attempt to flee...
Among the Cracked Tunnels
Obvious exits: -N -S -W
You flee eastward!

< 333h/333H 80v/130V Pos: standing >

< 333h/333H 80v/130V Pos: standing >
You feel infused by 10th circle DARK powers!

< 333h/333H 81v/130V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] Someone has left a crystalline chatkcha here. (glowing)
[6] A double-bladed weapon lies here.
[15] A small bandage rests upon the ground here.
[24] The corpse of a Thri-Kreen is lying here.
A Lich (medium) Skeletor stands in mid-air here.
Slipper relaxes and prepares to train warriors.

< 333h/333H 80v/130V Pos: standing >
You start chanting...

< 333h/333H 81v/130V Pos: standing >
Casting: sunray **

< 333h/333H 82v/130V Pos: standing >
Casting: sunray *

< 333h/333H 84v/130V Pos: standing >
Casting: sunray 

< 333h/333H 85v/130V Pos: standing >
You complete your spell...
[Damage: 164 ] A Lich is struck by your ray of sunlight, and is destroyed instantly!
A Lich is dead! R.I.P.
You receive your share of experience.