The death of [49 Warrior] Fosho (Thri-Kreen)

in Cavern of the Thri-kreen Warrior

from the perspective of [50 Forrestal] Batman (Phantom)

<worn on head>       a mighty crown of thunder (magic)
<worn on eyes>       a dark dragonscale visor from Nax
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a knight's hide earring from Ixarkon
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming) [80%]
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a belt of iron bands (magic) [49%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist>  a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands>      some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger>     a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a cold saber called 'icicle' (magic)[239h 58m 31s]
<secondary weapon>   the bastard sword 'Stalker' (magic)
<worn on legs>       a pair of vapor leggings [superior] [79%]
<worn on feet>       some tight black shoes with durithalite buckles of endurance

  ^^^^^^^..^.   
 ^^.^***^^....  
 .^*******^^^^  
 .***.^@***^..  
 .**...^***...  
 ^**^.M^..^^M^  
  ***.^.^^^^^   
   +++++++++    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 146v/180V Pos: standing >
 
   MMMM^^^^.    
  M^^^^^^^..^   
 M^^.^***^^...  
 ^.^*******^^^  
 ..***.@.***^.  
 ^.**...^***..  
 ^^**^.M^..^^M  
  ****.^.^^^^   
   +++++++++    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 625h/625H 145v/180V Pos: standing >
 
   MMMMM^^^^    
  MM^^^^^^^..   
 MM^^.^***^^..  
 ^^.^*******^^  
 ^..***@^.***^  
 ^^.**...^***.  
 ^^^**^.M^..^^  
  *****.^.^^^   
   +++++++++    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 144v/180V Pos: standing >
 
 ^M***  
 **@.^  
 **...  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 143v/180V Pos: standing >
 
 .^M**  
 .*@*.  
 .**..  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 142v/180V Pos: standing >
 
 .***.  
 .*@..  
 ^M*^.  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 141v/180V Pos: standing >
 
 .**..  
 ^M@^.  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 139v/180V Pos: standing >
 
 ^M*^.  
 **@*.  
 +++++  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 625h/625H 138v/180V Pos: standing >
 
   ^..***.^.    
  .^^.**...^*   
 ..^^^**^.M^..  
 *^^*****.^.^^  
 ^+++++@++++++  
 *M.*****.^..^  
 *.******.^^..  
  .*********^   
   ********^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 137v/180V Pos: standing >
 
   ^^..***.^    
  ^.^^.**...^   
 ^..^^^**^.M^.  
 **^^*****.^.^  
 ^^++++@++++++  
 ^*M.*****.^..  
 **.******.^^.  
  *.*********   
   .********    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 137v/180V Pos: standing >
 
   ^^^..***.    
  ^^.^^.**...   
 ^^..^^^**^.M^  
 .**^^*****.^.  
 .^^+++@++++++  
 *^*M.*****.^.  
 ***.******.^^  
  **.********   
   ..*******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 137v/180V Pos: standing >
 
   M^^^..***    
  M^^.^^.**..   
 M^^..^^^**^.M  
 M.**^^*****.^  
 ^.^^++@++++++  
 .*^*M.*****.^  
 ^***.******.^  
  ***.*******   
   *..******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 137v/180V Pos: standing >
 
   MM^^^..**    
  MM^^.^^.**.   
 MM^^..^^^**^.  
 MM.**^^*****.  
 M^.^^+@++++++  
 ^.*^*M.*****.  
 .^***.******.  
  ****.******   
   **..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 137v/180V Pos: standing >
 
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^^*****  
 MM^.^^@++++++  
 M^.*^*M.*****  
 ^.^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 625h/625H 136v/180V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 625h/625H 136v/180V Pos: standing >
The Edge of a River
Obvious exits: -E -W

< 625h/625H 135v/180V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 625h/625H 137v/180V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D#

< 625h/625H 136v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 136v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 137v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 138v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 139v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 140v/180V Pos: standing >
The boulder seems to be closed.

< 625h/625H 141v/180V Pos: standing >
Ok.

< 625h/625H 142v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D

< 625h/625H 141v/180V Pos: standing >
Ok.

< 625h/625H 145v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D

< 625h/625H 145v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D

< 625h/625H 144v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D

< 625h/625H 144v/180V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U

< 625h/625H 144v/180V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 625h/625H 145v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 146v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 147v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 148v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 625h/625H 148v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W

< 625h/625H 147v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 149v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S -W
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.

< 625h/625H 150v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -W

< 625h/625H 151v/180V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S

< 625h/625H 151v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 156v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 625h/625H 155v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.

< 625h/625H 155v/180V Pos: standing >

< 625h/625H 158v/180V Pos: standing >
You are carrying: (1/13)
a silvery sack

< 625h/625H 159v/180V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 625h/625H 160v/180V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W

< 625h/625H 166v/180V Pos: standing >

< 625h/625H 178v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.

< 625h/625H 179v/180V Pos: standing >
You drop a silvery sack.

< 625h/625H 179v/180V Pos: standing >
A Thri-Kreen drops a little round wooden shield.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a small bandage.
A Thri-Kreen drops a double-bladed gythka.
A Thri-Kreen drops a double-bladed gythka.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a crystalline chatkcha.
A Thri-Kreen drops a bronze skull cap.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops a thick spiked leather bracer.
A Thri-Kreen drops some thick leather gloves.
A Thri-Kreen drops some thick leather gloves.
A Thri-Kreen drops a pair of studded leather leggings.
A Thri-Kreen drops a pair of studded leather sleeves.
A Thri-Kreen drops a pair of studded leather sleeves.
A Thri-Kreen drops a reptile skin cloak.
A Thri-Kreen drops a belt made from assorted skins.
A Thri-Kreen drops a large snakeskin bag.
A Thri-Kreen drops a stout oaken cudgel.
A Thri-Kreen drops a steel warhammer.
A Thri-Kreen drops a two-handed sword.
A Thri-Kreen drops a thin steel dagger.
A Thri-Kreen drops a steel short sword.
A Thri-Kreen drops a steel long sword.
A Thri-Kreen drops a small wooden mace.

< 625h/625H 180v/180V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt made from assorted skins crumbles to dust and blows away.
A large snakeskin bag crumbles to dust and blows away.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a silvery sack.

< 625h/625H 180v/180V Pos: standing >

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen gets a bunch of stuff from a silvery sack.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen puts a bunch of stuff into a silvery sack.

< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[16] The corpse of a Thri-Kreen is lying here.
A Thri-Kreen (medium) stands here.
Slipper relaxes and prepares to train warriors.

< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] [Damage:  9 ] 
< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen leaps into the air, avoiding your attack.
[Damage: 11 ] [Damage: 10 ] You attack a Thri-Kreen. [2 hits]

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen attacks you. [0 hits]

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 You kneel.

< 625h/625H 180v/180V Pos: kneeling >
< T: Batman TP: kne TC:excellent E: A Thri-Kreen sta EP: few scratches >
 Your spring at a Thri-Kreen sends him slightly off balance...
Unfortunately. a Thri-Kreen grabs your leg and yanks you down to the ground!

< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 10 ] [Damage: 11 ] You attack a Thri-Kreen. [3 hits]

< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP:  small wounds >
 A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen attacks you. [0 hits]

< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] [Damage: 13 ] [Damage: 13 ] You attack a Thri-Kreen. [3 hits]

< 625h/625H 180v/180V Pos: sitting >
< T: Batman TP: sit TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You clamber to your feet.

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You start chanting...

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Casting: sunray *
A Thri-Kreen attacks you. [0 hits]

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Casting: sunray 

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 148 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 You start chanting...

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 Casting: sunray *

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 Casting: sunray 

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen attacks you. [0 hits]

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 You complete your spell...
[Damage: 134 ] You unleash light in a focused, searing ray at a Thri-Kreen!

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 You must commune with nature more before invoking its power.

< 625h/625H 180v/180V Pos: standing >
< T: Batman TP: sta TC:excellent E: A Thri-Kreen sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 10 ] A Thri-Kreen is stunned!
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 272 epic points.
You feel a deep sense of satisfaction from somewhere...
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.

< 625h/625H 180v/180V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627

< 625h/625H 180v/180V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Fresh blood covers everything in the area.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[8] Someone has left a crystalline chatkcha here. (glowing)
[4] A double-bladed weapon lies here.
[10] A small bandage rests upon the ground here.
[17] The corpse of a Thri-Kreen is lying here.
Slipper relaxes and prepares to train warriors.

< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!

< 625h/625H 180v/180V Pos: standing >
You feel infused by 10th circle DARK powers!
Your communion with nature is now complete...

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 625(625)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 56 minutes
Received data: 0.0907 MB this session.
Send data:     0.0024 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags:   -1.50   Deaths:   7
Detecting:       Invisible Magic Life
Protected from:  Good Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  373 

Active Spells:
--------------
mielikki vitality (13 minutes)
rested bonus (140 minutes)
barkskin (7 minutes)
dazzle (7 minutes)


< 625h/625H 180v/180V Pos: standing >

< 625h/625H 180v/180V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 625h/625H 180v/180V Pos: standing >
Experience till level: 14841627

< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.

< 625h/625H 180v/180V Pos: standing >

		Score information for Batman

Level: 50   Race: Phantom   Class: Ranger Druid Sex: Male
Hit points: 625(625)  Moves: 180(180)
Coins carried:    0 platinum     4 gold     2 silver     5 copper
Coins in bank: 8904 platinum    80 gold     0 silver     0 copper
Playing time: 0 days / 6 hours/ 57 minutes
Received data: 0.0919 MB this session.
Send data:     0.0024 MB this session.
Compression ratio: 83%
83%
Status:  Standing.
Epic points(total): 2658(2658) Current task: find runestone of Forest of Mir
Epic Bonus: Epic Points Bonus (15.23%)
Frags:   -1.50   Deaths:   7
Detecting:       Invisible Magic Life
Protected from:  Good Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Armor Haste Levitation Sneaking Sparkling
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  373 

Active Spells:
--------------
mielikki vitality (12 minutes)
rested bonus (139 minutes)
barkskin (6 minutes)
dazzle (6 minutes)


< 625h/625H 180v/180V Pos: standing >
You are using:
<worn on head>       a mighty crown of thunder (magic)
<worn on eyes>       a dark dragonscale visor from Nax
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a knight's hide earring from Ixarkon
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming) [80%]
<worn about body>    a shimmering green cloak (magic)
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a belt of iron bands (magic) [49%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  an adamantium bracer of Tarkorsh of speed [poor] made by Dahamma
<worn around wrist>  a hunting arm bracer of good detection [superior] made by Znarc (magic)
<worn on hands>      some sparkling flesh gauntlets from The Fortress of Dreams
<worn on finger>     a tiny bone ring of the Vampire [superior] made by Azar
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a cold saber called 'icicle' (magic)[239h 58m 43s]
<secondary weapon>   the bastard sword 'Stalker' (magic)
<worn on legs>       a pair of vapor leggings [superior] [79%]
<worn on feet>       some tight black shoes with durithalite buckles of endurance

< 625h/625H 180v/180V Pos: standing >
You are carrying: (0/13)
Nothing.

< 625h/625H 180v/180V Pos: standing >
A Thri-Kreen has returned from the dead.

< 625h/625H 180v/180V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 11 ] A Thri-Kreen is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.