The death of [50 Forest Druid] Aqmer Durian Addicts (Halfling)

in Inside the Eastern City Gates

from the perspective of [50 Forest Druid] Aqmer Durian Addicts (Halfling)

<worn as a badge>    a boreal adamantium badge
<worn on head>       a shimmering crystal crown
<worn on face>       a beautiful flesh mask
<worn around neck>   a dark dragonscale necklace
<worn around neck>   a dark emerald necklace
<worn about body>    a misshaped steel cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a patched iron shield
<worn on hands>      some masterly-crafted dragonscale mitts
<held>               a Magical Green Mushroom from the Sylvan Woods (glowing)
<worn on legs>       some patched limestone greaves from Charing


< 262h/427H 151v/151V Pos: standing >
Doo completes his spell...
Doo utters the word 'unsohaiorz'
You complete your spell...
Your spell flows around a Lich, leaving it unharmed!

< 262h/427H 151v/151V Pos: standing >
[Damage: 35 ] You send a wave of insects and arachnids against a Lich!
Your blow disrupts the magic keeping a Lich frozen.

< 262h/427H 151v/151V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Doo starts casting an offensive spell.

< 262h/427H 151v/151V Pos: standing >
A Lich attempts to flee.
A Lich leaves north.

< 262h/427H 151v/151V Pos: standing >
You start chanting...

< 262h/427H 151v/151V Pos: standing >
Doo stops chanting abruptly!

< 262h/427H 151v/151V Pos: standing >
Casting: natures touch 

< 262h/427H 151v/151V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 262h/427H 151v/151V Pos: standing >
Your spell flows around a Lich, leaving it unharmed!

< 316h/427H 151v/151V Pos: standing >

< 351h/427H 151v/151V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 351h/427H 151v/151V Pos: standing >
Pardon?

< 352h/427H 151v/151V Pos: standing >
The sea of insects and arachnids fades away...

< 352h/427H 151v/151V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 352h/427H 151v/151V Pos: standing >

< 353h/427H 151v/151V Pos: standing >

< 353h/427H 151v/151V Pos: standing >
You start chanting...

< 353h/427H 151v/151V Pos: standing >
Casting: natures touch 

< 353h/427H 151v/151V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 353h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'

< 442h/427H 150v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 149v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
The snow is coming down faster now.

< 442h/427H 150v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 149v/151V Pos: standing >
Doo leaves south.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
Doo leaves south.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 442h/427H 149v/151V Pos: standing >
Doo leaves south.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 442h/427H 148v/151V Pos: standing >

< 442h/427H 148v/151V Pos: standing >
Doo leaves south.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
Doo leaves south.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.

< 442h/427H 149v/151V Pos: standing >
Doo leaves north.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 442h/427H 148v/151V Pos: standing >

< 442h/427H 148v/151V Pos: standing >
A young cleric starts casting a spell.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Doo leaves west.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
Doo leaves west.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 149v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 442h/427H 149v/151V Pos: standing >
Doo leaves west.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >
Doo leaves west.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 149v/151V Pos: standing >
Alarm bells sound, signalling an invasion!

< 442h/427H 149v/151V Pos: standing >
Doo leaves west.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few coins lie scattered here.
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
Doo leaves east.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 150v/151V Pos: standing >
Doo leaves east.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 149v/151V Pos: standing >
Doo leaves east.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 148v/151V Pos: standing >
Doo leaves east.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.

< 442h/427H 148v/151V Pos: standing >

< 442h/427H 148v/151V Pos: standing >
Doo leaves east.
You follow Doo.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Doo ~Jolly X Roger~ Durian Addicts (Angel)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 442h/427H 149v/151V Pos: standing >

< 442h/427H 150v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Doo.

< 442h/427H 151v/151V Pos: standing >
A street sweeper leaves north.

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
A stray cat enters from the north.

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
A young cleric leaves north.

< 442h/427H 151v/151V Pos: standing >

< 442h/427H 151v/151V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Doo.

< 442h/427H 151v/151V Pos: standing >
A Lich snaps into visibility.
Your instincts force you into a BloodLust!

< 442h/427H 151v/151V Pos: standing >
Doo starts casting an offensive spell.

< 624h/609H 151v/151V Pos: standing >
Doo completes his spell...
Doo utters the word 'unsohaiorz'
Vegetation bursts out of the ground, entangling a Lich!
Vegetation bursts from the ground, impeding a Lich.
You are too filled with RAGE to cast!

< 624h/609H 151v/151V Pos: standing >

< 624h/609H 151v/151V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 624h/609H 151v/151V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a tharnadian thief-hunter.

< 624h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:excellent E: thief sta EP: excellent >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!
An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks YOU!
-=[An elite guard's fine punch wounds you.]=-

< 593h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:few scratches E: thief sta EP: excellent >
 
< 593h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:few scratches E: thief sta EP: excellent >
 An elite guard assists an elite guard heroically.
You are knocked to the ground by an elite guard's mighty bash!

< 592h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC:few scratches E: thief sta EP: excellent >
 A tharnadian thief-hunter deflects your blow and strikes back at YOU!
-=[A tharnadian thief-hunter's awesome slash strikes you.]=-

< 553h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC:few scratches E: thief sta EP: excellent >
 -=[A tharnadian thief-hunter's powerful slash strikes you.]=-
-=[A tharnadian thief-hunter's awesome slash strikes you.]=-
-=[A tharnadian thief-hunter's slash strikes you.]=-
You suddenly see a tharnadian thief-hunter's foot in your chest.

< 472h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: small wounds E: thief sta EP: excellent >
 You block an elite guard's lunge at you.
-=[An elite guard's punch strikes you.]=-
You suddenly see an elite guard's foot in your chest.

< 438h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 You block an elite guard's lunge at you.
-=[An elite guard's powerful slash strikes you.]=-

< 424h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 Doo starts casting an offensive spell.

< 424h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch strikes you.]=-

< 407h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 You miss a tharnadian thief-hunter.

< 407h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 Doo completes his spell...
Doo utters the words 'yazfuz yufz'

< 407h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 -=[A tharnadian thief-hunter's powerful slash strikes you.]=-
You block a tharnadian thief-hunter's lunge at you.
-=[A tharnadian thief-hunter's mighty slash strikes you.]=-

< 372h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 -=[An elite guard's fine punch strikes you.]=-
-=[An elite guard's punch strikes you.]=-

< 337h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: few wounds E: thief sta EP: excellent >
 -=[An elite guard's powerful slash strikes you.]=-
-=[An elite guard's powerful slash strikes you.]=-

< 300h/609H 151v/151V Pos: sitting >
< T: Aqmer TP: sit TC: nasty wounds E: thief sta EP: excellent >
 You clamber to your feet.

< 300h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: nasty wounds E: thief sta EP: excellent >
 You are already standing.

< 300h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: nasty wounds E: thief sta EP: excellent >
 You are too filled with RAGE to cast!

< 300h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: nasty wounds E: thief sta EP: excellent >
 You are already standing.

< 300h/609H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: nasty wounds E: thief sta EP: excellent >
 Your blood cools, and you no longer see targets everywhere.

< 118h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:pretty hurt E: thief sta EP: excellent >
 You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
A tharnadian thief-hunter parries your futile lunge at him.
A tharnadian thief-hunter parries your futile lunge at him.

< 118h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:pretty hurt E: thief sta EP: excellent >
 
< 118h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:pretty hurt E: thief sta EP: excellent >
 You block a tharnadian thief-hunter's lunge at you.
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's slash strikes you very hard.]=-

< 102h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC:pretty hurt E: thief sta EP: excellent >
 -=[An elite guard's fine punch seriously wounds you.]=-
-=[An elite guard's fine punch seriously wounds you.]=-
You suddenly see an elite guard's foot in your chest.

< 54h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: awful E: thief sta EP: excellent >
 You start chanting...

< 54h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: awful E: thief sta EP: excellent >
 -=[An elite guard's mighty slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge an elite guard's vicious attack.
You suddenly see an elite guard's foot in your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: awful E: thief sta EP: excellent >
 Casting: tranquility *

< 9h/427H 151v/151V Pos: standing >
< T: Aqmer TP: sta TC: awful E: thief sta EP: excellent >
 Casting: tranquility 
You dodge an elite guard's vicious attack.
-=[An elite guard's fine punch critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/427H 151v/151V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your prayer before it's done!

< -7h/427H 151v/151V Pos: standing >