The death of [53 Storm Druid] Znarc Durian Addicts (Lich)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Necrolyte] Baz The Empire (Lich)

<worn as a badge>    an icy emerald badge
<worn on head>       a legendary dragonscale cap
<worn on eyes>       a superior gold visor from Shady Grove
<worn in ear>        a rusty bronze stud from Arena of the Elder Brain
<worn on face>       a superior gem veil from The Undead Outpost
<worn around neck>   a crude bronze amulet from Shairak and Smokeveil Forest
<worn around neck>   an exquisite diamond necklace
<worn on body>       some fine dragonscale cuirass
<worn about body>    a human-made cured leather mantle
<worn on back>       a large leather backpack
<worn as quiver>     a brutal ivory quiver
<worn about waist>   a belt of skulls
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some blood-stained granite arm plates from Pragtog's Domain
<held as shield>     a spiked obsidian tower shield
<worn around wrist>  a dwarven-made dragonscale bracelet [86%]
<worn around wrist>  a fragile obsidian wristguard
<worn on hands>      some boreal ruby claws
<worn on finger>     a superior stone ring
<worn on finger>     a tarnished bronze ring (glowing) [86%]
<worn on legs>       some twined dragonscale leg plates
<worn on feet>       some legendary steel shoes

    *******....M  
     *M+@*P**.^.  
      ^MD+++++++  
     *M+*^*.****  
    M^***C**...   
   MMM^***^..^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.
Slay whom?

< 747h/459H 166v/170V Pos: standing >
Slay whom?

< 747h/459H 170v/170V Pos: standing >
You follow an elven scout.

 
   M^**^.^MM..    
  MM^***..^M^..   
  M^**^*.^^.M^..  
   *******....M.  
    *M+*@^*P.^.^  
     ^M++++P++++  
    *M+*^*.****.  
   M^***C**....   
   MM^***^..^M    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 168v/170V Pos: standing >
You follow an elven scout.

 
   ^**^.^MM...    
  M^***..^M^...   
 M^**^*.^^.M^..M  
  *******....M.+  
   *M+**@**P^.^+  
    ^M++++++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 166v/170V Pos: standing >
A Centaur trots in from the east.
Slay whom?

< 746h/459H 166v/170V Pos: standing >
A Centaur trots west.
Slay whom?

< 746h/459H 168v/170V Pos: standing >
You follow an elven scout.

 
   **^.^MM....    
  ^***..^M^...+   
 ^**^*.^^.M^..M.  
 *******....M.+.  
  *M+**D@P.^.^+.  
   ^M++++++++++.  
  *M+*^*.****.+.  
  ^***C**....^+   
   ^***^..^MM.    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 168v/170V Pos: standing >
A Lich enters from the east.
You follow an elven scout.

 
   *^.^MM....+    
  ***..^M^...+.   
 **^*.^^.M^..M..  
 ******....M.+..  
 *M+**PP@.^.^+..  
  ^M++++++++++..  
 *M+*^*.****.+..  
  ***C**....^+.   
   ***^..^MM.+    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 166v/170V Pos: standing >
You follow an elven scout.

 
   ^.^MM....+.    
  **..^M^...+..   
 *^*.^^.M^..M...  
 *****....M.+..^  
 M+**P**@^.^+..^  
 ^M++++++++++...  
 M+*^*.****.+...  
  *****....^+..   
   **^..^MM.+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 164v/170V Pos: standing >
You follow an elven scout.

 
   .^MM....+..    
  *..^M^...M...   
 ^*.^^.M^..+....  
 ****....M.+..^.  
 +**P**D@.^+..^.  
 M++++++++++....  
 +*^*.****.+....  
  ****....^+...   
   *^..^MM.+M^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 746h/459H 163v/170V Pos: standing >
You follow an elven scout.

 
   ^.^MM....+.    
  **..^M^...M..   
 *^*.^^.M^..+...  
 *****....M.+..^  
 M+**P**@D.^+..^  
 ^M++++++++++...  
 M+*^*.****.+...  
  *****....^+..   
   **^..^MM.+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 745h/459H 168v/170V Pos: standing >
You follow an elven scout.

 
   *^.^MM....+    
  ***..^M^...M.   
 **^*.^^.M^..+..  
 ******....M.+..  
 *M+*PP*@D^.^+..  
  ^M++++++++++..  
 *M+*^*.****.+..  
  ***C**....^+.   
   ***^..^MM.+    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 745h/459H 166v/170V Pos: standing >
You follow an elven scout.

 
   **^.^MM....    
  ^***..^M^...M   
 ^**^*.^^.M^..+.  
 *******....M.+.  
  *M+*PP@*.^.^+.  
   ^M++++++++++.  
  *M+*^*.****.+.  
  ^***C**....^+   
   ^***^..^MM.    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 745h/459H 164v/170V Pos: standing >
You failed.

< 745h/459H 169v/170V Pos: standing >
An elven scout sings a song to summon the storms.

< 745h/459H 170v/170V Pos: standing >
You follow an elven scout.

 
   ^**^.^MM...    
  M^***..^M^...   
 M^**^*.^^.M^..+  
  *******....M.+  
   *M+**@**.^.^+  
    ^M++++++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.
A Centaur (large) Wrap stands, floating here.
A Centaur trots west.

< 744h/459H 168v/170V Pos: standing >
You follow an elven scout.

 
   M^**^.^MM..    
  MM^***..^M^..   
  M^**^*.^^.M^..  
   *******....M.  
    *M+*@D**.^.^  
     ^M+++++++++  
    *M+*^*.****.  
   M^***C**....   
   MM^***^..^M    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.
A Centaur (large) Wrap stands, floating here.
A Lich (medium) Durian Addicts stands in mid-air here.
You start chanting...

< 744h/459H 166v/170V Pos: standing >
A Lich leaves south.

< 744h/459H 167v/170V Pos: standing >
You complete your spell...
[Damage: 100 ] You drain a Centaur of some of his energy.

< 824h/459H 168v/170V Pos: standing >
You start chanting...

< 824h/459H 170v/170V Pos: standing >
You complete your spell...
[Damage: 105 ] You drain a Centaur of some of his energy.

< 885h/459H 170v/170V Pos: standing >
You start chanting...

< 885h/459H 170v/170V Pos: standing >
You complete your spell...
[Damage: 101 ] You drain a Centaur of some of his energy.

< 885h/459H 170v/170V Pos: standing >
A Centaur misses you.
A Centaur misses you.

< 885h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 An elven scout sings a song to summon the storms.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 884h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You start chanting...

< 884h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 An elven scout clumsily tries to sneak behind a Centaur, but a Centaur notices him anyway.

< 884h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 884h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Casting: energy drain 

< 884h/459H 170v/170V Pos: standing >
< T: Baz TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 104 ] You drain a Centaur of some of his energy.
A Centaur attempts to flee.
A Centaur trots north.

< 884h/459H 170v/170V Pos: standing >
You failed.

< 884h/459H 170v/170V Pos: standing >
You failed.

< 884h/459H 170v/170V Pos: standing >
 
   M^**^.^MM..    
  MM^***..^M^..   
  M^**^*.^^.M^..  
   *******....M.  
    *M+*@^**.^.^  
     ^P+++++++++  
    *M+*^*.****.  
   M^***C**....   
   MM^***^..^M    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 883h/459H 170v/170V Pos: standing >
You follow an elven scout.

 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^P+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A bent brass scrap has been left here.
*an elven scout is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.

< 882h/459H 168v/170V Pos: standing >
You sit down and relax.

< 882h/459H 168v/170V Pos: sitting >
An elven scout sings a song to summon the storms.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  1 of  5   (   5 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 882h/459H 168v/170V Pos: sitting >
You start meditating...

< 882h/459H 170v/170V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/459H 170v/170V Pos: sitting >
The insects of the area seem to be called away to the west...
You feel infused by 9th circle DARK powers!

< 881h/459H 170v/170V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/459H 170v/170V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 880h/459H 170v/170V Pos: sitting >
You clamber to your feet.

< 879h/459H 170v/170V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^MP@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A bent brass scrap has been left here.

< 879h/459H 170v/170V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
An old cracked skeleton stands here, fighting a Lich.(Red Aura)
*an elven scout sits in mid-air here, fighting a Lich.(Red Aura)
An impenetrable globe of darkness floats near an elven scout's head.
A Lich (medium) Durian Addicts stands in mid-air here, fighting an old cracked skeleton.

< 878h/459H 169v/170V Pos: standing >
A Lich starts casting an offensive spell.

< 878h/459H 169v/170V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'gjifal'
A Lich unleashes light in a focused, searing ray at an old cracked skeleton!

< 877h/459H 169v/170V Pos: standing >
You start chanting...

< 877h/459H 169v/170V Pos: standing >
A Lich attempts to flee.
A Lich leaves west.

< 877h/459H 169v/170V Pos: standing >
You abort your spell before it's done!

< 876h/459H 169v/170V Pos: standing >
The heat from the sun saps your life away!

< 865h/459H 169v/170V Pos: standing >
A Lich enters from the west.

< 865h/459H 169v/170V Pos: standing >
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.

< 865h/459H 169v/170V Pos: standing >
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.

< 865h/459H 169v/170V Pos: standing >
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
An elven scout clambers to his feet.

< 864h/459H 169v/170V Pos: standing >
A Lich is knocked to the ground by an old cracked skeleton's mighty bash!
An elven scout starts playing the epic drums of chaos and heroism and singing aloud.
You start chanting...

< 864h/459H 169v/170V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 864h/459H 169v/170V Pos: standing >
An old cracked skeleton misses a Lich.
A Lich blocks an old cracked skeleton's lunge at him.

< 864h/459H 169v/170V Pos: standing >
An elven scout snaps into visibility.
An elven scout moves in the shadows, suddenly reappearing behind a Lich!

< 863h/459H 170v/170V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm you!
A sea of insects and arachnids consumed an old cracked skeleton completely leaving nothing but a few bones..
An old cracked skeleton is dead! R.I.P.
An old cracked skeleton's death cry reverberates in your head as it falls to the ground.
An old cracked skeleton falls to the ground, leaving a pile of inanimate bones.
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an elven scout!
A Lich blocks your futile lunge at him.
A Lich blocks your futile lunge at him.
You start chanting...

< 835h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 An elven scout snaps into visibility.
A Lich screams in pain as an elven scout's pierce tears into his flesh.
A Lich screams in pain as an elven scout's pierce tears into his flesh.
A Lich screams in pain as an elven scout's pierce tears into his flesh.
A Lich screams in pain as an elven scout's pierce tears into his flesh.

< 835h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 Casting: energy drain 

< 835h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 You complete your spell...
[Damage: 101 ] You drain a Lich of some of his energy.

< 835h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 An old cracked skeleton misses a Lich.

< 834h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 An old cracked skeleton dodges a Lich's attack.
An old cracked skeleton misses a Lich.
An old cracked skeleton misses a Lich.
An old cracked skeleton groans loudly.

< 834h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 An old cracked skeleton misses a Lich.
An old cracked skeleton groans loudly.
An old cracked skeleton misses a Lich.
An old cracked skeleton throws back its head and cackles with insane glee!

< 834h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 An elven scout snaps into visibility.
An elven scout seems to dance with a Lich, but winds up flat on his ass.
You start chanting...

< 834h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 834h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 A Lich blocks an old cracked skeleton's lunge at him.

< 833h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC: nasty wounds E: A Lich sit EP: excellent >
 A wave of insects and arachnids crawls about the area...
You resist the effects of a Lich's spell!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
A sea of arachnids and insects consume and overwhelm an old cracked skeleton!
An elven scout snaps into visibility.
A sea of arachnids and insects consume and overwhelm an elven scout!

< 833h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP: excellent >
 A Lich blocks your futile lunge at him.
A Lich blocks your futile lunge at him.
You start chanting...
You feel your skill in quick chant improving.

< 833h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP: excellent >
 An elven scout snaps into visibility.
An elven scout's pierce wounds a Lich.
An elven scout's pierce wounds a Lich.

< 833h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP: excellent >
 You complete your spell...
[Damage: 132 ] You drain a Lich of some of his energy.

< 833h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP: few scratches >
 A Town Guardian enters from the west.
A Lich's crude punch wounds an old cracked skeleton.
You start chanting...

< 832h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP: few scratches >
 A Town Guardian suddenly attacks a Lich!
A Town Guardian's fine punch strikes a Lich.
A Lich's patched obsidian ringmail from the Transparent Tower was damaged from the massive blow!
An old cracked skeleton misses a Lich.
An old cracked skeleton starts moaning.
A Lich's critical hit dislodged one of an old cracked skeleton's bones, sending it tearing into a Lich's flesh.

< 832h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sit EP:  small wounds >
 An old cracked skeleton misses a Lich.
An old cracked skeleton groans loudly.
An old cracked skeleton kicks a Lich causing parts of a Lich to cave in!
A Lich's body appears to recover from the affects of the potion.
A Lich clambers to his feet.

< 832h/459H 170v/170V Pos: standing >
< T: skeleton TP: sta TC:pretty hurt E: A Lich sta EP:  small wounds >
 An old cracked skeleton misses a Lich.
An old cracked skeleton misses a Lich.
A Lich attempts to flee.
A Lich leaves west.

< 832h/459H 170v/170V Pos: standing >
You abort your spell before it's done!

< 832h/459H 170v/170V Pos: standing >
A Town Guardian leaves west.

< 832h/459H 170v/170V Pos: standing >
You failed.

< 831h/459H 170v/170V Pos: standing >
A Lich enters from the west.

< 831h/459H 170v/170V Pos: standing >
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton's fine claw wounds a Lich.
An old cracked skeleton suddenly attacks a Lich!
An old cracked skeleton misses a Lich.
A Lich is knocked to the ground by an old cracked skeleton's mighty bash!
Looks like an exit.
You extend your sights westward.
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^M@++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.(holy)
A Town Guardian crouches in mid-air here.(holy)

< 830h/459H 170v/170V Pos: standing >
An elven scout clambers to his feet.

< 830h/459H 170v/170V Pos: standing >

< 830h/459H 170v/170V Pos: standing >
An old cracked skeleton misses a Lich.

< 830h/459H 170v/170V Pos: standing >
You start chanting...

< 830h/459H 170v/170V Pos: standing >
Casting: undeath to death 
An elven scout snaps into visibility.
An elven scout's impressive pierce wounds a Lich.

< 829h/459H 170v/170V Pos: standing >
You complete your spell...
A Lich wavers in agony, as the positive energies purge your undead essence!
[Damage: 222 ] A strange magical aura forms around a Lich.

< 887h/459H 170v/170V Pos: standing >
An old cracked skeleton dodges a Lich's attack.

< 887h/459H 170v/170V Pos: standing >
An old cracked skeleton misses a Lich.
An old cracked skeleton groans loudly.
An old cracked skeleton misses a Lich.
A Lich blocks an old cracked skeleton's lunge at him.
Two eerie points of red light flare in an old cracked skeleton's hollow eye sockets.
An old cracked skeleton kicks a Lich causing parts of a Lich to cave in!
An old cracked skeleton misses a Lich.
A Lich blocks an old cracked skeleton's lunge at him.
An old cracked skeleton groans loudly.

< 886h/459H 170v/170V Pos: standing >
An elven scout snaps into visibility.
An elven scout's impressive pierce strikes a Lich.
An elven scout's impressive pierce strikes a Lich.
An elven scout's impressive pierce strikes a Lich.
An elven scout's impressive pierce strikes a Lich.

< 886h/459H 170v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 886h/459H 170v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 886h/459H 170v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 886h/459H 170v/170V Pos: standing >
An old cracked skeleton misses a Lich.
An old cracked skeleton's fine claw strikes a Lich very hard.

< 885h/459H 170v/170V Pos: standing >
The heat from the sun saps your life away!
An elven scout starts casting an offensive spell called 'bigbys clenched fist'.
An elven scout snaps into visibility.

< 874h/459H 170v/170V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 874h/459H 170v/170V Pos: standing >
A Lich misses an old cracked skeleton.

< 873h/459H 170v/170V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
An elven scout completes his spell...
An elven scout utters the words 'buoblg qrunsoqpze yugh'
An elven scout's magic fist punches a Lich into so much pulp!
A Lich's frozen crystal visor from Tower of High Sorcery was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.