The death of [51 MindFlayer] Id (Lich)

in Inside the Eastern City Gates

from the perspective of [51 MindFlayer] Id (Lich)

<worn on head>       a patched dragonscale cap
<worn on eyes>       a human-made dragonscale eyepatch [60%]
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn about body>    a reptile skin cloak
<worn on back>       leather alchemist sack
<worn about waist>   a soft leather belt
<held as shield>     a stylish mithril heater shield
<worn on hands>      some misshaped dragonscale gloves from The Forest City of Aravne
<worn on finger>     a sapphire ring
<worn on finger>     a legendary flesh signet from Desolate
<held>               a silk vest
<worn on legs>       some tarnished steel greaves from Pits of Cerberus

Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 8486 platinum   784 gold  33237 silver  44825 copper
Playing time: 7 days / 12 hours/ 16 minutes
Received data: 0.2622 MB this session.
Send data:     0.0085 MB this session.
Compression ratio: 82%
Title: Allid Noego
Status:  Standing.
Epic points(total): 2923(2923) Current task: find runestone of Valley of the Snow Ogres
Epic Bonus: Experience Bonus (23.34%)
Frags:   +0.25   Deaths:   32
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Undead
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.55 
Leaderboard Points:  528 

Active Spells:
--------------
biofeedback (5 minutes)
tower of iron will (17 minutes)
intellect fortress (16 minutes)
flesh armor (17 minutes)
inertial barrier (22 minutes)
adrenaline control (10 minutes)
combat mind (46 minutes)
enhance constitution (5 minutes)
enhance dexterity (5 minutes)
enhance strength (5 minutes)
enhance agility (5 minutes)
aura sight (28 minutes)
energy containment (24 minutes)
fly (94 minutes)
cannibalize (26 minutes)
molecular control (10 minutes)
displacement (2 minutes)
enhance armor (18 minutes)
accelerated healing (9 minutes)


< 324h/215H 146v/146V Pos: standing >
You failed.

< 324h/215H 146v/146V Pos: standing >
You failed.

< 324h/215H 146v/146V Pos: standing >
You failed.

< 324h/215H 146v/146V Pos: standing >
A large rat leaves south.

< 324h/215H 146v/146V Pos: standing >
You failed.

< 324h/215H 146v/146V Pos: standing >
You failed.

< 324h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 323h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is rather far off to your west.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 322h/215H 146v/146V Pos: standing >
You failed.

< 321h/215H 146v/146V Pos: standing >
You failed.

< 321h/215H 146v/146V Pos: standing >
A stray cat enters from the north.

< 321h/215H 146v/146V Pos: standing >
You failed.

< 321h/215H 146v/146V Pos: standing >
You failed.

< 321h/215H 146v/146V Pos: standing >
A militia guard leaves north.
You failed.

< 320h/215H 146v/146V Pos: standing >
You failed.

< 320h/215H 146v/146V Pos: standing >
You failed.

< 320h/215H 146v/146V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 320h/215H 145v/146V Pos: standing >
You begin to focus your will...

< 320h/215H 145v/146V Pos: standing >
Your mental manipulations become a reality...
[Damage: 151 ] You explode a militia guard, satisfied yet? Good...
A militia guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 353h/215H 145v/146V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is close by to your north.
Sarn, the banker who is not far off to your north.
A stray cat who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A large rat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
A working commoner who is close by to your west.
A working commoner who is close by to your west.
A deer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 352h/215H 145v/146V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 352h/215H 145v/146V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 2 gold coins, 4 silver coins, 5 copper coins. 

< 352h/215H 145v/146V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 4 silver, and 5 copper coins into a small leather backpack.

< 352h/215H 145v/146V Pos: standing >
It appears to be the corpse of a militia guard.
Nothing.

< 352h/215H 145v/146V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 352h/215H 145v/146V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A large rat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.

< 352h/215H 145v/146V Pos: standing >
You begin to focus your will...

< 352h/215H 145v/146V Pos: standing >
Casting: ectoplasmic form 

< 352h/215H 145v/146V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 352h/215H 145v/146V Pos: standing >
You failed.

< 351h/215H 146v/146V Pos: standing >
It is snowing here.

< 351h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A large rat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.

< 351h/215H 146v/146V Pos: standing >
Autosaving...
A stray cat leaves south.

< 351h/215H 146v/146V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 351h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is close by to your south.
A large rat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.

< 350h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A large rat who is not far off to your south.

< 350h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A large rat who is not far off to your south.

< 350h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A large rat who is not far off to your south.

< 350h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is close by to your south.
A large rat who is not far off to your south.

< 350h/215H 146v/146V Pos: standing >

< 350h/215H 146v/146V Pos: standing >
A waifish, doddering Halfling enters from the east.

< 350h/215H 146v/146V Pos: standing >
A stray dog enters from the south.

< 350h/215H 146v/146V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A large rat who is not far off to your south.

< 349h/215H 146v/146V Pos: standing >
A Vampire looks at you.

< 349h/215H 146v/146V Pos: standing >
You begin to focus your will...

< 349h/215H 146v/146V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...

< 349h/215H 146v/146V Pos: standing >
A waifish, doddering Halfling leaves east.

< 349h/215H 146v/146V Pos: standing >
You failed.

< 349h/215H 146v/146V Pos: standing >
You failed.

< 349h/215H 146v/146V Pos: standing >
Ok.

< 348h/215H 146v/146V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 348h/215H 146v/146V Pos: standing >
You failed.

< 348h/215H 146v/146V Pos: standing >
You failed.

< 348h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
You failed.

< 347h/215H 146v/146V Pos: standing >
A stray cat enters from the south.

< 346h/215H 146v/146V Pos: standing >
You failed.

< 346h/215H 146v/146V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A deer who is not far off to your north.
A large rat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Vampire who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.

< 346h/215H 146v/146V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A waifish, doddering Halfling Durian Addicts stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 346h/215H 145v/146V Pos: standing >
A waifish, doddering Halfling leaves west.
You failed.

< 346h/215H 145v/146V Pos: standing >
You attempt to flee...
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A waifish, doddering Halfling Durian Addicts stands in mid-air here.(Gold Aura)
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!

< 346h/215H 119v/146V Pos: standing >
A Vampire attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
Out of nowhere, a Vampire stabs you in the back.

< 345h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A Vampire attacks you. [0 hits]

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attack a Vampire. [0 hits]
You begin to focus your will...

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A stray dog leaves north.

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 Your mental manipulations become a reality...
A Vampire fills with BloodLust

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 344h/215H 119v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A Vampire's crimson-hued steel longsword with a strange sharp rubin murmurs some strange incantations...
Nooo! The holy power of a Vampire is almost too much...
A Vampire calls down a roaring flamestrike which hits you dead on!
A Vampire attacks you. [1 hits]
You attempt to flee...
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!
You flee northward!

< 304h/215H 93v/146V Pos: standing >
A waifish, doddering Halfling enters from the south.

< 304h/215H 95v/146V Pos: standing >
A Vampire suddenly attacks YOU!

< 293h/215H 96v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 293h/215H 96v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 293h/215H 96v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)
You flee westward!

< 293h/215H 74v/146V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
A waifish, doddering Halfling Durian Addicts stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A large rat is scurrying about here.

< 293h/215H 75v/146V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 293h/215H 74v/146V Pos: standing >
A waifish, doddering Halfling crawls in from the north.

< 293h/215H 77v/146V Pos: standing >
A Vampire rises to his feet.

< 293h/215H 79v/146V Pos: standing >
You begin to focus your will...

< 293h/215H 80v/146V Pos: standing >
Your mental manipulations become a reality...

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You attack a Vampire. [0 hits]

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A Vampire attacks you. [0 hits]

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You begin to focus your will...

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 Your mental manipulations become a reality...

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 A Vampire seems to have overcome his battle madness.

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 You begin to focus your will...

< 282h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:excellent E: A Vampire sta EP: few scratches >
 Everything is blurry after a Vampire's head came crashing into your skull.
OUCH!  That really did HURT!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 227h/215H 81v/146V Pos: standing >
Impossible! You can't concentrate enough!
You abort your mental image before it has become reality!

< 226h/215H 81v/146V Pos: standing >
An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 226h/215H 81v/146V Pos: standing >
A Vampire attacks you. [2 hits]

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 You attack a Vampire. [0 hits]

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 An elite guard evaluates the struggle, watching your battle tactics.

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 Impossible! You can't concentrate enough!

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 You are already standing.

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 You try to overcome your woozy feeling.

< 204h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC:few scratches E: A Vampire sta EP: few scratches >
 A Vampire attacks you. [1 hits]

< 193h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 You attack a Vampire. [0 hits]

< 193h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC: small wounds E: A Vampire sta EP: few scratches >
 The world stops spinning.
A Vampire tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 193h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: small wounds E: A Vampire sta EP: few scratches >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 193h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: small wounds E: A Vampire sta EP: few scratches >
 A Vampire attacks you. [2 hits]

< 168h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: small wounds E: A Vampire sta EP: few scratches >
 You attack a Vampire. [0 hits]

< 168h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: small wounds E: A Vampire sta EP: few scratches >
 OUCH!  That really did HURT!
A Vampire attacks you. [1 hits]

< 141h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: few wounds E: A Vampire sta EP: excellent >
 You attack a Vampire. [0 hits]

< 141h/215H 81v/146V Pos: sitting >
< T: Id TP: sit TC: few wounds E: A Vampire sta EP: excellent >
 You clamber to your feet.

< 141h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Vampire sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 141h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Vampire sta EP: excellent >
 You are already standing.

< 141h/215H 81v/146V Pos: standing >
< T: Id TP: sta TC: few wounds E: A Vampire sta EP: excellent >
 Everything is blurry after a Vampire's head came crashing into your skull.
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.
Being knocked unconscious strictly limits what you can do.

< 84h/215H 81v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 84h/215H 81v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 84h/215H 81v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 56h/215H 85v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 64h/215H 91v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 64h/215H 92v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 65h/215H 92v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 33h/215H 93v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 34h/215H 94v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 35h/215H 94v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 35h/215H 95v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 36h/215H 96v/146V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 37h/215H 96v/146V Pos: on your ass >