The death of [52 Scoundrel] Faelyn Durian Addicts (Grey Elf)

in A Recently Rebuilt Stone Highway

from the perspective of [52 Scoundrel] Faelyn Durian Addicts (Grey Elf)

<worn as a badge>    a badge of promise (glowing)
<worn on eyes>       a fine bone eyepatch [80%]
<worn in ear>        an earring of pure gold
<worn in ear>        a sphere of entrapped souls [84%]
<worn on face>       a white hot mask of living flame of agility (glowing) [89%]
<worn around neck>   a cloak of dragons (glowing)
<worn around neck>   an amulet of petrified dragon eyes [60%]
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    a fragile dragonscale cloak
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a waistband of rock and stone [superior] [87%]
<worn on belt buckle>the epic lyre of healing and harming
<attached to belt>   a dark magical tome (glowing) (illuminating)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  the bangle of the Dreamer [poor]
<worn around wrist>  the ancestral bracelet of Sevenoaks [78%]
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     sewing needle
<held>               the instrument of lyrical mastery[144h 18m 27s]
<worn on legs>       a pair of insulated pants [poor]
<worn on feet>       some boots of the black winged dragon (glowing) [59%]


< 814h/814H 132v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A stray tomcat is darting after rodents, here.

< 814h/814H 135v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the area.

< 814h/814H 134v/136V Pos: standing >
The door seems to be closed.

< 814h/814H 134v/136V Pos: standing >
The door seems to be closed.

< 814h/814H 136v/136V Pos: standing >
Ok.

< 814h/814H 136v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 814h/814H 135v/136V Pos: standing >

< 814h/814H 135v/136V Pos: standing >
There is no lcoker here.

< 814h/814H 135v/136V Pos: standing >

< 814h/814H 135v/136V Pos: standing >

< 814h/814H 135v/136V Pos: standing >
You sing a song to lift the spirits high.
Sarn, the banker flies through the air, free as a bird!

< 814h/814H 135v/136V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 814h/814H 136v/136V Pos: standing >
You are carrying: (3/11)
a dark misty potion
a large leather backpack
a silvery sack

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
A silvery sack contains:

a wand of flames
a magenta mask [superior]
a dragon scale
[7] a dark misty potion
a golden boomerang (glowing)
an ethereal soul shard (humming) (illuminating)
[3] a fiery red potion
a spellbook
the opaque white potion of regeneration
[2] a potion of endurance
a slab of beef
a glowing flesh flail from Domain of Lost Souls
a stylish ruby longbow from Harrow -The Gnome Village
a dark bronze switchblade from The Halfcut Hills
a tarnished dragonscale dirk (magic)
a shimmering copper stiletto (magic)
a masterly-crafted crystal hand axe from Sea Kingdom
an unique dragonscale switchblade (magic)
a dwarven-made cured leather gorget from The Forest City of Aravne
a human-made crystal platemail from Shady Grove
a stylish steel mask from Shady Grove
a blood-stained dragonscale crown
a human-made stone mask
some tarnished bone gloves
a fragile ruby amulet from The Surface Realm of Duris
a well-used ivory chainmail
a sparkling sapphire helmet
a fragile flesh shield
a spiked dragonscale tiara
a glowing dragonscale veil from Plane of Water
some jeweled electrum greaves
a sinister obsidian earring
some fine bone mitts
a drow-made adamantium cloak
a frozen iron bracer
a ghastly bronze stud from Valley of Crushk
a crude sapphire amulet
some decent crystal moccasins from The Obsidian Citadel
a legendary flesh buckler from The Obsidian Citadel
a diabolical dragonscale breastplate
a knight's ruby bracelet
a frost-rimed granite badge from Pits of Cerberus
a frost-rimed bronze mask from Forest of Mir
a stylish mithril bracer
a diabolical dragonscale skull from Killing Fields
a shimmering steel tiara from Father Tel's Holy Cloister
some light brass moccasins from Father Tel's Holy Cloister
a hardened sapphire ring from Sea Kingdom
an angelic dragonscale necklace from The Surface Realm of Duris
a dark dragonscale eyepatch
some diabolical mithril gauntlets from Fort Marigot
a diabolical mithril choker
a blood-stained ruby chestplate
a well-crafted sapphire band from The Mountain of the Banished
a legendary dragonscale veil
some fine ruby pants
a pile of coins

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You sing a song to lift the spirits high.

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You sing a song to lift the spirits high.

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
You don't have access to that locker!

< 814h/814H 136v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A shady mercenary who is not far off to your south.
A large rat who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.
A large rat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 814h/814H 136v/136V Pos: standing >
You sing a song to lift the spirits high.

< 814h/814H 136v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A shady mercenary who is not far off to your south.
A large rat who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.
A large rat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 814h/814H 136v/136V Pos: standing >
Tharnadian Bank
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 814h/814H 136v/136V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A shady mercenary who is not far off to your south.
A large rat who is a brief walk away to your south.
A tough mercenary who is a brief walk away to your south.
A large rat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!

<map>
Zone: Adventurer's Vaults.
Room: The Storage Locker for Faelyn
</map>
The Storage Locker for Faelyn
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
[2] A rather large leather backpack lies here.
a backpack made of flayed Illithid-hide lays here
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A large bag lies here.
A backpack made of tanned black-flesh rests here.
A huge bag of gaudy patches and eye wrenching colors sits here. (magic)
An ornate chest bearing items that are unsorted.

The escort says 'You have 347 items, this cost you 1 platinum, 4 silver, and 2 copper'

< 814h/814H 136v/136V Pos: standing >
Autosaving...

< 814h/814H 136v/136V Pos: standing >
You are carrying: (3/11)
a dark misty potion
a large leather backpack
a silvery sack

< 814h/814H 136v/136V Pos: standing >
The world is deathly silent, and no noise forms...
You drop a large leather backpack.

< 814h/814H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
Your globe shimmers and fades into thin air.

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
The Storage Locker for Faelyn
Obvious exits: -North#
[3] A rather large leather backpack lies here.
a backpack made of flayed Illithid-hide lays here
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A large bag lies here.
A backpack made of tanned black-flesh rests here.
A huge bag of gaudy patches and eye wrenching colors sits here. (magic)
An ornate chest bearing items that are unsorted.

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >

< 814h/814H 136v/136V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 814h/814H 136v/136V Pos: standing >
Autosaving...

< 814h/814H 136v/136V Pos: standing >
The Storage Locker for Faelyn
Obvious exits: -North#
[3] A rather large leather backpack lies here.
a backpack made of flayed Illithid-hide lays here
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A large bag lies here.
A backpack made of tanned black-flesh rests here.
A huge bag of gaudy patches and eye wrenching colors sits here. (magic)
An ornate chest bearing items that are unsorted.

< 814h/814H 136v/136V Pos: standing >
Ok.

< 814h/814H 136v/136V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 814h/814H 135v/136V Pos: standing >

< 814h/814H 135v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 814h/814H 134v/136V Pos: standing >

< 814h/814H 134v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 814h/814H 134v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 814h/814H 133v/136V Pos: standing >

< 814h/814H 133v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[5] The corpse of an elite guard is lying here.
The corpse of a Thri-Kreen is lying here.
[5] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 814h/814H 133v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
4 coins are scattered about here.

< 814h/814H 132v/136V Pos: standing >

< 814h/814H 132v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 814h/814H 131v/136V Pos: standing >

< 814h/814H 131v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 814h/814H 130v/136V Pos: standing >

< 814h/814H 130v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 814h/814H 129v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 814h/814H 127v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A small round shield has been dropped here.

< 814h/814H 126v/136V Pos: standing >

< 814h/814H 126v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An obsidian and steel breast plate lies here.
A suit of spiked leather armor lies here.
A small sword was abandoned here.
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A polished steel dagger lies here.
A sword lies here.
An angelic cured leather badge lies here on the ground.

< 814h/814H 125v/136V Pos: standing >

< 814h/814H 125v/136V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
An elite guard who is a brief walk away to your east.

< 814h/814H 126v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 814h/814H 125v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 814h/814H 123v/136V Pos: standing >

< 814h/814H 124v/136V Pos: standing >
You start playing your instrument of lyrical mastery and singing aloud.

< 814h/814H 124v/136V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 814h/814H 123v/136V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******.D..  
      *M+**^**.^  
       ^@+P+++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 814h/814H 122v/136V Pos: standing >

< 814h/814H 123v/136V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******.D..  
      *M+**^**.^  
       ^@PM+++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    

< 814h/814H 123v/136V Pos: standing >
You quickly scan the area.
The lich of a rotten corpse who is not far off to your east.
The lich of Aqpsi who is not far off to your east.
A Kobold who is not far off to your east.
A magnificent horse who is not far off to your east.
An elite highwayman who is not far off to your east.
Hilildan the illithid mindflayer who is almost out of sight to your east.
A tharnadian highway patrolman who is almost out of sight to your east.
A menacing undead cleric who is a brief walk away to your south.
An elite guard who is close by to your west.
A religious zealot who is a brief walk away to your west.

< 814h/814H 124v/136V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******.D..  
      *M+**^**.^  
       ^@MP+++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^