The death of [46 Bard] Beppi (Grey Elf)

in A Room of Teasing

from the perspective of [46 Bard] Beppi (Grey Elf)

<worn as a badge>    a twined marble badge
<worn on head>       an angelic granite hood from Fishermans Wharf
<worn on eyes>       a dwarven-made copper visor
<worn in ear>        a rusty emerald earring
<worn in ear>        a birdfeather earring
<worn on face>       an icy copper mask
<worn around neck>   a burnt bone necklace
<worn on body>       a suit of Bloodstone bonemail
<worn as quiver>     a rugged trapper sling
<worn about waist>   a drow-made leather belt
<worn on arms>       some gleaming ivory sleeves
<worn around wrist>  some enchanted wristguards
<worn around wrist>  a superior limestone bracelet
<worn on hands>      some magical adamantium claws
<worn on finger>     an engraved silver ring
<primary weapon>     a forked-bladed warsword (illuminating) [50%]
<held>               a parasaurolophus horn (humming)
<worn on legs>       leggings carved from minotaur bones
<worn on feet>       a pair of high-soft leather boots [poor]


< 321h/321H 121v/121V Pos: standing >
You don't have anything to put in it.

< 321h/321H 121v/121V Pos: standing >
A well built prostitute says 'Lets do things different, How about I benchpress you.'

< 321h/321H 121v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East
The corpse of a grinning old man is lying here.
Hamy enters from the east.

< 321h/321H 120v/121V Pos: standing >
You sing a song to protect you from the world.

< 321h/321H 120v/121V Pos: standing >
An ugly looking wench enters from the east.
Alas, you cannot go that way. . . .

< 321h/321H 120v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a grinning merchant is lying here.
A well built prostitute is posing for you here.
Hamy enters from the west.

< 321h/321H 119v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
An ugly looking wench cringes here, looking for some action.
Hamy enters from the west.

< 321h/321H 118v/121V Pos: standing >
Entry Hall of Vella's Bordello
  This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
Hamy enters from the west.

< 321h/321H 117v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
Hamy enters from the west.

< 321h/321H 117v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
Hamy enters from the west.

< 321h/321H 117v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -West
A grinning old man stands here, eyeing the merchandise.
Hamy enters from the west.

< 321h/321H 116v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
A grinning merchant stands here, looking over the merchandise.
Hamy enters from the south.

< 321h/321H 118v/121V Pos: standing >
You sing a song to protect you from the world.

< 321h/321H 120v/121V Pos: standing >
Hamy starts casting an offensive spell.

< 321h/321H 121v/121V Pos: standing >
Hamy completes his spell...
Hamy utters the words 'waouq wuggurz'
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
A grinning merchant is incapacitated and will slowly die, if not aided.
A grinning merchant is stunned!
A grinning merchant slumps to the ground.
The magic missile sent by Hamy causes a grinning merchant to stagger and collapse in a lifeless heap.
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a grinning merchant(s) for boon # 1633.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
A grinning merchant's death cry reverberates in your head as he falls to the ground.

< 321h/321H 121v/121V Pos: standing >
It appears to be the corpse of a grinning merchant.
a handful of coins

< 321h/321H 121v/121V Pos: standing >
You get a handful of coins from the corpse of a grinning merchant.
There were: 3 silver coins, 4 copper coins. 

< 321h/321H 121v/121V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 4 copper coins into a large leather backpack.

< 321h/321H 121v/121V Pos: standing >
Into what?

< 321h/321H 121v/121V Pos: standing >
Hamy says in common 'stone'

< 321h/321H 121v/121V Pos: standing >
Hamy's flesh melds with conjured rocks, turning it to stone.

< 321h/321H 121v/121V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 321h/321H 121v/121V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 326h/326H 121v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
A sex crazed prostitute lays here, grinning eagerly.
Hamy enters from the south.

< 326h/326H 120v/121V Pos: standing >
Hamy starts casting an offensive spell.

< 326h/326H 120v/121V Pos: standing >
Hamy completes his spell...
Hamy utters the words 'magic missile'
Hamy throws a magic missile at a sex crazed prostitute, who staggers under the blow.
Hamy throws a magic missile at a sex crazed prostitute, who staggers under the blow.
Hamy throws a magic missile at a sex crazed prostitute, who staggers under the blow.
The magic missile sent by Hamy causes a sex crazed prostitute to stagger and collapse in a lifeless heap.
A sex crazed prostitute is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a sex crazed prostitute(s) for boon # 1636.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Humanoid(s) for boon # 1624.
You feel the bloodlust in your heart as you hear the death cry of a sex crazed prostitute.

< 326h/326H 120v/121V Pos: standing >
It appears to be the corpse of a sex crazed prostitute.
a few coins

< 326h/326H 120v/121V Pos: standing >
You get a few coins from the corpse of a sex crazed prostitute.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 

< 326h/326H 120v/121V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 5 copper coins into a large leather backpack.

< 326h/326H 120v/121V Pos: standing >
Into what?

< 326h/326H 120v/121V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 331h/331H 121v/121V Pos: standing >
You sing a song to protect you from the world.

< 331h/331H 121v/121V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -South -West
Hamy enters from the south.

< 331h/331H 120v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
The corpse of a red headed slut is lying here.
A topless prostitute is here, showing you her stuff.
Hamy enters from the south.

< 331h/331H 119v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -South -West
A topless prostitute is here, showing you her stuff.
Hamy enters from the south.

< 331h/331H 119v/121V Pos: standing >
A Side Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. The hallway curvse off to the west here.
Obvious exits: -South -West
Hamy enters from the south.

< 331h/331H 120v/121V Pos: standing >
A topless prostitute enters from the south.

< 331h/331H 120v/121V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
A tired traveler staggers about looking for some relaxation.
Hamy enters from the east.

< 331h/331H 119v/121V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Hamy enters from the east.

< 331h/331H 119v/121V Pos: standing >
You sing a song to protect you from the world.

< 331h/331H 119v/121V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
Hamy enters from the east.
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[10] A small bandage rests upon the ground here.
Hamy enters from the east.

< 331h/331H 120v/121V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
Hamy enters from the east.

< 331h/331H 119v/121V Pos: standing >
An Exotic Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -East -South -West
A tired young man rests here, exhausted.
Hamy enters from the east.

< 331h/331H 118v/121V Pos: standing >
Autosaving...

< 331h/331H 119v/121V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like. The hallway curves off here, leading
off in another direction.
Obvious exits: -East -South
Hamy enters from the east.

< 331h/331H 118v/121V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures. There are also several little small potts along the
the wall for spitting and the like.
Obvious exits: -North -East -South
A grinning merchant stands here, looking over the merchandise.
Hamy enters from the north.

< 331h/331H 120v/121V Pos: standing >
You sing a song to protect you from the world.

< 331h/331H 120v/121V Pos: standing >
Hamy starts casting an offensive spell.

< 331h/331H 120v/121V Pos: standing >
You hit a grinning merchant in the thigh with a hefty sweep.

< 331h/331H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You parry a grinning merchant's lunge at you.

< 331h/331H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Hamy completes his spell...
Hamy utters the words 'magic missile'
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
Hamy throws a magic missile at a grinning merchant, who staggers under the blow.
A grinning merchant is mortally wounded, and will die soon, if not aided.
The magic missile sent by Hamy causes a grinning merchant to stagger and collapse in a lifeless heap.
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a grinning merchant(s) for boon # 1633.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
The last gasps of a grinning merchant cause a sickening chill to run up your spine.

< 331h/331H 120v/121V Pos: standing >
You sing a song to protect you from the world.
It appears to be the corpse of a grinning merchant.
a handful of coins

< 331h/331H 120v/121V Pos: standing >
You get a handful of coins from the corpse of a grinning merchant.
There were: 3 silver coins, 3 copper coins. 

< 331h/331H 120v/121V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 3 copper coins into a large leather backpack.

< 331h/331H 120v/121V Pos: standing >
Into what?

< 331h/331H 120v/121V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 336h/336H 120v/121V Pos: standing >
You can't find it!

< 336h/336H 120v/121V Pos: standing >

		Score information for Beppi

Level: 45   Race: Grey Elf   Class: Bard Sex: Female
Hit points: 336(336)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1207 platinum   275 gold     0 silver     0 copper
Playing time: 1 days / 10 hours/ 0 minutes
Received data: 0.1124 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 79%
79%
Followers:
   Hamy
Status:  Standing.
         Singing
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: Beppi
Detecting:       Heat
Protected from:  Low Circle spells
Enchantments:    Fly Waterbreathing Listen
Songs:    Song of Protection Song of Protection Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  450 

Active Spells:
--------------
minor globe of invulnerability (2 minutes)
accelerated healing (10 minutes)
well-rested bonus (118 minutes)


		Score information for Beppi

Level: 45   Race: Grey Elf   Class: Bard Sex: Female
Hit points: 336(336)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1207 platinum   275 gold     0 silver     0 copper
Playing time: 1 days / 10 hours/ 0 minutes
Received data: 0.1124 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 79%
79%
Followers:
   Hamy
Status:  Standing.
         Singing
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: Beppi
Detecting:       Heat
Protected from:  Low Circle spells
Enchantments:    Fly Waterbreathing Listen
Songs:    Song of Protection Song of Protection Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  450 

Active Spells:
--------------
minor globe of invulnerability (2 minutes)
accelerated healing (10 minutes)
well-rested bonus (118 minutes)


< 336h/336H 121v/121V Pos: standing >
A Hallway
  This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -South
Hamy enters from the north.

< 336h/336H 120v/121V Pos: standing >
An Intersection of Hallways
  This small little room is a common meeting place, since it branches
off to several of the popular places around here. There are several
small pillows for people to rest on, and different things decorate the
area, such as paintings, plants, and small little statues. There is some
wood furniture, for those who do not want to sit on the pillows.
Obvious exits: -North -East -South
A tired traveler staggers about looking for some relaxation.
Hamy enters from the north.

< 336h/336H 119v/121V Pos: standing >
You sing a song to protect you from the world.
A Velvet Hallway
  This hallway is has no hard wood floor visible, just a bunch of soft,
squishy pillows. Even the walls have different bead sheets, painted with
many erotic pictures of the empolyees finest moments in Vella's Bordello.
Just like the walls, the ceiling is also decorated with blankets strung
down. There is a fountain to the east of here.
Obvious exits: -North -East -South -West
A psychomia plant grows here.
A red headed slut, struts her stuff before you.
A sex crazed prostitute lays here, grinning eagerly.
A grinning old man stands here, eyeing the merchandise.
A sex crazed prostitute lays here, grinning eagerly.
Hamy enters from the west.

< 336h/336H 120v/121V Pos: standing >
A sex crazed prostitute says 'I want you! I want you now!'

< 336h/336H 120v/121V Pos: standing >
A red headed slut leaves north.

< 336h/336H 120v/121V Pos: standing >
Hamy starts casting an offensive spell.

< 336h/336H 120v/121V Pos: standing >
You sing a song to protect you from the world.

< 336h/336H 120v/121V Pos: standing >
A sex crazed prostitute leaves east.

< 336h/336H 120v/121V Pos: standing >
A sex crazed prostitute dodges, and you miss your kick at her legs.

< 336h/336H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: prostitute sta EP: excellent >
 A sex crazed prostitute misses you.
You block a sex crazed prostitute's feeble kick with your arm.

< 336h/336H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: prostitute sta EP: excellent >
 A grinning old man leaves west.

< 336h/336H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: prostitute sta EP: excellent >
 Hamy completes his spell...
Hamy utters the words 'chill touch'
Hamy chills a sex crazed prostitute who suddenly seems less lively.
A sex crazed prostitute sags, apparently weakened from the frigid cold!

< 336h/336H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: prostitute sta EP:  awful >
 Hamy starts casting an offensive spell.

< 336h/336H 120v/121V Pos: standing >
< T: Beppi TP: sta TC:excellent E: prostitute sta EP:  awful >
 Your fine slash causes a sex crazed prostitute to grimace in pain.
A sex crazed prostitute is incapacitated and will slowly die, if not aided.
Your fine slash critically injures a sex crazed prostitute.
A sex crazed prostitute is mortally wounded, and will die soon, if not aided.

< 336h/336H 120v/121V Pos: standing >
<Hamy completes his spell...
Hamy utters the words 'chill touch'
Hamy touches a sex crazed prostitute who slumps to the ground as a dead lump, rather chilly, isn't it?
A sex crazed prostitute is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a sex crazed prostitute(s) for boon # 1636.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Humanoid(s) for boon # 1624.
The last gasps of a sex crazed prostitute cause a sickening chill to run up your spine.

< 336h/336H 120v/121V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 336h/336H 120v/121V Pos: standing >
It appears to be the corpse of a sex crazed prostitute.
a few coins

< 336h/336H 120v/121V Pos: standing >
You get a few coins from the corpse of a sex crazed prostitute.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 

< 336h/336H 120v/121V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 4 silver, and 5 copper coins into a large leather backpack.

< 336h/336H 120v/121V Pos: standing >
Into what?

< 336h/336H 120v/121V Pos: standing >
You sing a song to protect you from the world.

< 336h/336H 121v/121V Pos: standing >
As you eat the Mushroom, a magical essence surrounds you and you suddenly feel more experienced!
You raise a level!
Autosaving...

< 340h/340H 121v/121V Pos: standing >
You wave.

< 340h/340H 121v/121V Pos: standing >
You sing a song to protect you from the world.
You feel your skin harden to stone.

< 340h/340H 121v/121V Pos: standing >
Pardon?

< 340h/340H 121v/121V Pos: standing >

< 340h/340H 121v/121V Pos: standing >
You feel your skill in horn improving.
You sing a song to protect you from the world.

< 340h/340H 121v/121V Pos: standing >

< 340h/340H 121v/121V Pos: standing >
A grinning merchant enters from the south.

< 340h/340H 121v/121V Pos: standing >

< 340h/340H 121v/121V Pos: standing >
A grinning old man enters from the west.

< 340h/340H 121v/121V Pos: standing >

< 340h/340H 121v/121V Pos: standing >
A tired traveler enters from the west.

< 340h/340H 121v/121V Pos: standing >
Hamy starts casting an offensive spell.

< 340h/340H 121v/121V Pos: standing >
You sing a song to protect you from the world.
You nog.

< 340h/340H 121v/121V Pos: standing >
Hamy completes his spell...
Hamy utters the words 'chill touch'
Hamy chills a grinning merchant who suddenly seems less lively.
A grinning merchant is mortally wounded, and will die soon, if not aided.
A grinning merchant sags, apparently weakened from the frigid cold!

< 340h/340H 121v/121V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
A tired traveler staggers about looking for some relaxation.
A grinning old man stands here, eyeing the merchandise.
A grinning merchant is lying here, mortally wounded.
Hamy (Human)(medium) stands in mid-air here.
Hamy starts casting an offensive spell called 'chill touch'.

< 340h/340H 121v/121V Pos: standing >
A grinning old man leaves west.

< 340h/340H 121v/121V Pos: standing >
Hamy completes his spell...
Hamy utters the words 'chill touch'
Hamy touches a grinning merchant who slumps to the ground as a dead lump, rather chilly, isn't it?
A grinning merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 a grinning merchant(s) for boon # 1633.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
A grinning merchant's death cry reverberates in your head as he falls to the ground.

< 340h/340H 121v/121V Pos: standing >
An exotic woman enters from the north.

< 340h/340H 121v/121V Pos: standing >
A red headed slut enters from the north.

< 340h/340H 121v/121V Pos: standing >
It appears to be the corpse of a grinning merchant.
a handful of coins

< 340h/340H 121v/121V Pos: standing >
You get a handful of coins from the corpse of a grinning merchant.
There were: 3 silver coins, 3 copper coins. 

< 340h/340H 121v/121V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 3 copper coins into a large leather backpack.
Hamy sits down in a comfortable spot.

< 340h/340H 121v/121V Pos: standing >
Into what?
Hamy opens an arcane spellbook covered with runes and begins studying it intently.

< 340h/340H 121v/121V Pos: standing >
You sing a song to protect you from the world.
You finish your song.

< 340h/340H 121v/121V Pos: standing >
An exotic woman leaves north.

< 340h/340H 121v/121V Pos: standing >
You are carrying: (10/11)
a Magical Green Mushroom from the Sylvan Woods (glowing)
a plain wooden lyre
a small wooden drum
a small wooden horn
a large leather backpack
a spellbook
a slender flute
a nightcrawler claw [poor]
a fragile hide cudgel from Vella's Bordello
an unique granite knife

< 340h/340H 121v/121V Pos: standing >
A red headed slut leaves east.

< 340h/340H 121v/121V Pos: standing >
Ok.

< 340h/340H 121v/121V Pos: standing >
Kick who?

< 340h/340H 121v/121V Pos: standing >
A Velvet Hallway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a grinning merchant is lying here.
The corpse of a sex crazed prostitute is lying here.
A psychomia plant grows here.
A tired traveler staggers about looking for some relaxation.
Hamy (Human)(medium) sits resting.

< 340h/340H 121v/121V Pos: standing >
Ok.

< 340h/340H 121v/121V Pos: standing >
Hamy nods.

< 340h/340H 121v/121V Pos: standing >
You quickly scan the area.
An exotic woman who is close by to your north.
A red headed slut who is close by to your east.
A tired traveler who is close by to your east.
A red headed slut who is a brief walk away to your east.
A tired young man who is a brief walk away to your east.

< 340h/340H 121v/121V Pos: standing >
Hamy clambers to his feet.
Hamy, looking very frustrated, packs up his book.

< 340h/340H 121v/121V Pos: standing >
Hamy is ready to go!

< 340h/340H 121v/121V Pos: standing >
A Room of Teasing
  This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -South
An exotic woman is trying to seduce you here.
Hamy enters from the south.

< 340h/340H 120v/121V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 339h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Someone parries your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 339h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's pierce grazes you.
A Thri-Kreen's weak slash grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's feeble pierce grazes you.
A Thri-Kreen's whip strikes you hard.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive pierce strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's impressive slash strikes you.

< 234h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 Someone parries your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 234h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 
< 234h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Thri-Kreen snaps into visibility.
A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
You feel very sick.

< 210h/340H 120v/121V Pos: sitting >
< T: Beppi TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's pierce strikes you.
A Thri-Kreen's impressive whip strikes you.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's pierce strikes you hard.
A Thri-Kreen's impressive slash strikes you very hard.
A Thri-Kreen's impressive pierce strikes you very hard.
A Thri-Kreen's powerful whip enshrouds you in a mist of blood.
A Thri-Kreen's powerful slash causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's powerful pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...