The death of [46 Minstrel] Trem (Halfling)

in Rugged Hills of the Hearth Valley

from the perspective of [49 Swordsman] Fodish The Empire (Thri-Kreen)

<worn as a badge>    a glowing blue crystal of good protection [superior] made by Dahamma
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       devil eyes of the ghargatula of health (magic)
<worn on face>       the mask of death [89%]
<worn around neck>   a necklace of halfling ears [79%]
<worn around neck>   a drow-made dragonscale amulet from Clan Stoutdorf Settlement
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     a tarnished dematite quiver
<worn about waist>   a black leather belt with a crimson coral buckle [73%]
<worn on arms>       a pair of magical mithril armplates [50%]
<worn on lower arms> some shimmering bone arm plates [88%]
<held as shield>     the shield of the skeleton hoarde
<worn around wrist>  a lightbringer bracelet of Pelor (magic) [75%]
<worn around wrist>  an elven bracelet of precision (magic)
<worn on lower wrist>a steel wire (magic) (glowing) [88%]
<worn on lower wrist>a bracelet of purple mist [53%]
<worn on hands>      a pair of silverish githyanki gauntlets (magic)
<worn on lower hands>some black leather gloves with mithril blades
<primary weapon>     the legendary cutlass 'Sanguine Song' (magic) (glowing) (humming) [54%]
<secondary weapon>   a barbed whip dubbed 'Cometstrike' (magic)
<third weapon>       a faded-red dagger called 'Silencer' [superior] with a strange black stone (magic)
<worn on legs>       some wolf hide pants

 
     ^M+++++    
    *M+*^*.**   
   M^******...  
 MMMM^***^..^M  
 MMMMM*@*..^M^  
 MMMM^^**..^M.  
   MMM^**.^M^^  
  MMMM^**M^M.   
    MM^^**^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 520h/520H 264v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 520h/520H 266v/272V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.

 
 *****  
 ^*@*^  
 M*M*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 520h/520H 264v/272V Pos: standing >
 
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves east.
You follow Vokir.

 
 *****  
 *M@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 263v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 520h/520H 264v/272V Pos: standing >
 
 *****  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves east.
You follow Vokir.

 
   M+**^**.^    
   ^++++++++M   
  *MM*^*.****P  
 M^******....^  
 MM^***@..^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 264v/272V Pos: standing >
A LARGE water elemental leaves north.
You follow Vokir.

 
 *^*.*  
 **@*.  
 **M..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 520h/520H 262v/272V Pos: standing >
You quickly scan the area.
You see nothing.

< 520h/520H 263v/272V Pos: standing >
Vokir's body appears to recover from the affects of the potion.
 
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A LARGE water elemental leaves north.
You follow Vokir.

 
 +++++  
 *^@.*  
 **M*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.

< 520h/520H 263v/272V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is a brief walk away to your west.
A Town Guardian who is rather far off to your west.
A LARGE water elemental leaves east.
You follow Vokir.

 
   ^*.^^.M^.    
  *****....M.   
 *MM**^**.^.^+  
  ^++++++M++++  
 *MM*^*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^.P   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 262v/272V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A LARGE water elemental leaves east.
You follow Vokir.

 
 +++M+  
 *M@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 261v/272V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is in the distance to your west.
A Town Guardian who is almost out of sight to your west.

< 520h/520H 261v/272V Pos: standing >
You quickly scan the area.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
A LARGE water elemental leaves east.
You follow Vokir.

 
 ++M++  
 .M@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 260v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.

 
 M++++  
 *M@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 259v/272V Pos: standing >
Bash who?

< 520h/520H 259v/272V Pos: standing >
Bash who?

< 520h/520H 260v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.

 
 +++++  
 *M@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 259v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.

 
   ....M.+..    
  ^**.^.^M..^   
 ++M++++++....  
 ^*.****.+....  
 ***...@^+....  
 *^..^MM.+.^^.  
 *..^M^..M....  
  ..^M...++++   
   ^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 257v/272V Pos: standing >
Bash who?

< 520h/520H 258v/272V Pos: standing >
Bash who?

< 520h/520H 259v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves east.
You follow Vokir.

 
   ...M.+..^    
  **.^.^+..^.   
 M++++++M.....  
 *.****.+.....  
 **...M@+....^  
 ^..^MM.+.^^..  
 ..^M^..M.....  
  .^M...+++++   
   M^^......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.

< 520h/520H 258v/272V Pos: standing >
Vokir sneaks south.
A LARGE water elemental leaves south.
You follow Vokir.

 
   *.^.^+..^    
  ++++++M....   
 *.****.+.....  
 **....M+....^  
 ^..^MM@+.^^..  
 ..^M^..M.....  
 ..^M...++++++  
  ^M^^.......   
   MMP......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 257v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.

 
   +++++M...    
  .****.+....   
 **....^+....^  
 ^..^MMM+.^^..  
 ..^M^.@M.....  
 ..^M...++++++  
 .^M^^........  
  ^MMP.......   
   M^.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 255v/272V Pos: standing >
Bash who?
Vokir sneaks south.
A LARGE water elemental leaves south.
You follow Vokir.

 
   ****.+...    
  *....^+....   
 ^..^MM.+.^^..  
 ..^M^.MM.....  
 ..^M..@++++++  
 .^M^^........  
 M^MMP........  
  ^M^........   
   M........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 254v/272V Pos: standing >
A LARGE water elemental leaves south.
You follow Vokir.

 
   ....^+...    
  ..^MM.+.^^.   
 ..^M^..M.....  
 ..^M..M++++++  
 .^M^^.@......  
 M^MMP........  
 *^M^.........  
  .M.........   
   ..^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 253v/272V Pos: standing >
Bash who?

< 520h/520H 253v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves south.
You follow Vokir.

 
   .^MM.+.^^    
  .^M^..M....   
 ..^M...++++++  
 .^M^^.M......  
 M^MMP.@......  
 *^M^.........  
 *.M..........  
  ...^.......   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 520h/520H 252v/272V Pos: standing >
Bash who?
A LARGE water elemental leaves west.
You follow Vokir.

 
   ..^MM.+.^    
  ..^M^..M...   
 *..^M...+++++  
 *.^M^^.......  
 *M^MMP@M.....  
 **^M^........  
 ^*.M.........  
  *...^......   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.

< 520h/520H 251v/272V Pos: standing >
Bash who?
Vokir sneaks west.
A LARGE water elemental leaves west.
You follow Vokir.

 
   ^..^MM.+.    
  *..^M^..M..   
 **..^M...++++  
 **.^M^^......  
 **M^MM@M.....  
 ^**^M^.......  
 ^^*.M........  
  **...^.....   
   *........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A LARGE water elemental is here, flowing like a living current. (minion) 
Vokir (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Halfling (small) stands, floating here.(Gold Aura)
A water elemental enters from the east.
A water elemental enters from the east.

< 520h/520H 249v/272V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Bash who?

< 520h/520H 250v/272V Pos: standing >
Bash who?

< 520h/520H 251v/272V Pos: standing >
Bash who?

< 520h/520H 251v/272V Pos: standing >
Bash who?

< 520h/520H 252v/272V Pos: standing >
[Damage: 25 ] You leap towards a Halfling and sink your jaws dripping with venom deep in his flesh.
A Halfling shivers slightly.

< 520h/520H 254v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You parry a Halfling's lunge at you.
A Halfling misses you.
A Halfling misses you.
You have no venom left!

< 520h/520H 255v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Vokir gives an order to his followers.
A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
A Halfling avoids being bashed by a LARGE water elemental, who loses its balance and falls.

< 520h/520H 255v/272V Pos: standing >
< T: Fodish TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 As a Halfling avoids your bash, you topple over and fall to the ground.

< 520h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:excellent E: A Halfling sit EP: few scratches >
 [Damage:  4 ] Your slash wounds a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  3 ] Your crude pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  2 ] Your weak whip grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  2 ] Your weak slash grazes a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  2 ] Your pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.

< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  small wounds >
 A water elemental's feeble crush grazes a Halfling.
A water elemental shivers as it hits a Halfling.
A water elemental's crush strikes a Halfling.
A water elemental shivers as it hits a Halfling.
A Halfling misses you.

< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  small wounds >
 A Halfling sings a song so well you feel your pain and suffering ebbing away.

< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: few scratches >
 Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.

< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP: few scratches >
 Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 515h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  small wounds >
 A Halfling's skin seems to turn to stone.
A Halfling misses you.
You feel your skill in shield block improving.
A Halfling's pierce wounds you.

< 507h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  small wounds >
 Vokir starts casting an offensive spell.

< 507h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  4 ] Your slash wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
You glare at a Halfling, and begin to generate a wretched sound of death!
[Damage: 144 ] A Halfling screams as he is hit by your ghastly wave of sound!
[Damage:  2 ] Your pierce wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine whip strikes a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  3 ] Your crude slash wounds a Halfling.
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Halfling.
[Damage:  1 ] Your pierce grazes a Halfling.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Halfling.

< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  nasty wounds >
 Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A water elemental's feeble crush wounds a Halfling.
A Halfling's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush seriously wounds a Halfling.
A water elemental shivers as it hits a Halfling.

< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sit EP:  awful >
 A Halfling clambers to his feet.

< 502h/520H 255v/272V Pos: sitting >
< T: Fodish TP: sit TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling leaves north.

< 502h/520H 255v/272V Pos: sitting >
A Halfling enters from the north.
You clamber to your feet.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.

< 502h/520H 255v/272V Pos: standing >
You are already standing.

< 502h/520H 256v/272V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Bash who?

< 503h/520H 257v/272V Pos: standing >
A water elemental says 'Prepare to fight me, too!'
You have no venom left!

< 503h/520H 259v/272V Pos: standing >
A LARGE water elemental says 'For glory!'
Vokir dodges a Halfling's attack.
A Halfling misses Vokir.
Vokir dodges a Halfling's attack.

< 504h/520H 259v/272V Pos: standing >
Vokir starts casting an offensive spell.

< 504h/520H 260v/272V Pos: standing >
[Damage: 22 ] You leap towards a Halfling and sink your jaws dripping with venom deep in his flesh.
A Halfling is mortally wounded, and will die soon, if not aided.

< 504h/520H 261v/272V Pos: standing >
<You have no venom left!

< 505h/520H 262v/272V Pos: standing >
<Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
The force of Vokir's iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's some apprentice monk robes freezes and shatters into million pieces from the intense cold!
A Halfling's superior bone badge from Vella's Bordello freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!