The death of [33 Bounty Hunter] Myrtle (Halfling)

in A Recently Rebuilt Stone Highway

from the perspective of [33 Bounty Hunter] Myrtle (Halfling)

<worn on head>       a well-worn warrior helm
<worn on eyes>       a flaming visor (illuminating)
<worn in ear>        a shimmering granite stud from Abandoned Elven Homestead.
<worn in ear>        a tiny golden hoop (magic) (humming)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a humming dragonscale pendant
<worn around neck>   a token of the faeries (magic)
<worn on body>       a frozen dragonscale chestplate from City of Torrhan
<worn about body>    an old blue pullover (magic)
<worn on back>       an adventurers backpack
<worn about waist>   a belt of mining
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt mithril belt buckle
<worn on arms>       the sleeves of the swamp troll [poor]
<worn on hands>      some fanged mithril claws from The Cimmerian Nomad Encampment
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a silvery cutlass named 'Luck' (magic)

Status:  Standing in the mount's saddle.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: riding horse mount
Detecting:       Evil Magic
Protected from:  Fire Cold Acid
Enchantments:    Levitation Listen
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  330 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
well-rested bonus (117 minutes)


< 325h/325H 157v/157V Pos: standing >
You are carrying: (1/12)
a fur skin cloak of the tundra (magic)

< 325h/325H 157v/157V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   burrow
  *perception
  *quick thinker
  *gamblers luck
  *rapier and dirk
  *intercept
  *detect subversion

< 325h/325H 157v/157V Pos: standing >
Skill
1h bludgeon                   40
1h flaying                    40
1h piercing                   40
1h slashing                   41
2h bludgeon                   40
2h flaying                    40
2h slashing                   40
appraise                      40
backstab                      41
bandage                       40
carve                         40
climb                         40
double attack                 41
double headbutt           (obtained at level 56)
dual wield                    40
fishing                       40
headbutt                      40
hide                          40
kick                          40
listen                        40
mine                          11
mount                         41
parry                         52
reach weapons                 40
rescue                        40
retreat                       40
riposte                       40
salvage                       40
shield block                  41
swim                          40
switch opponents          (obtained at level 51)
tackle                        40
throat crush              (obtained at level 51)
track                         40
trap                      (obtained at level 51)
triple attack             (obtained at level 53)
unarmed damage                40

< 325h/325H 157v/157V Pos: standing >
The sun vanishes behind the southern horizon.

< 325h/325H 157v/157V Pos: standing >

		Character attributes for Myrtle

Level: 33   Race: Halfling   Class: Mercenary / Bounty Hunter 
Age: 42 yrs / 13 mths  Height: 38 inches Weight: 61 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  79 ( 83)    Pow:  64 ( 80)
Dex: 137 (105)    Int:  84 ( 84)   
Agi: 115 ( 92)    Wis: 105 ( 91)
Con:  89 ( 94)    Cha:  88 ( 80)   Luk: 148 (123)
Equipped Items:  19     Carried weight:   33

Armor Points: -161  Reduces melee damage taken by 16.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 9   Damroll: 7
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[32]  FEA[47]
               BRE[33]  SPE[48]

Load carried: Very Light

< 322h/322H 157v/157V Pos: standing >
You are using:
<worn as a badge>    a patched iron badge
<worn on head>       a well-worn warrior helm
<worn on eyes>       a flaming visor (illuminating)
<worn in ear>        a shimmering granite stud from Abandoned Elven Homestead.
<worn in ear>        a tiny golden hoop (magic) (humming)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a humming dragonscale pendant
<worn around neck>   a token of the faeries (magic)
<worn on body>       a frozen dragonscale chestplate from City of Torrhan
<worn about body>    an old blue pullover (magic)
<worn on back>       an adventurers backpack
<worn about waist>   a belt of mining
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt mithril belt buckle
<worn on arms>       the sleeves of the swamp troll [poor]
<held as shield>     a humming dragonscale shield from Pragtog's Domain
<worn on hands>      some fanged mithril claws from The Cimmerian Nomad Encampment
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a silvery cutlass named 'Luck' (magic)
<worn on legs>       some tight silk pants [poor]

< 322h/322H 157v/157V Pos: standing >
 
  .****   
 +*****.  
 +**@*..  
 +******  
  *****   
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *****   
 +****..  
 +**@***  
 +******  
  ****.   
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ****.   
 +******  
 +**@***  
 +****..  
  .*...   
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *****   
 +******  
 +**@*..  
 +.*....  
  .....   
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *+******.   
 .*+******..  
 **+****....  
 .*+.*@.....  
 .*+.......^  
 ..+...   ..  
  .+..M M .   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *+******.   
 **+****....  
 .*+.*......  
 .*+..@....^  
 ..+...   ..  
 ..+..M M ..  
  .+...   .   
A Scorched Section of Field
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  .*+******   
 .**+****...  
 ..*+.*.....  
 ..*+.@.....  
 ...+...   .  
 ...+..M M .  
  ..+...      
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ..*+*****   
 ..**+****..  
 ^..*+.*....  
 ...*+@.....  
 ....+...     
 ....+..M M   
  ...+...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ...*+****   
 ...**+****.  
 .^..*+.*...  
 ....*@.....  
 .....+...    
 M....+..M M  
  ^...+...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ..**+****   
 .^..*+.*...  
 ....*+.....  
 .....@...    
 M....+..M M  
 M^...+...    
  M^..+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^..*+.*..   
 ....*+.....  
 .....+...    
 M....@..M M  
 M^...+...    
 .M^..+.....  
  ..M.+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ...*+....   
 .....+...    
 M....+..M M  
 M^...@...    
 .M^..+.....  
 ...M.+..^..  
  .D.^+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ....+...    
 M....+..M M  
 M^...+...    
 .M^..@.....  
 ...M.+..^..  
 *.D.^+..^..  
  ++++M....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ....+..M    
 M^...+...    
 .M^..+.....  
 ...M.@..^..  
 *.D.^+..^..  
 M++++M.....  
  ***.+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.D.^@..^..  
 +++++M.....  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.D.^+..^..  
 +++++@.....  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 322h/322H 157v/157V Pos: standing >
 
  .M^..+...   
 ....M.+..^.  
 **.D.^+..^.  
 M++++@M....  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.D.^+..^  
 +M+++@+M...  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.D.^+..  
 ++M++@++M..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.D.^+.  
 +++M+@++++.  
 *^*.****.M.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.D.^+  
 +++M+@+++++  
 +*^*.****.M  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.D.^  
 ^+++M@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.D.  
  ^+++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.

< 322h/322H 157v/157V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.D  
   ^++@M++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@+M+++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++M++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 157v/157V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West

< 322h/322H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian highway patrolman is lying here.

< 322h/322H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 322h/322H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.

< 322h/322H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A huge block of solid ice is here to the west. (Illusion) (magic)
A soft leather jacket has been discarded here.
A tarnished brass tail protector lies here on the ground.
An angelic ivory crown lies here on the ground.
A sparkling obsidian band lies here on the ground.
Some boreal marble shoes lie here on the ground.
A dented brass long sword lies here on the ground.
A pair of vorhide armplates have been placed here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A large steel mining pick lies here on the ground. [24%]
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)

< 322h/322H 157v/157V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 302h/322H 157v/157V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 282h/322H 157v/157V Pos: standing >
You sigh loudly.

< 282h/322H 157v/157V Pos: standing >
You try to destroy a wall of ice...
[Damage:  4 ] 
< 281h/322H 157v/157V Pos: standing >
The night has begun.

< 281h/322H 157v/157V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 283h/322H 157v/157V Pos: standing >
Someone suddenly suddenly falls to the ground and vanishes from sight.

< 284h/322H 157v/157V Pos: standing >
You try to destroy a wall of ice...
[Damage:  4 ] 
< 281h/322H 157v/157V Pos: standing >
Autosaving...

< 284h/322H 157v/157V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 264h/322H 157v/157V Pos: standing >
You stop using an adventurers backpack.

< 264h/322H 157v/157V Pos: standing >
You get a slab of beef from an adventurers backpack.

< 264h/322H 157v/157V Pos: standing >
You eat the slab of beef.

< 264h/322H 157v/157V Pos: standing >
You strap an adventurers backpack on your back.

< 267h/325H 157v/157V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 268h/325H 157v/157V Pos: standing >
You sigh loudly.

< 272h/325H 157v/157V Pos: standing >
You sigh loudly.

< 272h/325H 157v/157V Pos: standing >
You sigh loudly.

< 273h/325H 157v/157V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West -Up
A huge block of solid ice is here to the west. (Illusion) (magic)
A soft leather jacket has been discarded here.
A tarnished brass tail protector lies here on the ground.
An angelic ivory crown lies here on the ground.
A sparkling obsidian band lies here on the ground.
Some boreal marble shoes lie here on the ground.
A dented brass long sword lies here on the ground.
A pair of vorhide armplates have been placed here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A large steel mining pick lies here on the ground. [24%]
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)
Orthyn ~AIDS~ Durian Addicts (Grey Elf)(medium) stands in mid-air here.(Illusion)

< 273h/325H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/325H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.

< 278h/325H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 279h/325H 157v/157V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian highway patrolman is lying here.

< 279h/325H 157v/157V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West

< 279h/325H 157v/157V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@M++P  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 280h/325H 157v/157V Pos: standing >
 
 *******..  
  *M+**^**  
   ^+@++P+  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.

< 281h/325H 157v/157V Pos: standing >
An elite highwayman leaves west.

< 282h/325H 157v/157V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^M+@+P++  
 *M+*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 282h/325H 157v/157V Pos: standing >
 
 *****....  
 M+**^**.D  
 ^M++@P+++  
 M+*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 282h/325H 157v/157V Pos: standing >
 
 ****....M  
 +**^**.D.  
 M+++@++++  
 +*^*.****  
 *****....  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The vampire of a mountaineer stands here. (minion) (Red Aura)
The vampire of a mountaineer stands here. (minion) (Red Aura)
The vampire of a mountaineer stands here. (minion) (Red Aura)
A Kobold (small) Magister Militum of The Empire stands, floating here.(Red Aura)

< 283h/325H 157v/157V Pos: standing >
A Kobold leaves west.
The vampire of a mountaineer leaves west.
The vampire of a mountaineer leaves west.
The vampire of a mountaineer leaves west.

< 284h/325H 157v/157V Pos: standing >
A Kobold enters from the west.
The vampire of a mountaineer enters from the west.
The vampire of a mountaineer enters from the west.
The vampire of a mountaineer enters from the west.

< 284h/325H 157v/157V Pos: standing >
A Kobold gives an order to his followers.
I'm afraid you aren't quite up to mounted combat.
You stop riding the mount.
You are knocked to the ground by the vampire of a mountaineer's mighty bash!
You dodge a bash from the vampire of a mountaineer, who loses its balance and falls.
You dodge a bash from the vampire of a mountaineer, who loses its balance and falls.

< 281h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: small wounds E: undead sta EP:  small wounds >
 You attack the vampire of a mountaineer. [0 hits]
The vampire of a mountaineer attacks you. [2 hits]

< 258h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: small wounds E: undead sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 258h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: small wounds E: undead sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 161h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: nasty wounds E: undead sta EP:  small wounds >
 You attack the vampire of a mountaineer. [0 hits]

< 161h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: nasty wounds E: undead sta EP:  small wounds >
 The vampire of a mountaineer attacks you. [2 hits]
A Kobold starts casting an offensive spell.

< 145h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: nasty wounds E: undead sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your glowing ruby ring is blasted by the negative energy!
Your life energy was drained, leaving you a bit shaken.

< 45h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: awful E: undead sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 45h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: awful E: undead sta EP:  small wounds >
 You sigh loudly.

< 45h/325H 157v/157V Pos: sitting >
< T: Myrtle TP: sit TC: awful E: undead sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your humming dragonscale shield from Pragtog's Domain was disintegrated by the negative energy!
Your some tight silk pants [poor] was disintegrated by the negative energy!
Your patched iron badge was disintegrated by the negative energy!