The death of [ 1 BeRSeRKeR] Loebei (Human)

in Tharnadian Bank

from the perspective of [ 1 BeRSeRKeR] Loebei (Human)


Obvious exits: -East -South -West
A large wandering dog is here, growling at you.

< 10h/22H 79v/112V Pos: standing >

< 10h/22H 79v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.

< 10h/22H 81v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A tharnadian thief-hunter watches over the town streets intently.

< 10h/22H 80v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.

< 10h/22H 80v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/22H 81v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/22H 82v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.

< 11h/22H 81v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 11h/22H 81v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 11h/22H 81v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 11h/22H 82v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 11h/22H 81v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North# -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 12h/22H 83v/112V Pos: standing >
I see no iron here.

< 13h/22H 90v/112V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 16h/22H 106v/112V Pos: standing >
I see no gaaatweegates here.

< 19h/22H 112v/112V Pos: standing >
Pardon?

< 20h/22H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 21h/22H 112v/112V Pos: standing >
Ok.

< 22h/22H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 111v/112V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 22h/22H 110v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 22h/22H 109v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 22h/22H 109v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 22h/22H 108v/112V Pos: standing >
Pardon?

< 22h/22H 110v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@M**^*  
      ^+++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall enters from the east.

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall starts casting a spell.

< 22h/22H 111v/112V Pos: standing >
 
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^+++++M  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 22h/22H 110v/112V Pos: standing >
The sun vanishes behind the southern horizon.
A tharnadian highway marshall enters from the west.

< 22h/22H 110v/112V Pos: standing >
A tharnadian highway marshall leaves south.
 
  *******.  
   *M+**^*  
    ^@+++M  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall starts casting a spell.

< 22h/22H 111v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 110v/112V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@M+++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall enters from the east.

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall leaves south.

< 22h/22H 111v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 110v/112V Pos: standing >
You jump in surprise.. EEK! 

< 22h/22H 112v/112V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@+++M  
   *MM*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall enters from the south.

< 22h/22H 111v/112V Pos: standing >
A tharnadian highway marshall leaves north.

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 110v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 22h/22H 111v/112V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 110v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 112v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A soft leather jacket has been discarded here.
A diabolical limestone skullcap lies here on the ground.
Some legendary granite gauntlets from Arcium, the Plagued Kingdom lie here on the ground.
a dark ivory crown from Desolate lies here on the ground.
Some rusty sapphire gloves lie here on the ground.
Some glittering crystal claws from Krethik Keep lie here on the ground.
A rusty dragonscale hood lies here on the ground.
A magical cured leather coif lies here on the ground.
An icy copper helmet lies here on the ground.
A tarnished brass tail protector lies here on the ground.
An angelic ivory crown lies here on the ground.
A sparkling obsidian band lies here on the ground.
a frozen dragonscale gorget from Vargan lies here on the ground.
Some boreal marble shoes lie here on the ground.
Some superior cured leather mitts lie here on the ground.
An angelic gem wristguard lies here on the ground.
[2] A longbow of grand design has been dropped here. (glowing)
A dented brass long sword lies here on the ground.
A pair of vorhide armplates have been placed here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A large steel mining pick lies here on the ground. [24%]
A large steel mining pick lies here on the ground.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A soft leather jacket has been discarded here.
A diabolical limestone skullcap lies here on the ground.
Some legendary granite gauntlets from Arcium, the Plagued Kingdom lie here on the ground.
a dark ivory crown from Desolate lies here on the ground.
Some rusty sapphire gloves lie here on the ground.
Some glittering crystal claws from Krethik Keep lie here on the ground.
A rusty dragonscale hood lies here on the ground.
A magical cured leather coif lies here on the ground.
An icy copper helmet lies here on the ground.
A tarnished brass tail protector lies here on the ground.
An angelic ivory crown lies here on the ground.
A sparkling obsidian band lies here on the ground.
a frozen dragonscale gorget from Vargan lies here on the ground.
Some boreal marble shoes lie here on the ground.
Some superior cured leather mitts lie here on the ground.
An angelic gem wristguard lies here on the ground.
[2] A longbow of grand design has been dropped here. (glowing)
A dented brass long sword lies here on the ground.
A pair of vorhide armplates have been placed here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A large steel mining pick lies here on the ground. [24%]
A large steel mining pick lies here on the ground.

< 22h/22H 111v/112V Pos: standing >
You flip head over heels.

< 22h/22H 111v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
[2] A green playing card has been tossed aside.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A tharnadian thief-hunter watches over the town streets intently.

< 22h/22H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 22h/22H 108v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
[2] A green playing card has been tossed aside.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A tharnadian thief-hunter watches over the town streets intently.

< 22h/22H 107v/112V Pos: standing >
Pardon?

< 22h/22H 108v/112V Pos: standing >

< 22h/22H 109v/112V Pos: standing >
Pardon?

< 22h/22H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 22h/22H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 110v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.

< 22h/22H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A wild horse of the sylvan woodlands trots about here briskly.

< 22h/22H 105v/112V Pos: standing >
Pardon?

< 22h/22H 106v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 104v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 103v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A street sweeper's broom has been abandoned here.

< 22h/22H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 105v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 104v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 103v/112V Pos: standing >

< 22h/22H 104v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] A small round shield has been dropped here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 104v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the walls.

< 22h/22H 106v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.
A sturdy looking mount is here, all saddled up and ready to ride.

< 22h/22H 106v/112V Pos: standing >
The door seems to be closed.

< 22h/22H 107v/112V Pos: standing >
The night has begun.

< 22h/22H 108v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
A militia guard leaves south.

< 22h/22H 112v/112V Pos: standing >
Ok.

< 22h/22H 112v/112V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A beautiful bronze helm lies here on the ground.
A piece of mithral lies unnoticed in the dust.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 111v/112V Pos: standing >
Ok.

< 22h/22H 111v/112V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 22h/22H 111v/112V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
A beautiful bronze helm lies here on the ground.
A piece of mithral lies unnoticed in the dust.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 22h/22H 111v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >
You may not use this command until level two.

< 22h/22H 112v/112V Pos: standing >
Pardon?

< 22h/22H 112v/112V Pos: standing >

< 22h/22H 112v/112V Pos: standing >

< 22h/22H 112v/112V Pos: standing >

< 22h/22H 112v/112V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 22h/22H 112v/112V Pos: standing >
Autosaving...

< 22h/22H 112v/112V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 22h/22H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 22h/22H 112v/112V Pos: standing >

< 22h/22H 112v/112V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 22h/22H 112v/112V Pos: standing >
Someone closes the door.

< 22h/22H 112v/112V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 22h/22H 112v/112V Pos: standing >
< T: Loebei TP: sta TC:excellent E: a half-elf merchant sta EP: excellent >
 You miss someone.
A half-elf merchant snaps into visibility.
A half-elf merchant snaps into visibility.
You scream in pain as a half-elf merchant's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
A half-elf merchant stabs you directly in the heart, killing you instantly.