The death of [19 Cleric] Drank (Duergar)

in An Illithid Merchant's Stall

from the perspective of [19 Cleric] Drank (Duergar)


A Small Illithid Dwelling
Obvious exits: -E

< 1h/218H 111v/111V Pos: standing >
Pardon?

< 1h/218H 111v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.

< 6h/218H 110v/111V Pos: standing >
A Small Illithid Dwelling
Obvious exits: -E
A few drops of fresh blood are scattered around the area.

< 6h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/218H 110v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.

< 6h/218H 109v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 7h/218H 110v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.

< 7h/218H 109v/111V Pos: standing >
A Small Illithid Dwelling
Obvious exits: -E
Puddles of fresh blood cover the ground.

< 7h/218H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/218H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/218H 110v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.

< 7h/218H 109v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 8h/218H 109v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 8h/218H 108v/111V Pos: standing >
A Lavish Dwelling Bored Into The Spire
Obvious exits: -N -W

< 8h/218H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/218H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/218H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/218H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/218H 110v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
An Illithid (medium) stands in mid-air here.
A barely opaque globe of darkness floats near an Illithid's head.
A well-dressed illithid commoner travels the city.

< 8h/218H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/218H 110v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A well-dressed illithid commoner travels the city.
A human slave stands here, being led to the slave markets.

< 9h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/218H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/218H 109v/111V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
An Illithid (medium) stands in mid-air here.
A barely opaque globe of darkness floats near an Illithid's head.
A well-dressed illithid commoner travels the city.

< 9h/218H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/218H 110v/111V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A human slave stands here, being led to the slave markets.
A richly dressed illithid leads his slaves to the market.
A goblin slave stands here, being led to the slave markets.

< 10h/218H 109v/111V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A hulking golem made from brain tissue surveys the area.
A well-dressed illithid commoner travels the city.

< 10h/218H 109v/111V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A kobold slave stands here, being led to the slave markets.
A richly dressed illithid browses the market.
A drow slave stands here, being led to the slave markets.

< 10h/218H 109v/111V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A hulking golem made from brain tissue surveys the area.
A hulking golem made from brain tissue surveys the area.
A richly dressed illithid browses the market.

< 10h/218H 109v/111V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A richly dressed illithid displays his clothing for sale.
A richly dressed illithid browses the market.

< 11h/218H 109v/111V Pos: standing >
An Illithid Merchant's Stall
Obvious exits: -N -W
Fresh blood covers everything in the area.
A well-dressed illithid commoner travels the city.
An illithid merchant stands among his wares.

< 11h/218H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/218H 109v/111V Pos: standing >
An Illithid enters from the west.

< 12h/218H 111v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!
You miss an Illithid.

< 13h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 12h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 10h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid misses you.

< 10h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 10h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 9h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 8h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 You dodge an Illithid's vicious attack.

< 8h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid dodges your futile attack.

< 8h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 7h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 You dodge an Illithid's vicious attack.

< 7h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 You miss an Illithid.

< 7h/218H 111v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 You attempt to flee...
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W
You flee northward!

< 7h/218H 85v/111V Pos: standing >
An Illithid enters from the south.

< 7h/218H 86v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 5h/218H 87v/111V Pos: standing >
<You attempt to flee...
An Illithid Merchant's Stall
Obvious exits: -N -W
Fresh blood splatters cover the area.
A well-dressed illithid commoner travels the city.
An illithid merchant stands among his wares.
You flee southward!

< 5h/218H 66v/111V Pos: standing >
A well-dressed commoner leaves west.

< 5h/218H 66v/111V Pos: standing >
An Illithid enters from the north.

< 5h/218H 67v/111V Pos: standing >
An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 4h/218H 68v/111V Pos: standing >
<An Illithid dodges your futile attack.

< 4h/218H 68v/111V Pos: standing >
<An Illithid's face flushes white for a moment.

< 4h/218H 68v/111V Pos: standing >
<An Illithid mentally beats upon your mind with stunning force!
You wish that your wounds would stop BLEEDING so much!

< 3h/218H 68v/111V Pos: standing >
<An Illithid's face flushes white for a moment.
An Illithid dodges your futile attack.

< 3h/218H 68v/111V Pos: standing >
<An Illithid mentally beats upon your mind with stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 1h/218H 68v/111V Pos: standing >
<An Illithid mentally beats upon your mind with stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/218H 68v/111V Pos: standing >
<You miss an Illithid.

< 0h/218H 68v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 -=[An Illithid's bludgeon seriously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/218H 68v/111V Pos: standing >
< T: Drank TP: sta TC: awful E: An Illithid sta EP: excellent >
 An Illithid mentally beats upon your mind with stunning force!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/218H 68v/111V Pos: on your ass >
The world stops spinning.

< -3h/218H 68v/111V Pos: on your ass >
-=[
< -8h/218H 68v/111V Pos: on your ass >