The death of [30 Cleric] Graum (Dwarf)

in The Mother Lode

from the perspective of [30 Cleric] Graum (Dwarf)


The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A steel long sword has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[4] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 48h/278H 106v/106V Pos: standing >
A patrolling guard enters from the east.

< 50h/278H 106v/106V Pos: standing >
You sit down and relax.

< 50h/278H 106v/106V Pos: sitting >

You can pray 9 1st, 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).

< 50h/278H 106v/106V Pos: sitting >
You start meditating...

< 50h/278H 106v/106V Pos: sitting >

You can pray 9 1st, 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).

< 51h/278H 106v/106V Pos: sitting >
You are praying for armor, which will take about 5 seconds.

< 54h/278H 106v/106V Pos: sitting >
You have finished praying for armor.
Your prayers are complete.

< 54h/278H 106v/106V Pos: sitting >
But you are a member of no group?!

< 55h/278H 106v/106V Pos: sitting >
You clamber to your feet.

< 55h/278H 106v/106V Pos: standing >
An elite guard rides in on a huge boar from above.

< 55h/278H 106v/106V Pos: standing >

< 55h/278H 106v/106V Pos: standing >

< 58h/278H 106v/106V Pos: standing >
An elite guard leaves up riding on a huge boar.

< 58h/278H 106v/106V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 58h/278H 106v/106V Pos: standing >

< 58h/278H 106v/106V Pos: standing >

< 60h/278H 106v/106V Pos: standing >
A patrolling guard leaves east.

< 63h/278H 106v/106V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 65h/278H 106v/106V Pos: standing >
< T: Graum TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
-=[You scream in pain as a half-elf merchant's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf merchant's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You scream in pain as a half-elf merchant's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's stab causes massive blood-loss and you fall to the ground, lifeless.