The death of [13 Conjurer] Lycist (Gnome)

in The Road Leading From Tharnadia

from the perspective of [53 Necrolyte] Zloin The Empire (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [83%]
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic) [75%]
<worn on eyes>       an all-seeing demonic eye (magic) [73%]
<worn in ear>        a delicate nipple ring (magic) (glowing) [77%]
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       a white hot mask of living flame of agility (glowing) [89%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [76%]
<worn around neck>   some kharma mind beads (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating) [87%]
<worn about body>    the robes of the maelstrom [88%]
<worn on back>       a quiver smeared with blood [88%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [45%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [89%]
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing) [62%]
<attached to belt>   a tome of wizardry [72%]
<attached to belt>   a tome of wizardry [88%]
<worn on arms>       sleeves of gold dragonskin of agility (magic) [55%]
<held as shield>     an icy dragonscale shield [62%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [78%]
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      some ancient Tukluk spellshield gloves [74%]
<worn on finger>     a gleaming platinum ring of constitution (magic) [51%]
<worn on finger>     a ring of twisted gray mist
<held>               a gnomish explosive-launcher prototype [poor]
<worn on legs>       some gleaming dragonscale leggings from Alatorin - the Forge City [89%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [59%]

 
   ....M.+..    
  ^**.^.C+..^   
 ++++++P++....  
 ^*.****.+....  
 ***...@P+....  
 *^.M^MM.+.^^.  
 *..^M^..+....  
  ..^M...+MM+   
   ^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 159v/178V Pos: standing >
 
 +P+++  
 **@.+  
 ..P^+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of Ivar Bjornson enters from the south.
Hooked enters from the south.
The lich of Dorno, The Town Blacksmith enters from the south.

< 942h/893H 158v/178V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.C+..^.  
 ++++P+@++....  
 ^*.****.+....  
 ***....^+....  
  ^.M^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the south.
The lich of an elite guard enters from the south.
The lich of Ivar Bjornson enters from the south.
Hooked enters from the south.
The lich of Dorno, The Town Blacksmith enters from the south.

< 942h/893H 157v/178V Pos: standing >
 
   M^...+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.C+..^..  
 ++P++P@+.....  
 *.****.+.....  
 **....^+....^  
  .M^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.

< 942h/893H 156v/178V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.C+..^.  
 +P++++@P+....  
 ^*.****.+....  
 ***....^+....  
  ^.M^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 157v/178V Pos: standing >
 
   .^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.C+..^  
 +P++++@P++...  
 *^*.****.+...  
 ****....^+...  
  *^.M^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 156v/178V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.C+..  
 MP++++@P+++..  
 +*^*.****.+..  
 *****....^+..  
  **^.M^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 156v/178V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 MM**^**.^.C+.  
 ^P++++@P++++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^.M^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 155v/178V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *MM**^**.^.C+  
  ^++++@P+++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^.M^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 155v/178V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *MM**^**.^.C  
   ^+++@P+++++  
  *M+*^*.****.  
 M^******....^  
  M^***^.M^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 155v/178V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *MM**^**.^.  
    ^++@P+++++  
   *M+*^*.****  
  M^******....  
  MM^***^.M^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 154v/178V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *MM**^**.^  
     ^+@P+++++  
    *M+*^*.***  
   M^******...  
  MMM^***^.M^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 154v/178V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *MM**^**.  
      ^@P+++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^.M   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 154v/178V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 942h/893H 153v/178V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 938h/893H 154v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 938h/893H 155v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 938h/893H 155v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 938h/893H 155v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 938h/893H 155v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 938h/893H 155v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
 You attempt to flee...
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *MM**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^.M   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.
You flee eastward!

< 938h/893H 130v/178V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 938h/893H 129v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 938h/893H 128v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Dwarf (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
Alarm bells sound, signalling an invasion!
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.
Alarm bells sound, signalling an invasion!
A Gnome leaves west.
A Dwarf leaves west riding on a magnificent heavy warhorse.

< 938h/893H 127v/178V Pos: standing >
Slay whom?

< 938h/893H 127v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A Dwarf (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 938h/893H 127v/178V Pos: standing >
A Gnome leaves down.
A Dwarf leaves down riding on a magnificent heavy warhorse.

< 938h/893H 127v/178V Pos: standing >

< 938h/893H 131v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The lich of an elite guard enters from above.
The lich of an elite guard enters from above.
The lich of Ivar Bjornson enters from above.
Hooked floats in from above.
The lich of Dorno, The Town Blacksmith enters from above.

< 938h/893H 129v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of an elite guard enters from the east.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 938h/893H 128v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A Dwarf (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 938h/893H 126v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 938h/893H 127v/178V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your punch strikes a Gnome.

< 938h/893H 128v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves east.
A Dwarf leaves east riding on a magnificent heavy warhorse.
Hooked settles to her knees.

< 938h/893H 128v/178V Pos: standing >
Hooked rises to her feet.

< 938h/893H 128v/178V Pos: standing >
A Gnome enters from the east.
A Dwarf rides in on a magnificent heavy warhorse from the east.

< 938h/893H 128v/178V Pos: standing >
You miss a Gnome.

< 937h/893H 128v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Hooked settles to her knees.

< 937h/893H 128v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves east.
A Dwarf leaves east riding on a magnificent heavy warhorse.

< 937h/893H 128v/178V Pos: standing >
Hooked rises to her feet.

< 937h/893H 128v/178V Pos: standing >
Slay whom?

< 937h/893H 128v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.
Alarm bells sound, signalling an invasion!
The lich of Ivar Bjornson enters from the north.
Alarm bells sound, signalling an invasion!
Hooked enters from the north.
The lich of Dorno, The Town Blacksmith enters from the north.

< 937h/893H 126v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 937h/893H 126v/178V Pos: standing >
Slay whom?

< 937h/893H 126v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A young man in leather armor seems to be patrolling outside the gates.
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 937h/893H 125v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 937h/893H 125v/178V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
C'mon, you are doing it all the time!

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 C'mon, you are doing it all the time!

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 C'mon, you are doing it all the time!

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 You start chanting...

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
 The lich of an elite guard says 'For glory!'
The lich of an elite guard suddenly attacks a militia guard!
[Damage:  9 ] The lich of an elite guard's fine punch enshrouds a militia guard in a mist of blood.

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  few wounds >
 Casting: energy drain 

< 937h/893H 126v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 123 ] A militia guard crumples as you kill him by draining his energy.
A militia guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1625.
You have completed boon # 1625.
Your bank receives a deposit of 100 platinum.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 982h/893H 126v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.

< 982h/893H 124v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
The lich of an elite guard enters from the south.
The lich of Ivar Bjornson enters from the south.
Hooked enters from the south.
The lich of Dorno, The Town Blacksmith enters from the south.

< 982h/893H 122v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Gnome (small) is lying here.(Gold Aura)
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.
You see some of the tension leave a Gnome's body.

< 982h/893H 120v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.

< 982h/893H 120v/178V Pos: standing >
Slay whom?

< 982h/893H 121v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Gnome (small) is sprawled out, resting.(Gold Aura)
The lich of an elite guard enters from the east.
The lich of Ivar Bjornson enters from the east.
Hooked enters from the east.
The lich of Dorno, The Town Blacksmith enters from the east.

< 982h/893H 119v/178V Pos: standing >
[Damage:  4 ] Your impressive punch strikes a Gnome.

< 982h/893H 120v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 A Gnome clambers to his feet.

< 982h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Hooked suddenly attacks a Gnome!
Hooked snaps into visibility.
Hooked's fine punch seriously wounds a Gnome.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your impressive punch strikes a Gnome hard.
You miss a Gnome.
A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You dodge a Gnome's vicious attack.
A Gnome mutters something under his breath.
A Dwarf rides in on a magnificent heavy warhorse from the west.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Autosaving...
A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.
A Gnome mutters something under his breath.

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 981h/893H 121v/178V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You don't have that spell memorized.
A Gnome attempts to flee.
A Gnome leaves east.
A Dwarf leaves east riding on a magnificent heavy warhorse.

< 981h/893H 121v/178V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A Dwarf (medium) sits atop a magnificent heavy warhorse.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
The lich of an elite guard enters from the west.
The lich of Ivar Bjornson enters from the west.
Hooked enters from the west.
The lich of Dorno, The Town Blacksmith enters from the west.
Alarm bells sound, signalling an invasion!

< 981h/893H 120v/178V Pos: standing >
Ok.
The lich of Dorno, the Town Blacksmith starts casting an offensive spell.
The lich of Ivar Bjornson starts casting an offensive spell called 'electrical execution'.
The lich of an elite guard starts casting an offensive spell called 'electrical execution'.

< 981h/893H 122v/178V Pos: standing >
Hooked suddenly attacks a Gnome!
Hooked's fine punch enshrouds a Gnome in a mist of blood.

< 981h/893H 124v/178V Pos: standing >
The lich of Dorno, the Town Blacksmith completes its spell...
The lich of Dorno, the Town Blacksmith utters the words 'zrzqhfuqar znzjudihuai'
[Damage: 24 ] A Gnome is engulfed by a shower of arcing electricity sent by the lich of Dorno, the Town Blacksmith.
The lich of Ivar Bjornson completes its spell...
The lich of Ivar Bjornson utters the words 'zrzqhfuqar znzjudihuai'
[Damage: 24 ] A Gnome twitches and jerks violently to death from the lich of Ivar Bjornson's shower of arcing electricity!
A Gnome's amber-colored rod exploded spreading charges of electrical energy!
A Gnome's light blue scarf exploded spreading charges of electrical energy!
A Gnome is dead! R.I.P.
You receive your share of experience.