The death of [21 Monk] Metztli (Grey Elf)

in The Brawling Foot Tavern

from the perspective of [21 Monk] Metztli (Grey Elf)

<worn on head>       a wooden helmet covered in leaves
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a strangly glowing ivy leaf [superior] (magic) (glowing)
<worn on face>       a fanged jaw piece of intelligence
<worn around neck>   a wicked looking collar [superior]
<worn around neck>   a wicked looking collar
<worn about body>    a studded leather cloak
<worn as quiver>     a rugged trapper sling
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some dark hide sleeves from Vella's Bordello
<worn around wrist>  some enchanted wristguards
<worn around wrist>  some enchanted wristguards
<worn on hands>      some snakeskin gloves
<worn on finger>     an unearthly brass band from Vella's Bordello
<worn on finger>     a shimmering marble ring
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       some boots of the forest (magic)

84%
Status:  Standing.
         Coldshielded
Epic points(total): 0(0)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Magic Heat
Protected from:  Cold
Protected by:    Slow Poison
Enchantments:    Aware Levitation
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  209 

Active Spells:
--------------
regeneration (10 minutes)
Auctions Disabled (less than a minute remaining)


< 99h/173H 150v/150V Pos: standing >
A dusty onlooker leaves south.

< 101h/173H 150v/150V Pos: standing >
A dazzled traveller enters from the north.

< 105h/173H 150v/150V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 106h/173H 150v/150V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a young doe is lying here.
A dazzled traveller plays the games.
A bearded lady displays her disfunctionality.

< 108h/173H 150v/150V Pos: standing >
Saving Metztli.

< 109h/173H 150v/150V Pos: standing >
You have just begun the trek to your next level!

< 110h/173H 150v/150V Pos: standing >

< 110h/173H 150v/150V Pos: standing >
Saving Metztli.

< 111h/173H 150v/150V Pos: standing >
Skill
awareness                     31
bandage                       31
blindfighting                 31
buddha palm                   31
calm                          31
chant                         67
chi purge                     31
climb                         31
combination attack            35
diamond soul                  31
dragon punch                  37
feign death                   31
fishing                       58
heroism                       31
kick                          33
martial arts                  99
mine                          15
mount                         31
quivering palm                31
regenerate                    31
retreat                       31
roundkick                     31
safe fall                     31
salvage                       31
springleap                    31
swim                          31
switch opponents              31
unarmed damage               100

< 112h/173H 150v/150V Pos: standing >
A dazzled traveller leaves north.

< 118h/173H 150v/150V Pos: standing >
You know the following chants:
============================
Quivering Palm
Buddha palm
Heroism
Chi Purge
Calm
Regenerate
Diamond Soul

< 119h/173H 150v/150V Pos: standing >
A large stag enters from the south.

< 121h/173H 150v/150V Pos: standing >
Saving Metztli.

< 122h/173H 150v/150V Pos: standing >
A clown enters from the south.

< 126h/173H 150v/150V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a young doe is lying here.
A halfling clown stands here laughing.
A large stag grazes in the field.
A bearded lady displays her disfunctionality.

< 131h/173H 150v/150V Pos: standing >
A bearded lady leaves north.

< 132h/173H 150v/150V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
A bearded lady displays her disfunctionality.
A dazzled traveller plays the games.

< 132h/173H 148v/150V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.

< 133h/173H 146v/150V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 133h/173H 144v/150V Pos: standing >
 
  ***^*   
 **.^...  
 ^*.@.**  
 *...***  
  .****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 133h/173H 142v/150V Pos: standing >
 
  *.^..   
 ^*...**  
 *..@***  
 ..*****  
  *****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 134h/173H 141v/150V Pos: standing >
 
  **.^.   
 ^^*...*  
 ^*.@.**  
 ...****  
  *****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 134h/173H 139v/150V Pos: standing >
 
  ^**.^   
 *^^*...  
 *^*@..*  
 ....***  
  .****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 134h/173H 138v/150V Pos: standing >
 
  ^^*..   
 *^*...*  
 ...@***  
 ..*****  
  *****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 134h/173H 136v/150V Pos: standing >
 
  *^^*.   
 **^*...  
 *..@.**  
 *..****  
  .****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 134v/150V Pos: standing >
 
  **^^*   
 ***^*..  
 **.@..*  
 **..***  
  ..***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 133v/150V Pos: standing >
 
  .**^^   
 .***^*.  
 ***@...  
 ***..**  
  *..**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 131v/150V Pos: standing >
 
  ***^*   
 ***....  
 ***@.**  
 **..***  
  ..***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 129v/150V Pos: standing >
 
  **...   
 ***..**  
 **.@***  
 ^..****  
  .****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 128v/150V Pos: standing >
 
  **..*   
 **..***  
 ^..@***  
 ^.*****  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 135h/173H 126v/150V Pos: standing >
 
  *..**   
 ^..****  
 ^.*@***  
 .******  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 136h/173H 124v/150V Pos: standing >
 
  **..*   
 *^..***  
 .^.@***  
 ..*****  
  *****   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 136h/173H 122v/150V Pos: standing >
 
  ***..   
 **^..**  
 ..^@***  
 ...****  
  .****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 136h/173H 121v/150V Pos: standing >
 
  ****.   
 ^**^..*  
 ^..@.**  
 ....***  
  ^.***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 136h/173H 119v/150V Pos: standing >
 
  .****   
 ^^**^..  
 ^^.@^.*  
 ^....**  
  .^.**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 136h/173H 117v/150V Pos: standing >
 
  ^.***   
 ^^^**^.  
 ^^^@.^.  
 .^....*  
  ..^.*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 136h/173H 115v/150V Pos: standing >
 
  ^^**^   
 ^^^..^.  
 .^.@..*  
 ...^.**  
  ..^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 137h/173H 114v/150V Pos: standing >
 
  ^^..^   
 .^....*  
 ...@.**  
 ^..^***  
  M.***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 137h/173H 112v/150V Pos: standing >
 
  ^....   
 ...^.**  
 ^..@***  
 .M.****  
  ^.***   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 137h/173H 109v/150V Pos: standing >
 
  ..^.*   
 ^..^***  
 .M.@***  
 .^.****  
  ..***   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 137h/173H 108v/150V Pos: standing >
 
  ...^.   
 ^^..^**  
 ^.M@***  
 ..^.***  
  ...**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 137h/173H 106v/150V Pos: standing >
 
  ....^   
 ^^^..^*  
 ^^.@.**  
 ^..^.**  
  ....*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A thri-kreen chitters as it walks through, peering about.

< 137h/173H 104v/150V Pos: standing >
 
  ^....   
 M^^^..^  
 M^^@M.*  
 ^^..^.*  
  .....   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/173H 103v/150V Pos: standing >
 
  M^...   
 MM^^^..  
 MM^@.M.  
 M^^..^.  
  ^....   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 138h/173H 101v/150V Pos: standing >
 
  M^^^.   
 MM^^.M.  
 M^^@.^.  
 M^.....  
  ^...M   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/173H 99v/150V Pos: standing >
 
  M^^.M   
 M^^..^.  
 M^.@...  
 ^^...M.  
  ^....   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/173H 98v/150V Pos: standing >
 
  ^^..^   
 M^.....  
 ^^.@.M.  
 ^^.....  
  ^^^M.   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/173H 96v/150V Pos: standing >
 
  ^....   
 ^^...M.  
 ^^.@...  
 ^^^^M.*  
  ^..^^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 138h/173H 94v/150V Pos: standing >
 
  M^...   
 M^^...M  
 M^^@...  
 M^^^^M.  
  M^..^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 139h/173H 93v/150V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 139h/173H 92v/150V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 139h/173H 92v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 139h/173H 92v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/173H 92v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/173H 93v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/173H 93v/150V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 140h/173H 92v/150V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 140h/173H 91v/150V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 140h/173H 91v/150V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 141h/173H 90v/150V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 141h/173H 89v/150V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 141h/173H 89v/150V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 141h/173H 88v/150V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 142h/173H 89v/150V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 143h/173H 89v/150V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 144h/173H 90v/150V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 144h/173H 90v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 145h/173H 89v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 145h/173H 88v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 145h/173H 88v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 145h/173H 89v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.

< 145h/173H 88v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 145h/173H 87v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 145h/173H 87v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/173H 88v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/173H 88v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/173H 88v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 146h/173H 87v/150V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 146h/173H 87v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 146h/173H 86v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 147h/173H 85v/150V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 147h/173H 85v/150V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 147h/173H 84v/150V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 147h/173H 84v/150V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 147h/173H 83v/150V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 148h/173H 82v/150V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An commoner walks the road, intent on his destination.

< 149h/173H 83v/150V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 149h/173H 83v/150V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 149h/173H 82v/150V Pos: standing >
Ok.

< 150h/173H 84v/150V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 150h/173H 83v/150V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 151h/173H 83v/150V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 151h/173H 82v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/173H 82v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/173H 83v/150V Pos: standing >
You jump in surprise.. EEK! 

< 151h/173H 83v/150V Pos: standing >

< 152h/173H 83v/150V Pos: standing >
You stop using a rugged adventurers satchel.

< 147h/168H 84v/150V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 166 platinum coins, 12 gold coins, 1 silver coin, 3 copper coins. 

< 147h/168H 84v/150V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 148h/168H 85v/150V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 2 silver.'
You hand over the money.
The Syrm gave you the following quest:
Go ask a warrior instructor in Strathor Valley of the Storm Giants about the Month of EternalDay.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 153h/173H 85v/150V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 2 platinum, 2 gold, 9 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 156h/173H 91v/150V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 2 silver.'
You hand over the money.
The Syrm gave you the following quest:
Go ask a surviving missionary in Taliccicopiid about the Month of EternalDay.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
A Drow Elf snaps into visibility.

< 157h/173H 92v/150V Pos: standing >
A Drow Elf snaps into visibility.

< 157h/173H 93v/150V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your suit of hide armor shattered in bits as the tortured body spasms and quivers!